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GEUH
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12 changed files with 722 additions and 14 deletions
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Assets/Resources/Sfx/games/cropStomp/GEUH.ogg
Normal file
BIN
Assets/Resources/Sfx/games/cropStomp/GEUH.ogg
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/Resources/Sfx/games/cropStomp/moleHeh2.ogg
Normal file
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Normal file
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Normal file
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Normal file
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Assets/Resources/Sfx/games/cropStomp/moleNyeh.ogg
Normal file
BIN
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Normal file
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22
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Normal file
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Normal file
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@ -28,6 +28,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
[NonSerialized] public bool isFlicking;
|
||||
|
||||
public GameObject baseVeggie;
|
||||
public GameObject baseMole;
|
||||
public Animator legsAnim;
|
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public Animator bodyAnim;
|
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public Transform farmerTrans;
|
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|
@ -37,6 +38,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
public Transform veggieHolder;
|
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public Farmer farmer;
|
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public BezierCurve3D pickCurve;
|
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public BezierCurve3D moleCurve;
|
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private Tween shakeTween;
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|
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|
@ -47,7 +49,7 @@ namespace RhythmHeavenMania.Games.CropStomp
|
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instance = this;
|
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}
|
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|
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private void Start()
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private async void Start()
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{
|
||||
// Finding grass sprite width for grass scrolling.
|
||||
var grassSprite = grass.sprite;
|
||||
|
@ -75,9 +77,11 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
}
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}
|
||||
|
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// Spawn veggies.
|
||||
// Veggie and mole events.
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var vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
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var moleEvents = entities.FindAll(m => m.datamodel == "cropStomp/mole");
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|
||||
// Spawn veggies.
|
||||
for (int i = 0; i < vegEvents.Count; i++)
|
||||
{
|
||||
var vegBeat = vegEvents[i].beat;
|
||||
|
@ -93,11 +97,22 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
var targetVeggieBeat = vegBeat + 2f * b;
|
||||
if (startBeat < targetVeggieBeat)
|
||||
{
|
||||
SpawnVeggie(targetVeggieBeat, startBeat);
|
||||
SpawnVeggie(targetVeggieBeat, startBeat, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn moles.
|
||||
for (int i = 0; i < moleEvents.Count; i++)
|
||||
{
|
||||
var moleBeat = moleEvents[i].beat;
|
||||
|
||||
if (startBeat < moleBeat)
|
||||
{
|
||||
SpawnVeggie(moleBeat, startBeat, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -201,9 +216,9 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
isStepping = true;
|
||||
}
|
||||
|
||||
private void SpawnVeggie(float beat, float startBeat)
|
||||
private void SpawnVeggie(float beat, float startBeat, bool isMole)
|
||||
{
|
||||
var newVeggie = GameObject.Instantiate(baseVeggie, veggieHolder).GetComponent<Veggie>();
|
||||
var newVeggie = GameObject.Instantiate(isMole ? baseMole : baseVeggie, veggieHolder).GetComponent<Veggie>();
|
||||
|
||||
newVeggie.targetBeat = beat;
|
||||
|
||||
|
|
|
@ -18,10 +18,12 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
public SpriteRenderer veggieSprite;
|
||||
public Transform veggieTrans;
|
||||
public BezierCurve3D curve;
|
||||
private BezierCurve3D hitCurve;
|
||||
|
||||
public float targetBeat;
|
||||
private float stompedBeat;
|
||||
private float pickedBeat;
|
||||
private float pickTime = 1f;
|
||||
private int veggieState = 0;
|
||||
private bool boinked; // Player got barely when trying to pick.
|
||||
|
||||
|
@ -39,6 +41,11 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
{
|
||||
veggieSprite.sprite = veggieSprites[UnityEngine.Random.Range(0, veggieSprites.Length)];
|
||||
}
|
||||
else
|
||||
{
|
||||
veggieSprite.sprite = moleSprites[0];
|
||||
pickTime = 1.5f;
|
||||
}
|
||||
}
|
||||
|
||||
private bool gotStomped; // Safeguard in case nested Update() call breaks.
|
||||
|
@ -97,7 +104,8 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
{
|
||||
veggieState = -1;
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/veggieMiss");
|
||||
if (!isMole)
|
||||
Jukebox.PlayOneShotGame("cropStomp/veggieMiss");
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -138,14 +146,18 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
||||
private void PickedUpdate()
|
||||
{
|
||||
float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f);
|
||||
float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, pickTime);
|
||||
pickPosition = Mathf.Clamp(pickPosition, 0, 1);
|
||||
veggieTrans.position = game.pickCurve.GetPoint(pickPosition);
|
||||
veggieTrans.position = hitCurve.GetPoint(pickPosition);
|
||||
|
||||
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (pickedRotationSpeed * Time.deltaTime));
|
||||
var rotSpeed = isMole ? -pickedRotationSpeed : pickedRotationSpeed;
|
||||
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
|
||||
|
||||
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
|
||||
veggieTrans.localScale = Vector2.one * veggieScale;
|
||||
if (!isMole)
|
||||
{
|
||||
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
|
||||
veggieTrans.localScale = Vector2.one * veggieScale;
|
||||
}
|
||||
}
|
||||
|
||||
private void StompVeggie(bool autoTriggered)
|
||||
|
@ -211,10 +223,23 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }),
|
||||
new BeatAction.Action(pickedBeat + 1f, delegate { GameObject.Destroy(gameObject); })
|
||||
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
|
||||
});
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/veggieKay");
|
||||
|
||||
hitCurve = game.pickCurve;
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
|
||||
});
|
||||
|
||||
Jukebox.PlayOneShotGame("cropStomp/GEUH");
|
||||
|
||||
hitCurve = game.moleCurve;
|
||||
}
|
||||
|
||||
if (squashTween != null)
|
||||
|
|
|
@ -362,6 +362,7 @@ namespace RhythmHeavenMania
|
|||
{
|
||||
new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false),
|
||||
new GameAction("veggies", delegate { }, 4f, true),
|
||||
new GameAction("mole", delegate { }, 2f, false),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue