Event properties wouldn't update when calling multiple events at once. (FIXED)

This commit is contained in:
Braedon 2022-01-30 23:59:15 -05:00
parent 1373eefc70
commit 63155237c8
23 changed files with 2654 additions and 334 deletions

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View file

@ -149,9 +149,12 @@ namespace RhythmHeavenMania
PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]);
}
eventCaller.CallEvent(entitesAtSameBeat[i].datamodel);
// Thank you to @shshwdr for bring this to my attention
currentEvent++;
}
currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count;
currentEvent += gameManagerEntities.Count;
}
}

View file

@ -113,6 +113,24 @@ namespace RhythmHeavenMania
}),
new Minigame("tapTrial", "Tap Trial", "B888F8", new List<GameAction>()
{
}),
new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List<GameAction>()
{
}),
new Minigame("munchyMonk", "Munchy Monk", "B888F8", new List<GameAction>()
{
}),
new Minigame("rhythmRally", "Rhythm Rally", "B888F8", new List<GameAction>()
{
}),
new Minigame("airRally", "Air Rally", "B888F8", new List<GameAction>()
{
}),
new Minigame("ringside", "Ringside", "B888F8", new List<GameAction>()
{
}),
new Minigame("workingDough", "Working Dough", "B888F8", new List<GameAction>()
{
})*/
};
}