Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings

Added Ring Background FX to Karate Man
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Jenny Crowe 2022-03-01 23:07:26 -07:00 committed by GitHub
commit c57da86162
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10 changed files with 232 additions and 7 deletions

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@ -39,7 +39,8 @@ namespace RhythmHeavenMania.Games.KarateMan
public enum BackgroundFXType
{
None,
Sunburst
Sunburst,
Rings
}
public enum ShadowType
@ -227,13 +228,14 @@ namespace RhythmHeavenMania.Games.KarateMan
{
if (BGFXSprite.enabled)
{
var type = (int)BGFXType - 1;
if (bgBeat % 2 == 0)
{
BGFXSprite.sprite = BGSprites[0].Sprites[0];
BGFXSprite.sprite = BGSprites[type].Sprites[0];
}
else
{
BGFXSprite.sprite = BGSprites[0].Sprites[1];
BGFXSprite.sprite = BGSprites[type].Sprites[1];
}
bgBeat++;
}
@ -279,14 +281,15 @@ namespace RhythmHeavenMania.Games.KarateMan
public void SetBackgroundFX(BackgroundFXType type)
{
BGFXType = type;
if(BGFXType == BackgroundFXType.None)
if (BGFXType == BackgroundFXType.None)
{
BGFXSprite.enabled = false;
}
else
{
BGFXSprite.enabled = true;
BGFXSprite.sprite = BGSprites[(int)type - 1].Sprites[0];
}
}