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Internal: fixed duplicated game defs
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commit
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2 changed files with 18 additions and 20 deletions
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@ -11,22 +11,11 @@ namespace HeavenStudio.Games.Loaders
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public static class NtrCropLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
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return new Minigame("cropStomp", "Crop Stomp", "BFDEA6", false, false, new List<GameAction>()
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{
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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{
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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}),
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new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false, inactiveFunction: delegate { CropStomp.MarchInactive(eventCaller.currentEntity.beat); }),
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new GameAction("veggies", delegate { }, 4f, true),
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new GameAction("mole", delegate { }, 2f, false),
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});
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}
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}
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@ -9,13 +9,22 @@ namespace HeavenStudio.Games.Loaders
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public static class NtrDjLoader
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{
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public static Minigame AddGame(EventCaller eventCaller) {
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return new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
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return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
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{
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new GameAction("spawn blocks", delegate { }, 1f, true),
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new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List<Param>()
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new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
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new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
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{
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new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
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} ),
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("break c'mon ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e.type, e.toggle); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
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}),
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new GameAction("scratch-o hey", delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 3f, false, new List<Param>()
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{
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new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
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}),
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});
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}
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}
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