Karate Man Kick started

This commit is contained in:
Starpelly 2022-01-01 13:54:17 -05:00
parent fc3cb73bdf
commit 2c2d43ac17
22 changed files with 2706 additions and 41 deletions

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View file

@ -95,6 +95,12 @@ TextureImporter:
- first:
213: -3530312539838775474
second: karateman_ball
- first:
213: -6341196331951941137
second: karateman_bomb
- first:
213: 8671423413994339737
second: karateman_barrel
externalObjects: {}
serializedVersion: 11
mipmaps:
@ -822,7 +828,7 @@ TextureImporter:
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@ -834,6 +840,48 @@ TextureImporter:
indices:
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weights: []
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name: karateman_bomb
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View file

@ -476,7 +476,7 @@ AudioSource:
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@ -1753,7 +1753,7 @@ Transform:
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@ -1776,7 +1776,7 @@ MonoBehaviour:
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currentEvent: 0
currentPlayerEvent: 0
txt: {fileID: 4900000, guid: 4b7512c586e16a847a5b8490bf35e852, type: 3}
txt: {fileID: 4900000, guid: df453afcce54d5c4e9105c6829ed8f30, type: 3}
startOffset: 0.5
GameCamera: {fileID: 519420031}
CursorCam: {fileID: 79134728}

View file

@ -93,7 +93,7 @@ namespace RhythmHeavenMania
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, true ),
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
// new GameAction("cameraZoom", delegate { Spaceball.instance.CameraZoom(currentBeat, currentLength, currentValA); } ),
new GameAction("cameraZoom", delegate { } ),
}),
new MiniGame("karateman", "F6C135", new List<GameAction>()
{
@ -102,6 +102,7 @@ namespace RhythmHeavenMania
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, true ),
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, true ),
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, true ),
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, true ),
new GameAction("bgfxOn", delegate { KarateMan.instance.BGFXOn(); } ),
new GameAction("bgfxOff", delegate { KarateMan.instance.BGFXOff(); }),
})
@ -126,15 +127,14 @@ namespace RhythmHeavenMania
string[] e = GameManager.instance.Beatmap.entities[i].datamodel.Split('/');
try
{
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true)
if (minigames.Find(c => c.name == e[0]).actions.Find(c => c.actionName == e[1]).playerAction == true && e[0] != "gameManager")
{
GameManager.instance.playerEntities.Add(GameManager.instance.Beatmap.entities[i]);
}
}
catch (Exception ex)
{
// Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel);
Debug.LogWarning(ex);
Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel + " " + ex);
}
}
}

View file

@ -32,11 +32,11 @@ namespace RhythmHeavenMania.Games.ClappyTrio
public override void OnGameSwitch()
{
for (int i = 0; i < Lion.Count; i++)
{
SetFace(i, 0);
}
PlayAnimationAll("Idle");
// for (int i = 0; i < Lion.Count; i++)
// {
// SetFace(i, 0);
// }
// PlayAnimationAll("Idle");
}
private void Start()

View file

@ -36,8 +36,6 @@ namespace RhythmHeavenMania.Games.ForkLifter
public override void OnGameSwitch()
{
ForkLifterHand.CheckNextFlick();
ForkLifterPlayer.instance.RemoveObjFromFork();
ForkLifterHand.GetComponent<Animator>().Play("Hand_Idle", 0, 0);
}
private void Start()

View file

@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RhythmHeavenMania.Games.KarateMan
{
public class Bomb : MonoBehaviour
{
private Animator anim;
private float startBeat;
private float hitBeat;
public bool hit;
private void Start()
{
anim = GetComponent<Animator>();
startBeat = Conductor.instance.songPositionInBeats;
}
private void Update()
{
if (!hit)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f);
anim.Play("BombOut", 0, normalizedBeatAnim);
anim.speed = 0;
}
else
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
anim.Play("BombHit", 0, 0);
anim.speed = 0;
}
}
public void Hit()
{
}
}
}

View file

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View file

@ -43,7 +43,7 @@ namespace RhythmHeavenMania.Games.KarateMan
{
Pot p = EligibleHits[currentHitInList].gameObject.GetComponent<Pot>();
if (p.type == 2 || p.type == 3)
if (p.type == 2 || p.type == 3 || p.type == 4)
{
punchLeft = false;
}
@ -82,6 +82,7 @@ namespace RhythmHeavenMania.Games.KarateMan
else
{
Jukebox.PlayOneShot("miss");
p.Miss();
}
p.isEligible = false;
p.RemoveObject(currentHitInList, EligibleHits);

View file

@ -8,7 +8,7 @@ namespace RhythmHeavenMania.Games.KarateMan
{
public class KarateMan : Minigame
{
public GameObject Pot;
public GameObject Pot, Bomb;
public KarateJoe KarateJoe;
public static KarateMan instance { get; set; }
@ -92,6 +92,11 @@ namespace RhythmHeavenMania.Games.KarateMan
Jukebox.PlayOneShotGame("karateman/objectOut");
p.hitSnd = "karateman/soccerHit";
break;
case 4:
p.kick = true;
Jukebox.PlayOneShotGame("karateman/barrelOutKicks");
p.hitSnd = "karateman/barrelOutKicks";
break;
}
}

View file

@ -15,7 +15,6 @@ namespace RhythmHeavenMania.Games.KarateMan
public GameObject Sprite;
[SerializeField] private GameObject Shadow;
public bool isThrown;
public bool isHit = false;
@ -26,12 +25,17 @@ namespace RhythmHeavenMania.Games.KarateMan
public AnimationCurve hitCurve;
public AnimationCurve hitCurveX;
public AnimationCurve missCurve;
public int type;
public string hitSnd;
private float hitLength;
private float lastRot;
public bool kick;
private void Start()
{
PlayerActionInit(this.gameObject);
@ -65,33 +69,69 @@ namespace RhythmHeavenMania.Games.KarateMan
lastPos = Holder.transform.localPosition;
lastShadowX = Shadow.transform.localPosition.x;
lastRot = Holder.transform.GetChild(0).eulerAngles.z;
}
else if (isHit)
if (!isHit && !isThrown)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f);
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
Holder.transform.localPosition = new Vector3(x, y);
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
// anim.Play("PotHit", 0, normalizedBeatAnim);
// anim.speed = 0;
Holder.transform.localPosition = new Vector3(Mathf.Lerp(lastPos.x, 0.9f, normalizedBeatAnim), Mathf.Lerp(lastPos.y, -3.43f, missCurve.Evaluate(normalizedBeatAnim)));
Holder.transform.GetChild(0).transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastRot, lastRot - 523.203f, normalizedBeatAnim));
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, 0.9f, normalizedBeatAnim), Shadow.transform.localPosition.y);
}
if (kick == false)
{
if (isHit)
{
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.15f);
var y = Mathf.Lerp(lastPos.y, -3.27f, hitCurve.Evaluate(normalizedBeatAnim));
var x = Mathf.Lerp(lastPos.x, hitLength, hitCurveX.Evaluate(normalizedBeatAnim));
newHolder.transform.localPosition = new Vector3(transform.localPosition.x, Mathf.Lerp(0, 0.55f, Conductor.instance.GetLoopPositionFromBeat(hitBeat, 0.45f)));
Holder.transform.localPosition = new Vector3(x, y);
Shadow.transform.localPosition = new Vector3(Mathf.Lerp(lastShadowX, hitLength, hitCurveX.Evaluate(normalizedBeatAnim)), Shadow.transform.localPosition.y);
// anim.Play("PotHit", 0, normalizedBeatAnim);
// anim.speed = 0;
}
}
}
public void Hit()
{
if (!kick)
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform;
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
hitBeat = Conductor.instance.songPositionInBeats;
anim.enabled = false;
isThrown = false;
isHit = true;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
}
else if (kick)
{
Instantiate(KarateMan.instance.Bomb, this.transform.parent).SetActive(true);
Destroy(this.gameObject);
}
}
public void Miss()
{
newHolder = new GameObject();
newHolder.transform.parent = this.gameObject.transform;
Holder.transform.parent = newHolder.transform;
Holder.transform.GetChild(0).gameObject.AddComponent<Rotate>().rotateSpeed = -7 * Conductor.instance.songBpm;
hitBeat = Conductor.instance.songPositionInBeats;
anim.enabled = false;
isHit = false;
isThrown = false;
isHit = true;
anim.enabled = false;
Sprite.GetComponent<SpriteRenderer>().sortingOrder = 49;
}
}

View file

@ -7,15 +7,7 @@
},
{
"beat": 2,
"datamodel": "karateman/pot"
},
{
"beat": 3,
"datamodel": "karateman/bulb"
},
{
"beat": 4,
"datamodel": "karateman/rock"
"datamodel": "karateman/kick"
},
{
"beat": 16,