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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Fixed some play and pause bugs in the editor
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parent
61f3c423fe
commit
e735f1ccaf
11 changed files with 165 additions and 13 deletions
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Assets/Resources/tempBuildUI.png
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Assets/Resources/tempBuildUI.png.meta
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@ -3862,7 +3862,7 @@ RectTransform:
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- {fileID: 424396917}
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- {fileID: 117889363}
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m_Father: {fileID: 1852819573}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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@ -7992,7 +7992,7 @@ RectTransform:
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m_Children:
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- {fileID: 2037220114}
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m_Father: {fileID: 1852819573}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 0, y: 0.5}
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@ -8515,8 +8515,8 @@ RectTransform:
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- {fileID: 238901181}
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- {fileID: 1527251880}
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- {fileID: 689207020}
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- {fileID: 770589360}
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- {fileID: 1747224096}
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- {fileID: 770589360}
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- {fileID: 580861938}
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- {fileID: 1838356727}
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- {fileID: 411779174}
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@ -166,7 +166,7 @@ namespace RhythmHeavenMania
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public bool NotStopped()
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{
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return Conductor.instance.isPlaying == true || Conductor.instance.isPaused;
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return Conductor.instance.isPlaying == true || Conductor.instance.isPaused == true;
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}
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}
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}
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@ -36,6 +36,12 @@ namespace RhythmHeavenMania
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loadedScene = 0;
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fadeDuration = 0;
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GameObject ui = new GameObject();
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ui.AddComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("tempBuildUI");
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ui.GetComponent<SpriteRenderer>().sortingOrder = 32767;
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ui.layer = 5;
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ui.name = "tempBuildUI";
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}
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public void Awake()
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@ -40,6 +40,15 @@ namespace RhythmHeavenMania.Editor
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return;
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}
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if (Conductor.instance.NotStopped())
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{
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startPosition = Vector2.zero;
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endPosition = Vector2.zero;
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DrawVisual();
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SelectEvents();
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return;
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}
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// click
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if (Input.GetMouseButtonDown(0))
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{
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@ -92,13 +92,14 @@ namespace RhythmHeavenMania.Editor
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public void SelectGame(string gameName, int index)
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{
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mg = EventCaller.instance.minigames.Find(c => c.displayName == gameName);
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transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
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SelectedMinigame = gameName;
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gameOpen = true;
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DestroyEvents();
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AddEvents();
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transform.GetChild(index).GetChild(0).gameObject.SetActive(true);
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currentEventIndex = 0;
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UpdateIndex(0, false);
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@ -66,8 +66,17 @@ namespace RhythmHeavenMania.Editor
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else
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PlayCheck(true);
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});
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PauseBTN.onClick.AddListener(delegate { PlayCheck(false); });
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StopBTN.onClick.AddListener(delegate { PlayCheck(true); });
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PauseBTN.onClick.AddListener(delegate
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{
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if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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PlayCheck(false);
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});
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StopBTN.onClick.AddListener(delegate
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{
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if (Conductor.instance.isPlaying || Conductor.instance.isPaused)
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PlayCheck(true);
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});
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MetronomeBTN.onClick.AddListener(delegate
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{
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if (!Conductor.instance.metronome)
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@ -164,7 +173,7 @@ namespace RhythmHeavenMania.Editor
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{
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if (fromStart)
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{
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if (!Conductor.instance.isPlaying)
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if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused)
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{
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Play(false, TimelineSlider.transform.localPosition.x);
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}
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@ -178,9 +187,16 @@ namespace RhythmHeavenMania.Editor
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{
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if (!Conductor.instance.isPlaying)
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{
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Play(false, TimelineSongPosLine.transform.localPosition.x);
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if (TimelineSongPosLine == null)
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{
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Play(false, TimelineSlider.transform.localPosition.x);
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}
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else
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{
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Play(false, TimelineSongPosLine.transform.localPosition.x);
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}
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}
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else
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else if (!Conductor.instance.isPaused)
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{
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Pause();
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}
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@ -13,11 +13,11 @@
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"Layer3Col": "06d6a0",
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"Layer4Col": "118ab2",
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"EventSelectedCol": "ffbc36",
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"EventSelectedCol": "61e5ff",
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"EventNormalCol": "FFFFFF",
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"BeatMarkerCol": "ffbc36",
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"CurrentTimeMarkerCol": "ffc95c",
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"BeatMarkerCol": "61e5ff",
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"CurrentTimeMarkerCol": "61e5ff",
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"BoxSelectionCol": "61e5ff",
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"BoxSelectionOutlineCol": "61e5ff"
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