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Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
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1 changed files with 2 additions and 2 deletions
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@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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{
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public class Ball : MonoBehaviour
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{
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public enum State { Dispensing, Kicked, HighKicked, Toe };
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public enum State { None, Dispensing, Kicked, HighKicked, Toe };
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[Header("Components")]
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[HideInInspector] public Kicker kicker;
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[SerializeField] private GameObject holder;
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@ -95,7 +95,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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}
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}
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}
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if(state == 0) //if the for loop didn't set the state
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if(state == 0) //if the for loop didn't set the state, i.e. all the high kicks happen before the point we start at.
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{
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//Debug.Log("Defaulting to kicked state");
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state = State.Kicked;
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