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Assets/Resources/Sprites/Games/FanClub/idol_wink_star.png
Normal file
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|
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|
@ -25,23 +25,30 @@ namespace HeavenStudio.Games
|
|||
Call,
|
||||
Response,
|
||||
Jump,
|
||||
//TODO: Wink, BigCall
|
||||
//TODO: BigCall
|
||||
Squat,
|
||||
Wink,
|
||||
Dab
|
||||
}
|
||||
public enum KamoneResponseType {
|
||||
Through,
|
||||
Jump,
|
||||
}
|
||||
public enum StageAnimations {
|
||||
Reset,
|
||||
Flash,
|
||||
//TODO: spotlight
|
||||
}
|
||||
|
||||
// userdata here
|
||||
[Header("Animators")]
|
||||
//stage
|
||||
public Animator StageAnimator;
|
||||
|
||||
[Header("Objects")]
|
||||
public GameObject Arisa;
|
||||
public GameObject ArisaRootMotion;
|
||||
public GameObject ArisaShadow;
|
||||
public ParticleSystem idolClapEffect;
|
||||
public GameObject spectator;
|
||||
public GameObject spectatorAnchor;
|
||||
|
||||
|
@ -252,13 +259,12 @@ namespace HeavenStudio.Games
|
|||
break;
|
||||
case (int) IdolAnimations.Clap:
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolClapEffect.Play();
|
||||
break;
|
||||
case (int) IdolAnimations.Call:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Response:
|
||||
|
@ -270,8 +276,15 @@ namespace HeavenStudio.Games
|
|||
case (int) IdolAnimations.Squat:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat0", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolSquat1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Wink:
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolWink0", -1, 0); }),
|
||||
new BeatAction.Action(beat + length, delegate { Arisa.GetComponent<Animator>().Play("IdolWink1", -1, 0); }),
|
||||
});
|
||||
break;
|
||||
case (int) IdolAnimations.Dab:
|
||||
|
@ -281,6 +294,19 @@ namespace HeavenStudio.Games
|
|||
}
|
||||
}
|
||||
|
||||
public void PlayAnimStage(float beat, int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case (int) StageAnimations.Reset:
|
||||
StageAnimator.Play("Bg", -1, 0);
|
||||
break;
|
||||
case (int) StageAnimations.Flash:
|
||||
StageAnimator.Play("Bg_Light", -1, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DoIdolJump(float beat, float length = 3f)
|
||||
{
|
||||
DisableBop(beat, length);
|
||||
|
@ -290,8 +316,8 @@ namespace HeavenStudio.Games
|
|||
//play anim
|
||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -302,7 +328,6 @@ namespace HeavenStudio.Games
|
|||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||
{
|
||||
idolAnimator.Play("IdolCrap", -1, 0);
|
||||
idolClapEffect.Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
20
Assets/Scripts/Games/FanClub/NtrIdolAri.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class NtrIdolAri : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
||||
public ParticleSystem idolClapEffect;
|
||||
public ParticleSystem idolWinkEffect;
|
||||
|
||||
public void ClapParticle()
|
||||
{
|
||||
idolClapEffect.Play();
|
||||
}
|
||||
|
||||
public void WinkParticle()
|
||||
{
|
||||
idolWinkEffect.Play();
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FanClub/NtrIdolAri.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f77451de3e6820d46a0706da521031a6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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hasJumped = false;
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stopBeat = true;
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jumpStartTime = -99f;
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animator.Play("FanClap", 0, 0);
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animator.Play("FanClap", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/play_clap");
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Jukebox.PlayOneShotGame("fanClub/crap_impact");
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clappingStartTime = cond.songPositionInBeats;
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@ -154,7 +154,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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{
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if (cond.songPositionInBeats > clappingStartTime + 1.5f && !stopCharge)
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{
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animator.Play("FanClapCharge", 0, 0);
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animator.Play("FanClapCharge", -1, 0);
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stopCharge = true;
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}
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}
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@ -165,14 +165,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
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if (!hasHit || (upcomingHits?.Count == 0 && startBeat == Single.MinValue))
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FanClub.instance.AngerOnMiss();
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animator.Play("FanJump", 0, 0);
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animator.Play("FanJump", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/play_jump");
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jumpStartTime = cond.songPositionInBeats;
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stopCharge = false;
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}
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else
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{
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animator.Play("FanFree", 0, 0);
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animator.Play("FanFree", -1, 0);
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stopBeat = false;
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}
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}
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@ -196,7 +196,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4);
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if (player)
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{
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animator.Play("FanPrepare", 0, 0);
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animator.Play("FanPrepare", -1, 0);
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stopBeat = false;
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}
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}
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@ -215,7 +215,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
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if (PlayerInput.Pressing() || fromAutoplay)
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{
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animator.Play("FanClapCharge", 0, 0);
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animator.Play("FanClapCharge", -1, 0);
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stopCharge = true;
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}
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}),
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@ -229,7 +229,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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{
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stopBeat = true;
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jumpStartTime = -99f;
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animator.Play("FanClap", 0, 0);
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animator.Play("FanClap", -1, 0);
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Jukebox.PlayOneShotGame("fanClub/play_clap");
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Jukebox.PlayOneShotGame("fanClub/crap_impact");
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clappingStartTime = cond.songPositionInBeats;
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@ -239,7 +239,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate {
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animator.Play("FanFree", 0, 0);
|
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animator.Play("FanFree", -1, 0);
|
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stopBeat = false;
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}),
|
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});
|
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@ -258,7 +258,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
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}
|
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if (fromAutoplay || !force)
|
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{
|
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animator.Play("FanJump", 0, 0);
|
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animator.Play("FanJump", -1, 0);
|
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Jukebox.PlayOneShotGame("fanClub/play_jump");
|
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jumpStartTime = cond.songPositionInBeats;
|
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stopCharge = false;
|
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@ -284,7 +284,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
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|
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public void MakeAngry(bool flip = false)
|
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{
|
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headAnimator.Play("FanFaceAngry", 0, 0);
|
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headAnimator.Play("FanFaceAngry", -1, 0);
|
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if (flip)
|
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{
|
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headRoot.transform.localScale = new Vector3(-1f, 1f, 1f);
|
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@ -456,6 +456,11 @@ namespace HeavenStudio
|
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{
|
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new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play")
|
||||
}),
|
||||
|
||||
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
|
||||
{
|
||||
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
|
||||
}),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
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