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Crop Stomp: Implementation progress
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12 changed files with 1524 additions and 3 deletions
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@ -0,0 +1,8 @@
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@ -214,11 +214,21 @@ namespace RhythmHeavenMania
|
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return a;
|
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}
|
||||
|
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public float GetBeatFromPosition(float position, float startBeat, float length)
|
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{
|
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return Mathp.DeNormalize(position, startBeat, startBeat + length);
|
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}
|
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|
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public float GetPositionFromMargin(float targetBeat, float margin)
|
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{
|
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return GetPositionFromBeat(targetBeat - margin, margin);
|
||||
}
|
||||
|
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public float GetBeatFromPositionAndMargin(float position, float targetBeat, float margin)
|
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{
|
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return GetBeatFromPosition(position, targetBeat - margin, margin);
|
||||
}
|
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|
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public float GetSongPosFromBeat(float beat)
|
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{
|
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return secPerBeat * beat;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using System;
|
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using DG.Tweening;
|
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|
||||
using RhythmHeavenMania.Util;
|
||||
|
@ -23,11 +24,16 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
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public bool isMarching => marchStartBeat != -1f && Conductor.instance.isPlaying;
|
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|
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[NonSerialized] public bool isFlicking;
|
||||
|
||||
public GameObject baseVeggie;
|
||||
public Animator legsAnim;
|
||||
public Animator bodyAnim;
|
||||
public Transform farmerTrans;
|
||||
public SpriteRenderer grass;
|
||||
public Transform grassTrans;
|
||||
public Transform scrollingHolder;
|
||||
public Transform veggieHolder;
|
||||
public Farmer farmer;
|
||||
|
||||
private Tween shakeTween;
|
||||
|
@ -47,6 +53,48 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
var borderRight = grassSprite.rect.xMax - grassSprite.border.z;
|
||||
var borderWidthPixels = borderRight - borderLeft;
|
||||
grassWidth = borderWidthPixels / grassSprite.pixelsPerUnit;
|
||||
|
||||
// Initialize vegetables.
|
||||
var cond = Conductor.instance;
|
||||
var entities = GameManager.instance.Beatmap.entities;
|
||||
|
||||
// Find the beat of the closest "start marching" event.
|
||||
// If not found, default to current beat.
|
||||
float startBeat = cond.songPositionInBeats;
|
||||
|
||||
var marchStarts = entities.FindAll(m => m.datamodel == "cropStomp/start marching");
|
||||
for (int i = 0; i < marchStarts.Count; i++)
|
||||
{
|
||||
var sampleBeat = marchStarts[i].beat;
|
||||
if (cond.songPositionInBeats < sampleBeat)
|
||||
{
|
||||
startBeat = sampleBeat;
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn veggies.
|
||||
var vegEvents = entities.FindAll(v => v.datamodel == "cropStomp/veggies");
|
||||
|
||||
for (int i = 0; i < vegEvents.Count; i++)
|
||||
{
|
||||
var vegBeat = vegEvents[i].beat;
|
||||
var vegLength = vegEvents[i].length;
|
||||
|
||||
// Only consider veggie events that aren't past the start point.
|
||||
if (startBeat < vegBeat + vegLength)
|
||||
{
|
||||
int veggiesInEvent = Mathf.CeilToInt(vegLength + 1) / 2;
|
||||
|
||||
for (int b = 0; b < veggiesInEvent; b++)
|
||||
{
|
||||
var targetVeggieBeat = vegBeat + 2f * b;
|
||||
if (startBeat < targetVeggieBeat)
|
||||
{
|
||||
SpawnVeggie(targetVeggieBeat, startBeat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -103,6 +151,21 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
grassTrans.localPosition = new Vector3(newGrassX, grassPos.y, grassPos.z);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!isMarching)
|
||||
return;
|
||||
|
||||
if (PlayerInput.PressedUp())
|
||||
{
|
||||
// Don't play raise animation if successfully flicked.
|
||||
if (!isFlicking)
|
||||
bodyAnim.Play("Raise");
|
||||
}
|
||||
|
||||
isFlicking = false;
|
||||
}
|
||||
|
||||
public void StartMarching(float beat)
|
||||
{
|
||||
marchStartBeat = beat;
|
||||
|
@ -134,5 +197,17 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
|
||||
isStepping = true;
|
||||
}
|
||||
|
||||
private void SpawnVeggie(float beat, float startBeat)
|
||||
{
|
||||
var newVeggie = GameObject.Instantiate(baseVeggie, veggieHolder).GetComponent<Veggie>();
|
||||
|
||||
newVeggie.targetBeat = beat;
|
||||
|
||||
var veggieX = (beat - startBeat) * -stepDistance / 2f;
|
||||
newVeggie.transform.localPosition = new Vector3(veggieX, 0f, 0f);
|
||||
|
||||
newVeggie.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,14 +38,20 @@ namespace RhythmHeavenMania.Games.CropStomp
|
|||
if (state.perfect)
|
||||
{
|
||||
game.Stomp();
|
||||
game.bodyAnim.Play("Stomp", 0, 0);
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
game.bodyAnim.Play("Crouch", 0, 0);
|
||||
nextStompBeat += 2f;
|
||||
ResetState();
|
||||
}
|
||||
else
|
||||
{
|
||||
game.bodyAnim.Play("Crouch", 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
191
Assets/Scripts/Games/CropStomp/Veggie.cs
Normal file
191
Assets/Scripts/Games/CropStomp/Veggie.cs
Normal file
|
@ -0,0 +1,191 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using NaughtyBezierCurves;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.CropStomp
|
||||
{
|
||||
public class Veggie : PlayerActionObject
|
||||
{
|
||||
public bool isMole;
|
||||
public Sprite[] veggieSprites;
|
||||
public Sprite[] moleSprites;
|
||||
public SpriteRenderer veggieSprite;
|
||||
public Transform veggieTrans;
|
||||
public BezierCurve3D curve;
|
||||
|
||||
public float targetBeat;
|
||||
private float stompedBeat;
|
||||
private int veggieState = 0;
|
||||
private bool boinked; // Player got barely when trying to pick.
|
||||
|
||||
private float landBeat;
|
||||
|
||||
private CropStomp game;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
game = CropStomp.instance;
|
||||
|
||||
if (!isMole)
|
||||
{
|
||||
veggieSprite.sprite = veggieSprites[UnityEngine.Random.Range(0, veggieSprites.Length)];
|
||||
}
|
||||
}
|
||||
|
||||
private bool gotStomped; // Safeguard in case nested Update() call breaks.
|
||||
private void Update()
|
||||
{
|
||||
if (!game.isMarching)
|
||||
return;
|
||||
|
||||
// Veggie missed. Handle missed state.
|
||||
if (veggieState == -1)
|
||||
{
|
||||
MissedUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
// Veggie picked. Handle picked state.
|
||||
if (veggieState == 2)
|
||||
{
|
||||
PickedUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
var cond = Conductor.instance;
|
||||
|
||||
float normalizedBeat = cond.GetPositionFromMargin(targetBeat, 1f);
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
// In ground.
|
||||
if (veggieState == 0)
|
||||
{
|
||||
if (normalizedBeat > Minigame.LateTime())
|
||||
{
|
||||
veggieState = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
StompVeggie(false);
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
veggieState = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// In air.
|
||||
else if (veggieState == 1)
|
||||
{
|
||||
float airPosition = cond.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
|
||||
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
|
||||
|
||||
if (normalizedBeat > Minigame.EndTime())
|
||||
{
|
||||
veggieState = -1;
|
||||
|
||||
// Stuff that happens upon veggie landing goes here.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (PlayerInput.PressedUp())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
PickVeggie(false);
|
||||
}
|
||||
else if (state.notPerfect())
|
||||
{
|
||||
veggieState = -1;
|
||||
boinked = true;
|
||||
|
||||
// Stuff that happens upon boink goes here.
|
||||
|
||||
MissedUpdate();
|
||||
}
|
||||
|
||||
game.bodyAnim.Play("Pick", 0, 0);
|
||||
game.isFlicking = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MissedUpdate()
|
||||
{
|
||||
if (boinked)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void PickedUpdate()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void StompVeggie(bool autoTriggered)
|
||||
{
|
||||
// Juuuuuust in case.
|
||||
if (gotStomped)
|
||||
{
|
||||
Debug.Log("Recursion moment?");
|
||||
return;
|
||||
}
|
||||
gotStomped = true;
|
||||
|
||||
var cond = Conductor.instance;
|
||||
|
||||
veggieState = 1;
|
||||
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
|
||||
|
||||
stompedBeat = cond.songPositionInBeats;
|
||||
|
||||
landBeat = cond.GetBeatFromPositionAndMargin(Minigame.EndTime(), targetBeat, 1f);
|
||||
|
||||
if (autoTriggered)
|
||||
{
|
||||
game.Stomp();
|
||||
game.bodyAnim.Play("Stomp", 0, 0);
|
||||
}
|
||||
|
||||
ResetState();
|
||||
|
||||
Update(); // Update flying veggie state immediately.
|
||||
}
|
||||
|
||||
private void PickVeggie(bool autoTriggered)
|
||||
{
|
||||
veggieState = 2;
|
||||
|
||||
if (autoTriggered)
|
||||
{
|
||||
game.bodyAnim.Play("Pick", 0, 0);
|
||||
game.isFlicking = true;
|
||||
}
|
||||
|
||||
// Stuff that happens upon veggie picking goes here.
|
||||
|
||||
PickedUpdate();
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
{
|
||||
if (veggieState == 0)
|
||||
StompVeggie(true);
|
||||
else
|
||||
PickVeggie(true);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/CropStomp/Veggie.cs.meta
Normal file
11
Assets/Scripts/Games/CropStomp/Veggie.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 21658c0e285c7f54e8c320332291b270
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -356,7 +356,8 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new Minigame("cropStomp", "Crop Stomp \n<color=#eb5454>[WIP don't use]</color>", "BFDEA6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 0.5f, false),
|
||||
new GameAction("start marching", delegate { CropStomp.instance.StartMarching(eventCaller.currentEntity.beat); }, 2f, false),
|
||||
new GameAction("veggies", delegate { }, 4f, true),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue