de-hardcode conditional

This commit is contained in:
minenice55 2022-03-11 13:24:24 -05:00
parent 5cf2255022
commit b506c8f452

View file

@ -44,7 +44,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
// TODO: Move this to OnGameSwitch() when functional?
private void Start()
{
SetMiis(UnityEngine.Random.Range(0, player.miiFaces.Count));
SetMiis();
}
private void Update()
@ -97,9 +97,9 @@ namespace RhythmHeavenMania.Games.DrummingPractice
rightDrummer.SetFace(type);
}
public void SetMiis(int playerFace, int leftFace = -1, int rightFace = -1, bool all = false)
public void SetMiis(int playerFace = (int) MiiType.Random, int leftFace = (int) MiiType.Random, int rightFace = (int) MiiType.Random, bool all = false)
{
if (playerFace == -1)
if (playerFace == (int) MiiType.Random)
{
do
{
@ -117,7 +117,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
}
else
{
if (leftFace == -1)
if (leftFace == (int) MiiType.Random)
{
do
{
@ -128,7 +128,7 @@ namespace RhythmHeavenMania.Games.DrummingPractice
else
leftDrummer.mii = leftFace;
if (rightFace == -1)
if (rightFace == (int) MiiType.Random)
{
do
{