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Tap Trial: Player tap animation
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30 changed files with 9638 additions and 36 deletions
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|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 122c5f4597b861ad0800000000000000
|
||||
internalID: -2731842770720931295
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
|
|
|
@ -2,9 +2,57 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
||||
namespace RhythmHeavenMania.Games.TapTrial
|
||||
{
|
||||
public class TapTrial : Minigame
|
||||
{
|
||||
[Header("References")]
|
||||
public TapTrialPlayer player;
|
||||
|
||||
public static TapTrial instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
}
|
||||
|
||||
public void Tap(float beat)
|
||||
{
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("tapTrial/ook", beat),
|
||||
new MultiSound.Sound("tapTrial/tap", beat + 1.0f),
|
||||
});
|
||||
|
||||
GameObject beatAction = new GameObject();
|
||||
beatAction.transform.SetParent(this.transform);
|
||||
BeatAction.New(beatAction, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
public void DoubleTap(float beat)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void TripleTap(float beat)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void JumpTap(float beat)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void FinalJumpTap(float beat)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
15
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
Normal file
15
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace RhythmHeavenMania.Games.TapTrial
|
||||
{
|
||||
public class TapTrialPlayer : MonoBehaviour
|
||||
{
|
||||
[Header("References")]
|
||||
[System.NonSerialized] public Animator anim;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6892e03a2f2994b48a4b076fdfae805d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -209,7 +209,7 @@ namespace RhythmHeavenMania
|
|||
new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
|
||||
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color")
|
||||
} ),
|
||||
new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
|
||||
new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", new EntityTypes.Integer(0, 1), "Type"),
|
||||
new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"),
|
||||
|
@ -217,32 +217,37 @@ namespace RhythmHeavenMania
|
|||
} ),
|
||||
new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true),
|
||||
new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f),
|
||||
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
|
||||
new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color")
|
||||
} ),
|
||||
new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
|
||||
new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List<Param>()
|
||||
{
|
||||
new Param("colorA", Color.white, "Start Color"),
|
||||
new Param("colorB", RhythmTweezers.defaultBgColor, "End Color")
|
||||
} ),
|
||||
}),
|
||||
|
||||
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
|
||||
new Minigame("rhythmRally", "Rhythm Rally \n<color=#eb5454>[WIP don't use]</color>", "00e700", true, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true),
|
||||
new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
|
||||
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
|
||||
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
|
||||
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
|
||||
new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true),
|
||||
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
|
||||
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
|
||||
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
|
||||
}),
|
||||
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "B888F8", true, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("spawn blocks", delegate { }, 1f, true)
|
||||
}),
|
||||
new Minigame("tapTrial", "Tap Trial", "B888F8", false, false, new List<GameAction>()
|
||||
new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
|
||||
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false),
|
||||
new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
}),
|
||||
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue