mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
You can now press whenever you want on Space Soccer
This commit is contained in:
parent
919320470b
commit
a7c1359f97
9 changed files with 143 additions and 42 deletions
32
Assets/Resources/Games/rhythmRally.prefab
Normal file
32
Assets/Resources/Games/rhythmRally.prefab
Normal file
|
@ -0,0 +1,32 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &8070718553788868724
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3337760827311893485}
|
||||
m_Layer: 0
|
||||
m_Name: rhythmRally
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3337760827311893485
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8070718553788868724}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
7
Assets/Resources/Games/rhythmRally.prefab.meta
Normal file
7
Assets/Resources/Games/rhythmRally.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7bec9e492a887fe45bb9d0452341ce2d
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1998,7 +1998,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 45eb7daf344474546ba5079bf18eae01, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
scrollSpeedX: 1
|
||||
scrollSpeedX: 4
|
||||
scrollSpeedY: -10
|
||||
lengthX: 24.2
|
||||
lengthY: 43.20976
|
||||
|
|
BIN
Assets/Resources/Sfx/games/spaceSoccer/missNeutral.wav
Normal file
BIN
Assets/Resources/Sfx/games/spaceSoccer/missNeutral.wav
Normal file
Binary file not shown.
22
Assets/Resources/Sfx/games/spaceSoccer/missNeutral.wav.meta
Normal file
22
Assets/Resources/Sfx/games/spaceSoccer/missNeutral.wav.meta
Normal file
|
@ -0,0 +1,22 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c5b69d92c2cd27b47a1c75f093dcddc7
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -18,9 +18,11 @@ namespace RhythmHeavenMania
|
|||
public float secPerBeat;
|
||||
|
||||
// Current song position, in seconds
|
||||
private float songPos; // for Conductor use only
|
||||
public float songPosition;
|
||||
|
||||
// Current song position, in beats
|
||||
private float songPosBeat; // for Conductor use only
|
||||
public float songPositionInBeats;
|
||||
|
||||
// Current time of the song
|
||||
|
@ -76,7 +78,7 @@ namespace RhythmHeavenMania
|
|||
public void Play(float beat)
|
||||
{
|
||||
this.time = GetSongPosFromBeat(beat);
|
||||
songPositionInBeats = GetSongPosFromBeat(beat) / secPerBeat;
|
||||
songPosBeat = GetSongPosFromBeat(beat) / secPerBeat;
|
||||
|
||||
isPlaying = true;
|
||||
isPaused = false;
|
||||
|
@ -101,11 +103,13 @@ namespace RhythmHeavenMania
|
|||
public void Stop(float time)
|
||||
{
|
||||
this.time = time;
|
||||
songPositionInBeats = time / secPerBeat;
|
||||
|
||||
songPosBeat = 0;
|
||||
songPositionInBeats = 0;
|
||||
|
||||
isPlaying = false;
|
||||
isPaused = false;
|
||||
|
||||
|
||||
musicSource.Stop();
|
||||
}
|
||||
float test;
|
||||
|
@ -116,11 +120,13 @@ namespace RhythmHeavenMania
|
|||
|
||||
if (isPlaying)
|
||||
{
|
||||
time += Time.deltaTime * musicSource.pitch;
|
||||
time += Time.unscaledDeltaTime * musicSource.pitch;
|
||||
|
||||
songPosition = time - firstBeatOffset;
|
||||
songPos = time;
|
||||
songPosition = songPos;
|
||||
|
||||
songPositionInBeats += ((Time.deltaTime * musicSource.pitch) - firstBeatOffset) / secPerBeat;
|
||||
songPosBeat += ((Time.unscaledDeltaTime * musicSource.pitch) / secPerBeat);
|
||||
songPositionInBeats = songPosBeat;
|
||||
// songPositionInBeats = Time.deltaTime / secPerBeat;
|
||||
|
||||
if (metronome)
|
||||
|
|
|
@ -103,6 +103,8 @@ namespace RhythmHeavenMania
|
|||
|
||||
Beatmap = JsonConvert.DeserializeObject<Beatmap>(json);
|
||||
Conductor.instance.SetBpm(Beatmap.bpm);
|
||||
Stop(0);
|
||||
SetCurrentEventToClosest(0);
|
||||
|
||||
if (Beatmap.entities.Count >= 1)
|
||||
{
|
||||
|
|
|
@ -56,6 +56,8 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
kickTimes++;
|
||||
aceTimes = 0;
|
||||
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/kick");
|
||||
|
||||
if (highKick)
|
||||
{
|
||||
if (kickLeft)
|
||||
|
@ -78,15 +80,19 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
anim.Play("KickRight", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (ball == null) return;
|
||||
|
||||
if (highKick == false)
|
||||
{
|
||||
ball.Kick();
|
||||
if (ball != null && hit)
|
||||
ball.Kick();
|
||||
}
|
||||
else
|
||||
{
|
||||
kickPrepare = true;
|
||||
}
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/kick");
|
||||
|
||||
ResetState();
|
||||
}
|
||||
|
||||
|
@ -94,15 +100,6 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
{
|
||||
kickTimes++;
|
||||
|
||||
if (hit)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1");
|
||||
}
|
||||
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("HighKickLeft_0", 0, 0);
|
||||
|
@ -112,21 +109,21 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
anim.Play("HighKickRight_0", 0, 0);
|
||||
}
|
||||
|
||||
ball.HighKick();
|
||||
if (ball && hit)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
|
||||
ball.HighKick();
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1");
|
||||
}
|
||||
|
||||
ResetState();
|
||||
}
|
||||
|
||||
public void Toe(bool hit)
|
||||
{
|
||||
if (hit)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3");
|
||||
}
|
||||
|
||||
if (kickLeft)
|
||||
{
|
||||
anim.Play("ToeLeft", 0, 0);
|
||||
|
@ -136,13 +133,23 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
anim.Play("ToeRight", 0, 0);
|
||||
}
|
||||
|
||||
ball.Toe();
|
||||
if (hit && ball)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
|
||||
ball.Toe();
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3");
|
||||
}
|
||||
|
||||
kickPrepare = false;
|
||||
ResetState();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
||||
if (kickTimes % 2 == 0)
|
||||
{
|
||||
kickLeft = false;
|
||||
|
@ -193,7 +200,11 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck();
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -207,7 +218,11 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck();
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -228,12 +243,18 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
else
|
||||
{
|
||||
StateCheck(normalizedBeat);
|
||||
CheckIfFall(normalizedBeat);
|
||||
|
||||
if (PlayerInput.AltPressedUp())
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
Toe(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Toe(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -247,34 +268,45 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
KickCheck();
|
||||
KickCheck(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
else
|
||||
{
|
||||
// Kick(false);
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
KickCheck(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void KickCheck()
|
||||
private void KickCheck(bool hit, bool overrideState = false)
|
||||
{
|
||||
if (canHighKick)
|
||||
{
|
||||
HighKick(true);
|
||||
HighKick(hit);
|
||||
}
|
||||
else if (canKick)
|
||||
{
|
||||
Kick(true);
|
||||
Kick(hit);
|
||||
}
|
||||
else if (!canKick && !canHighKick && overrideState)
|
||||
{
|
||||
Kick(hit);
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckIfFall(float normalizedBeat)
|
||||
{
|
||||
if (normalizedBeat > 1.45f)
|
||||
if (normalizedBeat > 1.05f)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("spaceSoccer/missNeutral");
|
||||
ball = null;
|
||||
ResetState();
|
||||
}
|
||||
|
|
|
@ -64,15 +64,15 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
|||
|
||||
MultiSound.Play(new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseNoise", beat),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble1", beat + 0.25f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2", beat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2B", beat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble2B",beat + 0.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble3", beat + 0.75f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble4", beat + 1f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble5", beat + 1.25f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6", beat + 1.5f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6B", beat + 1.75f),
|
||||
new MultiSound.Sound("spaceSoccer/dispenseTumble6B",beat + 1.75f),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue