Removed star particles when hitting pots in a combo

This commit is contained in:
Carson Kompon 2022-03-03 16:25:20 -05:00
parent 98f4dfe331
commit bc80b578f0

View file

@ -270,7 +270,7 @@ namespace RhythmHeavenMania.Games.KarateMan
switch (type)
{
case 0:
KarateMan.instance.potHitEffect.Play();
if(!combo) KarateMan.instance.potHitEffect.Play();
break;
case 1:
GameObject bulbHit = Instantiate(KarateJoe.instance.BulbHit);