Commit Graph

683 Commits

Author SHA1 Message Date
minenice55 380e9dc1ca Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55 3a9af801ec Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone 3f926920e4 Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby b15a4c6f0c Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 8b8560eb3f I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55 37eb45ec6d Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 c3a227cf0f Textboxes: adjustments (#93)
- button glyphs now have softer outlines
- corrected the mixup between the East and West face buttons
- added glyphs for shoulder buttons
- added set of custom emoji
2022-06-07 16:27:21 -07:00
Saraistupid 6b70f7c342 Merge UI Folders (#88) 2022-06-03 20:15:24 -07:00
minenice55 fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55 022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 9b99d73ec9 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe 60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123 6d92ded6a6 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 d41eaac105 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123 0c14a082ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
minenice55 78594345b6 Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55 278d2773f7 Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 6cfd3d9fda Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123 08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
Pengu123 0169d2878f Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
minenice55 2a5d48bdd3 Update IdolBigCall1Arrange.anim 2022-04-30 01:26:56 -04:00
minenice55 c8e7bb1292 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55 b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55 c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 e880c21c3f Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
adianfiuef 5d42425eb6 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55 8f905535ba Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef 490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
adianfiuef 55476dbb8c Create 2022-04-10 23:40:10 -07:00
adianfiuef 8dcbdf82c8 Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
minenice55 d102d1baa2 Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 3b2b4d6861 Trick on the Class: adjust curves 2022-04-10 18:34:18 -04:00
minenice55 035d3f4fce Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 369c38c183 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55 30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
minenice55 24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55 c8e3549848 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
minenice55 6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Jenny Crowe a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
minenice55 7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
minenice55 831b019735 Fan Club: root motion 2022-03-25 18:59:18 -04:00
saladplainzone 9b752f7f66 Rhythm Tweezers: Implemented HQ Sprites
By Mocha
2022-03-19 19:41:30 -07:00
Jenny Crowe aea1c2516a BTSDS: Fixed some spots missing the right material 2022-03-19 05:00:07 -07:00
Jenny Crowe f69e69c41a Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55 af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe e82f2096e9 Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe b849c9e426 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Carson Kompon 79ddcffdd8 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55 5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 df068c3899 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55 b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
saladplainzone f07b411ce8 High Quality Fireworks SFX 2022-03-13 19:26:13 -07:00
minenice55 0479cb39f8 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55 9d50231c2c Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe a1e98409bc Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe 34f3a8281b Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe 0e8af91c76 Fireworks: City sprite import 2022-03-13 04:13:31 -07:00
Jenny Crowe 5c29228933 Fireworks: Sprite import 2022-03-13 03:56:57 -07:00
minenice55 60a6932dc0 Fan Club: editor icon 2022-03-12 23:28:57 -05:00
minenice55 a1f71294ce Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Carson Kompon e685e4eac2 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe 5ecc776279 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe 42c2d4cd3e Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Jenny Crowe b12119cbb8 No more I am going to bed if a sprite has an odd number in it then who cares 2022-03-11 06:20:06 -07:00
Jenny Crowe 6df29f81dc Make it stop 2022-03-11 06:19:09 -07:00
Jenny Crowe 4345f92ba2 I missed one 2022-03-11 06:15:18 -07:00
Jenny Crowe 91ca50109d Do you know how it feels to split sprites for 2 hours straight? 2022-03-11 06:12:33 -07:00
Jenny Crowe 8c89153af9 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe 5663c5e8af BTSDS: Zoom effect appears again. 2022-03-10 05:50:52 -07:00
Jenny Crowe e6adef1f94 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe fe7a18ed6d Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
Jenny Crowe 8eef96f870 Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Jenny Crowe 71d7f1323f Flash now relegated to its own layer 2022-03-07 17:21:27 -07:00
Carson Kompon 6f2f8b13bd Added generic Applause sound
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe bc24be8a95 Oh yeah the editor UI too 2022-03-07 09:17:53 -07:00
Jenny Crowe 61df4ecf8a Editor: Game icons look better in-editor 2022-03-07 09:14:10 -07:00
Jenny Crowe 49898d661a Merge pull request #44 from CarsonKompon/fix-mr-upbeat-animations
Cleaned up Mr. Upbeat's animations
2022-03-07 08:24:11 -07:00
Jenny Crowe f4b34563f9 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Carson Kompon 0262210452 Cleaned up Mr. Upbeat's animations 2022-03-07 10:15:40 -05:00
Jenny Crowe 94bbed77cd Added TidalWAV plugin to make wav loops (for future use) 2022-03-07 01:30:15 -07:00
Carson Kompon b229e612b3 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon 8bb590825c Added Drumming Practice Game Icon 2022-03-07 00:06:27 -05:00
Carson Kompon b4e8152d90 Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon 31c08e778e Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Carson Kompon b389cd7589 Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon d5b800bb5b Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Jenny Crowe a5164ddcbe Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe c0a6a39a66 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon cc5e0e4f3e Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe 69cd51533b Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe 482a6b532a Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Carson Kompon 91ad96cc91 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Jenny Crowe 1a3a0dcec7 Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon da57253acc Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon a0d4803901 Added new spritesheet 2022-03-04 22:42:58 -05:00
Carson Kompon 2ed99853a3 Added smear fx to Mr. Upbeat 2022-03-04 22:18:06 -05:00
Carson Kompon 5c3730cf9d Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon d22009e79c Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon 6d4a283eff Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon 2d7a559738 Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon 5e2e80fb86 Mr Upbeat Sprite Definitions 2022-03-04 14:54:24 -05:00
Carson Kompon 1edb5fb16c Mr Upbeat Spritesheet 2022-03-04 14:54:04 -05:00
Carson Kompon 502678f6b4 Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon c028882d5b Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon ca48e23892 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon 6958b7bbb7 Added game icon for Wizard's Waltz 2022-03-03 22:36:11 -05:00
Carson Kompon b0f74c9f01 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon edece5218a He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon 2786cdca4c Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Carson Kompon c73d490485 Added Hit Two and Hit Three Alt (from RHDS) to Karate Man 2022-03-03 16:16:06 -05:00
Jenny Crowe 71838124c9 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 93bbbd0ee2 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe a1feb82d20 Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon 8228948d00 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon 8a6eb8b74c Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe 5ac95bb018 Crop: Better curve for GEUH 2022-03-02 20:07:33 -07:00
Jenny Crowe c37fd8e935 Stomp: Better pivot for GEUH 2022-03-02 19:55:03 -07:00
Jenny Crowe ec8de5458b GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe 36d4d043b4 Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe 413d8fa8ba Crop Stomp: Curve movement tweaked. 2022-03-01 14:08:27 -07:00
Jenny Crowe c1b9653e60 Crop Stomp: Veggie pick curve tweaks 2022-03-01 14:05:21 -07:00
Jenny Crowe aae753d6a2 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon 70b1bb2dbb Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Jenny Crowe 463b4ecf27 Crop Stomp: Offset body to line up better with legs in animations. 2022-03-01 12:36:35 -07:00
Jenny Crowe 061ff2e9d6 Crop Stomp: Some pivot changes 2022-03-01 01:41:48 -07:00
Jenny Crowe 25e90b0b39 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe 8a2147ba70 Crop Stomp: More animations 2022-02-28 19:30:36 -07:00
Jenny Crowe e31f50bfd5 Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon 594158cee3 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon ed57295e9d Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon 10f2db61d2 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon 749699e0c4 Merge branch 'megaminerjenny:master' into tap-trial-real-inputs 2022-02-28 10:36:24 -05:00
Carson Kompon 02d2b411fd Added Tap Trial miss sound 2022-02-28 10:36:05 -05:00
Jenny Crowe 646bb82c04 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe 34d8d9fc8d Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe 811f4ce292 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Carson Kompon 6a2ccf4b2c Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon 4403a3dd26 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe 5eaedda81b Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon ef27e83254 Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon 2a026d8dea Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith c727bd62fd Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon 70962f50a0 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon 5a89e9608d Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
pixlblade 775eed31e0 f merge conflicts 2022-02-24 20:02:05 -05:00
Jenny Crowe 7d3fa6d8da BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe 9fc775afce BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe e3863590fb Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe f56071a627 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe 8557a382ae DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe d1f511928a Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe 973fe3118f Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe f4067cf556 Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon 5d93a1ed90 Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon dc761a31c3 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe cd7b6ccd6e BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon e45304d5d4 Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe e2a278f7eb BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe 39d2ed8d5a BTSDS: Material moment 2022-02-16 20:23:55 -07:00
Jenny Crowe 521c191fbd BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe 22504b8d34 BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe 5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe 076b7bd291 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon aec0522ceb Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe 20adbe4114 Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe bf64e5b0df Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe 2b452ab4d8 Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon ac8c1325bf Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe 454368e775 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
saladplainzone b23dadbe19 DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Jenny Crowe 54023e5e2e Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania into megaminerzero 2022-02-11 19:59:40 -07:00
Jenny Crowe 0a8d278f96 Wait why didn't this push? 2022-02-11 19:59:23 -07:00
Braedon 73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe 1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon 8a06687907 Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 0022346446 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe 09c9e8de70 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Braedon 44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe b9ef8a648d Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe 9f7197152a Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon 7ba9449d80 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe 4d32560100 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Braedon 07ebe1e318 Merge pull request #24 from jakobwcrowe/megaminerzero
Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe c8087d97f6 Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Jenny Crowe f2516c0ca5 Tweezers: Added idle anim (so the vegetable doesn't hop at the very start by default) 2022-02-08 23:29:41 -07:00
Braedon e181167480 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon 9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe 5c50b8cc08 Tweezers: Tweaked error in HopFinal animation 2022-02-08 07:45:52 -07:00
Jenny Crowe dd15d6bca7 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00
Jenny Crowe 6ee88bfc0e Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon 3f01bfdf7f You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon cbccf98d43 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Jenny Crowe 5363eb9ee5 Music mixer: Removed lowpass filter (music wasn't playing while it was there and active. If it needs to be there pls make sure the music still plays properly by default.) 2022-02-05 06:50:18 -07:00
Jenny Crowe 39e14e9e07 Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon 2b019b4462 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon 973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon 4efc96255e Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Jenny Crowe 8a1a159bfb Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Braedon dbf60aec34 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon 44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon 809ef84f35 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon 05f8a5a842 Event properties wouldn't update when calling multiple events at once. (FIXED) 2022-01-30 23:59:15 -05:00
Braedon 759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon bc8f7419be Basic saving and loading system 2022-01-30 07:03:37 -05:00
Braedon 69535ba564 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon 80ca4743f2 Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon a5638a3302 Karate man game switch cue fix 2022-01-29 18:30:29 -05:00
Braedon dd0a811560 Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon 0f70fe3fe2 Some tempo changes improvements 2022-01-28 21:26:34 -05:00
Braedon aef93fa0a1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon 4b197594c5 Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon 8268936e6d Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon f63c55afe4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon c2d23f9be3 Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 19ec176092 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00
Braedon 62c6e65945 Autoplay began 2022-01-22 22:40:53 -05:00
Braedon 923dd15597 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon b8f694eedf Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon d10d60358c Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon f0f09e44b9 Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Braedon b338b05a43 Some resizable fixes 2022-01-17 15:08:32 -05:00
Braedon 6cf529327b Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon d99d420f59 Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
Braedon e7d35d45e8 Game event selector needs to be rewritten, will do that soon 2022-01-16 18:29:45 -05:00
Braedon 936448351e Game event selector broken, unity ui fucking sucks 2022-01-16 17:51:57 -05:00
Braedon 38e442da84 Import game icons 2022-01-15 17:52:53 -05:00
Braedon ff6eb94055 Game switching fixes 2022-01-15 12:45:08 -05:00
Braedon da7ca44bc5 Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Braedon 11d111b0ac Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
Braedon c92e369d37 Editor ui improvements 2022-01-14 17:46:14 -05:00
Braedon f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00
Braedon 5c2b4317df Timeline entities added 2022-01-08 11:42:48 -05:00
Starpelly 7928e3f94b Can pick places on timeline and gamemanager bugs fixed 2022-01-07 18:51:08 -05:00
Starpelly c838c65494 Playback visualization + started on timeline in editor 2022-01-07 06:36:23 -05:00
Starpelly ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly 53afabce35 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly 581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly 6482ab3d4c Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly c5938adb92 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly 2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly cec00281c4 Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly b5a1651dbc Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly 6a45b49521 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly ba8d5238e2 Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly 3840870684 Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly 23b897206b Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly d116b04c2e Logo upload + starting Spaceball 2021-12-25 01:22:09 -05:00
Starpelly 7d1d97725d Better input latency, but not finalized. (weird results on low bpm's) 2021-12-24 18:41:35 -05:00
Starpelly 25e62b4af6 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly cb79307b46 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly 3d103fbf7a Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 82e6b881eb General code cleanup 2021-12-22 21:28:05 -05:00
Starpelly 8b3d270ee9 ClappyTrio Bop + Clap 2021-12-22 01:38:30 -05:00
Starpelly ff8bae2a5f Proper naming for sprites 2021-12-21 19:42:01 -05:00
Starpelly 5d85d9d363 Proper namespaces 2021-12-20 20:10:49 -05:00
Starpelly 9266cf2a8a Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00