Commit Graph

450 Commits

Author SHA1 Message Date
DPS2004 e2ac9e2871 driver reacts to player
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004 0d00858d0c animate driver idle 2022-08-19 18:26:24 -04:00
DPS2004 d7eca3af31 add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
DPS2004 00705f0d0b animate front hand with curve 2022-08-18 14:23:33 -04:00
minenice55 6fefac4122 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
DPS2004 eb1110a77a start setting up the scene 2022-08-18 00:17:46 -04:00
minenice55 53632441a1 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
DPS2004 d0ad5181b6 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
DPS2004 2c0288b687 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
minenice55 35191f60b3 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55 ef0d0ffdd1 fix fire particle colour 2022-08-14 21:59:21 -04:00
minenice55 4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55 5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55 7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55 def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55 38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55 95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55 03e26c4efb set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55 dc9b6a7991 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55 9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55 f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55 04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55 05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby 8b06897989 Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55 9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55 d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55 5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55 c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55 bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55 55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55 795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55 f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55 16f7862e7e particle adjust 2022-07-30 21:33:11 -04:00
minenice55 e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55 28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55 a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55 41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55 d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55 334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55 39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55 b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
minenice55 c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga 4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
minenice55 52b4ce9f26 start karate man redo 2022-07-26 11:37:02 -04:00
Mytiaoga 2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55 5657940b4b Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga 23e8a32a87 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga 06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
saladplainzone 840aa4d630 First Contact - General Refinements (Anims, LIVE text) 2022-07-10 16:28:29 -07:00
saladplainzone 6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
saladplainzone 8d5b344085 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00
minenice55 5b58308a34 fix dj school assetbundle 2022-07-08 10:57:42 -04:00
Mytiaoga 311bda5fd3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga 38cb7049fa First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga 8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
saladplainzone 8d2b4a5f67 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone f4da37b406 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
saladplainzone 8e81332709 Space Dance - More Animations 2022-06-26 00:36:32 -07:00
saladplainzone a52c6d2001 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00
minenice55 5a4dda5fc7 Move stray somen file to its folder 2022-06-26 00:27:23 -04:00
minenice55 cb0d903b51 Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55 0019c84ee8 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone 05cd5b514f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 2289eb6f0b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 101e2eb251 Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian 49d949be1e Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
adianfiuef a7aa5df9e5 Tram&Pauline (#111)
* Tram&Pauline

Update

* Tram&Pauline

guys I have the update and I putted it all in the right folders

* Tram&Pauline

Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
minenice55 642842bbaa Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 380e9dc1ca Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55 3a9af801ec Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone 3f926920e4 Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby b15a4c6f0c Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 37eb45ec6d Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123 6d92ded6a6 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 d41eaac105 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123 0c14a082ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
minenice55 278d2773f7 Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 6cfd3d9fda Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123 08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
minenice55 b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 e880c21c3f Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
minenice55 8f905535ba Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef 55476dbb8c Create 2022-04-10 23:40:10 -07:00
adianfiuef 8dcbdf82c8 Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
minenice55 d102d1baa2 Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 3b2b4d6861 Trick on the Class: adjust curves 2022-04-10 18:34:18 -04:00
minenice55 035d3f4fce Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 369c38c183 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55 30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
minenice55 24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55 6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Jenny Crowe a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
minenice55 7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
minenice55 831b019735 Fan Club: root motion 2022-03-25 18:59:18 -04:00
Jenny Crowe aea1c2516a BTSDS: Fixed some spots missing the right material 2022-03-19 05:00:07 -07:00
Jenny Crowe f69e69c41a Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55 af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe b849c9e426 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Carson Kompon 79ddcffdd8 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55 5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
minenice55 0479cb39f8 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55 9d50231c2c Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe a1e98409bc Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe 34f3a8281b Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
minenice55 a1f71294ce Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Carson Kompon e685e4eac2 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe 5ecc776279 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe 42c2d4cd3e Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Jenny Crowe e6adef1f94 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe fe7a18ed6d Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
Jenny Crowe f4b34563f9 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Carson Kompon b4e8152d90 Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon 31c08e778e Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Carson Kompon b389cd7589 Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon d5b800bb5b Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Jenny Crowe a5164ddcbe Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe c0a6a39a66 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon cc5e0e4f3e Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe 69cd51533b Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe 482a6b532a Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Jenny Crowe 1a3a0dcec7 Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon da57253acc Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon 2ed99853a3 Added smear fx to Mr. Upbeat 2022-03-04 22:18:06 -05:00
Carson Kompon 5c3730cf9d Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon d22009e79c Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon 6d4a283eff Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon 2d7a559738 Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon 502678f6b4 Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon c028882d5b Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon ca48e23892 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon b0f74c9f01 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon edece5218a He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon 2786cdca4c Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Jenny Crowe 71838124c9 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 93bbbd0ee2 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe a1feb82d20 Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon 8228948d00 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon 8a6eb8b74c Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe 5ac95bb018 Crop: Better curve for GEUH 2022-03-02 20:07:33 -07:00
Jenny Crowe c37fd8e935 Stomp: Better pivot for GEUH 2022-03-02 19:55:03 -07:00
Jenny Crowe ec8de5458b GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe 36d4d043b4 Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe 413d8fa8ba Crop Stomp: Curve movement tweaked. 2022-03-01 14:08:27 -07:00
Jenny Crowe c1b9653e60 Crop Stomp: Veggie pick curve tweaks 2022-03-01 14:05:21 -07:00
Jenny Crowe aae753d6a2 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon 70b1bb2dbb Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Jenny Crowe 463b4ecf27 Crop Stomp: Offset body to line up better with legs in animations. 2022-03-01 12:36:35 -07:00
Jenny Crowe 25e90b0b39 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe 8a2147ba70 Crop Stomp: More animations 2022-02-28 19:30:36 -07:00
Jenny Crowe e31f50bfd5 Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon 594158cee3 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon ed57295e9d Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon 10f2db61d2 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Jenny Crowe 646bb82c04 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe 34d8d9fc8d Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe 811f4ce292 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Carson Kompon 6a2ccf4b2c Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon 4403a3dd26 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe 5eaedda81b Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon ef27e83254 Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon 2a026d8dea Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith c727bd62fd Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon 70962f50a0 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon 5a89e9608d Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe 7d3fa6d8da BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe 9fc775afce BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe e3863590fb Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe f56071a627 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe d1f511928a Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe 973fe3118f Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe f4067cf556 Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon 5d93a1ed90 Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon dc761a31c3 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe cd7b6ccd6e BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon e45304d5d4 Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe e2a278f7eb BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe 39d2ed8d5a BTSDS: Material moment 2022-02-16 20:23:55 -07:00
Jenny Crowe 5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe 076b7bd291 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon aec0522ceb Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe 20adbe4114 Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe bf64e5b0df Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe 2b452ab4d8 Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon ac8c1325bf Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe 454368e775 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
Braedon 73042ae2ae Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe 1da1c7cf5c Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon 8a06687907 Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 0022346446 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe 09c9e8de70 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Braedon 44f0b23373 bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe b9ef8a648d Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe 9f7197152a Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon 7ba9449d80 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe 4d32560100 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Braedon 07ebe1e318 Merge pull request #24 from jakobwcrowe/megaminerzero
Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe c8087d97f6 Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon e181167480 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon 9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe dd15d6bca7 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00
Jenny Crowe 6ee88bfc0e Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon 3f01bfdf7f You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon cbccf98d43 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Braedon 973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon 4efc96255e Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Jenny Crowe 8a1a159bfb Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Braedon eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon 809ef84f35 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon 759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon 69535ba564 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon 80ca4743f2 Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon 4b197594c5 Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon 8268936e6d Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon f63c55afe4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon c2d23f9be3 Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 19ec176092 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon b8f694eedf Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon d10d60358c Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon 38e442da84 Import game icons 2022-01-15 17:52:53 -05:00
Braedon f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00
Starpelly ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly 53afabce35 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly 581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00