mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-09 11:15:07 +00:00
upscaled assets
- setup material for colourmapping - adjust SpritesheetScaler to accept floating point scaling options
This commit is contained in:
parent
b04cf9d00e
commit
05a66be277
28 changed files with 1315 additions and 713 deletions
|
@ -6,7 +6,7 @@ public class SpritesheetScaler : EditorWindow
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{
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Object source;
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int multiplier = 1;
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float multiplier = 1;
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int inflateX = 0;
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int inflateY = 0;
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@ -28,7 +28,7 @@ public class SpritesheetScaler : EditorWindow
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GUILayout.BeginHorizontal();
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GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
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multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
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multiplier = EditorGUILayout.FloatField(multiplier, GUILayout.Width(220));
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GUILayout.EndHorizontal();
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GUILayout.Space(5f);
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@ -68,7 +68,7 @@ public class SpritesheetScaler : EditorWindow
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bool wasReadable = ti1.isReadable;
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ti1.isReadable = true;
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ti1.spritePixelsPerUnit *= multiplier;
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ti1.spritePixelsPerUnit = (ti1.spritePixelsPerUnit * multiplier);
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List<SpriteMetaData> newData = new List<SpriteMetaData>();
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@ -102,7 +102,7 @@ public class SpritesheetScaler : EditorWindow
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AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
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}
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Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
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Rect ScaleRect(Rect source, float mult, int inflateX, int inflateY)
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{
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var newRect = new Rect();
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newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
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@ -27,7 +27,7 @@ Transform:
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m_GameObject: {fileID: 185016033042157469}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.14, y: 0.14, z: 1}
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m_Children: []
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m_Father: {fileID: 1483789816297415762}
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m_RootOrder: 4
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@ -5217,8 +5217,10 @@ MonoBehaviour:
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- {fileID: 6493772388133163186}
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inCombo: 0
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lockedInCombo: 0
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comboWaiting: 0
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wantKick: 0
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inKick: 0
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wantFace: 0
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--- !u!1 &676219503303960657
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GameObject:
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m_ObjectHideFlags: 0
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@ -5351,7 +5353,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -20371,7 +20373,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -20455,7 +20457,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -20822,7 +20824,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -25850,7 +25852,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -30736,7 +30738,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -30872,7 +30874,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -31007,7 +31009,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -31089,7 +31091,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -31393,7 +31395,7 @@ Transform:
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m_GameObject: {fileID: 2790469215453043610}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.5, z: 0}
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m_LocalScale: {x: 50, y: 1, z: 1}
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m_LocalScale: {x: 50, y: 0.2, z: 1}
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m_Children: []
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m_Father: {fileID: 1483789816297415762}
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m_RootOrder: 3
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@ -31733,7 +31735,7 @@ ParticleSystem:
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startSize:
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serializedVersion: 2
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minMaxState: 0
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scalar: 1.1
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scalar: 0.64
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minScalar: 1
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maxCurve:
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serializedVersion: 2
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@ -46482,7 +46484,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -56430,7 +56432,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -56512,7 +56514,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -61539,7 +61541,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -61589,7 +61591,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &4468064543835661468
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Transform:
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m_ObjectHideFlags: 0
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@ -61775,7 +61777,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -67086,7 +67088,7 @@ ParticleSystem:
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startSize:
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serializedVersion: 2
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minMaxState: 0
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scalar: 1.1
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scalar: 0.64
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minScalar: 1
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maxCurve:
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serializedVersion: 2
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@ -101580,7 +101582,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -101709,7 +101711,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -102015,7 +102017,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -102447,7 +102449,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -112677,7 +112679,7 @@ SpriteRenderer:
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 2100000, guid: 01a12550d4a6d8141bbbdf4ce2700eea, type: 2}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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@ -52,7 +52,7 @@ TextureImporter:
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spritePixelsToUnits: 487.5
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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@ -71,7 +71,7 @@ TextureImporter:
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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maxTextureSize: 256
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@ -83,7 +83,7 @@ TextureImporter:
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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maxTextureSize: 256
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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@ -101,15 +101,15 @@ TextureImporter:
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rect:
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serializedVersion: 2
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x: 0
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y: 32
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width: 64
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height: 32
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y: 156
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width: 312
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height: 156
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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physicsShape: []
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tessellationDetail: 0
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tessellationDetail: -1
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bones: []
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spriteID: 31b518f58e6916540800000000000000
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internalID: 4999442986136853267
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@ -123,14 +123,14 @@ TextureImporter:
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serializedVersion: 2
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x: 0
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y: 0
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width: 64
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height: 32
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width: 312
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height: 156
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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internalID: 6391597149099557392
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@ -65,7 +65,19 @@ TextureImporter:
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platformSettings:
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|
|
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@ -0,0 +1,108 @@
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126
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"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Stencil
|
||||
{
|
||||
Ref [_Stencil]
|
||||
Comp [_StencilComp]
|
||||
Pass [_StencilOp]
|
||||
ReadMask [_StencilReadMask]
|
||||
WriteMask [_StencilWriteMask]
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest [unity_GUIZTestMode]
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask [_ColorMask]
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Default"
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma target 2.0
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityUI.cginc"
|
||||
|
||||
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
|
||||
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 worldPosition : TEXCOORD1;
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
fixed4 _Color;
|
||||
fixed4 _ColorAlpha;
|
||||
fixed4 _ColorBravo;
|
||||
fixed4 _ColorDelta;
|
||||
fixed4 _AddColor;
|
||||
fixed4 _TextureSampleAdd;
|
||||
float4 _ClipRect;
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert(appdata_t v)
|
||||
{
|
||||
v2f OUT;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
|
||||
OUT.worldPosition = v.vertex;
|
||||
OUT.vertex = UnityObjectToClipPos(OUT.worldPosition);
|
||||
|
||||
OUT.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
OUT.color = v.color;
|
||||
return OUT;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
|
||||
half4 mappedColor = _ColorAlpha * color.r + _ColorBravo * color.g + _ColorDelta * color.b;
|
||||
half a = color.a;
|
||||
fixed4 screen = 1.0 - (1.0 - _AddColor.rgba) * (1.0 - mappedColor.rgba);
|
||||
color = screen * _Color.rgba;
|
||||
color.a = a;
|
||||
|
||||
#ifdef UNITY_UI_CLIP_RECT
|
||||
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_UI_ALPHACLIP
|
||||
clip (color.a - 0.001);
|
||||
#endif
|
||||
|
||||
return color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
10
Assets/Shaders/CellAnime_Mapped.shader.meta
Normal file
10
Assets/Shaders/CellAnime_Mapped.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ff54fed5718ccc543808dec1f266d1c8
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue