KrispyDotlessI
51183f9a90
Animations (almost) done!
...
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
77bc90de85
Cadets' heads and bodies separated, "keep-up" no more
...
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
31359c5269
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:35:05 +08:00
KrispyDotlessI
4a6c42c7a9
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
636e7dfe1f
Coin Toss sounds now come from global SFX
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...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI
1ea5edaef8
More anim-code progress
...
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
8ecce14cfa
More Animations Done + Temporary Miss Animation
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they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
0327387d33
Export "bread' animations here
...
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
ca0db56012
Coding Test
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i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
f1eb6ca51f
Animation started, attempt to code
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"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
b83f740c61
Layering issue fix in BG
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give me glasses!!!!
2022-08-26 19:32:06 +08:00
KrispyDotlessI
c8f4e3a9b6
Marching Orders - Full Base
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im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
603067c35d
Sarge placement, yet to animate
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time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
95e1cc9510
Marching Orders - Base
...
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004
394667852c
crop out unfinished parts with black
2022-08-20 16:25:43 -04:00
DPS2004
a00f103d30
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871
driver reacts to player
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still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004
0d00858d0c
animate driver idle
2022-08-19 18:26:24 -04:00
DPS2004
d7eca3af31
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
00705f0d0b
animate front hand with curve
2022-08-18 14:23:33 -04:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
DPS2004
eb1110a77a
start setting up the scene
2022-08-18 00:17:46 -04:00
minenice55
53632441a1
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
DPS2004
d0ad5181b6
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
DPS2004
2c0288b687
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
minenice55
35191f60b3
update Arisa's animations with new sprites
2022-08-16 19:19:30 -04:00
minenice55
ef0d0ffdd1
fix fire particle colour
2022-08-14 21:59:21 -04:00
minenice55
4d82baf057
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
7d4fbd4522
radial bg type
...
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
def5bc7ccc
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
38c47d121c
mania nori bar
...
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
...
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
05a66be277
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby
8b06897989
Launch Party Prefab Update
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So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55
9e3c90c093
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
...
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
...
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
...
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
...
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
16f7862e7e
particle adjust
2022-07-30 21:33:11 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
b85754c6d7
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0
Update repo to latest
2022-07-27 17:04:02 +08:00
minenice55
52b4ce9f26
start karate man redo
2022-07-26 11:37:02 -04:00
Mytiaoga
2ca9cbbb1d
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55
5657940b4b
Merge pull request #135 from Mytiaoga/master
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First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
23e8a32a87
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-11 13:54:26 +08:00
Mytiaoga
06f80bfb51
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
saladplainzone
840aa4d630
First Contact - General Refinements (Anims, LIVE text)
2022-07-10 16:28:29 -07:00
saladplainzone
6283eda6d3
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
saladplainzone
8d5b344085
Space Dance - Input Changes
2022-07-09 23:32:58 -07:00
minenice55
5b58308a34
fix dj school assetbundle
2022-07-08 10:57:42 -04:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
...
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
38cb7049fa
First Contact - Updated Input Manager
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Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
8177507642
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
saladplainzone
8d2b4a5f67
Space Dance - Sound Effects
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lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
f4da37b406
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
saladplainzone
8e81332709
Space Dance - More Animations
2022-06-26 00:36:32 -07:00
saladplainzone
a52c6d2001
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
5a4dda5fc7
Move stray somen file to its folder
2022-06-26 00:27:23 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
0019c84ee8
Game scroll and other adjustments
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add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
101e2eb251
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
49d949be1e
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
adianfiuef
a7aa5df9e5
Tram&Pauline ( #111 )
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* Tram&Pauline
Update
* Tram&Pauline
guys I have the update and I putted it all in the right folders
* Tram&Pauline
Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
minenice55
642842bbaa
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
380e9dc1ca
Trick on the Class: update prefab with new assets
2022-06-19 23:26:19 -04:00
minenice55
3a9af801ec
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone
3f926920e4
Rhythm Somen - Initial Commit, Prefab Setup ( #99 )
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Somen moment
2022-06-11 13:40:27 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
...
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
37eb45ec6d
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123
6d92ded6a6
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
d41eaac105
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
Pengu123
0c14a082ac
Coin Toss: Upscaled Graphics
2022-05-03 18:27:32 +02:00
minenice55
278d2773f7
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
b7ba06c812
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
6083e07535
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
0232fe5540
Throw and Catch animation
2022-05-01 20:22:00 +02:00
Pengu123
08d1907438
Ground assets foundations for Coin Toss
2022-05-01 17:59:02 +02:00
minenice55
b41c97b6c7
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
c1ea34dc8d
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
e880c21c3f
Fan Club - adjustments to crouch animation
2022-04-23 18:56:13 -04:00
minenice55
8f905535ba
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
55476dbb8c
Create
2022-04-10 23:40:10 -07:00
adianfiuef
8dcbdf82c8
Create Tram&Pauline.prefab
2022-04-10 22:28:34 -07:00
minenice55
d102d1baa2
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
3b2b4d6861
Trick on the Class: adjust curves
2022-04-10 18:34:18 -04:00
minenice55
035d3f4fce
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
ddc6b84063
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
369c38c183
Trick on the Class: prototype scene setup
2022-04-08 23:26:18 -04:00
minenice55
30d23ea309
Trick on the Class: initial setup
...
hell
2022-04-04 10:48:37 -04:00
minenice55
24765c3d68
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
minenice55
6bbbabf7f6
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Jenny Crowe
a1527d58b6
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00
minenice55
bf172ca17e
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
minenice55
7c591e0a11
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
minenice55
831b019735
Fan Club: root motion
2022-03-25 18:59:18 -04:00
Jenny Crowe
aea1c2516a
BTSDS: Fixed some spots missing the right material
2022-03-19 05:00:07 -07:00
Jenny Crowe
f69e69c41a
Merge pull request #55 from minenice55/game-ntrIdol
...
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
af6e60a247
Fan Club: finish all basic functionality
...
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
b849c9e426
Crop Stomp: HD textures! + animation tweaks
2022-03-16 02:40:53 -07:00
Carson Kompon
79ddcffdd8
Added Streaks and Set Background Color to Drumming Practice
2022-03-15 19:15:54 -04:00
minenice55
5f42dd4f00
Fan Club: actual functionality (input still bugged)
2022-03-15 18:43:13 -04:00
minenice55
57e075255b
Fan Club: like 50% of the game lmao
2022-03-14 20:54:54 -04:00
minenice55
b7c814738d
Fan Club: more idol stuff
2022-03-14 10:35:04 -04:00
minenice55
0479cb39f8
Fan Club: idol setup part 1
2022-03-13 18:23:38 -04:00
minenice55
9d50231c2c
Merge branch 'master' into game-ntrIdol
2022-03-13 12:50:17 -04:00
Jenny Crowe
a1e98409bc
Fireworks: More setup
2022-03-13 07:35:22 -07:00
Jenny Crowe
34f3a8281b
Fireworks: Basic scene setup
2022-03-13 06:26:06 -07:00
minenice55
a1f71294ce
Fan Club: start scene setup
2022-03-12 23:24:37 -05:00
Carson Kompon
e685e4eac2
Proper Mr. Upbeat Positioning
2022-03-12 11:57:46 -05:00
Jenny Crowe
5ecc776279
Blue Bear: Basic gameplay setup
2022-03-12 07:14:41 -07:00
Jenny Crowe
42c2d4cd3e
Blue Bear: Extremely basic scene setup
2022-03-11 20:15:15 -07:00
Jenny Crowe
e6adef1f94
BTSDS: Outlines via Post Processing
2022-03-10 05:45:21 -07:00
Jenny Crowe
fe7a18ed6d
Rally: Changed net color to white (as it is in Megamix)
2022-03-10 02:22:54 -07:00
Jenny Crowe
f4b34563f9
URP drank all my Pepsi and called me a bitch
2022-03-07 08:23:28 -07:00
Carson Kompon
b4e8152d90
Working Drumming Practice
2022-03-07 00:00:54 -05:00
Carson Kompon
31c08e778e
Started prepping Drumming Practice
2022-03-06 22:17:46 -05:00
Carson Kompon
b389cd7589
Fully functional and animated Mr. Upbeat
2022-03-06 14:37:50 -05:00
Carson Kompon
d5b800bb5b
Added Mr. Upbeat fall animation
2022-03-06 12:34:54 -05:00
Jenny Crowe
a5164ddcbe
Merge pull request #40 from CarsonKompon/wizards-waltz-more
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Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
c0a6a39a66
Rhythm Rally: Feature complete!
2022-03-05 12:30:05 -07:00
Carson Kompon
cc5e0e4f3e
Fixed Wizard's Waltz FOV/Fake 3D
2022-03-05 12:46:10 -05:00
Jenny Crowe
69cd51533b
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio
2022-03-05 10:42:05 -07:00
Jenny Crowe
482a6b532a
Rally: Ball tweaks
2022-03-05 10:41:54 -07:00
Jenny Crowe
1a3a0dcec7
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
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New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
da57253acc
Added wand and sparkle FX to Wizard's Waltz
2022-03-04 23:28:56 -05:00
Carson Kompon
2ed99853a3
Added smear fx to Mr. Upbeat
2022-03-04 22:18:06 -05:00
Carson Kompon
5c3730cf9d
Slightly functional Mr. Upbeat
2022-03-04 22:10:10 -05:00
Carson Kompon
d22009e79c
Mr Upbeat Programming progress
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Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
6d4a283eff
Mr Upbeat Animation Setup
2022-03-04 15:47:40 -05:00
Carson Kompon
2d7a559738
Mr Upbeat scene setup
2022-03-04 15:18:01 -05:00
Carson Kompon
502678f6b4
Added a new placeholder spritesheet for Wizard's Waltz
2022-03-04 01:37:33 -05:00
Carson Kompon
c028882d5b
Added the girl to Wizard's Waltz
2022-03-04 00:16:38 -05:00
Carson Kompon
ca48e23892
Added animations to the Wizard in Wizard's Waltz
2022-03-03 23:08:55 -05:00
Carson Kompon
b0f74c9f01
Wizard's Waltz is feature complete
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Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
edece5218a
He rotate
2022-03-03 19:15:56 -05:00
Carson Kompon
2786cdca4c
Began adding Wizard's Waltz
2022-03-03 18:33:22 -05:00
Jenny Crowe
71838124c9
Crop Stomp: Dots bg
2022-03-03 04:18:16 -07:00
Jenny Crowe
93bbbd0ee2
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Jenny Crowe
a1feb82d20
Merge pull request #33 from CarsonKompon/karate-man-new-hits
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Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
8228948d00
Karate Joe hits Cooking Pot with right hand + code cleanup
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Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
8a6eb8b74c
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Jenny Crowe
5ac95bb018
Crop: Better curve for GEUH
2022-03-02 20:07:33 -07:00
Jenny Crowe
c37fd8e935
Stomp: Better pivot for GEUH
2022-03-02 19:55:03 -07:00
Jenny Crowe
ec8de5458b
GEUH
2022-03-02 19:50:08 -07:00
Jenny Crowe
36d4d043b4
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
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Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
413d8fa8ba
Crop Stomp: Curve movement tweaked.
2022-03-01 14:08:27 -07:00
Jenny Crowe
c1b9653e60
Crop Stomp: Veggie pick curve tweaks
2022-03-01 14:05:21 -07:00
Jenny Crowe
aae753d6a2
Crop Stomp: Veggie picking goodness
2022-03-01 13:57:37 -07:00
Carson Kompon
70b1bb2dbb
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Jenny Crowe
463b4ecf27
Crop Stomp: Offset body to line up better with legs in animations.
2022-03-01 12:36:35 -07:00
Jenny Crowe
25e90b0b39
Crop Stomp: Implementation progress
2022-02-28 23:38:38 -07:00
Jenny Crowe
8a2147ba70
Crop Stomp: More animations
2022-02-28 19:30:36 -07:00
Jenny Crowe
e31f50bfd5
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
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Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
594158cee3
Added camera zoom
2022-02-28 15:43:32 -05:00
Carson Kompon
ed57295e9d
Rhythm Rally Camera Event
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Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
10f2db61d2
Added Tap, Double Tap, and Triple Tap to Tap Trial
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All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Jenny Crowe
646bb82c04
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
34d8d9fc8d
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
811f4ce292
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Carson Kompon
6a2ccf4b2c
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
4403a3dd26
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
5eaedda81b
Merge pull request #14 from Slaith12/main
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Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon
ef27e83254
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
2a026d8dea
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith
c727bd62fd
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon
70962f50a0
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
7d3fa6d8da
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
9fc775afce
BTSDS: Outline no longer overlaps hit effect.
2022-02-23 21:27:39 -07:00
Jenny Crowe
e3863590fb
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
f56071a627
Tap Trial: Pose animation setup
2022-02-21 15:28:16 -07:00
Jenny Crowe
d1f511928a
Tap Trial: Double Tap animations for player
2022-02-20 08:25:45 -07:00
Jenny Crowe
973fe3118f
Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D.
2022-02-20 06:57:20 -07:00
Jenny Crowe
f4067cf556
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-02-19 17:17:15 -07:00
Braedon
5d93a1ed90
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
dc761a31c3
Some tap trial setup
2022-02-19 13:51:46 -05:00
Jenny Crowe
cd7b6ccd6e
BTSDS: Outline postprocess approach
2022-02-19 11:26:01 -07:00
Braedon
e45304d5d4
Fork lifter gulp graphical bug
2022-02-17 21:36:01 -05:00
Jenny Crowe
e2a278f7eb
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
Jenny Crowe
39d2ed8d5a
BTSDS: Material moment
2022-02-16 20:23:55 -07:00
Jenny Crowe
5dc02f5e42
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
aec0522ceb
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
d18581074d
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
Jenny Crowe
20adbe4114
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
Jenny Crowe
bf64e5b0df
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
Jenny Crowe
2b452ab4d8
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
Braedon
ac8c1325bf
Testing jpeg cardboard box background in Rhythm Rally
2022-02-12 04:08:24 -05:00
Jenny Crowe
454368e775
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
Braedon
73042ae2ae
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
Jenny Crowe
1da1c7cf5c
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Braedon
8a06687907
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
0022346446
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
09c9e8de70
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Braedon
44f0b23373
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
b9ef8a648d
Certified merge moment
2022-02-09 03:33:55 -07:00
Jenny Crowe
9f7197152a
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
Braedon
7ba9449d80
DJ School extra sfx
2022-02-09 02:46:49 -05:00
Jenny Crowe
4d32560100
Tweezers: Added clamp effect to tweezer pluck animation
2022-02-09 00:08:22 -07:00
Braedon
07ebe1e318
Merge pull request #24 from jakobwcrowe/megaminerzero
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Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe
c8087d97f6
Tweezers:: Code cleanup
2022-02-08 23:52:50 -07:00
Braedon
e181167480
bread2unity started but not really (read desc)
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This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon
9656b54d9e
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Jenny Crowe
dd15d6bca7
Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate.
2022-02-08 07:43:29 -07:00
Jenny Crowe
6ee88bfc0e
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
3f01bfdf7f
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Braedon
cbccf98d43
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
Braedon
973df96566
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
4efc96255e
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Jenny Crowe
8a1a159bfb
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Braedon
eac24e76c0
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
d8653bf135
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
809ef84f35
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
759d4236e2
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
69535ba564
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
4b197594c5
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
8268936e6d
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
f63c55afe4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00