Animations (almost) done!

just need that one animation internally called "Bomb" when it's actually steam
This commit is contained in:
KrispyDotlessI 2022-09-08 17:13:21 +08:00
parent 77bc90de85
commit 51183f9a90
32 changed files with 12347 additions and 389 deletions

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@ -88,6 +88,8 @@ namespace HeavenStudio.Games
public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
private int marchCount;
public static MarchingOrders instance;
public enum DirectionFaceTurn
@ -127,10 +129,13 @@ namespace HeavenStudio.Games
{
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
{
Jukebox.PlayOneShotGame("marchingOrders/step1");
Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
marchCount += 1;
var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
Jukebox.PlayOneShotGame("marchingOrders/step1");
Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
}
}