mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-08 18:55:07 +00:00
Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
This commit is contained in:
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32 changed files with 12347 additions and 389 deletions
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@ -88,6 +88,8 @@ namespace HeavenStudio.Games
|
|||
public GameEvent noBop = new GameEvent();
|
||||
public GameEvent marching = new GameEvent();
|
||||
|
||||
private int marchCount;
|
||||
|
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public static MarchingOrders instance;
|
||||
|
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public enum DirectionFaceTurn
|
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|
@ -127,10 +129,13 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (cond.songPositionInBeats >= marching.startBeat && cond.songPositionInBeats < marching.startBeat + marching.length)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("marchingOrders/step1");
|
||||
Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);
|
||||
Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);
|
||||
Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);
|
||||
marchCount += 1;
|
||||
var marchAnim = (marchCount % 2 != 0 ? "MarchR" : "MarchL");
|
||||
|
||||
Jukebox.PlayOneShotGame("marchingOrders/step1");
|
||||
Cadet1.DoScaledAnimationAsync(marchAnim, 0.5f);
|
||||
Cadet2.DoScaledAnimationAsync(marchAnim, 0.5f);
|
||||
Cadet3.DoScaledAnimationAsync(marchAnim, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue