Agent-11
1dc9bc53ce
Fix "join" being cut off on star select
2022-08-23 02:04:53 -04:00
Emerald Lockdown
4cc9ff853d
Made ctrl cmd on mac ( #148 )
2022-08-11 01:24:11 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck ( #147 )
...
* Add gsDPSetTextureFilter to DynOS symbols
* Refactor code and fix 2 year oversight
Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector
Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.
* add skipInViewCheck to GraphNodeObject
* Remove idle set
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00
Emerald Lockdown
466b0066a4
Fixed wall hugging issue ( #149 )
2022-08-11 01:22:04 -07:00
MysterD
77313ee8fd
Prevent softlock when entering a cannon near water (Star Road)
2022-08-07 22:42:25 -07:00
MysterD
9217b799b4
Whoops
2022-08-07 22:38:57 -07:00
MysterD
cfcef655e6
Fix crash when hitting escape while a slider is focused
2022-08-07 22:36:35 -07:00
MysterD
cadaf78699
Initialize graphNode->config.camera to NULL (fixes obscure crash)
2022-08-07 22:30:31 -07:00
MysterD
a61436b2ca
Re-ran autogen
2022-08-07 20:54:16 -07:00
Emerald Lockdown
93bdbf81c3
Expose save star flag ( #139 )
...
* added save_file_set_star_flags and save_reload
2022-08-07 20:53:42 -07:00
Emerald Lockdown
670acc638e
Exposed save_file_erase and save_file_reload to lua ( #137 )
2022-08-07 20:52:51 -07:00
MysterD
1ac7032606
Move menu options and debug options to 'misc'
2022-08-07 20:51:34 -07:00
MysterD
5c9dcdeffd
Cleanup random menu stages
2022-08-07 20:44:35 -07:00
Emerald Lockdown
b5f1e2a294
Customizations to the main menu and a fix for the title screen bug ( #130 )
2022-08-07 20:14:28 -07:00
MysterD
b3923f0b5f
Re-ran autogen
2022-08-07 15:26:32 -07:00
TheGag96
d87dd73db1
Fix issues Extended Moveset mod (+ extras) ( #146 )
...
* Allow Lua action hooks to specify custom functions for more behavior
...like gravity, and update all current mods to match.
Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.
Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.
* Fix some remaining issues with Extended Moveset Lua port
- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip
* Fix more issues with Extended Moveset Lua port
- Reimplement all users of update_walking_speed to incorporate the Tight
Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod
* Don't chop off group bits of custom action flags; assign missing groups in mods
This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.
* Tweak roll sliding angle tendency
Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.
This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.
* Disallow spin jump on slides in Extended Moveset port
This matches the original mod
* Extended Moveset: Crazy Box Bounce check
* Extended Moveset: Fix hugging the wall when spin jumping after wall kick
* Extended Moveset: Fix ledge drop snapping up to ground
Just reimplement `act_air_hit_wall` ourselves.
* Extended Moveset: Add Kaze's walking speed fix
* smlua_hooks.c: Restore option to use old API for hook_mario_action
The intent is to allow mods outside of this repo to continue working.
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
TheGag96
dc3ca7c76d
Arbitrary shirt, pants, glove colors + settings menu ( #145 )
...
* Support for more granular player colors
You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.
* Remove paletteIndex and friends
Restructured and filled in some remaining code to account for that.
* Add Edit Palette panel to Player panel
* Change PlayerPalette contents to an enum-indexed array, remove shoes
This gets rid of all the hokey code doing switch cases on the
different parts.
* Fix goof with player model selection box
Should actually have affect now even if a custom palette is being used.
* Fix gap in player color display list commands
The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.
* Standardize PlayerParts enum, including for lua constants autogen
* djui_panel_player.c: Properly hook sending palette changes on unpause
Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.
* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`
This lets mod code like this still work unchanged:
if s.team == 2 then
np.overridePaletteIndex = 7
elseif s.team == 1 then
np.overridePaletteIndex = 15
else
np.overridePaletteIndex = np.paletteIndex
end
It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.
Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.
* characters.h: Pack `PlayerPalette` to eliminate size differences between computers
* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
MysterD
da5cf8230b
Fix up co-op ripples
2022-08-07 01:10:10 -07:00
HunterHeard
ad5e7402fc
Co-op ripples ( #118 )
...
* First attempt
First attempt at having other Mario objects create ripples.
Works very inconsistently, the position of players not currently interacting with the painting seems to influence whether the ripples will work or not
* Moved nearest mario code from geo_painting_update
Instead of using the nearest mario object for geo_painting_update, I use it in painting.c functions that called for gPaintingMarioXYZPos, substituting the nearest Mario object's position instead, as well as using it for the last floor mario was over.
This method still isn't quite perfect and there's a few more things I'd like to fix/change.
1. If a Mario is closer to the painting (perhaps right against the middle) other Mario's can't trigger ripplings at all unless they get closer than the closest Mario
2. I would like for all Entry and Exit ripples to interrupt each other, meaning if multiple Marios jump in, each one triggers a ripple one after the other
3. I want to hear the other player's exit sounds
* Add currPositionValid
Sets currPositionValid to false for NetworkPlayers who are connected, who changed levels to a level different from the local player, and who are not the local player when the local player changes levels.
* Set currPositionValid
Sets currPositionValid to false for update packets that don't match local area.
Sets it to true for update packets that do match local area.
* Send change area/level immediately
Adds a function network_on_loaded_area2() which only sends a change level or area event and doesn't clear the sync ids.
Calls this function almost immediately as opposed to waiting for LOADING_LEVEL_THRESHOLD frames
* Add currPositionValid to NetworkPlayer
currPositionValid (which is used by painting.c to determine if a player should be considered for the closest player to the painting) is a variable that tells you if a network player's marioObj has a position which can be relied upon as a valid position for that player.
network_player_update_course_level sets it to false for a network player if the new location does not match the local player's location.
network_receive_player sets it to false if a network player's update is from a different location than the local player, but sets it to TRUE if the update is from the same location.
update_course does NOT set it to true, because the location is not sure to be valid until we've received a location from the player with the right location attached to it.
* Use currValidPosition correctly
Uses currValidPosition correctly, also add debug text for seeing closest player to painting.
* fix merge
* Fix merge
* Verboser logging and invpos on enter
* Multi collision arrays
* Removed nearest code, added comments
* Added simultaneous ripples on one painting
* Added commented Gamepad from Background line
* Removed debug logging
* renamed secondary network_on_loaded function
* Added early multiple paintings rippling at once
* Added multiple paintings rippling simultaneously
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 01:08:00 -07:00
Isaac0-dev
f1c2715fe7
Lives/Game over fix, exposed initiate_warp() and improved enemy lakitu ( #143 )
2022-08-05 23:09:13 -07:00
Emerald Lockdown
1dab06f476
Added Dynos Pack and Player to pause menu ( #136 )
...
* Added Dynos Pack and Player to pause menu
* Fixed bodyHeight
2022-08-05 22:23:38 -07:00
Prince Frizzy
913f41f6ae
Add some more functions for use in LUA, And expose others. ( #129 )
...
* Add some functions, and restore one.
2022-08-05 22:17:05 -07:00
MysterD
618f468e06
Add HOOK_USE_ACT_SELECT ; increase MAX_AUDIO_OVERRIDE to 128
2022-08-04 01:12:16 -07:00
MysterD
8057c9e501
Prevent crash in mod cache
2022-08-04 01:11:51 -07:00
MysterD
c214acb33f
Change fixCollisionBugs from server setting to mod setting
2022-06-25 01:26:53 -07:00
Isaac0-dev
a344a23bb9
Fix collision bug in dark world and edit readme.md ( #134 )
2022-06-25 00:59:48 -07:00
Agent X
a9bbbacd71
Custom camera cleanup ( #133 )
2022-06-25 00:54:58 -07:00
Isaac0-dev
92cb5aadb7
Fix headless server compile (4) ( #132 )
2022-06-25 00:54:39 -07:00
MysterD
4da9812d9b
More packet bytesize cleanup
2022-06-06 20:50:00 -07:00
MysterD
4dde3d4cfe
Whoops
2022-06-06 20:41:46 -07:00
MysterD
42544557c4
More sync id cleanup
2022-06-06 20:39:18 -07:00
MysterD
29f3e8f1bf
Fix mod cache issue where server wouldn't update the hash when it should
2022-06-06 19:34:44 -07:00
MysterD
3b626845e1
Refactor sync objects, move syncIds to u32
2022-06-06 19:13:04 -07:00
MysterD
ae7c1427b9
Only use defined signals
2022-06-05 22:57:17 -07:00
MysterD
946f16329c
Added ability to have completely custom levels that don't override anything
2022-06-05 21:55:31 -07:00
MysterD
8928f7d207
Cleanup
2022-06-05 19:22:11 -07:00
HunterHeard
de60a0ae44
Add gamepad number, background options ( #122 )
...
Added two options, one which lets user choose which gamepad to use, and one
which allows game to be played with gamepad while in the background.
These two features together allow for "splitscreen" (sort of) multiplayer by
starting up instances and joining them together and selecting different
gamepads for each one.
Gamepad choices are 0-7. If a number is chosen that does not correspond to a
gamepad, the previous gamepad (last number you were on this session that had
a working gamepad) is used.
2022-06-05 19:16:24 -07:00
Isaac0-dev
db7b82fc01
Detect termination signals ( #127 )
2022-06-05 19:11:15 -07:00
EmeraldLoc
fe4aab50b1
Remove act num if set to 0 ( #128 )
2022-06-05 19:10:34 -07:00
MysterD
2b4a4a6cd8
Fix behavior check in packet_object
2022-06-05 00:24:48 -07:00
MysterD
7a7a3c4223
Fix interpolated shadow corruption
2022-06-04 23:36:41 -07:00
MysterD
ecc72d0974
Prevent crashing on level change
2022-06-04 18:46:44 -07:00
MysterD
5424b1bb69
Close modfile at the correct time when downloading
2022-06-04 17:58:36 -07:00
MysterD
26a465fd80
Close file pointers immediately after reading/writing
2022-06-04 17:33:45 -07:00
MysterD
2e1818394e
Show errno when fail to open file pointer
2022-06-04 17:20:41 -07:00
MysterD
91ad974684
Whoops2
2022-06-04 00:54:04 -07:00
MysterD
8b9e348537
Whoops
2022-06-04 00:53:27 -07:00
MysterD
a487978e3d
Prevent client from sending sync valid packets improperly
2022-06-04 00:52:38 -07:00
MysterD
6008761818
Changed tree leaf particle check from hardcoded levels, to gEnvFxMode
2022-06-04 00:43:04 -07:00
MysterD
c95de7fe87
Allowed LEVEL_ENDING to be overridden by DynOS
2022-06-02 22:06:33 -07:00
MysterD
a8c11109ad
Unhardcode castle cannon grate star requirement
2022-06-02 21:19:53 -07:00
MysterD
c0cfc89236
Sync setHome value in spawn object
2022-06-02 21:02:43 -07:00
MysterD
8c92885a7b
Whoops, forgot to save
2022-06-02 19:50:41 -07:00
MysterD
3f9f877f5d
Fixed up indentation
2022-06-02 19:46:51 -07:00
MysterD
e40fe57860
Unhardcoded more bowling ball values
2022-06-02 19:45:01 -07:00
MysterD
091437c430
More custom bhv cleanup
2022-06-02 19:33:28 -07:00
MysterD
b2bdf8859c
Cleanup ; recursive descent fixes ; fixed behavior override comparisons
...
Moved dynos parsing for bhvs and models to a common file
Fixed recursive descent to correctly parse the entire expression
Adjusted bhv generation to use recursive descent
Switched all known behavior comparisons to the overridden versions
Fixed issue with Chain Chomp in star road
2022-06-02 19:07:43 -07:00
Prince Frizzy
40e1fa9e58
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
MysterD
a943b8cdde
Bumped version
2022-06-01 23:04:41 -07:00
MysterD
7e7833f676
Unhardcoded more values ; generated more tex files ; special set home function ; fixed lua bhv bugs
...
Unhardcoded KingBobomb values, Mips values, star dialog values
Generated tex files when they're of the form levels/XXX/NUMBER
Now lua behaviors can call cur_obj_set_home_once() to set home correctly
Lua behaviors are now overridden correctly when created through spawn infos
Behavior checks now translate to the overridden behavior before checking
2022-06-01 23:04:21 -07:00
MysterD
59a36149fe
Update autogen
2022-06-01 01:00:21 -07:00
MysterD
7b7e2245aa
Fix collision bugs setting now allows for non-axis-aligned walls to be correct
2022-06-01 01:00:00 -07:00
MysterD
3e46cc1161
Adjust wall normal when colliding with multiple walls
2022-05-31 18:26:27 -07:00
MysterD
bd7974a544
Consider all walls when doing quarter steps (fixCollisionBugs)
2022-05-31 08:44:18 -07:00
MysterD
9fd309de56
Added server setting toggle for 'surface cucking' and 'exposed ceilings' vanilla bugs
2022-05-31 01:29:48 -07:00
MysterD
91ee4f8a8f
Bump version
2022-05-30 03:08:52 -07:00
MysterD
c942b8496a
Clear custom actors on disconnect properly
2022-05-30 00:37:14 -07:00
MysterD
c392a161e8
Fixed crash on warp
2022-05-29 18:16:52 -07:00
MysterD
70f25939b6
Fix bettercam rotation when jumping
2022-05-29 16:43:35 -07:00
MysterD
5310b0d496
Fix crash, only translate cam space when its valid
2022-05-29 15:34:28 -07:00
MysterD
b52fe0eaeb
Revert "Restore local Mario to mirror room ( #109 )"
...
This reverts commit 59e26fbc86
.
2022-05-29 15:33:03 -07:00
MysterD
51fea7f6f2
Fix warnings on windows
2022-05-29 03:30:41 -07:00
MysterD
e47e1ede47
Made capped framerates and vsync smoother
2022-05-28 20:13:02 -07:00
MysterD
123abbbc37
Add null checks to spawn_object.c
2022-05-28 01:29:19 -07:00
MysterD
71b50c721e
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2022-05-28 01:26:52 -07:00
MysterD
867cc65605
Allow set_mario_colors on any layer, add recursive descent to geo parsing, fix color flashing in Arena
2022-05-28 01:26:40 -07:00
137329506980462592
021e203402
Add tired / second punch sound back ( #120 )
2022-05-28 00:56:48 -07:00
MysterD
32e0c9eda2
Re-request level or area if stuck in invalid state for a while
2022-05-28 00:49:28 -07:00
MysterD
8ce66b76c6
Reload save data on disconnect
2022-05-28 00:40:04 -07:00
MysterD
e5d8e90b2f
Cleared controller on disconnect properly
2022-05-28 00:36:55 -07:00
MysterD
aed0d4cb3a
Clear controller values on disconnect
2022-05-28 00:22:13 -07:00
MysterD
15de1d5609
Prevent assert in load_tlut
2022-05-28 00:16:16 -07:00
MysterD
38b2c81189
Attempt to fix crash that mentions get_mario_spawn_type()
2022-05-28 00:14:57 -07:00
MysterD
f9daef3839
Fixed sync of ttc speed setting and pss slide started
2022-05-27 20:02:19 -07:00
MysterD
1fec13a0cb
Alter fog depth to deal with new near plane value
2022-05-27 19:56:38 -07:00
MysterD
503a6fcfe1
Made romhack camera's collision response less fancy, just zoom in when we have to
2022-05-25 19:30:38 -07:00
MysterD
60365295ba
Made romhack cam snappier, and fixed weird diagonal offset
2022-05-25 19:17:13 -07:00
MysterD
cd7d067aaa
Fix crash when issuing /players chat command
2022-05-25 18:20:13 -07:00
MysterD
df30e5065d
Added null checks to functions in obj_behaviors.c
2022-05-25 18:15:03 -07:00
MysterD
8bbd16573c
Clear custom models on disconnect
2022-05-25 18:07:58 -07:00
MysterD
e3d5f7da22
Bump version
2022-05-25 18:01:48 -07:00
MysterD
ef8a6da152
Remove debug position stuff for bettercam
2022-05-25 18:01:33 -07:00
MysterD
3052f9c78c
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2022-05-25 17:49:42 -07:00
MysterD
c15f8bfef0
Bettercam improvements: no longer sways when close to geo, no longer zooms if player partially visible
2022-05-25 17:47:34 -07:00
PeachyPeach
d1bb79f4a0
Camera config values for lua ( #116 )
...
* Added camera config getters and setters
2022-05-22 18:47:36 -07:00
Amy54Desu
a1c73d13ef
Fix Player Limit Settings and Hide Server Only Chat Commands ( #114 )
2022-05-21 23:07:29 -07:00
MysterD
c660244f31
Allow users to select between accurate or fast interpolations
2022-05-21 21:47:53 -07:00
Altiami
c8a70f2d50
New render frame interpolation via transformation matrix de-/construction ( #98 )
...
This method of interpolation aims to correctly interpolate the render
transformation matrices as best as possible without doing an entirely
new render pass. This is accomplished by deconstructing the matrices
into its composition of transformations, interpolating those simpler
transformations individually, and then reconstructing the
transformation matrix with the interpolated transformations.
2022-05-21 21:46:41 -07:00
MysterD
f5258f2d41
audio_stream_load_url() cleanup
2022-05-21 21:20:02 -07:00
Lord-Giganticus
499518adde
Add function to load music via https URLs ( #100 )
2022-05-21 21:17:35 -07:00
MysterD
489597b574
Initialize gGetHostName
2022-05-21 21:13:01 -07:00
Isaac
6d995214cb
Improvements to domain resolution ( #106 )
2022-05-21 21:12:32 -07:00
Amy54Desu
d553d9b551
Add Act Num to Playerlist ( #95 )
2022-05-20 11:36:44 -07:00
Marioiscool246
6d6c8fc5e3
Particle sync fixes ( #112 )
...
* Fix lingering particles when a player exits an area or disconnects
2022-05-20 11:32:47 -07:00
MysterD
de2300f837
Fix clang/mac compile
2022-05-19 19:42:07 -07:00
Isaac
59e26fbc86
Restore local Mario to mirror room ( #109 )
2022-05-19 17:14:23 -07:00
Isaac
672af8e2a0
Restore Mario to selected palette when returning to main menu ( #105 )
2022-05-19 17:07:58 -07:00
Agent X
68d46cdefe
Mouse lock & freeze cam fixes and warp constants ( #103 )
2022-05-19 17:06:51 -07:00
Marioiscool246
0c7ada8d2b
C-Up Player Head Rotation Fix & Particle Flags Sync Fix ( #99 )
...
Local head rotation is now no longer copied to all other players
C-Up mode head rotation now sends to the other players through
the player packet so others can see the head move around
m->particleFlags are now synced to the other players now
2022-05-19 16:52:47 -07:00
PeachyPeach
4fbafc2708
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size ( #110 )
...
Fixed the following audio bugs:
Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
muting
Fix: Force the BGM sequences to follow the vanilla behavior:
Volume can't go higher than default volume
Volume is reduced to 31% when the game is paused
Audio is stopped when the game is paused outside the Castle levels
Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
player's character's in the following instances: fall to death
barrier, "here we go" in the ending cutscene, "let's a go"
after selecting a star, "okey dokey" after starting the game.
Fix: The first two ones now call
play_character_sound(m, CHAR_SOUND_...) instead of
play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
fixed the same way for two reasons: First, the corresponding sounds
were not referenced in the sound table, second, the sound played is
always cut-off after a few frames (due to how sm64 resets the sound
banks after loading a level).
Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
character as Bass samples.
Character Bass sounds work the same way as vanilla sounds (i.e. can be
played with play_character_sound), but they cannot be prematurely stopped
by sm64 sound banks shenanigans.
This fixes the cut-off for both the star select and the castle grounds
entry, plays the sound corresponding to the player's character, and doesn't
need to extend or edit the sound table.
DynOS can detect texture duplicates when generating a bin or lvl file.
When a duplicate is detected, the name of the original texture node is
written instead of the whole PNG data, decreasing significantly the
resulting file size.
2022-05-19 16:40:45 -07:00
Isaac
a1ac136258
change text depending on if you are client or server ( #92 )
2022-05-17 16:24:56 -07:00
MysterD
897f6712a3
Reset hardcoded values on disconnect
2022-05-17 01:22:45 -07:00
PeachyPeach
27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua ( #93 )
...
Bug: DynOS models with animations cannot swap animations if they are
loaded via lua (smlua_model_util_get_id and
obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
and checks for DynosValidActors graph nodes if georef is NULL.
Bug: The game can crash when calling obj_set_model_extended inside a
HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
due to pool being NULL. If the game can't allocate an
AllocOnlyPool object, use DynOS to generate the graph node.
Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
DynOS_Warp_UpdateExit after level and mario initialization.
Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.
Bug: Actions can't apply gfx offsets to characters that have an anim
offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
m->pos[1] + m->curAnimOffset, except during the jumbo star
cutscene.
2022-05-14 14:28:25 -07:00
MysterD
8200b17560
Prevent rendering mirror players - fix crash in mirror room
2022-05-14 02:46:39 -07:00
MysterD
5e86a3e9ac
Fix crash when loading custom audio on client
2022-05-13 23:27:49 -07:00
Agent X
4bc13ef275
djui_hud_get_raw_mouse_x/y, djui_hud_set_mouse_locked ( #91 )
2022-05-13 19:55:47 -07:00
EmeraldLoc
d8e669d9d3
Made network_description/player_description hold 1 extra character ( #90 )
2022-05-13 19:55:38 -07:00
MysterD
933914d984
Add djui_hud_world_pos_to_screen_pos, and render interpolated rect/texture
2022-05-13 19:54:49 -07:00
MysterD
2fd452059b
Make red coin star spawn on late join
2022-05-11 18:22:40 -07:00
MysterD
d2f2fa83cf
Prevent packet processing when disconnected
2022-05-11 18:15:46 -07:00
MysterD
ceaf41ae14
Set discord network system on shutdown
2022-05-11 18:11:53 -07:00
MysterD
ad09ecd8ef
Prevent joining a Discord lobby when you're already hosting
2022-05-11 18:10:27 -07:00
MysterD
37fb101e05
Do more Discord API cleanup on network shutdown
2022-05-11 01:33:56 -07:00
MysterD
a8b94fd225
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2022-05-11 01:28:36 -07:00
MysterD
85ad7ed201
Clear network players on disconnect
2022-05-11 01:27:14 -07:00
Isaac
02b99d0443
Crash fix ( #87 )
2022-05-10 21:20:40 -07:00
Isaac
f552e98cd4
Prevent spoofing moderator packets ( #86 )
2022-05-10 02:27:29 -07:00
MysterD
780249ab21
Moderator cleanup
2022-05-09 23:20:07 -07:00
Isaac
701fddf4dd
Moderator ( #80 )
2022-05-09 23:11:39 -07:00
MysterD
c7cfa1be54
Merge branch 'audio' into unstable
2022-05-08 16:41:05 -07:00
MysterD
befd012d7b
Cleaned up mod_load_files()
2022-05-08 16:34:10 -07:00
MysterD
f2c032c6d8
Specify filetypes in audio folder, add audio_custom_shutdown()
2022-05-08 15:44:04 -07:00
PeachyPeach
94c531272f
More rom-hacks globals to lua; more bug fixes ( #84 )
...
New gLevelValues exposed to lua:
pssSlideStarTime: the time limit in frames for PSS-style levels (default: 630)
pssSlideStarIndex: the index of the star spawned below the time limit for PSS-style levels (default: 1)
coinsRequiredForCoinStar: number of coins required to spawn the 7th star of a main course (default: 100)
wingCapDuration: duration in frames of the wing cap (default: 1800)
metalCapDuration: duration in frames of the metal cap (default: 600)
vanishCapDuration: duration in frames of the vanish cap (default: 600)
wingCapDurationTotwc: duration in frames of the wing cap given to the player at the entrance of TOTWC (default: 1200)
metalCapDurationCotmc: duration in frames of the metal cap given to the player at the entrance of COTMC (default: 600)
vanishCapDurationVcutm: duration in frames of the vanish cap given to the player at the entrance of VCUTM (default: 600)
Fixed a bug preventing the level music from restarting after defeating a Boss.
Fixed some bugs with 3D coins or any model with the geo_rotate_coin function:
Disable billboard and cylboard attributes.
Set the pitch and roll to 0 for the model to rotate properly.
The model no longer rotates every frame (even when the game is paused), but every time the object is updated.
2022-05-08 12:18:25 -07:00
MysterD
a722afe122
Various audio fixes, updated audio example
2022-05-08 04:32:18 -07:00
MysterD
725e26fe83
Make bass sound interface easier to handle
2022-05-08 04:04:14 -07:00
MysterD
034ada738c
Re-ran autogen
2022-05-08 00:29:17 -07:00
Beyley Thomas
b8553162c2
Add basic Bass audio engine ( #58 )
2022-05-08 00:25:09 -07:00
MysterD
6da950dc52
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-05-07 21:16:04 -07:00
MysterD
8eb0a7d838
Fix custom textures with EXTERNAL_DATA
2022-05-07 21:15:38 -07:00
PeachyPeach
68e1b72b99
3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause ( #82 )
...
Modified number_geo to allow it to display orange numbers from 0 to 999.
Edited red coins/secrets code:
Added two fields in the Area struct: numRedCoins and numSecrets
The number of red coins/secrets in every area is computed during level script processing
Removed the useless global gRedCoinsCollected
These changes fix the following bugs:
Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
Desynced red coins/secrets counter when going from an area to another
Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD
83c3e03231
Bump max mod size to 35MB
2022-05-07 17:41:20 -07:00
MysterD
dec1fb9665
Prevent mod cache from MD5'ing every file on every boot
2022-05-07 17:03:35 -07:00
MysterD
52c863fb36
Bump version
2022-05-06 22:09:30 -07:00
MysterD
6a4f64027c
Make the DynOS button more generic
2022-05-06 22:09:14 -07:00
MysterD
ad6642a4bd
Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA
2022-05-06 22:03:12 -07:00
MysterD
327d97ad06
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-05-04 00:14:42 -07:00
MysterD
2e57e001d4
Another snow crash fix
2022-05-04 06:26:40 -07:00
MysterD
0b33a26960
Possible fix for crash handler
2022-05-04 06:00:46 -07:00
MysterD
4b15338536
Another possible fix for snow crash
2022-05-04 05:50:30 -07:00
MysterD
7576dfbc7c
Possible fix for crash in gfx_texture_cache_lookup()
2022-05-03 22:11:44 -07:00
MysterD
7868a61d6a
Add null checks to initiate_delayed_warp()
2022-05-03 22:08:30 -07:00
MysterD
ee032fe123
Possible fix for snow crash
2022-05-03 22:01:06 -07:00
Isaac
7d82923aa4
Fix headless server compile (3) ( #78 )
2022-05-02 19:45:32 -07:00
Agent X
b972bb1be4
Add surface_terrains.h to constants ( #77 )
2022-05-02 17:31:55 -07:00
Agent X
6466fbe457
camera_freeze, camera_unfreeze, djui_hud_get_mouse_x, djui_hud_get_mouse_y, set_override_fov, set_override_near, set_override_far ( #74 )
2022-04-30 17:36:38 -07:00
PeachyPeach
8812fbac8b
HOOK_ALLOW_INTERACT; new HUD functions ( #73 )
...
Added new hook: HOOK_ALLOW_INTERACT:
Called before Mario interacts with an object. Return true to allow the interaction.
The hook signature is bool function(MarioState, Object, InteractionType)
Added new HUD constants:
enum HudDisplayValue:
HUD_DISPLAY_LIVES
HUD_DISPLAY_COINS
HUD_DISPLAY_STARS
HUD_DISPLAY_WEDGES
HUD_DISPLAY_KEYS
HUD_DISPLAY_FLAGS
HUD_DISPLAY_TIMER
enum HudDisplayFlags:
HUD_DISPLAY_FLAGS_NONE
HUD_DISPLAY_FLAGS_LIVES
HUD_DISPLAY_FLAGS_COIN_COUNT
HUD_DISPLAY_FLAGS_STAR_COUNT
HUD_DISPLAY_FLAGS_CAMERA_AND_POWER
HUD_DISPLAY_FLAGS_KEYS
HUD_DISPLAY_FLAGS_UNKNOWN_0020
HUD_DISPLAY_FLAGS_TIMER
HUD_DISPLAY_FLAGS_EMPHASIZE_POWER
Added new HUD functions:
s32 hud_get_value(enum HudDisplayValue type)
void hud_set_value(enum HudDisplayValue type, s32 value)
void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height)
2022-04-30 17:33:38 -07:00
MysterD
a0e15a63db
Check for ACT_FLAG_INTANGIBLE in passes_pvp_interaction_checks()
2022-04-30 17:28:02 -07:00
MysterD
121ae62d4c
WIP: uncapped framerate 11
2022-04-30 17:25:47 -07:00
MysterD
26718d60d6
Fix remote player pole position
2022-04-30 17:11:18 -07:00
MysterD
7c3006025c
WIP: uncapped framerate 10
2022-04-30 17:11:09 -07:00
MysterD
8f35305d33
Bump version
2022-04-29 22:13:16 -07:00
MysterD
180bf952b1
Make djui run at 60fps in the pause menu again
2022-04-29 21:59:09 -07:00
MysterD
b8bfd92061
Force frame limit to sane values
2022-04-29 21:35:10 -07:00
MysterD
2d85ba5a35
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-29 21:32:18 -07:00
MysterD
582cae97ed
WIP: uncapped framerate 9
2022-04-29 21:28:14 -07:00
MysterD
58cee9098b
Improve reliable packet timer/resend rate
2022-04-29 21:27:23 -07:00
Prince Frizzy
2a405b3233
Add two new LUA util functions. ( #72 )
2022-04-28 20:42:29 -07:00
MysterD
ef51666c98
WIP: uncapped framerate 8
2022-04-28 00:22:15 -07:00
MysterD
803db891d2
WIP: uncapped framerate 7
2022-04-27 21:42:22 -07:00
MysterD
5e17edfd01
WIP: uncapped framerate 6
2022-04-27 21:27:14 -07:00
MysterD
6e47f226c9
WIP: uncapped framerate 5
2022-04-27 19:43:55 -07:00
MysterD
0eece3001f
WIP: uncapped framerate 4
2022-04-27 18:41:05 -07:00
Isaac
da79a14cec
Check if in water before changing camera. ( #71 )
2022-04-27 18:34:31 -07:00
MysterD
02ab54b3ad
WIP: uncapped framerate 3
2022-04-27 18:25:43 -07:00
MysterD
e8fe92bdad
Fix issue where some billboards would randomly be disabled
2022-04-27 18:01:22 -07:00
MysterD
cca8cdc860
WIP: uncapped framerate 2
2022-04-26 22:42:57 -07:00
MysterD
da0d4b3733
WIP: uncapped framerate
2022-04-26 20:00:18 -07:00
MysterD
c0969c7833
Added general purpose profile functions
2022-04-26 18:35:59 -07:00
Prince Frizzy
bf55c2da35
Add error logging to matrix stuff. ( #70 )
2022-04-26 13:49:09 -07:00
PeachyPeach
6726a6280a
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua ( #69 )
...
Improved level_info.c and added functions to LUA:
const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
Return a level name as an ascii string. If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
Return a level name as an sm64 u8 string.
If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
Return a star name as an ascii string.
If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
Return a star name as an sm64 u8 string.
If charCase is 1, capitalize all letters.
If charCase is -1, decapitalize all letters except the first one of each word.
const char *get_star_name(s16 courseNum, s16 starNum):
Shortcut for get_star_name_ascii(courseNum, starNum, -1).
Added play_transition function to LUA.
I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
to the autogen tool, as most structures, variables and functions in area.h aren't meant
to be used by LUA scripts.
Added a dev-only warp chat command.
This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
This command is available only when building the game with DEBUG and DEVELOPMENT.
This command cannot be used if hosting through Discord.
Fixed a bug with moving sounds when they are played via a lua script.
Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
are not played correctly when a lua script play them via a call of
play_sound or play_sound_with_freq_scale. This is due to how the moving
sounds are handled internally. They use the f32 pointer provided to the
play_sound functions to decide if the sound must be kept playing,
stopped or restarted. Most of the time, the pointer provided is the
cameraToObject field of Mario's object graph node. Since smlua uses a
circular buffer for Vec3f conversion, this pointer is lost, and the
sound engine can't decide what to do with the sound, resulting in a
weird and incorrect sound effect.
Fix: play_sound and play_sound_with_freq_scale now calls
smlua_get_vec3f_for_play_sound before filling the sound request queue,
to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00
MysterD
5983285e4b
Created a minor version number
2022-04-23 15:55:26 -07:00
MysterD
76d32bef42
Fix crash when pausing in an invalid act
2022-04-23 15:54:31 -07:00
MysterD
cc0ed0e8b7
Fix crash in find_surface_on_ray_list()
2022-04-23 15:50:14 -07:00
MysterD
8bce9a53ec
Another download fix, whoopsies
2022-04-23 15:13:28 -07:00
MysterD
1441c7e137
Fix memory corruption in download
2022-04-23 15:08:33 -07:00
MysterD
592df229b6
Prevent DynOS packs from being enabled then disabled on launch
2022-04-23 03:23:30 -07:00
MysterD
9e33ce39e6
Automatically disable billboards when a DynOS model uses more than 6 vertices
2022-04-23 03:05:16 -07:00
MysterD
d73216a899
Fixed rare crash in geo_process_node_and_siblings
2022-04-23 01:12:12 -07:00
MysterD
71105833c5
Made specialTripleJump a field of MarioState instead of a global
2022-04-23 00:35:49 -07:00
MysterD
58282f7752
Sort mods list
2022-04-23 00:30:43 -07:00
MysterD
80a5638bd1
Added more detailed lua error logs
2022-04-23 00:15:08 -07:00
MysterD
faca15ae12
Allow Lua to set fields to nil
2022-04-22 23:49:14 -07:00
MysterD
d206581c87
Fix error cascade when one mod has script errors
2022-04-22 23:42:03 -07:00
MysterD
174e3d97ed
Made Lua errors show a backtrace for almost all cases
2022-04-22 23:31:25 -07:00
MysterD
ba544d6e35
More performance improvements
2022-04-22 20:57:18 -07:00
MysterD
df294c0f64
Fix up DynOS actor override
2022-04-22 18:57:26 -07:00
MysterD
f6ff4a0730
Special stages show their level name in the pause menu again
2022-04-22 18:53:53 -07:00
MysterD
9e71aba050
Move Lua allow lists over to using a hashmap
2022-04-22 18:51:25 -07:00
MysterD
0d29a29c1b
Use binary search for all Lua cobject fields
2022-04-22 18:51:25 -07:00
MysterD
5cfef9abb3
Added gActiveMods global to lua
2022-04-22 18:44:59 -07:00
MysterD
bc7821a1e9
Added custom mod packets
2022-04-22 00:13:58 -07:00
MysterD
ef7dc41560
Added HOOK_ON_DEATH
2022-04-21 18:34:12 -07:00
MysterD
c292793470
Adjustments to reliable packets
2022-04-21 18:33:20 -07:00
MysterD
c8a0e6da10
Fixed player interactions
2022-04-21 00:48:26 -07:00
MysterD
d0c8b2f100
Bump version
2022-04-20 22:11:05 -07:00
MysterD
bdca8006ca
Only have interactions happen for the local player
2022-04-20 22:10:52 -07:00
MysterD
4b63a16056
Added passes_pvp_interaction_checks()
2022-04-20 18:27:34 -07:00
MysterD
186149b2dd
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-20 11:22:18 -07:00
MysterD
18d7140954
Add headPos to marioBodyState
2022-04-20 18:21:36 -07:00
137329506980462592
8e75268c04
Ice color palettes ( #66 )
...
Ice color palettes
Co-authored-by: MysteryMeatwad <61129329+MysteryMeatwad@users.noreply.github.com>
2022-04-20 11:21:11 -07:00
PeachyPeach
9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes ( #65 )
...
Added a basic lua profiler
If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.
Added object functions
For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).
Bug fixes:
Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
Make the koopa shell exclamation box respawn after some time.
Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
Isaac
950aeb0e28
update console help message ( #68 )
2022-04-20 11:19:00 -07:00
Prince Frizzy
8b9b33f0af
Some bug fixes. ( #67 )
...
* Some bug fixes.
Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c
* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD
2347ab61c1
Added HOOK_ON_OBJECT_RENDER
2022-04-19 22:36:47 -07:00
MysterD
78bda75e45
Massive DynOS refactor for performance/organization
2022-04-19 21:06:18 -07:00
MysterD
dd6f6c430e
Refactor how objects set their models
2022-04-19 18:47:50 -07:00
MysterD
8f773ea887
Make DynOS texture lookup use a set for performance
2022-04-19 18:24:26 -07:00
MysterD
97f1182498
Allow custom levels to use any active mod's variables
2022-04-18 23:02:40 -07:00
MysterD
456ec2a2cc
Duplicate path in cache
2022-04-18 22:16:14 -07:00
MysterD
cc79201adf
Whoops
2022-04-18 22:03:37 -07:00
MysterD
46402d585c
Even more mod cache fixes
2022-04-18 21:59:42 -07:00
MysterD
21dc525a75
Slight adjustment to script error message
2022-04-16 22:50:23 -07:00
MysterD
12ea360360
Display a message on screen when script errors are found
2022-04-16 22:47:16 -07:00
MysterD
ef5d1b222b
More mod cache fixes
2022-04-16 22:46:29 -07:00
MysterD
a5da5dcb6d
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-16 20:39:17 -07:00
MysterD
33d200de07
Sanity check mod_cache_save
2022-04-16 20:38:19 -07:00
MysterD
c25bf4c8d3
Check hook return types before using them
2022-04-16 20:27:51 -07:00
Prince Frizzy
bba1b39424
Matrix Code Cleanup. ( #64 )
2022-04-16 19:48:40 -07:00
Prince Frizzy
f51f1d6c4a
Merge in small changes. ( #63 )
2022-04-16 19:12:12 -07:00
MysterD
42f2a8d289
Maybe fix mac idk
2022-04-16 15:46:05 -07:00
MysterD
cea41c95e0
Maybe fix mac
2022-04-16 15:30:25 -07:00
MysterD
2bcf5ea851
Audio fixes
2022-04-16 22:04:18 -07:00
MysterD
0c2f9e86f6
Fix ext bounds warnings
2022-04-16 21:38:37 -07:00
MysterD
d63d6a1ca5
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-16 21:35:13 -07:00
MysterD
a68cf17080
Adjust extended bounds values
2022-04-16 21:34:49 -07:00
MysterD
d08507edbb
Yet another mod cache fix
2022-04-16 21:21:31 -07:00
MysterD
bd63218e9a
more
2022-04-16 14:28:15 -07:00
MysterD
ad9e8995d7
Frantic fixing
2022-04-16 13:45:45 -07:00
MysterD
202315f260
Rewrite of hash/cache system
2022-04-16 13:05:10 -07:00
MysterD
55850aa828
Force loading order on hash/normalize path
2022-04-16 00:36:30 -07:00
MysterD
6b67c983ec
exposed sequence ids to lua
2022-04-15 21:51:18 -07:00
MysterD
afbc268b61
Fix memory corruption
2022-04-15 21:47:47 -07:00
MysterD
2e1bb3830d
Fix broken clock
2022-04-15 19:34:47 -07:00
MysterD
ace1bb671b
Fix warnings
2022-04-16 02:24:15 -07:00
MysterD
c996f7b481
Prevent crashes when executing an unimplemented action
2022-04-15 18:36:45 -07:00
MysterD
fbce5f23c6
Added ability to set a level to skip credits, fixed SM74 bugs
2022-04-15 18:33:10 -07:00
MysterD
5a260a2840
Fix sequence buffer overrun
2022-04-15 18:32:36 -07:00
MysterD
8d2e732243
Revert "Prevent bettercam from zooming in until player is fully obscured"
...
This reverts commit 250e97aed2
.
2022-04-15 12:09:41 -07:00
MysterD
d4d24ab114
Fix crash in cutscene_enter_painting
2022-04-15 18:26:55 -07:00
MysterD
c9ff077ece
Prevent chat messages on load from crashing
2022-04-15 18:23:46 -07:00
MysterD
250e97aed2
Prevent bettercam from zooming in until player is fully obscured
2022-04-14 21:27:31 -07:00
MysterD
6b46a04030
Fixed wiggler dialog crash
2022-04-14 19:40:37 -07:00
MysterD
105907cd71
Made PVP stunlocks harder
2022-04-14 18:28:08 -07:00
MysterD
bf435d5aa9
Fixed knockback direction
2022-04-14 18:25:42 -07:00
MysterD
1d7dfe4d3c
Reset squish settings on spawn
2022-04-14 18:14:10 -07:00
MysterD
f5e19541e8
Fix crash in bhv_rotating_clock_arm_loop
2022-04-14 00:57:02 -07:00
MysterD
7fc7acbc2e
Mouse controlled camera no longer affects main menu camera
2022-04-14 00:54:32 -07:00
MysterD
1559f4db0b
Bowsers BITDW ground tremor now affects all players
2022-04-14 00:49:55 -07:00
MysterD
b18a0d416d
Fixed tumbling bridge desyncs
2022-04-14 00:45:16 -07:00
MysterD
bf315f266f
Fix memory corruption in sound init
2022-04-13 20:36:52 -07:00
MysterD
757cad4fbc
Fix warnings with EXTERNAL_DATA
2022-04-13 19:50:19 -07:00
MysterD
1508f07fef
Added actor textures to dynos builtin list; added shadow_spike_ext
2022-04-13 19:13:25 -07:00
MysterD
9793b56f84
Fixed crash in act_caught_in_whirlpool
2022-04-13 01:37:07 -07:00
MysterD
ce52fe4c1d
Fixed crash in network_receive_area
2022-04-13 01:34:19 -07:00
MysterD
254486a39f
Fixed crash in haunted bookshelf manager
2022-04-13 01:30:53 -07:00
MysterD
ab933f250e
Fixed crash when pausing in unexpected courses/acts
2022-04-13 01:29:41 -07:00
MysterD
9310370d61
Fixed crash in bhv_animates_on_floor_switch_press_loop
2022-04-13 01:14:25 -07:00
MysterD
f66530dd17
Have levels automatically clean up their loaded graph nodes
2022-04-13 01:09:53 -07:00
MysterD
81870df88b
Remove certain default Lua functions
2022-04-13 00:38:01 -07:00
MysterD
9653a19c7d
Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE
2022-04-13 00:10:50 -07:00
MysterD
e12c7a9640
Merge branch 'level-scripts' into unstable
2022-04-12 21:58:41 -07:00
MysterD
7c54f006d1
Remove discord asserts
2022-04-12 21:57:03 -07:00
MysterD
bf3c3bdccc
More fixes
2022-04-12 19:39:48 -07:00
MysterD
c5c11a5a40
More work on mod hashing/caching
2022-04-12 19:25:06 -07:00
MysterD
97a9360529
Added mod hashing/caching to prevent re-downloading the same mods
2022-04-12 18:38:53 -07:00
MysterD
8a0cd66849
change how downloaded directory mods are saved
2022-04-11 23:33:21 -07:00
MysterD
f2e8683331
Fix downloads
2022-04-11 23:22:43 -07:00
MysterD
cdb1bbe92a
Fix DynOS vertex offset writing
2022-04-11 22:54:36 -07:00
MysterD
f2f911e5b0
Clang/mac fixes
2022-04-11 21:43:55 -07:00
Isaac
f75cffb158
Small changes ( #60 )
...
Prevented camera mode from being reset when someone else bubbles
+ more
2022-04-11 21:25:58 -07:00
MysterD
b4f87e7a50
fix camera change
2022-04-11 21:09:58 -07:00
MysterD
431af75d88
Add a vanilla-like camera for romhacks
2022-04-11 21:04:15 -07:00
MysterD
77bace907c
Fixed incorrect progress for downloading
2022-04-11 19:34:28 -07:00
MysterD
499681ff8d
Fix custom sounds in SM74
2022-04-10 22:48:31 -07:00
MysterD
f8ffc23422
Made downloads significantly faster
2022-04-10 21:53:58 -07:00
MysterD
b60b5e3c07
Possible fix for init_mario_after_warp() crash
2022-04-10 18:19:15 -07:00
MysterD
2b7f12efbe
Fix fanfare spam in sm74
2022-04-10 18:15:22 -07:00
MysterD
9cf97f3406
Quick fix for model loading
2022-04-10 16:35:53 -07:00
MysterD
d92c9dcfd4
Rewrote extended model loading code. Should (hopefully) fix floating player models replacing stars
2022-04-10 16:19:07 -07:00
MysterD
ef4a83dc88
Quick fixes for test
2022-04-10 10:11:13 -07:00
MysterD
d7e57003f1
Bump version
2022-04-10 09:56:56 -07:00
MysterD
2c187bba45
Added default volume support for custom sequences
2022-04-10 09:47:17 -07:00
MysterD
9dc78a0971
Added support for custom music
2022-04-10 09:11:45 -07:00
MysterD
7de32ee5bb
Add SM74's geo_choose_area
2022-04-10 03:07:55 -07:00
MysterD
957e03cd81
Added HOOK_GET_STAR_COLLECTION_DIALOG
2022-04-10 02:44:11 -07:00
MysterD
958b04378c
Add exit castle warp params to Lua
2022-04-10 02:29:44 -07:00
MysterD
15d6dc3a9c
Allow ability to disable vanilla course-specific settings for camera
2022-04-10 01:55:11 -07:00
MysterD
3db42f1700
Allow coop mods to use the backup save slot independently of the normal one
2022-04-10 00:30:47 -07:00
MysterD
653ab58a5d
Allow course names/acts to be changed from Lua
2022-04-09 23:28:36 -07:00
MysterD
c75e71f24e
Unhardcoded all behavior dialogs, allowed replacement of dialogs
2022-04-09 19:50:50 -07:00
Prince Frizzy
b230d63b25
Add Preload Option to the Settings. ( #59 )
...
* Add preloading texture option to the Display GUI.
2022-04-09 02:02:42 -07:00
MysterD
98f02458e3
Added a way to bind to movtexqc ids through lua, added the rest of the object constants
2022-04-09 01:47:20 -07:00
MysterD
defb7dc830
Made trajectories overridable from Lua
2022-04-08 23:01:41 -07:00
MysterD
ef63435bc1
Un-hardcoded vanilla trajectories
2022-04-08 21:01:17 -07:00
MysterD
72584d5552
Refactored StarPositions
2022-04-08 19:46:01 -07:00
MysterD
41e8b80f97
Fix download of levels
2022-04-08 19:42:51 -07:00
MysterD
37367a9756
Made the entry level configurable by Lua
2022-04-08 19:39:22 -07:00
MysterD
403bf30be9
Added custom level script overrides, warps work now
2022-04-08 19:29:16 -07:00
MysterD
1a3bd3c685
Fixed up collision bug, added collision file validation, allowed lua to get builtin collisions
2022-04-08 19:17:57 -07:00
MysterD
18835a588a
Split dynos_misc stuff into mgr files
2022-04-08 08:18:06 -07:00
MysterD
5baf650dd2
Function pointer cleanup
2022-04-08 01:46:29 -07:00
MysterD
11e07d832e
Merge branch 'level-scripts' of github.com:sm64ex-coop-dev/sm64ex-coop into level-scripts
2022-04-08 00:54:44 -07:00
MysterD
6a7712b1c8
Allow Lua to adjust default star spawn positions
2022-04-08 00:37:20 -07:00
MysterD
5eb6122af2
Allow Lua to adjust default star spawn positions
2022-04-08 00:07:06 -07:00
MysterD
2fda92a8de
Added vanilla lvl cols to level gen, changed how pointer offsets are saved
2022-04-07 23:06:10 -07:00
MysterD
8085f53e5a
Added support for SM76's JUMP_AREA, added missing lvl geos, reordered parsing
2022-04-07 18:34:44 -07:00
MysterD
4956f0dd95
Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO
2022-04-07 08:21:19 -07:00
MysterD
3731ab31af
Add more bhv functions and a func to ge tthe current save
2022-04-07 01:17:48 -07:00
MysterD
4aff26cf27
Added support for known models and unknown behaviors for level gen
2022-04-06 23:10:39 -07:00
MysterD
2187e7b4b3
Added behavior actions for rom hacks
2022-04-06 18:36:15 -07:00
MysterD
6751829f91
Adjustments for Lua/Mods
2022-04-06 18:24:50 -07:00
MysterD
b5b9d509e8
Memory management improvements
...
Log errors on allocation failure
NULL check all display list allocations
Fix reading a freed string
2022-04-06 18:10:22 -07:00
MysterD
a58130b9f6
Added extended bounds
2022-04-06 08:40:22 -07:00
MysterD
5653a4f20d
Merge branch 'unstable' into level-scripts
2022-04-06 01:39:15 -07:00
MysterD
8e7f0e2ea9
Fix warning
2022-04-06 01:39:02 -07:00
MysterD
52e705c9d8
Merge branch 'unstable' into level-scripts
2022-04-06 01:36:33 -07:00
Altiami
b71c0b4b83
Return TRUE for interactions with Power Stars when Non-stop mode is enabled ( #57 )
2022-04-06 01:14:47 -07:00
MysterD
cba22bc73d
Merge branch 'level-scripts' of github.com:sm64ex-coop-dev/sm64ex-coop into level-scripts
2022-04-05 23:00:20 -07:00
MysterD
78a2e17d7c
Added support for custom skyboxes in DynOS level gen
2022-04-05 22:56:03 -07:00
Agent-11 / Agent X
746dd50c5c
Add get/set_environment_region ( #56 )
...
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
Prince Frizzy
73df85276e
Add support for dynamic water regions. ( #55 )
...
* Add support for dynamic water regions.
2022-04-05 13:44:05 -07:00
MysterD
abce3b3afd
Added ability for DynOS levels to call into lua for custom objects
2022-04-04 18:16:36 -07:00
PeachyPeach
95f60fd113
Set loading order of mods files to alphabetical; Fixed a bug with downloaded mod folders ( #54 )
...
Mods as a directory of files depend on loading order for them to work
properly. Currently, the loading order is basically undefined behavior
and unpredictable. The function mod_set_loading_order is here to
specify this order. By default (and for now), the order will be
alphabetical and will follow the ascii table values, meaning digits
come before capital letters and lowercase letters.
Fixed a bug with mods as directories of files when they are downloaded.
The bug was the following: If two selected mods have files with the
same relative filename, they overwrite each other when downloaded,
causing file corruption and making the client game crash when loaded.
To fix it, the mod's directory name is appended to every .lua filename,
so each file has a unique filename when downloaded.
2022-04-04 13:43:29 -07:00
MysterD
32388bf6ff
All vanilla levels can be compiled through DynOS now
2022-04-04 01:11:02 -07:00
MysterD
046c595f92
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
Isaac
87aa18ef65
Credits skip (you can merge this now) ( #52 )
2022-03-31 01:52:28 -07:00
MysterD
36c1d52e1f
Fixed DynOS saving/loading with spaces in pack name
2022-03-31 00:21:48 -07:00
MysterD
7aab487adb
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-31 00:13:10 -07:00
MysterD
8a7097b802
Refactor coop-specific DynOS code
2022-03-30 23:05:53 -07:00
Isaac
a9c1c9b4e4
Credits skip ( #50 )
...
Press the start button to skip the credits.
Works during ACT_END_PEACH_CUTSCENE and ACT_CREDITS_CUTSCENE.
2022-03-30 21:45:37 -07:00
MysterD
34d28ffb3c
Ran autogen
2022-03-30 20:03:59 -07:00
MysterD
d049c647dd
Allow Lua mods to prevent exit to castle/exit course
2022-03-30 20:03:22 -07:00
MysterD
0e50998a39
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-30 19:26:06 -07:00
Prince Frizzy
e52173f109
Bomb-Omb Buddy sanity improvement ( #51 )
2022-03-30 19:25:21 -07:00
Prince Frizzy
a1af1c2ffb
Grand star fix and etc ( #47 )
...
A ton of Bowser fixes, Grand star included.
Fixed Grand Star cutscene syncing.
Partially fix grand star syncing after joining late.
Fix Bowser's intro cutscene always playing even if you joined after the first person.
Hopefully fixed Bowser's state getting interrupted mid-fight just a bit.
Add nothing state sanity check, and send object reliability when cutscene is finished.
Fix ownership override.
2022-03-30 19:03:53 -07:00
MysterD
71dd7b8d97
Resynchronized WDW water level and water diamonds
2022-03-30 18:10:36 -07:00
MysterD
9d16605c3b
Force drop objects on instant warp
2022-03-29 22:34:48 -07:00
MysterD
51c1af7c68
Allow lua's network_init_object() to use 16 and 8 bit fields
2022-03-29 21:42:41 -07:00
MysterD
ddcb9ad6d3
Fixed 'skip intro' setting. Intro lakitu spawns when he's supposed to now
2022-03-29 21:22:08 -07:00
MysterD
2115e4358d
Fix compile errors / run autogen
2022-03-29 21:12:42 -07:00
MysterD
dec4d0c51c
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-29 21:07:28 -07:00
MysterD
8f50ee17c9
Fixed critical flaw with txEventId/rxEventId, fixed up controllable platform
2022-03-29 20:57:47 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe ( #45 )
2022-03-29 20:45:56 -07:00
Isaac
6fa9a0f3f5
Fix camera for bubble in water ( #49 )
...
When a player dies in water, the camera continues to use the camera for under water even when you exit the water with the bubble. This commit fixes the issue.
2022-03-29 20:04:01 -07:00
MysterD
d76f060af0
Display the correct hidden number count on late join
2022-03-29 19:49:36 -07:00
MysterD
ee8257475d
Properly forget sync objects even if their syncDeathEvent is false
2022-03-29 19:47:11 -07:00
MysterD
bf7066e9e3
Synchronized tumbling bridge for late joins
2022-03-29 19:34:48 -07:00
MysterD
45286eb46e
Specify sync object field size
2022-03-29 19:29:57 -07:00
MysterD
ed53a5422c
Desynchronize bouncing fireball spawner - just too noisy
2022-03-29 19:04:50 -07:00
MysterD
5455f59ad5
Prevent LLL puzzle from dropping more coins on late join
2022-03-29 18:59:05 -07:00
MysterD
84ab07bde6
Only send respawn info for macro objects when they are altered
2022-03-29 18:57:48 -07:00
MysterD
d17aa69052
Synchronized behParams for macroObjects on late join
2022-03-29 18:52:53 -07:00
MysterD
217a969208
Sync'd bobomb coin status on late join
2022-03-29 18:46:23 -07:00
MysterD
c855dd9855
Sync'd wooden posts coin status on late join
2022-03-29 18:45:17 -07:00
MysterD
167334973e
Fix Discord's activity max players
2022-03-29 18:31:25 -07:00
MysterD
be30578bf3
Allow dpad to navigate DJUI menus
2022-03-29 18:27:42 -07:00
MysterD
a34293a58a
Bump version
2022-03-29 18:20:45 -07:00
MysterD
8df2f4efae
Only have local player face camera during stardance
2022-03-29 18:20:13 -07:00
MysterD
bc11f06136
Remove player's bubble when they leave the area
2022-03-29 18:17:37 -07:00
MysterD
0a5d4cd215
Fix softlock when player is grabbed by enemy
2022-03-28 18:57:52 -07:00
MysterD
26bd3d67c5
Prevent keys from typing when bound to chat
2022-03-28 18:42:46 -07:00
MysterD
33579b1a65
Prevent alt+enter from opening chat
2022-03-28 18:36:31 -07:00
MysterD
3e9ceb53b4
Reduce round-trip time during downloads by 8x
2022-03-28 01:09:06 -07:00
MysterD
d74f5cfe61
Add custom collisions to DynOS/Lua
2022-03-28 01:02:33 -07:00
MysterD
0bb48cb6e7
Rewrote structure of packet_level_area_inform - should fix 'Peach's Castle' bug
2022-03-27 18:25:04 -07:00
MysterD
61a1d1fc9c
Fix errors pointed out by clang
2022-03-27 17:25:39 -07:00
MysterD
d78c87c06e
Fix compile error
2022-03-27 00:16:23 -07:00
MysterD
7afc5d7d18
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-26 23:58:24 -07:00
MysterD
47d2fe30a7
Made Lua object custom fields allocate deterministically
2022-03-26 23:58:04 -07:00
Isaac
a217eea63b
Improvements to debug move ( #44 )
2022-03-26 22:46:32 -07:00
Prince Frizzy
0fdd721241
Cleanup ( #43 )
...
* Rewrite a bit of get_level_name() and a bunch of cleanup.
2022-03-26 22:13:57 -07:00
MysterD
3f3936e874
Make Discord update the activity if player count changes
2022-03-26 01:21:36 -07:00
MysterD
de048928ce
Added ability for Lua mods to adjust gServerSettings
2022-03-26 01:08:15 -07:00
MysterD
4a9e618efe
Add set_mario_y_vel_based_on_fspeed() to lua
2022-03-26 00:01:13 -07:00
MysterD
b7be386200
Add gLakituState to Lua
2022-03-25 23:58:10 -07:00
MysterD
4d9ff3a3b1
Added a bunch of camera functions to Lua
2022-03-25 23:46:37 -07:00
MysterD
322e4983ae
Add HOOK_ON_PAUSE_EXIT
2022-03-25 23:06:14 -07:00
MysterD
c0b6590fcd
Separate ptrData from rawData on all platforms
2022-03-25 23:05:58 -07:00
MysterD
6ab992446d
Fixed respawners
2022-03-25 22:45:40 -07:00
MysterD
506d7dad55
Fixed crash in geo_remove_child()
2022-03-25 22:19:29 -07:00
MysterD
033b11ac22
Make new timers immutable
2022-03-25 21:39:03 -07:00
MysterD
5b45e44b81
Improve sanity check for torsoPos (fixes PVP when using non-player-models)
2022-03-25 21:36:46 -07:00
MysterD
9ab1021f33
Fixed area desync
2022-03-25 21:19:36 -07:00
MysterD
d6aa5531cc
Add additional info to level area inform packets
2022-03-24 20:52:19 -07:00
MysterD
3218f771e6
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-24 19:30:53 -07:00
MysterD
67bffe8125
Bump version
2022-03-24 19:30:50 -07:00
Isaac
65df754b09
Add save file flag functions to lua api ( #41 )
2022-03-24 19:30:15 -07:00
MysterD
bac952c370
Make players invincible to pvp attacks on area load
2022-03-24 18:16:26 -07:00
MysterD
8bc0abb6a2
Remove spawn object field remembering system. Broken and unnecessary
2022-03-24 18:08:05 -07:00
Isaac
acd14c2718
Fixed desync for late joiners when using Non-stop mode and made bubble when no lives remaining kick you out of the level ( #40 )
2022-03-23 20:48:06 -07:00
MysterD
cb8bd36698
Revert "Revert "Fix smlua_field_valid for Lua""
...
This reverts commit e371ff272b
.
2022-03-22 20:31:07 -07:00
MysterD
473c318f71
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-22 20:26:58 -07:00
MysterD
aa5ce47f18
Prevent debug mode from corrupting Lua's stack when sending sync table
2022-03-22 20:26:54 -07:00
Isaac
989e304552
Made slide-kick minimum speed a bit more reasonable ( #38 )
...
* Made slide-kick minimum speed a bit more reasonable
* Changed the speed minimum to 15
* Minor adjustment
* Fix spelling and punctuation.
2022-03-22 19:51:25 -07:00
Prince Frizzy
a89aa6ced8
A load of fixes and cleanup.. ( #39 )
...
Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
MysterD
2cf7a87ab4
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-21 19:47:23 -07:00
MysterD
bd2aac290e
Give generate remote base path a return value. wtf
2022-03-21 19:47:10 -07:00
MysterD
e371ff272b
Revert "Fix smlua_field_valid for Lua"
...
This reverts commit 5b69173d0a
.
2022-03-21 22:43:58 -07:00
MysterD
5b69173d0a
Fix smlua_field_valid for Lua
2022-03-21 15:20:54 -07:00
MysterD
823f28acd3
Fix compile error
2022-03-21 13:02:16 -07:00
MysterD
03dcb25273
Check types for spawn object transmission
2022-03-21 12:49:37 -07:00
MysterD
a35165bd9f
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-21 12:38:25 -07:00
MysterD
0fc592a430
Made bowser bomb use extended model loading
2022-03-21 12:36:01 -07:00
MysterD
0d2f9d1e8f
Fixed crash in dist_between_objects()
2022-03-21 12:31:37 -07:00
MysterD
c088d6f7a4
Fixed crash in find_floor_from_list()
2022-03-21 12:29:30 -07:00
MysterD
a767df7e73
Fix crash in init_mario_after_warp()
2022-03-21 12:27:16 -07:00
MysterD
9ae1a7c525
Fix crash in spawn_default_star()
2022-03-21 12:25:06 -07:00
Prince Frizzy
74be5ad3d6
Swimming interference fix ( #37 )
2022-03-21 11:55:36 -07:00
MysterD
41275835e7
Lua : remember up to 16 extra fields to send on spawn lua object
2022-03-21 11:45:19 -07:00
MysterD
9538c551e4
Lua Bugfix: send tables inside of sync tables on join
2022-03-21 00:15:19 -07:00
MysterD
db1c2dd758
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-19 00:59:06 -07:00
MysterD
c58702df93
Misc Lua fixes/enhancements
...
approach_s32 now stays within 32 bits
Fixed SOUND_ARG_LOAD
Added OBJ_COL_FLAGS_*
Added reset_rumble_timers
Added get_hand_foot_pos_*
Added get_water_surface_pseudo_floor
Adjusted new hooks to be called at the appropriate times
2022-03-19 00:56:59 -07:00
Prince Frizzy
579fa40524
Some small cleanup, And re-add generating the coop.map to the Makefile. ( #36 )
2022-03-18 21:31:04 -07:00
MysterD
2758b92f41
Added sanity checking to overlapping object fields
2022-03-17 21:42:04 -07:00
MysterD
622c9b79b1
Added discord IDs to /players chat command
2022-03-17 02:15:25 -07:00
MysterD
11649ce1d8
Added HOOK_ON_OBJECT_UNLOAD, HOOK_ON_SYNC_OBJECT_UNLOAD
2022-03-17 01:43:08 -07:00
Isaac
799e1e9f81
Prevented debug binds from working with Discord ( #34 )
2022-03-17 01:20:56 -07:00
MysterD
0cd2a91e9c
Added allocate_mario_action()
2022-03-17 01:17:34 -07:00
MysterD
9c502da395
Update local networkplayer before calling level hooks
2022-03-17 00:03:57 -07:00
MysterD
7252d836a9
Added hooks: HOOK_ON_LEVEL_INIT, HOOK_ON_WARP, HOOK_ON_SYNC_VALID
2022-03-16 23:53:01 -07:00
MysterD
68f3203587
Allow people to disabled downloaded models (from mods)
2022-03-16 22:43:43 -07:00
MysterD
2804a48e4e
Allow lua mods to override models, have DynOS generate bins
2022-03-16 21:26:29 -07:00
MysterD
7acfede111
Fix crash with mod folders that don't have actors
2022-03-16 09:36:14 -07:00
MysterD
fee9bfebfa
Fix segfault when using defaultModsPath on Windows
2022-03-16 01:55:25 -07:00
MysterD
469e4ac4e4
Load Super Keeberghrh's ERROR model when DynOS can't find the model
2022-03-16 01:34:18 -07:00
MysterD
bac344b9f0
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-16 01:12:03 -07:00
MysterD
41eef5fd2c
Hook DynOS into mods when they're activated (custom models)
2022-03-16 01:11:48 -07:00
Prince Frizzy
bb8ead8681
Fix star cutscene playing for everybody with Klepto plus some cleanup. ( #32 )
...
* Fix star cutscene playing for everybody with Klepto plus some cleanup.
* Fix compile error.
* Fix pyramid elevator syncing, Hopefully fix pyramid top syncing, Grand Star partial working sync.
* Fix up the Grand Star code.
2022-03-16 00:05:28 -07:00
binarylol
a50b154bdb
change "B&R" to "Raspberry" ( #33 )
...
placeholder name i forgot to change lol
2022-03-15 23:30:21 -07:00
MysterD
05232615a6
Add portability check to mod filenames
2022-03-15 23:28:46 -07:00
MysterD
7d0cc7b693
Finish up new mod table system
2022-03-15 23:15:46 -07:00
MysterD
f880784f8e
Transitioned Lua to new mod table system
2022-03-15 00:20:31 -07:00
MysterD
0983474429
More progress on mod table rewrite
2022-03-14 19:30:02 -07:00
MysterD
0a3d0b2033
Started rewriting the mod table
2022-03-14 18:18:14 -07:00
MysterD
edf06bede0
Added ability for mods to load custom geos
2022-03-14 00:11:36 -07:00
MysterD
0f5494d8a3
Fix indentation
2022-03-13 19:20:48 -07:00
binarylol
4123cf50f9
Add 5 New Palettes ( #31 )
2022-03-13 19:19:39 -07:00
MysterD
11f532b9e0
Fix warnings/compile errors on Linux
2022-03-13 18:45:42 -07:00
MysterD
60316c7bc9
Bump version to 21
2022-03-13 00:27:14 -08:00
MysterD
b695cbd55a
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-13 00:25:22 -08:00
Prince Frizzy
84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. ( #22 )
...
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 ( #19 )
...
* Refresh 13
Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
9cdb95b10b
Made kick-slide have a minimum speed to attack players
2022-03-12 23:47:17 -08:00
MysterD
3ce66ac312
Added hook: HOOK_ALLOW_PVP_ATTACK, disabled friendly fire in football
2022-03-12 23:43:47 -08:00
MysterD
4b41c3fd39
Fix Mac compile
2022-03-12 22:38:13 -08:00
MysterD
08d4818ba7
Added Lua definitions for autocomplete in visual studio code
2022-03-12 21:28:57 -08:00
MysterD
065ba58388
Shorten mod names when discord activity overruns
2022-03-12 20:52:12 -08:00
MysterD
14ba6ba5ce
Fix Discord error when using a lot of mods
2022-03-12 20:41:02 -08:00
MysterD
da97153336
Fixed saving/loading of DynOS model pack settings
2022-03-12 17:00:06 -08:00
MysterD
4b0c0241e0
Fixed mod list incompatibility issue
2022-03-12 16:10:03 -08:00
Isaac
ee967c3096
Added an option to disable Popups for deaths and level exit/entry ( #20 )
2022-03-12 16:06:18 -08:00
MysterD
bf74076df8
changed default bind for 'X' to 'I'
2022-03-12 02:46:05 -08:00
MysterD
2e2f9ea7ac
Added 'non-stop' mode option for speedrunners
2022-03-12 02:41:07 -08:00
MysterD
76522ed305
Made death animations/warps a lot less janky
2022-03-12 02:12:11 -08:00
MysterD
1cfd10ea03
Synchronized Bowser's scale, fixing join-after-bowser-death
2022-03-12 00:17:59 -08:00
MysterD
a5196e9dad
Made Bowser 2 ride the platform again
2022-03-11 23:21:21 -08:00
MysterD
b0710da16a
Made mod list panel work properly again
2022-03-11 21:53:46 -08:00
MysterD
929bf2322e
Removed spawn offset when you're the only player there (speedrunners)
2022-03-11 21:43:54 -08:00
MysterD
8b377289a5
Remove unstable popup warning
2022-03-11 21:22:32 -08:00
MysterD
312c328865
Moved X/Y binds to extra controls menu, allowing C+Left/Right to reappear
2022-03-11 20:56:41 -08:00
MysterD
5544be21a3
Added get_temp_object_hitbox() to Lua API
2022-03-11 18:18:41 -08:00
MysterD
24df92fa48
Added DynOS warp functions to Lua API
2022-03-11 18:11:32 -08:00
MysterD
1c7451fcfc
Prevent spawning objects from lua before the area is synchronized
2022-03-11 01:31:12 -08:00
MysterD
99c4498236
Added pages to mods and dynos menus
2022-03-11 00:17:20 -08:00
MysterD
b2de0ca35d
Bumped version to 20
2022-03-10 20:19:13 -08:00
MysterD
9aa7a7588d
Fixed lua event hooks sometimes attaching to the wrong mod entry
2022-03-10 20:18:54 -08:00
MysterD
e747f50f8b
Compilation fixes
2022-03-10 20:07:50 -08:00
MysterD
64173ecf2a
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-10 19:25:33 -08:00
MysterD
bc0868e80e
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
MysterD
859feb530d
Added ability for Lua to show/hide SM64 HUD
2022-03-10 18:33:52 -08:00
MysterD
497a250476
Allowed Lua mods to override player models and palettes
2022-03-10 18:23:25 -08:00
MysterD
e81808c314
Merge branch 'dynos' into unstable
2022-03-10 18:17:59 -08:00
MysterD
403a90e82b
Added dynos model packs to djui interface
2022-03-10 18:16:12 -08:00
Prince Frizzy
85c54baa96
Fix compile error! You forgot this. ( #18 )
2022-03-10 14:06:26 -08:00
MysterD
f92857704d
Ported the rest of DynOS, but left the options menu disabled
2022-03-10 01:18:53 -08:00
Prince Frizzy
a9aeb50e76
Crash Fixes - Sanity Checks And Cleanup. ( #17 )
...
* Add NULL check to try_allocate_object.
* Clean up spawn_object.c
2022-03-09 23:22:58 -08:00
MysterD
89d44f6501
Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/
2022-03-09 23:09:33 -08:00
MysterD
4638ff6f22
Added the ability to set surface collisions on custom behaviors
2022-03-09 23:02:20 -08:00
MysterD
9388aa8885
Show last lua mod to run in crash handler
2022-03-09 21:27:02 -08:00
MysterD
8802642296
Prevent long jump and side flip from PVP attacking
2022-03-09 21:26:51 -08:00
MysterD
d03aacc144
Added ability for Lua to spawn non-synchronized objects
2022-03-09 21:25:34 -08:00
MysterD
3641d5404e
Added getter for network area timer
2022-03-09 21:25:21 -08:00
MysterD
1b99e22848
Added the ability to spawn particles from Lua
...
Added particles to football
Increased the object cap for particles
2022-03-09 21:25:07 -08:00
MysterD
f59513f3ae
Refactored config-file options w/multiple entries
2022-03-09 21:24:49 -08:00
Isaac
355094c6ff
Add reset_level to lua api ( #16 )
2022-03-09 21:24:39 -08:00
MysterD
5a46c5bc2f
Fix warning on Linux
2022-03-09 21:24:39 -08:00
MysterD
3652a8d079
Fix problem where reliable packets were only reliable for one client instead of all
2022-03-09 21:24:39 -08:00
MysterD
4305b595c9
Fixed crash when spawning a custom behavior that doesn't override fomr Lua
2022-03-09 21:24:39 -08:00
MysterD
4dfa0ee669
Make debug binds harder to hit
2022-03-09 21:24:39 -08:00
Prince Frizzy
cdf12fb3c9
Fix two crashes. ( #15 )
2022-03-09 21:24:39 -08:00
MysterD
b3ed387711
Added DynOS v1.1 without the dynamic options
...
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
5e0981824a
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-03-08 21:42:15 -08:00
MysterD
f07353f94d
Fix warning on Linux
2022-03-08 20:06:45 -08:00
MysterD
180fe3a8a0
Fix problem where reliable packets were only reliable for one client instead of all
2022-03-08 18:17:24 -08:00
MysterD
7a5a91007c
Fixed crash when spawning a custom behavior that doesn't override fomr Lua
2022-03-08 00:50:15 -08:00
MysterD
379b51e384
Make debug binds harder to hit
2022-03-07 22:36:27 -08:00
MysterD
5fa3e27aa6
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-03-07 22:23:25 -08:00
MysterD
594202dde9
Allow network_init_object() to use fields that don't start with o
2022-03-07 22:20:53 -08:00
Prince Frizzy
3b35912305
Fix two crashes. ( #15 )
2022-03-06 19:14:22 -08:00
MysterD
b99c5f939f
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-03-05 18:10:35 -08:00
MysterD
7aab694743
Add more vec3f functions to Lua
2022-03-05 18:10:20 -08:00
Amy54Desu
b97834a03e
This should solve the problem where players can reset the drowning animation under water. ( #13 )
...
This solves the issues where punching someone under water resets their drowning animation. This is done by setting their invincibility timer to 2. I chose 2 so they don't begin flashing since that would look weird.
2022-03-05 15:09:35 -08:00
PeachyPeach
d37ba32989
Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus ( #12 )
...
* Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus
2022-03-05 14:39:55 -08:00
MysterD
369a7cd7e5
Better fix for crash in cur_obj_follow_path()
2022-03-05 14:38:17 -08:00
MysterD
202bd1964c
Revert "Fixed crash in cur_obj_follow_path()"
...
This reverts commit 394d1970c5
.
2022-03-05 14:25:17 -08:00
MysterD
c2177b4eec
Add collision_find_surface_on_ray()
2022-03-05 14:24:58 -08:00
MysterD
2d8715b330
Made adding to behaviors possible in Lua
2022-03-05 01:29:24 -08:00
MysterD
d3b9163507
Add missing AreaTimerType to documentation
2022-03-04 22:31:32 -08:00
MysterD
e740529776
Fixed how constants.md autogen'd links
2022-03-04 22:11:10 -08:00
MysterD
1fcf776e34
Enforce limits in player settings packet to prevent possible crash
2022-03-04 21:33:29 -08:00
MysterD
a924f7977b
Resynchronized platform_on_track to prevent crash
2022-03-04 21:25:45 -08:00
MysterD
394d1970c5
Fixed crash in cur_obj_follow_path()
2022-03-04 20:47:43 -08:00
MysterD
15d657a7be
Fix crash in set_anim_to_frame()
2022-03-04 20:40:57 -08:00
MysterD
29d9615f7b
More sanity checks in network_receive_area()
2022-03-04 20:29:05 -08:00
MysterD
77a06e15b3
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-03-04 20:09:13 -08:00
Prince Frizzy
6f911738cf
Adds some sanity checks to network_receive_area, And add LOG_DEBUG ( #10 )
2022-03-04 20:07:35 -08:00
MysterD
a87116a632
Add networking for custom behaviors
2022-03-04 20:03:00 -08:00
MysterD
9c7036afe3
Add define_custom_obj_fields() to Lua
2022-03-04 18:16:54 -08:00
MysterD
bac0879ee7
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-03-03 19:40:30 -08:00
MysterD
e27acaff99
Improvements to crash screen
2022-03-03 19:40:18 -08:00
MysterD
3bc80ad7be
Add object animations to Lua, add CPointer allowlist
2022-03-03 18:31:45 -08:00
PeachyPeach
b4507319b9
Added functions: find_ceil_height and obj_set_model_extended ( #9 )
...
* Added functions: find_ceil_height and obj_set_model_extended
2022-03-03 16:46:01 -08:00
MysterD
3ad6c721dc
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
MysterD
6783ef0b7f
Fix Discord activity display
2022-03-02 18:25:53 -08:00
MysterD
92b5893871
Raised Lua size limit from 64KB to 2MB
2022-03-02 00:40:53 -08:00
MysterD
822cc4a4a9
More adjustments
2022-03-02 00:11:34 -08:00
MysterD
7a4505e353
Spoofing adjustments
2022-03-02 00:07:41 -08:00
MysterD
8bfadc95f1
Add anti-spoofing
2022-03-02 00:01:41 -08:00
MysterD
a1dbd4b268
Switch behavior ID length from 16bit to 32bit
2022-03-01 22:55:40 -08:00
MysterD
07cbeb119c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
MysterD
637f17a8ac
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-03-01 20:32:39 -08:00
MysterD
d51c82e235
Fixed many bugs pointed out by cppcheck
2022-03-01 20:32:33 -08:00
Isaac
9fc838f6d3
Added init_mario_after_warp() to lua API if there is only 1 player ( #7 )
2022-03-01 18:54:42 -08:00
Prince Frizzy
f0c807f5b8
Fix Merry-Go-Round Boos not having their blue coins to drop. ( #8 )
2022-03-01 18:35:47 -08:00
MysterD
ecc33286ad
Ran autogen
2022-03-01 12:06:06 -08:00
MysterD
555d10433b
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-03-01 12:00:47 -08:00
MysterD
8d5ab43f66
Possible crash fix
2022-03-01 18:02:54 -08:00
PeachyPeachSM64
b8cdcf4795
Added obj_get_* functions; Added set_camera_mode
2022-03-01 12:00:01 -08:00
PeachyPeach
0c42836b81
Added support for X and Y buttons; Re-mapped B button to the actual B button for controllers; Moved particleFlags code so lua scripts can spawn Mario particles with 'before Mario update' and 'after Mario update' hooks ( #5 )
2022-02-27 14:31:59 -08:00
MysterD
fdff27b8cd
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-02-27 01:30:01 -08:00
Isaac
1774544896
Prevented the game from closing when Discord has an error ( #4 )
...
* Update discord.c
* Update discord.c
2022-02-27 01:29:32 -08:00
MysterD
0ddb59c87c
Fix crash in djui_interactable_update
2022-02-27 01:23:35 -08:00
MysterD
c60f9f3e46
Prevent crash in anim_spline_poll
2022-02-27 01:05:36 -08:00
MysterD
0f86018bfe
Fixed crash in configfile_save
2022-02-27 01:02:32 -08:00
MysterD
a35d759a46
Fix crash when surfaces fail to allocate
2022-02-27 00:53:58 -08:00
MysterD
e16f3eb075
Fix blue coin in boo value
2022-02-26 21:30:26 -08:00
MysterD
f92c956ea2
Fix exclamation box outline
2022-02-26 21:28:55 -08:00
MysterD
0ea1eec2ed
Revert "Prevent multiple star cutscenes from causing a rare softlock"
...
This reverts commit ebcaddede4
.
2022-02-26 18:21:21 -08:00
MysterD
32d62272b4
Merge branch 'unstable' of github.com:djoslin0/sm64ex-coop into unstable
2022-02-26 16:49:30 -08:00
SonicDarkYT
9cf1061d59
More Color Palettes ( #137 )
...
* Update pc_main.c
* Update mario_misc.c
* Update djui_panel_player.c
2022-02-26 16:49:24 -08:00
MysterD
ca8d0b9c9c
Add Amy to credits
2022-02-26 16:30:51 -08:00
MysterD
f4e1647257
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
2022-02-26 16:30:27 -08:00
Prince Frizzy
169cd9fa44
Revise this fix in mario_actions_automatic.c
...
Have Mario drop off the pole if it doesn't exist instead of just returning POLE_NONE.
2022-02-26 16:30:07 -08:00
Prince Frizzy
0fc5f0d768
Proper NULL check for this in water_ring.c
...
The water ring index should NOT increment if a water ring fails to spawn.
2022-02-26 16:30:07 -08:00
MysterD
8fd349e5b1
Merge branch 'unstable' into unstable-dev
2022-02-26 16:12:33 -08:00
Amy54Desu
a83ce7d946
Settable Player Limit ( #135 )
...
Allow a configurable maximum number of players
2022-02-26 16:11:50 -08:00
MysterD
57cfc22840
Bump version to 18
2022-02-26 15:58:39 -08:00
MysterD
d3b4e1c794
Made certain objects use their dynamically assigned model IDs
2022-02-26 02:14:30 -08:00
Beyley Thomas
bb343f9ba2
Allow binding to ports <1024 on non-linux builds ( #136 )
...
* Allow binding to ports <1024 on non-linux builds
This seems to be only a restriction on Linux and Mac versions older then Mojave
* Fix port check on djui_panel_join_ip_parse_port
2022-02-26 00:07:12 -08:00
MysterD
0c4a2c99f0
Update credits
2022-02-26 00:01:40 -08:00
MysterD
1c36ea979f
Fix crash on invalid domain
2022-02-25 22:58:14 -08:00
MysterD
fa36ed308e
Add more constants to Lua
2022-02-25 22:44:37 -08:00
MysterD
49e48d4028
Fix crash on invalid domain
2022-02-25 22:44:23 -08:00
Beyley Thomas
a957ce2aa0
Allow binding to ports <1024 on non-linux builds ( #136 )
...
* Allow binding to ports <1024 on non-linux builds
This seems to be only a restriction on Linux and Mac versions older then Mojave
* Fix port check on djui_panel_join_ip_parse_port
2022-02-25 22:39:03 -08:00
MysterD
d504ee6975
Merge branch 'unstable' of github.com:djoslin0/sm64ex-coop into unstable
2022-02-25 21:06:33 -08:00
Isaac
b72344c6e4
Added Domain Resolution ( #134 )
...
Automatically converts domains to IPs
2022-02-25 21:05:21 -08:00
MysterD
2d70b9bb87
Switch all PATH_MAX to SYS_MAX_PATH
2022-02-25 18:33:31 -08:00
MysterD
33ced38baa
Various Lua object API improvements
...
Lifted immutablity of most Lua struct fields
Added object constants to Lua API
Added ability to set struct pointers in Lua API
Prevented respawners for Lua-spawned objects
2022-02-25 18:30:05 -08:00
MysterD
e94d002114
Rename spawn sync object Lua function
2022-02-22 23:50:12 -08:00
MysterD
bbeec3c707
Add support for Lua functions inside parameters
2022-02-22 23:34:22 -08:00
MysterD
816df2117f
Add obj_behaviors to the Lua API
2022-02-22 22:39:45 -08:00
MysterD
e499f51767
Add Lua wrappers for object_helpers.c
2022-02-22 18:34:51 -08:00
MysterD
44fca9aede
Added BehaviorScript pointer handling to Lua API
2022-02-22 18:29:30 -08:00
MysterD
091a859104
Added level models to Lua API
2022-02-22 18:04:12 -08:00
MysterD
168bd78f47
Add support for display-list based extended models
2022-02-22 01:25:53 -08:00
MysterD
1131fb02db
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
MysterD
94bc7940cc
Initial Lua support for spawning objects
2022-02-21 22:46:39 -08:00
MysterD
ebcaddede4
Prevent multiple star cutscenes from causing a rare softlock
2022-02-21 18:15:05 -08:00
MysterD
804bee1ff7
Prevent DJUI menu from getting stuck when pressing B and start
2022-02-21 00:08:20 -08:00
MysterD
db655c6746
Fix crash in is_anim_past_end
2022-02-21 00:00:53 -08:00
MysterD
21343194ff
Possible fix for packet_level_macro crash
2022-02-20 23:58:32 -08:00
MysterD
7013443003
Fixes for Windows
2022-02-20 23:38:42 -08:00
MysterD
0954efff58
Fix more valgrind bugs
2022-02-20 23:25:58 -08:00
MysterD
660e787502
Fix bugs pointed out by valgrind
2022-02-20 22:06:53 -08:00
MysterD
c2ee370182
Fix missing changes
2022-02-20 20:39:05 -08:00
MysterD
d73eafc57d
Fix compile issues for Linux/Mac
2022-02-20 20:24:46 -08:00
MysterD
8d81d8df50
Fix compile issues for Linux/Mac
2022-02-20 20:23:10 -08:00
MysterD
3ea8ff960c
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-02-20 20:20:16 -08:00
MysterD
69fb69dfce
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
Prince Frizzy
b9abf38957
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-02-20 18:52:19 -05:00
MysterD
ebbe1ef16c
Merge branch 'unst17' into unstable
2022-02-19 22:06:06 -08:00
MysterD
4568da45f3
Fixed crash in geo_obj_init_animation*
2022-02-19 22:03:45 -08:00
MysterD
334de77139
Fix graphical issues that stem from text drawing
2022-02-19 22:03:25 -08:00
Prince Frizzy
aec356d1b0
Forgot this.
2022-02-19 22:34:05 -05:00
MysterD
b3e21d7edc
Added object fields to Lua API
2022-02-19 13:51:02 -08:00
MysterD
3274fca929
Binary search Lua struct fields
2022-02-18 23:39:18 -08:00
MysterD
1269eef048
Ran autogen after refresh 12 merged
2022-02-18 22:43:38 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
MysterD
cc9dc2c38c
Fixed crash in geo_obj_init_animation*
2022-02-18 21:11:16 -08:00
MysterD
a3062287ac
fix compile error
2022-02-18 18:38:26 -08:00
MysterD
a359b28bb4
Fixed crash in bhv_bowser_loop
2022-02-18 18:30:57 -08:00
MysterD
33ba20a5f9
Bump version to unst17
2022-02-18 18:23:10 -08:00
MysterD
b0a114eac7
Deallocate object when it failed to set a sync ID instead of crashing
2022-02-18 18:11:16 -08:00
MysterD
bb12aebb9e
Fix crash screen on DirectX
2022-02-17 18:40:47 -08:00
MysterD
0a54b7ebed
Merge branch 'unstable' of github.com:djoslin0/sm64ex-coop into unstable
2022-02-17 18:27:19 -08:00
MysterD
f5df2917b8
Prevented race condition that caused all objects to disappear in rare circumstances
2022-02-17 18:13:43 -08:00
MysterD
267b1c2542
Prevented 'player left this level' from being displayed when a player connects
2022-02-16 22:56:39 -08:00
MysterD
c6278694d1
Fix Yoshi sounds
2022-02-16 22:51:59 -08:00
MysterD
dab7cf4c2b
Added player description to player list
2022-02-16 22:30:17 -08:00
MysterD
a44acd51f2
Added HUD rendering to hide-and-seek
2022-02-16 18:10:06 -08:00
MysterD
da5f9263fd
Fix compile error that emerged in the merge
2022-02-15 22:29:22 -08:00
MysterD
e536d140bb
Added HOOK_ON_INTERACT to Lua API
2022-02-15 22:21:31 -08:00
MysterD
1ea28b9c5a
Added rect rendering to Lua API
2022-02-15 22:15:49 -08:00
MysterD
669e17bc18
Added global textures
2022-02-15 22:14:55 -08:00
MysterD
29599a82ec
Created TextureInfo struct
2022-02-15 22:13:10 -08:00
MysterD
ded74e7fb5
Added image drawing to Lua API
2022-02-15 22:12:20 -08:00
MysterD
941375718b
Added CPointers to Lua/autogen
2022-02-15 22:09:21 -08:00
MysterD
f862b3ac21
Adjusted function autogen to automatically pull includes
2022-02-15 22:08:24 -08:00
MysterD
3fcc31e233
Added text rendering to Lua API
2022-02-15 22:08:01 -08:00
MysterD
ef12ff9e70
Removed asserts (or made them soft)
2022-02-15 22:04:34 -08:00
MysterD
8c0e3460f6
Fixed certain object desyncs
...
Prevented friendly lakitu and 1up spawners from desyncing the object table
Resynchronized 1up spawners
Increased max packet size to 2048
2022-02-15 22:04:01 -08:00
MysterD
265d23892b
Fixed crash in star seleciton
2022-02-15 22:03:17 -08:00
Isaac
46a4b377a5
Update controller_bind_mapping.c
2022-02-16 15:04:51 +10:00
Isaac
956a95bb8f
Update crash_handler.c
2022-02-16 15:04:18 +10:00
MysterD
25fe547113
More audio fixes
...
by djoslin0 and theclashingfritz
2022-02-15 18:22:55 -08:00
Prince Frizzy
bd247372ef
audio: Extend the amount of notes that can play at once.
...
Provided by theclashingfritz
2022-02-15 02:06:18 -08:00
Prince Frizzy
f565e89c68
sound: Add extended channel mode for sequences.
...
Provided by theclashingfritz
2022-02-15 01:36:44 -08:00
MysterD
c818b7930a
Added wario sounds
...
Have yet to pitch correct them.
Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD
91b26646e0
Fix crash in geo_process_node_and_siblings()
2022-02-14 18:15:54 -08:00
MysterD
8abae8d26b
Fix crash in peach cutscene
2022-02-14 18:30:02 -08:00
MysterD
f73c841bfe
Fixed crash in init_shadow()
2022-02-14 18:28:01 -08:00
MysterD
6d6d94fcde
Add Wario's moveset based on steven's mod
2022-02-14 18:26:44 -08:00
MysterD
3436d6d26f
Update lua docs
2022-02-13 22:18:03 -08:00
MysterD
6f8714c764
Added FluffaLuigi's Wario model
2022-02-13 21:52:35 -08:00
MysterD
de02ffbf71
Fixed init_shadow crash
2022-02-13 17:05:25 -08:00
MysterD
2fea65b8ef
Fix crash in get_level_name()
2022-02-13 16:47:42 -08:00
MysterD
988c75d621
Fixed crash in save set flag packet
2022-02-13 16:31:22 -08:00
MysterD
6d7d79a4aa
Fixed crash in spawn star packet
2022-02-13 16:24:11 -08:00
MysterD
2b9c5b5a90
Fixed crash in spawn object packet
2022-02-13 16:17:58 -08:00
MysterD
31f6896814
Fixed crash on chat message
2022-02-13 15:57:54 -08:00
MysterD
922f8ef582
Fixed painting crash - when shoved OOB in a wobbly painting room
2022-02-13 15:54:12 -08:00
MysterD
127a35d05b
Fix water droplet crash
2022-02-13 14:43:50 -08:00
MysterD
92ea8b78b3
Bump version to 16
2022-02-13 14:04:54 -08:00
MysterD
b5de854674
Added chat commands: /kick /ban /permban /players
2022-02-12 15:23:05 -08:00
MysterD
6925db864c
Added a custom version of PeachyPeach's crash screen for Windows
2022-02-12 13:30:53 -08:00
MysterD
0098b0c472
Fixed crashes on 32-bit due to pointer offsets
2022-02-10 18:05:47 -08:00
Cameron Hall
fc8bb5e6bd
Fix strange audio bugs on 32-bit
...
increase audio heap size, fix buffer overflow reading gBankSetsData, warn on soundAlloc failure
Provided by: camthesaxman
2022-02-06 15:34:34 -08:00
MysterD
e95a1d48e0
Fixed code warnings on smlua files (32-bit)
2022-02-06 15:19:44 -08:00
MysterD
89ea861c5b
Added Draco's acceleration/friction to character movesets
2022-02-05 13:15:35 -08:00
MysterD
5ca457d4cd
Fixed pragma-packing
2022-02-05 12:22:41 -08:00
MysterD
132a942df4
Moved in-game mod list
2022-02-05 12:20:21 -08:00
MysterD
ccdfd0854d
Bumped version to 15
2022-02-05 10:29:34 -08:00
MysterD
ece9eca819
Fixed WDW water level desync
2022-02-05 10:26:56 -08:00
MysterD
36fbe2053b
Prevented level change popup for players in credits
2022-02-05 10:26:38 -08:00
MysterD
0c05fbae87
Made Lua mods show up in player list
2022-02-05 10:26:07 -08:00
MysterD
948e4283de
Made Lua mods show up in Discord Activity
2022-02-05 10:25:36 -08:00
MysterD
a28f046eb9
Made players drop held obj when bouncing on each other
2022-02-05 10:25:20 -08:00
MysterD
434176e7d6
Added a bunch of functions to Lua wrapper
2022-02-04 19:13:15 -08:00
MysterD
b226f7c271
Added line logging for all lua errors
2022-02-04 01:19:48 -08:00
MysterD
73ecd55eb9
Fix configfile buffer overrun (Mac mods missing fix)
2022-02-04 00:43:49 -08:00
MysterD
44b1d89c58
Fixed stack corruption in pause menu (Mac crash fix)
2022-02-04 00:21:18 -08:00
MysterD
ab1e85994e
Added hook_on_sync_table_change() to Lua API
2022-02-04 00:15:14 -08:00
MysterD
0935eed3b7
Rewrite of how lua hooks chat commands
2022-02-03 19:50:27 -08:00
MysterD
b6a3733bf0
Added network_get_player_text_color_string() to lua api
2022-02-03 19:05:59 -08:00
MysterD
6fcc60a791
Changed autogeneration of Lua constants to pull directly from src
2022-02-03 00:43:17 -08:00
MysterD
cf34aa0b08
Added support for returning structs from C to Lua
2022-02-03 00:43:08 -08:00
MysterD
fb01338278
Added chat commands to lua mods
2022-02-03 00:42:57 -08:00
MysterD
a3467bb6dc
Added chat message creation to Lua
2022-02-03 00:42:48 -08:00
MysterD
271a375510
Added immutable strings to autogen, added djui_popup_create
2022-02-03 00:42:31 -08:00
MysterD
d82dc207aa
Adjusted autogen to pull functions directly from src
2022-02-03 00:41:07 -08:00
MysterD
8109bbcb59
Fixed hang related to mod incompatibility checking
2022-02-02 20:26:48 -08:00
MysterD
cecb145bbb
Added network utils functions to Lua
2022-02-02 20:24:35 -08:00
MysterD
12f66994e6
Added on_player_connected/disconnected hooks
2022-02-02 19:33:36 -08:00
MysterD
c59aeedf78
Added gNetworkPlayers to lua api
2022-02-02 19:24:51 -08:00
MysterD
fcb459d095
Added HOOK_ON_PVP_ATTACK
2022-02-02 19:19:17 -08:00
MysterD
0d7b6daa9b
Fixed character sound functions
2022-02-01 21:59:34 -08:00
MysterD
0845cb036d
Added stick and dpad binds to controls menu
2022-02-01 19:35:15 -08:00
MysterD
9a3796f0b8
Added ability for sync tables to contain tables
2022-02-01 18:15:10 -08:00
MysterD
5e8db3de00
Allowed keys of SyncTables to be non-strings
2022-01-31 22:34:06 -08:00
MysterD
836e2f6e7d
Refactoring lua sync table
2022-01-31 21:32:57 -08:00
MysterD
d92ea3ff21
Lua networking improvements
...
More types can be sent over the network
SyncTables are synchronized on client join
2022-01-31 19:09:03 -08:00
MysterD
20599aa6f3
Made globalIndex able to be determined by just localIndex
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refactored the ugly spaghetti mess that was network_player_connected()
2022-01-31 00:29:44 -08:00
MysterD
e9d3bf49da
Initial foundation for lua networking
2022-01-30 23:11:33 -08:00
MysterD
d5aeec5490
Removed ACT_(MARIO_ACTION) Lua functions from API (useless)
2022-01-29 23:02:36 -08:00
MysterD
c170984471
Autogenerated Lua documentation
2022-01-29 22:47:22 -08:00
MysterD
3d5d0b5306
Made Lua log to console outside of DEBUG builds
2022-01-29 15:42:33 -08:00
MysterD
1755df7c3a
Re-enabled DEVELOPMENT flag's handling of keep alive packets
2022-01-29 01:16:23 -08:00
MysterD
28a979120a
Fixed Discord join and download problems
2022-01-28 23:29:55 -08:00
MysterD
d731aa067d
Revert "Prevented rare Discord crash on Linux"
...
This reverts commit bffcd7c30b
.
2022-01-28 22:05:15 -08:00
MysterD
836f44463b
Bumped version to unst 14
2022-01-28 19:16:05 -08:00