mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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Add djui_hud_world_pos_to_screen_pos, and render interpolated rect/texture
This commit is contained in:
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10 changed files with 394 additions and 1 deletions
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@ -160,6 +160,7 @@ manual_index_documentation = """
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- [network_send](#network_send)
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- [djui_hud_render_texture](#djui_hud_render_texture)
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- [get_texture_info](#get_texture_info)
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- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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<br />
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@ -334,6 +335,34 @@ Retrieves a texture by name.
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<br />
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## [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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### Lua Example
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`djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| texInfo | [TextureInfo](structs.md#TextureInfo) |
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| prevX | `number` |
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| prevY | `number` |
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| prevScaleW | `number` |
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| prevScaleH | `number` |
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| x | `number` |
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| y | `number` |
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| scaleW | `number` |
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| scaleH | `number` |
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### Returns
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- None
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### C Prototype
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`void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);`
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[:arrow_up_small:](#)
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<br />
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"""
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############################################################################
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@ -3609,6 +3609,19 @@ function djui_hud_render_rect(x, y, width, height)
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-- ...
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end
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--- @param prevX number
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--- @param prevY number
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--- @param prevWidth number
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--- @param prevHeight number
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--- @param x number
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--- @param y number
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--- @param width number
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--- @param height number
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--- @return nil
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function djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)
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-- ...
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end
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--- @param r integer
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--- @param g integer
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--- @param b integer
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@ -3630,6 +3643,13 @@ function djui_hud_set_resolution(resolutionType)
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-- ...
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end
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--- @param pos Vec3f
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--- @param out Vec3f
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--- @return nil
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function djui_hud_world_pos_to_screen_pos(pos, out)
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-- ...
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end
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--- @param message string
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--- @param lines integer
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--- @return nil
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@ -158,4 +158,18 @@ end
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--- @return nil
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function djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
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-- ...
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end
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end
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--- @param texInfo TextureInfo
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--- @param prevX number
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--- @param prevY number
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--- @param prevScaleW number
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--- @param prevScaleH number
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--- @param x number
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--- @param y number
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--- @param scaleW number
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--- @param scaleH number
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--- @return nil
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function djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)
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-- ...
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end
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@ -2135,6 +2135,33 @@
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<br />
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## [djui_hud_render_rect_interpolated](#djui_hud_render_rect_interpolated)
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### Lua Example
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`djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| prevX | `number` |
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| prevY | `number` |
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| prevWidth | `number` |
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| prevHeight | `number` |
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| x | `number` |
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| y | `number` |
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| width | `number` |
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| height | `number` |
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### Returns
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- None
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### C Prototype
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`void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);`
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[:arrow_up_small:](#)
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<br />
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## [djui_hud_set_color](#djui_hud_set_color)
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### Lua Example
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@ -2198,6 +2225,27 @@
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<br />
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## [djui_hud_world_pos_to_screen_pos](#djui_hud_world_pos_to_screen_pos)
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### Lua Example
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`djui_hud_world_pos_to_screen_pos(pos, out)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| pos | [Vec3f](structs.md#Vec3f) |
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| out | [Vec3f](structs.md#Vec3f) |
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### Returns
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- None
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### C Prototype
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`void djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from djui_popup.h
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@ -16,6 +16,7 @@
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- [network_send](#network_send)
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- [djui_hud_render_texture](#djui_hud_render_texture)
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- [get_texture_info](#get_texture_info)
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- [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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<br />
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@ -708,9 +709,11 @@
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- [djui_hud_measure_text](functions-3.md#djui_hud_measure_text)
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- [djui_hud_print_text](functions-3.md#djui_hud_print_text)
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- [djui_hud_render_rect](functions-3.md#djui_hud_render_rect)
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- [djui_hud_render_rect_interpolated](functions-3.md#djui_hud_render_rect_interpolated)
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- [djui_hud_set_color](functions-3.md#djui_hud_set_color)
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- [djui_hud_set_font](functions-3.md#djui_hud_set_font)
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- [djui_hud_set_resolution](functions-3.md#djui_hud_set_resolution)
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- [djui_hud_world_pos_to_screen_pos](functions-3.md#djui_hud_world_pos_to_screen_pos)
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<br />
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@ -1643,6 +1646,34 @@ Retrieves a texture by name.
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<br />
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## [djui_hud_render_texture_interpolated](#djui_hud_render_texture_interpolated)
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### Lua Example
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`djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| texInfo | [TextureInfo](structs.md#TextureInfo) |
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| prevX | `number` |
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| prevY | `number` |
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| prevScaleW | `number` |
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| prevScaleH | `number` |
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| x | `number` |
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| y | `number` |
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| scaleW | `number` |
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| scaleH | `number` |
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### Returns
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- None
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### C Prototype
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`void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);`
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[:arrow_up_small:](#)
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<br />
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---
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1 | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | [next >](functions-2.md)]
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@ -8,12 +8,15 @@
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#include "pc/gfx/gfx_pc.h"
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#include "pc/gfx/gfx_window_manager_api.h"
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#include "pc/pc_main.h"
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#include "pc/utils/misc.h"
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#include "djui_gfx.h"
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#include "gfx_dimensions.h"
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#include "config.h"
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#include "djui.h"
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#include "djui_hud_utils.h"
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#include "game/camera.h"
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static enum HudUtilsResolution sResolution = RESOLUTION_DJUI;
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static enum DjuiFontType sFont = FONT_NORMAL;
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@ -53,6 +56,66 @@ static void djui_hud_size_translate(f32* size) {
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}
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}
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////////////
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// interp //
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////////////
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#define MAX_INTERP_HUD 128
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struct InterpHud {
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Gfx* headPos;
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f32 z;
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f32 prevX;
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f32 prevY;
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f32 x;
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f32 y;
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f32 prevScaleW;
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f32 prevScaleH;
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f32 scaleW;
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f32 scaleH;
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f32 width;
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f32 height;
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};
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static struct InterpHud sInterpHuds[MAX_INTERP_HUD] = { 0 };
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static u16 sInterpHudCount = 0;
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void patch_djui_hud_before(void) {
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sInterpHudCount = 0;
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}
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void patch_djui_hud(f32 delta) {
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f32 savedZ = gDjuiHudUtilsZ;
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Gfx* savedHeadPos = gDisplayListHead;
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for (u16 i = 0; i < sInterpHudCount; i++) {
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struct InterpHud* interp = &sInterpHuds[i];
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f32 x = delta_interpolate_f32(interp->prevX, interp->x, delta);
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f32 y = delta_interpolate_f32(interp->prevY, interp->y, delta);
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f32 scaleW = delta_interpolate_f32(interp->prevScaleW, interp->scaleW, delta);
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f32 scaleH = delta_interpolate_f32(interp->prevScaleH, interp->scaleH, delta);
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gDjuiHudUtilsZ = interp->z;
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gDisplayListHead = interp->headPos;
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// translate position
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f32 translatedX = x;
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f32 translatedY = y;
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djui_hud_position_translate(&translatedX, &translatedY);
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create_dl_translation_matrix(DJUI_MTX_PUSH, translatedX, translatedY, gDjuiHudUtilsZ);
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// translate scale
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f32 translatedW = scaleW;
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f32 translatedH = scaleH;
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djui_hud_size_translate(&translatedW);
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djui_hud_size_translate(&translatedH);
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create_dl_scale_matrix(DJUI_MTX_NOPUSH, interp->width * translatedW, interp->height * translatedH, 1.0f);
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}
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gDisplayListHead = savedHeadPos;
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gDjuiHudUtilsZ = savedZ;
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}
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////////////
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// others //
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////////////
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void djui_hud_set_resolution(enum HudUtilsResolution resolutionType) {
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if (resolutionType >= RESOLUTION_COUNT) { return; }
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sResolution = resolutionType;
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@ -183,6 +246,28 @@ void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scal
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djui_hud_render_texture_raw(texInfo->texture, texInfo->bitSize, texInfo->width, texInfo->height, x, y, scaleW, scaleH);
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}
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void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH) {
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Gfx* savedHeadPos = gDisplayListHead;
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f32 savedZ = gDjuiHudUtilsZ;
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djui_hud_render_texture_raw(texInfo->texture, texInfo->bitSize, texInfo->width, texInfo->height, prevX, prevY, prevScaleW, prevScaleH);
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if (sInterpHudCount >= MAX_INTERP_HUD) { return; }
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struct InterpHud* interp = &sInterpHuds[sInterpHudCount++];
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interp->headPos = savedHeadPos;
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interp->prevX = prevX;
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interp->prevY = prevY;
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interp->prevScaleW = prevScaleW;
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interp->prevScaleH = prevScaleH;
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interp->x = x;
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interp->y = y;
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interp->scaleW = scaleW;
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interp->scaleH = scaleH;
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interp->width = texInfo->width;
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interp->height = texInfo->height;
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interp->z = savedZ;
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}
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void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height) {
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gDjuiHudUtilsZ += 0.01f;
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@ -205,3 +290,51 @@ void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height) {
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// pop
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gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
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}
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void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height) {
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Gfx* savedHeadPos = gDisplayListHead;
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f32 savedZ = gDjuiHudUtilsZ;
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djui_hud_render_rect(prevX, prevY, prevWidth, prevHeight);
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if (sInterpHudCount >= MAX_INTERP_HUD) { return; }
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struct InterpHud* interp = &sInterpHuds[sInterpHudCount++];
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interp->headPos = savedHeadPos;
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interp->prevX = prevX;
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interp->prevY = prevY;
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interp->prevScaleW = prevWidth;
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interp->prevScaleH = prevHeight;
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interp->x = x;
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interp->y = y;
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interp->scaleW = width;
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interp->scaleH = height;
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interp->width = 1;
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interp->height = 1;
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interp->z = savedZ;
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}
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static void hud_rotate_and_translate_vec3f(Vec3f vec, Mat4* mtx, Vec3f out) {
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out[0] = (*mtx)[0][0] * vec[0] + (*mtx)[1][0] * vec[1] + (*mtx)[2][0] * vec[2];
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out[1] = (*mtx)[0][1] * vec[0] + (*mtx)[1][1] * vec[1] + (*mtx)[2][1] * vec[2];
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out[2] = (*mtx)[0][2] * vec[0] + (*mtx)[1][2] * vec[1] + (*mtx)[2][2] * vec[2];
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out[0] += (*mtx)[3][0];
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out[1] += (*mtx)[3][1];
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out[2] += (*mtx)[3][2];
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}
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void djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out) {
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hud_rotate_and_translate_vec3f(pos, &gCamera->mtx, out);
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if (out[2] > -256.0f) {
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return;
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}
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out[0] *= 256.0 / -out[2];
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out[1] *= 256.0 / out[2];
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// TODO: this is a hack to correct for the FOV. It only sort of works for the default fov
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out[0] *= 1.135;
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out[1] *= 1.135;
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out[0] += djui_hud_get_screen_width() / 2.0f;
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out[1] += djui_hud_get_screen_height() / 2.0f;
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}
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@ -41,6 +41,10 @@ f32 djui_hud_measure_text(const char* message);
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void djui_hud_print_text(const char* message, float x, float y, float scale);
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void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
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void djui_hud_render_texture_raw(const u8* texture, u32 bitSize, u32 width, u32 height, f32 x, f32 y, f32 scaleW, f32 scaleH);
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void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);
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void djui_hud_render_rect(f32 x, f32 y, f32 width, f32 height);
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void djui_hud_render_rect_interpolated(f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);
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void djui_hud_world_pos_to_screen_pos(Vec3f pos, Vec3f out);
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#endif
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@ -271,6 +271,59 @@ int smlua_func_djui_hud_render_texture(lua_State* L) {
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return 1;
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}
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int smlua_func_djui_hud_render_texture_interpolated(lua_State* L) {
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if(!smlua_functions_valid_param_count(L, 9)) { return 0; }
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struct TextureInfo tmpTexInfo = { 0 };
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struct TextureInfo* texInfo = &tmpTexInfo;
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if (smlua_is_cobject(L, 1, LOT_TEXTUREINFO)) {
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texInfo = (struct TextureInfo*)smlua_to_cobject(L, 1, LOT_TEXTUREINFO);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
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} else {
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int top = lua_gettop(L);
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lua_pushvalue(L, 1);
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lua_pushstring(L, "texture");
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lua_gettable(L, top+1);
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tmpTexInfo.texture = smlua_to_cpointer(L, lua_gettop(L), LVT_U8_P);
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lua_pop(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'texture' field"); return 0; }
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tmpTexInfo.bitSize = smlua_get_integer_field(top+1, "bitSize");
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'bitSize' field"); return 0; }
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tmpTexInfo.width = smlua_get_integer_field(top+1, "width");
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||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'width' field"); return 0; }
|
||||
|
||||
tmpTexInfo.height = smlua_get_integer_field(top+1, "height");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1's 'height' field"); return 0; }
|
||||
|
||||
lua_settop(L, top);
|
||||
}
|
||||
|
||||
f32 prevX = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
|
||||
f32 prevY = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
|
||||
f32 prevScaleW = smlua_to_number(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 4"); return 0; }
|
||||
f32 prevScaleH = smlua_to_number(L, 5);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 5"); return 0; }
|
||||
f32 x = smlua_to_number(L, 6);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 6"); return 0; }
|
||||
f32 y = smlua_to_number(L, 7);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 7"); return 0; }
|
||||
f32 scaleW = smlua_to_number(L, 8);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 8"); return 0; }
|
||||
f32 scaleH = smlua_to_number(L, 9);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 9"); return 0; }
|
||||
|
||||
djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////
|
||||
// bind //
|
||||
//////////
|
||||
|
@ -290,4 +343,5 @@ void smlua_bind_functions(void) {
|
|||
smlua_bind_function(L, "network_send_to", smlua_func_network_send_to);
|
||||
smlua_bind_function(L, "get_texture_info", smlua_func_get_texture_info);
|
||||
smlua_bind_function(L, "djui_hud_render_texture", smlua_func_djui_hud_render_texture);
|
||||
smlua_bind_function(L, "djui_hud_render_texture_interpolated", smlua_func_djui_hud_render_texture_interpolated);
|
||||
}
|
||||
|
|
|
@ -7267,6 +7267,31 @@ int smlua_func_djui_hud_render_rect(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_djui_hud_render_rect_interpolated(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 8)) { return 0; }
|
||||
|
||||
f32 prevX = smlua_to_number(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
|
||||
f32 prevY = smlua_to_number(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
|
||||
f32 prevWidth = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 3"); return 0; }
|
||||
f32 prevHeight = smlua_to_number(L, 4);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 4"); return 0; }
|
||||
f32 x = smlua_to_number(L, 5);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 5"); return 0; }
|
||||
f32 y = smlua_to_number(L, 6);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 6"); return 0; }
|
||||
f32 width = smlua_to_number(L, 7);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 7"); return 0; }
|
||||
f32 height = smlua_to_number(L, 8);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 8"); return 0; }
|
||||
|
||||
djui_hud_render_rect_interpolated(prevX, prevY, prevWidth, prevHeight, x, y, width, height);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_djui_hud_set_color(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
|
||||
|
||||
|
@ -7306,6 +7331,35 @@ int smlua_func_djui_hud_set_resolution(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_djui_hud_world_pos_to_screen_pos(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
|
||||
f32* pos = smlua_get_vec3f_from_buffer();
|
||||
pos[0] = smlua_get_number_field(1, "x");
|
||||
pos[1] = smlua_get_number_field(1, "y");
|
||||
pos[2] = smlua_get_number_field(1, "z");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
|
||||
|
||||
f32* out = smlua_get_vec3f_from_buffer();
|
||||
out[0] = smlua_get_number_field(2, "x");
|
||||
out[1] = smlua_get_number_field(2, "y");
|
||||
out[2] = smlua_get_number_field(2, "z");
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 2"); return 0; }
|
||||
|
||||
djui_hud_world_pos_to_screen_pos(pos, out);
|
||||
|
||||
smlua_push_number_field(1, "x", pos[0]);
|
||||
smlua_push_number_field(1, "y", pos[1]);
|
||||
smlua_push_number_field(1, "z", pos[2]);
|
||||
|
||||
smlua_push_number_field(2, "x", out[0]);
|
||||
smlua_push_number_field(2, "y", out[1]);
|
||||
smlua_push_number_field(2, "z", out[2]);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// djui_popup.h //
|
||||
//////////////////
|
||||
|
@ -16807,9 +16861,11 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "djui_hud_measure_text", smlua_func_djui_hud_measure_text);
|
||||
smlua_bind_function(L, "djui_hud_print_text", smlua_func_djui_hud_print_text);
|
||||
smlua_bind_function(L, "djui_hud_render_rect", smlua_func_djui_hud_render_rect);
|
||||
smlua_bind_function(L, "djui_hud_render_rect_interpolated", smlua_func_djui_hud_render_rect_interpolated);
|
||||
smlua_bind_function(L, "djui_hud_set_color", smlua_func_djui_hud_set_color);
|
||||
smlua_bind_function(L, "djui_hud_set_font", smlua_func_djui_hud_set_font);
|
||||
smlua_bind_function(L, "djui_hud_set_resolution", smlua_func_djui_hud_set_resolution);
|
||||
smlua_bind_function(L, "djui_hud_world_pos_to_screen_pos", smlua_func_djui_hud_world_pos_to_screen_pos);
|
||||
|
||||
// djui_popup.h
|
||||
smlua_bind_function(L, "djui_popup_create", smlua_func_djui_popup_create);
|
||||
|
|
|
@ -124,6 +124,7 @@ static void patch_interpolations_before(void) {
|
|||
extern void patch_bubble_particles_before(void);
|
||||
extern void patch_snow_particles_before(void);
|
||||
extern void patch_djui_before(void);
|
||||
extern void patch_djui_hud_before(void);
|
||||
patch_mtx_before();
|
||||
patch_screen_transition_before();
|
||||
patch_title_screen_before();
|
||||
|
@ -133,6 +134,7 @@ static void patch_interpolations_before(void) {
|
|||
patch_bubble_particles_before();
|
||||
patch_snow_particles_before();
|
||||
patch_djui_before();
|
||||
patch_djui_hud_before();
|
||||
}
|
||||
|
||||
static inline void patch_interpolations(f32 delta) {
|
||||
|
@ -145,6 +147,7 @@ static inline void patch_interpolations(f32 delta) {
|
|||
extern void patch_bubble_particles_interpolated(f32 delta);
|
||||
extern void patch_snow_particles_interpolated(f32 delta);
|
||||
extern void patch_djui_interpolated(f32 delta);
|
||||
extern void patch_djui_hud(f32 delta);
|
||||
patch_mtx_interpolated(delta);
|
||||
patch_screen_transition_interpolated(delta);
|
||||
patch_title_screen_interpolated(delta);
|
||||
|
@ -154,6 +157,7 @@ static inline void patch_interpolations(f32 delta) {
|
|||
patch_bubble_particles_interpolated(delta);
|
||||
patch_snow_particles_interpolated(delta);
|
||||
patch_djui_interpolated(delta);
|
||||
patch_djui_hud(delta);
|
||||
}
|
||||
|
||||
static void delay_frame(void) {
|
||||
|
|
Loading…
Reference in a new issue