Fix crash in is_anim_past_end

This commit is contained in:
MysterD 2022-02-21 00:00:53 -08:00
parent 21343194ff
commit db655c6746

View file

@ -70,8 +70,10 @@ s32 is_anim_at_end(struct MarioState *m) {
* Checks if Mario's animation has surpassed 2 frames before its end point.
*/
s32 is_anim_past_end(struct MarioState *m) {
if (m == NULL || m->marioObj == NULL) { return 0; }
struct Object *o = m->marioObj;
if (o->header.gfx.animInfo.curAnim == NULL) { return 0; }
return o->header.gfx.animInfo.animFrame >= (o->header.gfx.animInfo.curAnim->loopEnd - 2);
}