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Ice color palettes (#66)
Ice color palettes Co-authored-by: MysteryMeatwad <61129329+MysteryMeatwad@users.noreply.github.com>
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4 changed files with 9 additions and 3 deletions
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@ -4,7 +4,7 @@
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#include "types.h"
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// NOTE: do not include any additional headers
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#define PALETTE_MAX 30
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#define PALETTE_MAX 32
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enum CharacterType {
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CT_MARIO,
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@ -114,17 +114,21 @@ struct PlayerColor gPlayerColors[PALETTE_MAX] = {
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DEFINE_PLAYER_COLOR(0x37, 0x32, 0x42, /**/ 0xe6, 0xe3, 0xff),
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DEFINE_PLAYER_COLOR(0xff, 0x8a, 0x00, /**/ 0x00, 0x51, 0x10),
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DEFINE_PLAYER_COLOR(0x65, 0xfa, 0xff, /**/ 0x4c, 0x1e, 0x3f),
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DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0xb2, 0x28, 0x18),
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DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0x00, 0x98, 0x00),
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DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0x6d, 0x3c, 0x9a),
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DEFINE_PLAYER_COLOR(0xe6, 0xe6, 0xe6, /**/ 0xf9, 0xeb, 0x30),
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DEFINE_PLAYER_COLOR(0xe7, 0xe7, 0x21, /**/ 0x17, 0x18, 0x15),
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DEFINE_PLAYER_COLOR(0xaa, 0x27, 0x31, /**/ 0xf7, 0x9a, 0x47),
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DEFINE_PLAYER_COLOR(0x55, 0x92, 0xb2, /**/ 0xf7, 0xc2, 0x45),
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DEFINE_PLAYER_COLOR(0x10, 0x1b, 0x2e, /**/ 0xeb, 0x8a, 0x4b),
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DEFINE_PLAYER_COLOR(0x3b, 0x8f, 0xf7, /**/ 0xd6, 0x35, 0x4d),
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DEFINE_PLAYER_COLOR(0xff, 0x8e, 0xb2, /**/ 0xd6, 0x35, 0x4d),
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DEFINE_PLAYER_COLOR(0x47, 0xc5, 0xff, /**/ 0xb2, 0x28, 0x18),
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DEFINE_PLAYER_COLOR(0x47, 0xc5, 0xff, /**/ 0x00, 0x98, 0x00),
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};
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const size_t gNumPlayerColors = sizeof(gPlayerColors) / sizeof(*gPlayerColors);
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@ -124,6 +124,8 @@ void djui_panel_player_create(struct DjuiBase* caller) {
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"Blueberry Pie",
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"Raspberry",
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"Bubblegum",
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"Ice Mario",
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"Ice Luigi",
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};
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struct DjuiSelectionbox* selectionbox2 = djui_selectionbox_create(&body->base, "Palette", paletteChoices, PALETTE_MAX, &configPlayerPalette);
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djui_base_set_size_type(&selectionbox2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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@ -1022,7 +1022,7 @@ char gSmluaConstants[] = ""
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"CAM_EVENT_START_ENDING = 11\n"
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"CAM_EVENT_START_END_WAVING = 12\n"
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"CAM_EVENT_START_CREDITS = 13\n"
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"PALETTE_MAX = 30\n"
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"PALETTE_MAX = 32\n"
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"CT_MARIO = 0\n"
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"CT_LUIGI = 1\n"
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"CT_TOAD = 2\n"
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