Remove debug position stuff for bettercam

This commit is contained in:
MysterD 2022-05-25 18:01:33 -07:00
parent 445316cbdb
commit ef8a6da152

View file

@ -482,16 +482,6 @@ static void newcam_update_values(void) {
}
}
static void debug_pos(f32 x, f32 y, f32 z, u8 hit) { // DO NOT COMMIT
if(gMarioStates[0].marioObj == NULL) { return; }
struct Object* obj = spawn_object(gMarioStates[0].marioObj, hit ? MODEL_RED_COIN : MODEL_YELLOW_COIN, bhvSparkle);
if (obj == NULL) { return; }
obj->oPosX = x;
obj->oPosY = y;
obj->oPosZ = z;
obj_scale(obj, 0.5f);
}
static void newcam_collision(void) {
// check if we can see player
Vec3f up = { 0, 1, 0 };
@ -549,7 +539,6 @@ static void newcam_collision(void) {
struct Surface* surf;
Vec3f hitpos;
find_surface_on_ray(camorig, camray, &surf, hitpos);
debug_pos(camorig[0], camorig[1], camorig[2], surf != NULL);
if (surf == NULL) {
allhit = false;