djui_hud_get_raw_mouse_x/y, djui_hud_set_mouse_locked (#91)

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Agent X 2022-05-13 22:55:47 -04:00 committed by GitHub
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8 changed files with 149 additions and 2 deletions

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@ -3575,6 +3575,16 @@ function djui_hud_get_mouse_y()
-- ...
end
--- @return number
function djui_hud_get_raw_mouse_x()
-- ...
end
--- @return number
function djui_hud_get_raw_mouse_y()
-- ...
end
--- @return integer
function djui_hud_get_screen_height()
-- ...
@ -3637,6 +3647,12 @@ function djui_hud_set_font(fontType)
-- ...
end
--- @param locked boolean
--- @return nil
function djui_hud_set_mouse_locked(locked)
-- ...
end
--- @param resolutionType HudUtilsResolution
--- @return nil
function djui_hud_set_resolution(resolutionType)

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@ -2033,6 +2033,42 @@
<br />
## [djui_hud_get_raw_mouse_x](#djui_hud_get_raw_mouse_x)
### Lua Example
`local numberValue = djui_hud_get_raw_mouse_x()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_raw_mouse_x(void);`
[:arrow_up_small:](#)
<br />
## [djui_hud_get_raw_mouse_y](#djui_hud_get_raw_mouse_y)
### Lua Example
`local numberValue = djui_hud_get_raw_mouse_y()`
### Parameters
- None
### Returns
- `number`
### C Prototype
`f32 djui_hud_get_raw_mouse_y(void);`
[:arrow_up_small:](#)
<br />
## [djui_hud_get_screen_height](#djui_hud_get_screen_height)
### Lua Example
@ -2205,6 +2241,26 @@
<br />
## [djui_hud_set_mouse_locked](#djui_hud_set_mouse_locked)
### Lua Example
`djui_hud_set_mouse_locked(locked)`
### Parameters
| Field | Type |
| ----- | ---- |
| locked | `boolean` |
### Returns
- None
### C Prototype
`void djui_hud_set_mouse_locked(bool locked);`
[:arrow_up_small:](#)
<br />
## [djui_hud_set_resolution](#djui_hud_set_resolution)
### Lua Example

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@ -704,6 +704,8 @@
- djui_hud_utils.h
- [djui_hud_get_mouse_x](functions-3.md#djui_hud_get_mouse_x)
- [djui_hud_get_mouse_y](functions-3.md#djui_hud_get_mouse_y)
- [djui_hud_get_raw_mouse_x](functions-3.md#djui_hud_get_raw_mouse_x)
- [djui_hud_get_raw_mouse_y](functions-3.md#djui_hud_get_raw_mouse_y)
- [djui_hud_get_screen_height](functions-3.md#djui_hud_get_screen_height)
- [djui_hud_get_screen_width](functions-3.md#djui_hud_get_screen_width)
- [djui_hud_measure_text](functions-3.md#djui_hud_measure_text)
@ -712,6 +714,7 @@
- [djui_hud_render_rect_interpolated](functions-3.md#djui_hud_render_rect_interpolated)
- [djui_hud_set_color](functions-3.md#djui_hud_set_color)
- [djui_hud_set_font](functions-3.md#djui_hud_set_font)
- [djui_hud_set_mouse_locked](functions-3.md#djui_hud_set_mouse_locked)
- [djui_hud_set_resolution](functions-3.md#djui_hud_set_resolution)
- [djui_hud_world_pos_to_screen_pos](functions-3.md#djui_hud_world_pos_to_screen_pos)

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@ -26,6 +26,7 @@
#include "game/level_update.h"
#include "pc/djui/djui.h"
#include "pc/djui/djui_hud_utils.h"
#define MAX_JOYBINDS 32
#define MAX_MOUSEBUTTONS 8 // arbitrary
@ -160,16 +161,20 @@ static inline void update_button(const int i, const bool new) {
}
}
u8 ignore_lock = FALSE;
static void controller_sdl_read(OSContPad *pad) {
if (!init_ok) {
return;
}
#ifdef BETTERCAMERA
if (newcam_mouse == 1 && sCurrPlayMode != 2)
if (newcam_mouse == 1 && sCurrPlayMode != 2) {
SDL_SetRelativeMouseMode(SDL_TRUE);
else
ignore_lock = TRUE;
} else {
SDL_SetRelativeMouseMode(SDL_FALSE);
ignore_lock = FALSE;
}
u32 mouse = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
@ -182,6 +187,22 @@ static void controller_sdl_read(OSContPad *pad) {
last_mouse = (mouse_buttons ^ mouse) & mouse;
mouse_buttons = mouse;
#endif
if (!ignore_lock && sCurrPlayMode != 2) {
SDL_SetRelativeMouseMode(gDjuiHudLockMouse ? SDL_TRUE : SDL_FALSE);
#ifndef BETTERCAMERA
u32 mouse = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
if (!gInteractableOverridePad) {
for (u32 i = 0; i < num_mouse_binds; ++i)
if (mouse & SDL_BUTTON(mouse_binds[i][0]))
pad->button |= mouse_binds[i][1];
}
// remember buttons that changed from 0 to 1
last_mouse = (mouse_buttons ^ mouse) & mouse;
mouse_buttons = mouse;
#endif
}
SDL_GameControllerUpdate();

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@ -22,6 +22,7 @@ static enum HudUtilsResolution sResolution = RESOLUTION_DJUI;
static enum DjuiFontType sFont = FONT_NORMAL;
f32 gDjuiHudUtilsZ = 0;
u8 gDjuiHudLockMouse = FALSE;
extern ALIGNED8 const u8 texture_hud_char_camera[];
extern ALIGNED8 const u8 texture_hud_char_lakitu[];
@ -162,6 +163,18 @@ f32 djui_hud_get_mouse_y(void) {
return mouse_window_y / djui_gfx_get_scale();
}
f32 djui_hud_get_raw_mouse_x(void) {
return mouse_x;
}
f32 djui_hud_get_raw_mouse_y(void) {
return mouse_y;
}
void djui_hud_set_mouse_locked(bool locked) {
gDjuiHudLockMouse = locked;
}
f32 djui_hud_measure_text(const char* message) {
if (message == NULL) { return 0; }
const struct DjuiFont* font = gDjuiFonts[sFont];

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@ -26,6 +26,7 @@ struct GlobalTextures {
extern struct GlobalTextures gGlobalTextures;
extern f32 gDjuiHudUtilsZ;
extern u8 gDjuiHudLockMouse;
void djui_hud_set_resolution(enum HudUtilsResolution resolutionType);
void djui_hud_set_font(enum DjuiFontType fontType);
@ -36,6 +37,9 @@ u32 djui_hud_get_screen_height(void);
f32 djui_hud_get_mouse_x(void);
f32 djui_hud_get_mouse_y(void);
f32 djui_hud_get_raw_mouse_x(void);
f32 djui_hud_get_raw_mouse_y(void);
void djui_hud_set_mouse_locked(bool locked);
f32 djui_hud_measure_text(const char* message);
void djui_hud_print_text(const char* message, float x, float y, float scale);

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@ -26,10 +26,12 @@ void djui_panel_camera_create(struct DjuiBase* caller) {
djui_interactable_hook_value_change(&checkbox2->base, djui_panel_camera_value_changed);
djui_base_set_size(&checkbox2->base, 1.0f, 32);
#ifdef BETTERCAMERA
struct DjuiCheckbox* checkbox3 = djui_checkbox_create(&body->base, "Mouse Look", &configCameraMouse);
djui_base_set_size_type(&checkbox3->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_interactable_hook_value_change(&checkbox3->base, djui_panel_camera_value_changed);
djui_base_set_size(&checkbox3->base, 1.0f, 32);
#endif
struct DjuiCheckbox* checkbox4 = djui_checkbox_create(&body->base, "Invert X", &configCameraInvertX);
djui_base_set_size_type(&checkbox4->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);

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@ -7204,6 +7204,24 @@ int smlua_func_djui_hud_get_mouse_y(UNUSED lua_State* L) {
return 1;
}
int smlua_func_djui_hud_get_raw_mouse_x(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
lua_pushnumber(L, djui_hud_get_raw_mouse_x());
return 1;
}
int smlua_func_djui_hud_get_raw_mouse_y(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
lua_pushnumber(L, djui_hud_get_raw_mouse_y());
return 1;
}
int smlua_func_djui_hud_get_screen_height(UNUSED lua_State* L) {
if(!smlua_functions_valid_param_count(L, 0)) { return 0; }
@ -7320,6 +7338,17 @@ int smlua_func_djui_hud_set_font(lua_State* L) {
return 1;
}
int smlua_func_djui_hud_set_mouse_locked(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
bool locked = smlua_to_boolean(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter 1"); return 0; }
djui_hud_set_mouse_locked(locked);
return 1;
}
int smlua_func_djui_hud_set_resolution(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
@ -16856,6 +16885,8 @@ void smlua_bind_functions_autogen(void) {
// djui_hud_utils.h
smlua_bind_function(L, "djui_hud_get_mouse_x", smlua_func_djui_hud_get_mouse_x);
smlua_bind_function(L, "djui_hud_get_mouse_y", smlua_func_djui_hud_get_mouse_y);
smlua_bind_function(L, "djui_hud_get_raw_mouse_x", smlua_func_djui_hud_get_raw_mouse_x);
smlua_bind_function(L, "djui_hud_get_raw_mouse_y", smlua_func_djui_hud_get_raw_mouse_y);
smlua_bind_function(L, "djui_hud_get_screen_height", smlua_func_djui_hud_get_screen_height);
smlua_bind_function(L, "djui_hud_get_screen_width", smlua_func_djui_hud_get_screen_width);
smlua_bind_function(L, "djui_hud_measure_text", smlua_func_djui_hud_measure_text);
@ -16864,6 +16895,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "djui_hud_render_rect_interpolated", smlua_func_djui_hud_render_rect_interpolated);
smlua_bind_function(L, "djui_hud_set_color", smlua_func_djui_hud_set_color);
smlua_bind_function(L, "djui_hud_set_font", smlua_func_djui_hud_set_font);
smlua_bind_function(L, "djui_hud_set_mouse_locked", smlua_func_djui_hud_set_mouse_locked);
smlua_bind_function(L, "djui_hud_set_resolution", smlua_func_djui_hud_set_resolution);
smlua_bind_function(L, "djui_hud_world_pos_to_screen_pos", smlua_func_djui_hud_world_pos_to_screen_pos);