mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Rename spawn sync object Lua function
This commit is contained in:
parent
bbeec3c707
commit
e94d002114
4 changed files with 31 additions and 18 deletions
|
@ -454,7 +454,7 @@
|
|||
<br />
|
||||
|
||||
- smlua_obj_utils.h
|
||||
- [spawn_object_sync](#spawn_object_sync)
|
||||
- [spawn_sync_object](#spawn_sync_object)
|
||||
|
||||
<br />
|
||||
|
||||
|
@ -8030,10 +8030,10 @@
|
|||
<br />
|
||||
|
||||
|
||||
## [spawn_object_sync](#spawn_object_sync)
|
||||
## [spawn_sync_object](#spawn_sync_object)
|
||||
|
||||
### Lua Example
|
||||
`local ObjectValue = spawn_object_sync(behaviorId, modelId, x, y, z, objSetupFunction)`
|
||||
`local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
|
@ -8043,13 +8043,13 @@
|
|||
| x | number |
|
||||
| y | number |
|
||||
| z | number |
|
||||
| objSetupFunction | LuaFunction([Object](structs.md#Object)) |
|
||||
| objSetupFunction | LuaFunction() |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object* spawn_object_sync(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);`
|
||||
`struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
|
|
|
@ -5286,7 +5286,7 @@ int smlua_func_save_file_get_total_star_count(lua_State* L) {
|
|||
// smlua_obj_utils.h //
|
||||
///////////////////////
|
||||
|
||||
int smlua_func_spawn_object_sync(lua_State* L) {
|
||||
int smlua_func_spawn_sync_object(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 6)) { return 0; }
|
||||
|
||||
int behaviorId = smlua_to_integer(L, 1);
|
||||
|
@ -5302,7 +5302,7 @@ int smlua_func_spawn_object_sync(lua_State* L) {
|
|||
LuaFunction objSetupFunction = smlua_to_lua_function(L, 6);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, spawn_object_sync(behaviorId, modelId, x, y, z, objSetupFunction));
|
||||
smlua_push_object(L, LOT_OBJECT, spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -6121,7 +6121,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "save_file_get_total_star_count", smlua_func_save_file_get_total_star_count);
|
||||
|
||||
// smlua_obj_utils.h
|
||||
smlua_bind_function(L, "spawn_object_sync", smlua_func_spawn_object_sync);
|
||||
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
|
||||
|
||||
// sound_init.h
|
||||
smlua_bind_function(L, "disable_background_sound", smlua_func_disable_background_sound);
|
||||
|
|
|
@ -8,8 +8,7 @@
|
|||
#include "smlua_model_utils.h"
|
||||
#include "pc/debuglog.h"
|
||||
|
||||
|
||||
struct Object* spawn_object_sync(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction) {
|
||||
static struct Object* spawn_object_internal(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction, bool doSync) {
|
||||
const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
|
||||
if (behavior == NULL) {
|
||||
LOG_ERROR("failed to find behavior %u", behaviorId);
|
||||
|
@ -28,7 +27,7 @@ struct Object* spawn_object_sync(enum BehaviorId behaviorId, enum ModelExtendedI
|
|||
return NULL;
|
||||
}
|
||||
|
||||
if (!network_set_sync_id(obj)) {
|
||||
if (doSync && !network_set_sync_id(obj)) {
|
||||
obj->activeFlags = ACTIVE_FLAG_DEACTIVATED;
|
||||
LOG_ERROR("failed to set sync id");
|
||||
return NULL;
|
||||
|
@ -54,13 +53,24 @@ struct Object* spawn_object_sync(enum BehaviorId behaviorId, enum ModelExtendedI
|
|||
}
|
||||
}
|
||||
|
||||
struct SyncObject* so = &gSyncObjects[obj->oSyncID];
|
||||
so->extendedModelId = modelId;
|
||||
so->o = obj;
|
||||
if (doSync) {
|
||||
struct SyncObject* so = &gSyncObjects[obj->oSyncID];
|
||||
so->extendedModelId = modelId;
|
||||
so->o = obj;
|
||||
|
||||
struct Object* spawn_objects[] = { obj };
|
||||
u32 models[] = { loadedModelId };
|
||||
network_send_spawn_objects(spawn_objects, models, 1);
|
||||
struct Object* spawn_objects[] = { obj };
|
||||
u32 models[] = { loadedModelId };
|
||||
network_send_spawn_objects(spawn_objects, models, 1);
|
||||
}
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction) {
|
||||
spawn_object_internal(behaviorId, modelId, x, y, z, objSetupFunction, true);
|
||||
}
|
||||
|
||||
// this is too dangerous for now
|
||||
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z) {
|
||||
spawn_object_internal(behaviorId, modelId, x, y, z, 0, false);
|
||||
}
|
|
@ -4,6 +4,9 @@
|
|||
#include "behavior_table.h"
|
||||
#include "smlua_model_utils.h"
|
||||
|
||||
struct Object* spawn_object_sync(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
|
||||
// this is too dangerous for now
|
||||
//struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue