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https://github.com/coop-deluxe/sm64coopdx.git
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Have levels automatically clean up their loaded graph nodes
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parent
81870df88b
commit
f66530dd17
3 changed files with 25 additions and 2 deletions
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@ -60,6 +60,8 @@ static s16 sScriptStatus;
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static s32 sRegister;
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static struct LevelCommand *sCurrentCmd;
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static u8 sLevelOwnedGraphNodes[MAX_LOADED_GRAPH_NODES] = { 0 };
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static s32 eval_script_area(s32 arg) {
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return (sWarpDest.areaIdx == arg);
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}
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@ -316,7 +318,6 @@ static void level_cmd_init_level(void) {
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main_pool_push_state();
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smlua_model_util_clear();
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sCurrentCmd = CMD_NEXT;
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}
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@ -324,12 +325,29 @@ static void level_cmd_clear_level(void) {
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clear_objects();
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clear_area_graph_nodes();
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clear_areas();
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// reset the level's graph nodes to NULL
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for (s32 i = 0; i < MAX_LOADED_GRAPH_NODES; i++) {
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if (sLevelOwnedGraphNodes[i]) {
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gLoadedGraphNodes[i] = NULL;
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sLevelOwnedGraphNodes[i] = false;
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}
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}
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main_pool_pop_state();
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sCurrentCmd = CMD_NEXT;
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}
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static void level_cmd_alloc_level_pool(void) {
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// reset level graph node ownership
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for (s32 i = 0; i < MAX_LOADED_GRAPH_NODES; i++) {
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if (sLevelOwnedGraphNodes[i]) {
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sLevelOwnedGraphNodes[i] = false;
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}
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}
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if (sLevelPool == NULL) {
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sLevelPool = alloc_only_pool_init(main_pool_available() - sizeof(struct AllocOnlyPool),
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MEMORY_POOL_LEFT);
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@ -390,6 +408,7 @@ static void level_cmd_load_model_from_dl(void) {
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if (val1 < 256) {
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gLoadedGraphNodes[val1] =
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(struct GraphNode *) init_graph_node_display_list(sLevelPool, 0, val2, val3);
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sLevelOwnedGraphNodes[val1] = true;
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smlua_model_util_remember(val1, val2, val3, 1);
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}
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@ -402,6 +421,7 @@ static void level_cmd_load_model_from_geo(void) {
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if (arg0 < 256) {
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gLoadedGraphNodes[arg0] = process_geo_layout(sLevelPool, arg1);
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sLevelOwnedGraphNodes[arg0] = true;
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smlua_model_util_remember(arg0, LAYER_OPAQUE, arg1, 0);
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}
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@ -425,6 +445,7 @@ static void level_cmd_23(void) {
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// is being stored to the array, so cast the pointer.
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gLoadedGraphNodes[model] =
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(struct GraphNode *) init_graph_node_scale(sLevelPool, 0, arg0H, arg1, arg2.f);
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sLevelOwnedGraphNodes[model] = true;
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smlua_model_util_remember(model, arg0H, arg1, 1);
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}
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@ -26,7 +26,7 @@
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#include "pc/network/network.h"
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struct SpawnInfo gPlayerSpawnInfos[MAX_PLAYERS];
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struct GraphNode *D_8033A160[0x100];
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struct GraphNode *D_8033A160[MAX_LOADED_GRAPH_NODES];
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struct Area gAreaData[8];
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struct WarpTransition gWarpTransition;
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@ -7,6 +7,8 @@
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#include "camera.h"
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#include "engine/graph_node.h"
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#define MAX_LOADED_GRAPH_NODES 0x100
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struct WarpNode
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{
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/*00*/ u8 id;
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