mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
Add a vanilla-like camera for romhacks
This commit is contained in:
parent
77bace907c
commit
431af75d88
6 changed files with 303 additions and 2 deletions
|
@ -1985,6 +1985,9 @@ CAMERA_MODE_PARALLEL_TRACKING = 0x0C
|
|||
--- @type integer
|
||||
CAMERA_MODE_RADIAL = 0x01
|
||||
|
||||
--- @type integer
|
||||
CAMERA_MODE_ROM_HACK = 0x13
|
||||
|
||||
--- @type integer
|
||||
CAMERA_MODE_SLIDE_HOOT = 0x09
|
||||
|
||||
|
|
|
@ -611,6 +611,7 @@
|
|||
- CAMERA_MODE_OUTWARD_RADIAL
|
||||
- CAMERA_MODE_PARALLEL_TRACKING
|
||||
- CAMERA_MODE_RADIAL
|
||||
- CAMERA_MODE_ROM_HACK
|
||||
- CAMERA_MODE_SLIDE_HOOT
|
||||
- CAMERA_MODE_SPIRAL_STAIRS
|
||||
- CAMERA_MODE_WATER_SURFACE
|
||||
|
|
|
@ -461,6 +461,8 @@ s32 update_fixed_camera(struct Camera *c, Vec3f, Vec3f);
|
|||
s32 update_8_directions_camera(struct Camera *c, Vec3f, Vec3f);
|
||||
s32 update_slide_or_0f_camera(struct Camera *c, Vec3f, Vec3f);
|
||||
s32 update_spiral_stairs_camera(struct Camera *c, Vec3f, Vec3f);
|
||||
s32 update_rom_hack_camera(struct Camera *c, Vec3f, Vec3f);
|
||||
void mode_rom_hack_camera(struct Camera *c);
|
||||
|
||||
typedef s32 (*CameraTransition)(struct Camera *c, Vec3f, Vec3f);
|
||||
CameraTransition sModeTransitions[] = {
|
||||
|
@ -481,7 +483,9 @@ CameraTransition sModeTransitions[] = {
|
|||
update_8_directions_camera,
|
||||
update_slide_or_0f_camera,
|
||||
update_mario_camera,
|
||||
update_spiral_stairs_camera
|
||||
update_spiral_stairs_camera,
|
||||
NULL,
|
||||
update_rom_hack_camera,
|
||||
};
|
||||
|
||||
// Move these two tables to another include file?
|
||||
|
@ -3206,6 +3210,10 @@ void update_camera(struct Camera *c) {
|
|||
mode_spiral_stairs_camera(c);
|
||||
break;
|
||||
|
||||
case CAMERA_MODE_ROM_HACK:
|
||||
mode_rom_hack_camera(c);
|
||||
break;
|
||||
|
||||
#ifdef BETTERCAMERA
|
||||
case CAMERA_MODE_NEWCAM:
|
||||
newcam_loop(c);
|
||||
|
@ -3455,7 +3463,7 @@ void init_camera(struct Camera *c) {
|
|||
vec3f_set(sFixedModeBasePosition, -2985.f, 478.f, -5568.f);
|
||||
break;
|
||||
}
|
||||
if (c->mode == CAMERA_MODE_8_DIRECTIONS) {
|
||||
if ((c->mode == CAMERA_MODE_8_DIRECTIONS) || c->mode == CAMERA_MODE_ROM_HACK) {
|
||||
gCameraMovementFlags |= CAM_MOVE_ZOOMED_OUT;
|
||||
}
|
||||
switch (gCurrLevelArea) {
|
||||
|
@ -11711,3 +11719,265 @@ void camera_set_use_course_specific_settings(u8 enable) {
|
|||
#include "behaviors/end_birds_1.inc.c"
|
||||
#include "behaviors/end_birds_2.inc.c"
|
||||
#include "behaviors/intro_scene.inc.c"
|
||||
|
||||
///////////////////////
|
||||
|
||||
static s16 sRomHackYaw = 0;
|
||||
static u8 sRomHackZoom = 1;
|
||||
static s8 sRomHackIsUpdate = 0;
|
||||
|
||||
static void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out) {
|
||||
f32 numerator = vec3f_dot(vec, onto);
|
||||
f32 denominator = vec3f_dot(onto, onto);
|
||||
if (denominator == 0) {
|
||||
out[0] = 0;
|
||||
out[1] = 0;
|
||||
out[2] = 0;
|
||||
return;
|
||||
}
|
||||
vec3f_copy(out, onto);
|
||||
vec3f_mul(out, numerator / denominator);
|
||||
}
|
||||
|
||||
static f32 vec3f_dist(Vec3f v1, Vec3f v2) {
|
||||
Vec3f diff = {
|
||||
v1[0] - v2[0],
|
||||
v1[1] - v2[1],
|
||||
v1[2] - v2[2],
|
||||
};
|
||||
return vec3f_length(diff);
|
||||
}
|
||||
|
||||
static u8 rom_hack_cam_can_see_mario(Vec3f desiredPos) {
|
||||
// do collision checking
|
||||
struct Surface *surf = NULL;
|
||||
f32 floorHeight = find_floor(desiredPos[0], desiredPos[1], desiredPos[2], &surf);
|
||||
if (surf == NULL || floorHeight <= -11000) {
|
||||
return false;
|
||||
}
|
||||
|
||||
f32 mDist;
|
||||
s16 mPitch;
|
||||
s16 mYaw;
|
||||
vec3f_get_dist_and_angle(desiredPos, gMarioStates[0].pos, &mDist, &mPitch, &mYaw);
|
||||
|
||||
s16 degreeMult = sRomHackZoom ? 7 : 5;
|
||||
|
||||
for (s16 yawOffset = -1; yawOffset <= 1; yawOffset++) {
|
||||
for (s16 pitchOffset = -1; pitchOffset <= 1; pitchOffset++) {
|
||||
if (abs(yawOffset) == 1 && abs(pitchOffset) == 1) { continue; }
|
||||
Vec3f target;
|
||||
vec3f_set_dist_and_angle(desiredPos,
|
||||
target,
|
||||
mDist,
|
||||
mPitch + DEGREES(pitchOffset) * degreeMult,
|
||||
mYaw + DEGREES(yawOffset) * degreeMult);
|
||||
|
||||
target[1] += 75;
|
||||
|
||||
Vec3f camdir;
|
||||
camdir[0] = target[0] - desiredPos[0];
|
||||
camdir[1] = target[1] - desiredPos[1];
|
||||
camdir[2] = target[2] - desiredPos[2];
|
||||
|
||||
Vec3f hitpos;
|
||||
find_surface_on_ray(desiredPos, camdir, &surf, hitpos);
|
||||
if (surf == NULL) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void rom_hack_cam_walk(Vec3f pos, Vec3f dir, f32 dist) {
|
||||
Vec3f movement = {
|
||||
dir[0] * dist,
|
||||
dir[1] * dist,
|
||||
dir[2] * dist,
|
||||
};
|
||||
|
||||
struct Surface* surf = NULL;
|
||||
Vec3f hitpos;
|
||||
find_surface_on_ray(pos, movement, &surf, hitpos);
|
||||
if (surf == NULL) {
|
||||
pos[0] += movement[0];
|
||||
pos[1] += movement[1];
|
||||
pos[2] += movement[2];
|
||||
return;
|
||||
}
|
||||
|
||||
Vec3f prevPos = {
|
||||
pos[0],
|
||||
pos[1],
|
||||
pos[2],
|
||||
};
|
||||
|
||||
// figure out dir normal
|
||||
Vec3f dirNorm;
|
||||
vec3f_copy(dirNorm, dir);
|
||||
vec3f_normalize(dirNorm);
|
||||
|
||||
// figure out parallel direction
|
||||
Vec3f normal = {
|
||||
surf->normal.x,
|
||||
surf->normal.y,
|
||||
surf->normal.z,
|
||||
};
|
||||
vec3f_project(dirNorm, normal, dir);
|
||||
dir[0] = dirNorm[0] - dir[0];
|
||||
dir[1] = dirNorm[1] - dir[1];
|
||||
dir[2] = dirNorm[2] - dir[2];
|
||||
vec3f_normalize(dir);
|
||||
|
||||
// move pos off of hitpos
|
||||
pos[0] = hitpos[0];
|
||||
pos[1] = hitpos[1];
|
||||
pos[2] = hitpos[2];
|
||||
vec3f_mul(dirNorm, 100);
|
||||
vec3f_sub(pos, dirNorm);
|
||||
|
||||
// figure out remaining length
|
||||
f32 moveDist = vec3f_dist(prevPos, pos);
|
||||
dist = dist * 0.7 - moveDist;
|
||||
if (dist > 10 && vec3f_length(dir) > 0 && moveDist > 1) {
|
||||
rom_hack_cam_walk(pos, dir, dist);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* A mode that has 8 camera angles, 45 degrees apart, that is slightly smarter
|
||||
*/
|
||||
void mode_rom_hack_camera(struct Camera *c) {
|
||||
s16 oldAreaYaw = sAreaYaw;
|
||||
|
||||
// look left
|
||||
if (gMarioStates[0].controller->buttonPressed & L_CBUTTONS) {
|
||||
sRomHackYaw += DEGREES(45);
|
||||
play_sound_cbutton_side();
|
||||
}
|
||||
|
||||
// look right
|
||||
if (gMarioStates[0].controller->buttonPressed & R_CBUTTONS) {
|
||||
sRomHackYaw -= DEGREES(45);
|
||||
play_sound_cbutton_side();
|
||||
}
|
||||
|
||||
// zoom in
|
||||
if ((gMarioStates[0].controller->buttonPressed & U_CBUTTONS)) {
|
||||
if (!sRomHackZoom) {
|
||||
sRomHackZoom = 1;
|
||||
play_sound_cbutton_up();
|
||||
} else {
|
||||
set_mode_c_up(c);
|
||||
}
|
||||
}
|
||||
|
||||
// zoom out
|
||||
if ((gMarioStates[0].controller->buttonPressed & D_CBUTTONS)) {
|
||||
if (sRomHackZoom) {
|
||||
play_sound_cbutton_down();
|
||||
} else {
|
||||
play_sound_button_change_blocked();
|
||||
}
|
||||
sRomHackZoom = 0;
|
||||
}
|
||||
|
||||
// center camera
|
||||
if (gMarioStates[0].controller->buttonPressed & L_TRIG) {
|
||||
sRomHackYaw = DEGREES(180 + 90) - gMarioStates[0].intendedYaw;
|
||||
sRomHackYaw = (sRomHackYaw / DEGREES(45)) * DEGREES(45);
|
||||
}
|
||||
|
||||
// clamp yaw
|
||||
sRomHackYaw = (sRomHackYaw / DEGREES(45)) * DEGREES(45);
|
||||
|
||||
// update the camera focus and such
|
||||
Vec3f pos;
|
||||
sRomHackIsUpdate = 1;
|
||||
update_rom_hack_camera(c, c->focus, pos);
|
||||
sRomHackIsUpdate = 0;
|
||||
|
||||
// figure out desired position
|
||||
f32 desiredDist = sRomHackZoom ? 900 : 1400;
|
||||
f32 desiredHeight = sRomHackZoom ? 350 : 500;
|
||||
f32* mPos = &gMarioStates[0].pos[0];
|
||||
pos[0] = mPos[0] + coss(sRomHackYaw) * desiredDist;
|
||||
pos[1] = mPos[1] + desiredHeight;
|
||||
pos[2] = mPos[2] + sins(sRomHackYaw) * desiredDist;
|
||||
|
||||
if (rom_hack_cam_can_see_mario(pos)) {
|
||||
// we can see mario, no need to adjust
|
||||
c->pos[0] = pos[0];
|
||||
c->pos[1] = pos[1];
|
||||
c->pos[2] = pos[2];
|
||||
} else {
|
||||
// we can't see mario, raycast a position
|
||||
Vec3f dir;
|
||||
dir[0] = pos[0] - mPos[0];
|
||||
dir[1] = pos[1] - mPos[1];
|
||||
dir[2] = pos[2] - mPos[2];
|
||||
vec3f_normalize(dir);
|
||||
|
||||
// start at mario
|
||||
c->pos[0] = gMarioStates[0].pos[0];
|
||||
c->pos[1] = gMarioStates[0].pos[1] + 50;
|
||||
c->pos[2] = gMarioStates[0].pos[2];
|
||||
|
||||
rom_hack_cam_walk(c->pos, dir, desiredDist);
|
||||
}
|
||||
|
||||
|
||||
// tween
|
||||
c->pos[0] = c->pos[0] * 0.2 + oldPos[0] * 0.8;
|
||||
c->pos[1] = c->pos[1] * 0.2 + oldPos[1] * 0.8;
|
||||
c->pos[2] = c->pos[2] * 0.2 + oldPos[2] * 0.8;
|
||||
set_camera_height(c, c->pos[1]);
|
||||
|
||||
// update HUD
|
||||
if (sRomHackZoom) {
|
||||
gCameraMovementFlags &= ~(CAM_MOVE_ZOOMED_OUT);
|
||||
} else {
|
||||
gCameraMovementFlags |= (CAM_MOVE_ZOOMED_OUT);
|
||||
}
|
||||
|
||||
// update camera yaw
|
||||
c->yaw = atan2s(
|
||||
c->pos[2] - gMarioStates[0].pos[2],
|
||||
c->pos[0] - gMarioStates[0].pos[0]);
|
||||
|
||||
// update area yaw
|
||||
sAreaYaw = sRomHackYaw;
|
||||
sAreaYawChange = sAreaYaw - oldAreaYaw;
|
||||
}
|
||||
|
||||
s32 update_rom_hack_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
|
||||
UNUSED f32 cenDistX = sMarioCamState->pos[0] - c->areaCenX;
|
||||
UNUSED f32 cenDistZ = sMarioCamState->pos[2] - c->areaCenZ;
|
||||
|
||||
// if rom hack camera was just set, figure out the yaw to use
|
||||
if (!sRomHackIsUpdate) {
|
||||
sRomHackYaw = DEGREES(90) - atan2s(
|
||||
c->pos[2] - gMarioStates[0].pos[2],
|
||||
c->pos[0] - gMarioStates[0].pos[0]);
|
||||
}
|
||||
|
||||
s16 camYaw = c->yaw;
|
||||
s16 pitch = look_down_slopes(camYaw);
|
||||
f32 posY;
|
||||
f32 focusY;
|
||||
f32 yOff = 125.f;
|
||||
f32 baseDist = 1000;
|
||||
|
||||
sAreaYaw = camYaw;
|
||||
calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
|
||||
focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, sAreaYaw);
|
||||
pan_ahead_of_player(c);
|
||||
if (gCameraUseCourseSpecificSettings && gCurrLevelArea == AREA_DDD_SUB) {
|
||||
camYaw = clamp_positions_and_find_yaw(pos, focus, 6839.f, 995.f, 5994.f, -3945.f);
|
||||
}
|
||||
|
||||
c->yaw = DEGREES(90) - sRomHackYaw;
|
||||
return camYaw;
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@
|
|||
#ifdef BETTERCAMERA
|
||||
#define CAMERA_MODE_NEWCAM 0x12
|
||||
#endif
|
||||
#define CAMERA_MODE_ROM_HACK 0x13
|
||||
|
||||
#define CAM_MOVE_RETURN_TO_MIDDLE 0x0001
|
||||
#define CAM_MOVE_ZOOMED_OUT 0x0002
|
||||
|
|
|
@ -49,6 +49,30 @@ static void debug_warp_level2() {
|
|||
dynos_warp_to_level(gCurrLevelNum, gCurrAreaIndex^3, 1);
|
||||
}
|
||||
|
||||
#include "src/game/camera.h"
|
||||
static void debug_warp_level3() {
|
||||
//dynos_warp_to_level(gCurrLevelNum, gCurrAreaIndex^3, 1);
|
||||
u8 cameraModes[] = {
|
||||
CAMERA_MODE_NONE,
|
||||
CAMERA_MODE_RADIAL,
|
||||
CAMERA_MODE_OUTWARD_RADIAL,
|
||||
CAMERA_MODE_BEHIND_MARIO,
|
||||
CAMERA_MODE_CLOSE,
|
||||
CAMERA_MODE_WATER_SURFACE,
|
||||
CAMERA_MODE_SLIDE_HOOT,
|
||||
CAMERA_MODE_INSIDE_CANNON,
|
||||
CAMERA_MODE_BOSS_FIGHT,
|
||||
CAMERA_MODE_FIXED,
|
||||
CAMERA_MODE_8_DIRECTIONS,
|
||||
CAMERA_MODE_FREE_ROAM,
|
||||
CAMERA_MODE_SPIRAL_STAIRS,
|
||||
};
|
||||
static int index = 0;
|
||||
index = (index + 1)%15;
|
||||
printf(">>> %u\n", index);
|
||||
set_camera_mode(gCamera, cameraModes[index], 0);
|
||||
}
|
||||
|
||||
static void debug_grand_star(void) {
|
||||
set_mario_action(&gMarioStates[0], ACT_JUMBO_STAR_CUTSCENE, 0);
|
||||
}
|
||||
|
@ -90,6 +114,7 @@ void debug_keyboard_on_key_down(int scancode) {
|
|||
#ifdef DEVELOPMENT
|
||||
case SCANCODE_1: if (sHoldingAlt) { debug_warp_level1(); } break;
|
||||
case SCANCODE_2: if (sHoldingAlt) { debug_warp_level2(); } break;
|
||||
case SCANCODE_4: if (sHoldingAlt) { debug_warp_level3(); } break;
|
||||
case SCANCODE_8: if (sHoldingAlt) { debug_spawn_object(); } break;
|
||||
case SCANCODE_9: if (sHoldingAlt) { debug_warp_to(); } break;
|
||||
case SCANCODE_0: if (sHoldingAlt) { debug_suicide(); } break;
|
||||
|
|
|
@ -866,6 +866,7 @@ char gSmluaConstants[] = ""
|
|||
"CAMERA_MODE_FREE_ROAM = 0x10\n"
|
||||
"CAMERA_MODE_SPIRAL_STAIRS = 0x11\n"
|
||||
"CAMERA_MODE_NEWCAM = 0x12\n"
|
||||
"CAMERA_MODE_ROM_HACK = 0x13\n"
|
||||
"CAM_MOVE_RETURN_TO_MIDDLE = 0x0001\n"
|
||||
"CAM_MOVE_ZOOMED_OUT = 0x0002\n"
|
||||
"CAM_MOVE_ROTATE_RIGHT = 0x0004\n"
|
||||
|
|
Loading…
Reference in a new issue