Added a way to bind to movtexqc ids through lua, added the rest of the object constants

This commit is contained in:
MysterD 2022-04-09 01:47:20 -07:00
parent defb7dc830
commit 98f02458e3
18 changed files with 2833 additions and 37 deletions

View file

@ -40,7 +40,6 @@ exclude_constants = {
}
include_constants = {
"include/object_constants.h" : [ "^ACTIVE_FLAG_", "^ACTIVE_PARTICLE_", "^HELD_", "^OBJ_FLAG_", "^RESPAWN_INFO_", "^OBJ_MOVE_" ],
}
pretend_find = [

File diff suppressed because it is too large Load diff

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@ -7098,6 +7098,15 @@ function hud_show()
-- ...
end
--- @param name string
--- @param level integer
--- @param area integer
--- @param type integer
--- @return nil
function movtexqc_register(name, level, area, type)
-- ...
end
--- @param index integer
--- @param value integer
--- @return nil

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@ -36,10 +36,14 @@ const void* dynos_geolayout_get(const char *name);
void dynos_add_collision(const char *modPath, const char* collisionName);
Collision* dynos_collision_get(const char* collisionName);
// -- movtexqcs -- //
void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type);
struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id);
struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index);
// -- levels -- //
void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName);
const char* dynos_level_get_token(u32 index);
struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index);
Trajectory* dynos_level_get_trajectory(const char* name);
void dynos_level_load_background(void *ptr);

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@ -757,13 +757,14 @@ bool DynOS_Actor_IsCustom(s32 aIndex);
//
Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray();
void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr);
void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aPackFolder, const char *aLevelName);
DataNode<TexData>* DynOS_Lvl_GetTexture(void *aPtr);
GfxData* DynOS_Lvl_GetActiveGfx(void);
const char* DynOS_Lvl_GetToken(u32 index);
DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index);
DataNode<MovtexQC>* DynOS_Lvl_GetMovtexQuadCollection(s32 index);
Trajectory* DynOS_Lvl_GetTrajectory(const char* aName);
void DynOS_Lvl_LoadBackground(void *aPtr);
void *DynOS_Lvl_Override(void *aCmd);
void* DynOS_Lvl_Override(void *aCmd);
//
// Col Manager
@ -772,6 +773,14 @@ void *DynOS_Lvl_Override(void *aCmd);
void DynOS_Col_Activate(const SysPath &aPackFolder, const char *aCollisionName);
Collision* DynOS_Col_Get(const char* collisionName);
//
// Movtexqc Manager
//
void DynOS_MovtexQC_Register(const char* name, s16 level, s16 area, s16 type);
DataNode<MovtexQC>* DynOS_MovtexQC_GetFromId(u32 id);
DataNode<MovtexQC>* DynOS_MovtexQC_GetFromIndex(s32 index);
//
// Bin
//

View file

@ -102,6 +102,26 @@ Collision* dynos_collision_get(const char* collisionName) {
return DynOS_Col_Get(collisionName);
}
// -- movtexqcs -- //
void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
DynOS_MovtexQC_Register(name, level, area, type);
}
struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id) {
DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromId(id);
if (node == NULL) { return NULL; }
return node->mData;
}
struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index) {
DataNode<MovtexQC> *node = DynOS_MovtexQC_GetFromIndex(index);
if (node == NULL) { return NULL; }
return node->mData;
}
// -- levels -- //
void dynos_add_level(s32 modIndex, const char *modPath, const char* levelName) {
@ -112,13 +132,6 @@ const char* dynos_level_get_token(u32 index) {
return DynOS_Lvl_GetToken(index);
}
struct MovtexQuadCollection *dynos_level_get_movtexqc(s32 index) {
DataNode<MovtexQC> *node = DynOS_Lvl_GetMovtexQuadCollection(index);
if (node == NULL) { return NULL; }
return node->mData;
}
Trajectory* dynos_level_get_trajectory(const char* name) {
return DynOS_Lvl_GetTrajectory(name);
}

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@ -831,17 +831,18 @@ static void DynOS_Level_ParseScript(const void *aScript, s32 (*aPreprocessFuncti
s16 *DynOS_Level_GetWarp(s32 aLevel, s32 aArea, u8 aWarpId) {
DynOS_Level_Init();
s16 *bestWarp = NULL;
//s16 *bestWarp = NULL;
for (const auto &_Warp : sDynosLevelWarps[aLevel]) {
if (_Warp.mArea == aArea) {
if (_Warp.mId == aWarpId) {
return (s16 *) &_Warp;
} else {
bestWarp = (s16 *) &_Warp;
//bestWarp = (s16 *) &_Warp;
}
}
}
return bestWarp;
//return bestWarp;
return NULL;
}
s16 *DynOS_Level_GetWarpEntry(s32 aLevel, s32 aArea) {

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@ -68,7 +68,7 @@ DataNode<TexData> *DynOS_Lvl_GetTexture(void *aPtr) {
return NULL;
}
static GfxData* DynOS_Lvl_GetActiveGfx(void) {
GfxData* DynOS_Lvl_GetActiveGfx(void) {
for (s32 i = 0; i < sDynosCustomLevelScripts.Count(); ++i) {
auto& gfxData = sDynosCustomLevelScripts[i].second;
auto& scripts = gfxData->mLevelScripts;
@ -95,22 +95,6 @@ const char* DynOS_Lvl_GetToken(u32 index) {
return gfxData->mLuaTokenList[index].begin();
}
DataNode<MovtexQC> *DynOS_Lvl_GetMovtexQuadCollection(s32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
auto &mMovtexQCs = gfxData->mMovtexQCs;
// Sanity check the index we passed.
if (index < 0 || index >= mMovtexQCs.Count()) {
return NULL;
}
return mMovtexQCs[index];
}
Trajectory* DynOS_Lvl_GetTrajectory(const char* aName) {
for (auto& script : sDynosCustomLevelScripts) {
for (auto& trajectoryNode : script.second->mTrajectories) {

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@ -0,0 +1,62 @@
#include "dynos.cpp.h"
extern "C" {
#include "src/game/area.h"
}
struct RegisteredMovtexQC {
DataNode<MovtexQC>* dataNode;
s16 level;
s16 area;
s16 type;
};
static Array<RegisteredMovtexQC> sDynosRegisteredMovtexQCs;
void DynOS_MovtexQC_Register(const char* name, s16 level, s16 area, s16 type) {
// check for duplicates
for (auto& registered : sDynosRegisteredMovtexQCs) {
if (registered.level == level && registered.area == area && registered.type == type) { return; }
}
// find it in the levels
for (auto& lvlPair : DynOS_Lvl_GetArray()) {
for (auto& node : lvlPair.second->mMovtexQCs) {
if (node->mName == name) {
// add it
sDynosRegisteredMovtexQCs.Add({
.dataNode = node,
.level = level,
.area = area,
.type = type
});
}
}
}
}
DataNode<MovtexQC>* DynOS_MovtexQC_GetFromId(u32 id) {
// find the datanode
s16 type = (id & 0xF);
for (auto& registered : sDynosRegisteredMovtexQCs) {
if (registered.level == gCurrLevelNum && registered.area == gCurrAreaIndex && registered.type == type) {
return registered.dataNode;
}
}
return NULL;
}
DataNode<MovtexQC>* DynOS_MovtexQC_GetFromIndex(s32 index) {
GfxData* gfxData = DynOS_Lvl_GetActiveGfx();
if (gfxData == NULL) {
return NULL;
}
auto &mMovtexQCs = gfxData->mMovtexQCs;
// Sanity check the index we passed.
if (index < 0 || index >= mMovtexQCs.Count()) {
return NULL;
}
return mMovtexQCs[index];
}

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@ -1394,6 +1394,9 @@
<br />
## [object_constants.h](#object_constants.h)
- ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR
- ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT
- ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT
- ACTIVE_FLAG_ACTIVE
- ACTIVE_FLAG_DEACTIVATED
- ACTIVE_FLAG_DITHERED_ALPHA
@ -1426,10 +1429,345 @@
- ACTIVE_PARTICLE_V_STAR
- ACTIVE_PARTICLE_WATER_SPLASH
- ACTIVE_PARTICLE_WAVE_TRAIL
- AMP_ACT_ATTACK_COOLDOWN
- AMP_ACT_IDLE
- AMP_BP_ROT_RADIUS_0
- AMP_BP_ROT_RADIUS_200
- AMP_BP_ROT_RADIUS_300
- AMP_BP_ROT_RADIUS_400
- ARROW_LIFT_ACT_IDLE
- ARROW_LIFT_ACT_MOVING_AWAY
- ARROW_LIFT_ACT_MOVING_BACK
- ARROW_LIFT_DONE_MOVING
- ARROW_LIFT_NOT_DONE_MOVING
- BBALL_ACT_INITIALIZE
- BBALL_ACT_ROLL
- BBALL_BP_STYPE_BOB_LOWER
- BBALL_BP_STYPE_BOB_UPPER
- BBALL_BP_STYPE_THI_LARGE
- BBALL_BP_STYPE_THI_SMALL
- BBALL_BP_STYPE_TTM
- BBH_DYNAMIC_SURFACE_ROOM
- BBH_NEAR_MERRY_GO_ROUND_ROOM
- BBH_OUTSIDE_ROOM
- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF
- BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON
- BETA_BOO_KEY_ACT_DROPPED
- BETA_BOO_KEY_ACT_DROPPING
- BETA_BOO_KEY_ACT_IN_BOO
- BETA_CHEST_ACT_IDLE_CLOSED
- BETA_CHEST_ACT_IDLE_OPEN
- BETA_CHEST_ACT_OPENING
- BIRD_ACT_FLY
- BIRD_ACT_INACTIVE
- BIRD_BP_SPAWNED
- BIRD_BP_SPAWNER
- BLUE_COIN_SWITCH_ACT_IDLE
- BLUE_COIN_SWITCH_ACT_RECEDING
- BLUE_COIN_SWITCH_ACT_TICKING
- BLUE_FISH_ACT_ASCEND
- BLUE_FISH_ACT_DIVE
- BLUE_FISH_ACT_DUPLICATE
- BLUE_FISH_ACT_ROOM
- BLUE_FISH_ACT_SPAWN
- BLUE_FISH_ACT_TURN
- BLUE_FISH_ACT_TURN_BACK
- BOBOMB_ACT_CHASE_MARIO
- BOBOMB_ACT_DEATH_PLANE_DEATH
- BOBOMB_ACT_EXPLODE
- BOBOMB_ACT_LAUNCHED
- BOBOMB_ACT_LAVA_DEATH
- BOBOMB_ACT_PATROL
- BOBOMB_BP_STYPE_GENERIC
- BOBOMB_BP_STYPE_STATIONARY
- BOBOMB_BUDDY_ACT_IDLE
- BOBOMB_BUDDY_ACT_TALK
- BOBOMB_BUDDY_ACT_TURN_TO_TALK
- BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB
- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS
- BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB
- BOBOMB_BUDDY_BP_STYPE_GENERIC
- BOBOMB_BUDDY_CANNON_OPENED
- BOBOMB_BUDDY_CANNON_OPENING
- BOBOMB_BUDDY_CANNON_STOP_TALKING
- BOBOMB_BUDDY_CANNON_UNOPENED
- BOBOMB_BUDDY_HAS_NOT_TALKED
- BOBOMB_BUDDY_HAS_TALKED
- BOBOMB_BUDDY_ROLE_ADVICE
- BOBOMB_BUDDY_ROLE_CANNON
- BOMP_ACT_EXTEND
- BOMP_ACT_POKE_OUT
- BOMP_ACT_RETRACT
- BOMP_ACT_WAIT
- BOO_ATTACKED
- BOO_BOUNCED_ON
- BOO_CAGE_ACT_FALLING
- BOO_CAGE_ACT_IN_BOO
- BOO_CAGE_ACT_MARIO_JUMPING_IN
- BOO_CAGE_ACT_ON_GROUND
- BOO_CAGE_ACT_USELESS
- BOO_DEATH_STATUS_ALIVE
- BOO_DEATH_STATUS_DEAD
- BOO_DEATH_STATUS_DYING
- BOO_NOT_ATTACKED
- BOWSER_PUZZLE_ACT_DONE
- BOWSER_PUZZLE_ACT_SPAWN_PIECES
- BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE
- BULLY_ACT_ACTIVATE_AND_FALL
- BULLY_ACT_BACK_UP
- BULLY_ACT_CHASE_MARIO
- BULLY_ACT_DEATH_PLANE_DEATH
- BULLY_ACT_INACTIVE
- BULLY_ACT_KNOCKBACK
- BULLY_ACT_LAVA_DEATH
- BULLY_ACT_PATROL
- BULLY_BP_SIZE_BIG
- BULLY_BP_SIZE_SMALL
- BULLY_STYPE_CHILL
- BULLY_STYPE_GENERIC
- BULLY_STYPE_MINION
- BUTTERFLY_ACT_FOLLOW_MARIO
- BUTTERFLY_ACT_RESTING
- BUTTERFLY_ACT_RETURN_HOME
- CAMERA_LAKITU_BP_FOLLOW_CAMERA
- CAMERA_LAKITU_BP_INTRO
- CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD
- CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE
- CAMERA_LAKITU_INTRO_ACT_UNK2
- CANNON_TRAP_DOOR_ACT_CAM_ZOOM
- CANNON_TRAP_DOOR_ACT_CLOSED
- CANNON_TRAP_DOOR_ACT_OPEN
- CANNON_TRAP_DOOR_ACT_OPENING
- CELEB_STAR_ACT_FACE_CAMERA
- CELEB_STAR_ACT_SPIN_AROUND_MARIO
- CHAIN_CHOMP_ACT_MOVE
- CHAIN_CHOMP_ACT_UNINITIALIZED
- CHAIN_CHOMP_ACT_UNLOAD_CHAIN
- CHAIN_CHOMP_CHAIN_PART_BP_PIVOT
- CHAIN_CHOMP_NOT_RELEASED
- CHAIN_CHOMP_RELEASED_BREAK_GATE
- CHAIN_CHOMP_RELEASED_END_CUTSCENE
- CHAIN_CHOMP_RELEASED_JUMP_AWAY
- CHAIN_CHOMP_RELEASED_LUNGE_AROUND
- CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE
- CHAIN_CHOMP_SUB_ACT_LUNGE
- CHAIN_CHOMP_SUB_ACT_TURN
- CLOUD_ACT_FWOOSH_HIDDEN
- CLOUD_ACT_MAIN
- CLOUD_ACT_SPAWN_PARTS
- CLOUD_ACT_UNLOAD
- CLOUD_BP_FWOOSH
- CLOUD_BP_LAKITU_CLOUD
- COFFIN_ACT_IDLE
- COFFIN_ACT_STAND_UP
- COFFIN_BP_STATIC
- COFFIN_SPAWNER_ACT_COFFINS_UNLOADED
- DIALOG_UNK1_AWAIT_DIALOG
- DIALOG_UNK1_BEGIN_DIALOG
- DIALOG_UNK1_DISABLE_TIME_STOP
- DIALOG_UNK1_ENABLE_TIME_STOP
- DIALOG_UNK1_FLAG_4
- DIALOG_UNK1_FLAG_DEFAULT
- DIALOG_UNK1_FLAG_RESPONSE
- DIALOG_UNK1_INTERRUPT_MARIO_ACTION
- DIALOG_UNK2_AWAIT_DIALOG
- DIALOG_UNK2_ENABLE_TIME_STOP
- DIALOG_UNK2_END_DIALOG
- DIALOG_UNK2_FLAG_0
- DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED
- DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION
- DORRIE_ACT_LOWER_HEAD
- DORRIE_ACT_MOVE
- DORRIE_ACT_RAISE_HEAD
- ENEMY_LAKITU_ACT_MAIN
- ENEMY_LAKITU_ACT_UNINITIALIZED
- ENEMY_LAKITU_SUB_ACT_HOLD_SPINY
- ENEMY_LAKITU_SUB_ACT_NO_SPINY
- ENEMY_LAKITU_SUB_ACT_THROW_SPINY
- EYEROK_BOSS_ACT_DEAD
- EYEROK_BOSS_ACT_DIE
- EYEROK_BOSS_ACT_FIGHT
- EYEROK_BOSS_ACT_PAUSE
- EYEROK_BOSS_ACT_SHOW_INTRO_TEXT
- EYEROK_BOSS_ACT_SLEEP
- EYEROK_BOSS_ACT_WAKE_UP
- EYEROK_HAND_ACT_ATTACKED
- EYEROK_HAND_ACT_BECOME_ACTIVE
- EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND
- EYEROK_HAND_ACT_CLOSE
- EYEROK_HAND_ACT_DEAD
- EYEROK_HAND_ACT_DIE
- EYEROK_HAND_ACT_DOUBLE_POUND
- EYEROK_HAND_ACT_FIST_PUSH
- EYEROK_HAND_ACT_FIST_SWEEP
- EYEROK_HAND_ACT_IDLE
- EYEROK_HAND_ACT_OPEN
- EYEROK_HAND_ACT_PAUSE
- EYEROK_HAND_ACT_RECOVER
- EYEROK_HAND_ACT_RETREAT
- EYEROK_HAND_ACT_SHOW_EYE
- EYEROK_HAND_ACT_SLEEP
- EYEROK_HAND_ACT_SMASH
- EYEROK_HAND_ACT_TARGET_MARIO
- FAKE_MONEYBAG_COIN_ACT_IDLE
- FAKE_MONEYBAG_COIN_ACT_TRANSFORM
- FALLING_PILLAR_ACT_FALLING
- FALLING_PILLAR_ACT_IDLE
- FALLING_PILLAR_ACT_TURNING
- FIRE_PIRANHA_PLANT_ACT_GROW
- FIRE_PIRANHA_PLANT_ACT_HIDE
- FIRE_SPITTER_ACT_IDLE
- FIRE_SPITTER_ACT_SPIT_FIRE
- FISH_ACT_FLEE
- FISH_ACT_INIT
- FISH_ACT_ROAM
- FISH_SPAWNER_ACT_IDLE
- FISH_SPAWNER_ACT_RESPAWN
- FISH_SPAWNER_ACT_SPAWN
- FISH_SPAWNER_BP_FEW_BLUE
- FISH_SPAWNER_BP_FEW_CYAN
- FISH_SPAWNER_BP_MANY_BLUE
- FISH_SPAWNER_BP_MANY_CYAN
- FLY_GUY_ACT_APPROACH_MARIO
- FLY_GUY_ACT_IDLE
- FLY_GUY_ACT_LUNGE
- FLY_GUY_ACT_SHOOT_FIRE
- FREE_BBALL_ACT_IDLE
- FREE_BBALL_ACT_RESET
- FREE_BBALL_ACT_ROLL
- GOOMBA_ACT_ATTACKED_MARIO
- GOOMBA_ACT_JUMP
- GOOMBA_ACT_WALK
- GOOMBA_BP_SIZE_MASK
- GOOMBA_BP_TRIPLET_FLAG_MASK
- GOOMBA_SIZE_HUGE
- GOOMBA_SIZE_REGULAR
- GOOMBA_SIZE_TINY
- GOOMBA_TRIPLET_SPAWNER_ACT_LOADED
- GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED
- GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK
- GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK
- HAUNTED_BOOKSHELF_ACT_IDLE
- HAUNTED_BOOKSHELF_ACT_RECEDE
- HELD_DROPPED
- HELD_FREE
- HELD_HELD
- HELD_THROWN
- HIDDEN_BLUE_COIN_ACT_ACTIVE
- HIDDEN_BLUE_COIN_ACT_INACTIVE
- HIDDEN_BLUE_COIN_ACT_WAITING
- HOMING_AMP_ACT_APPEAR
- HOMING_AMP_ACT_ATTACK_COOLDOWN
- HOMING_AMP_ACT_CHASE
- HOMING_AMP_ACT_GIVE_UP
- HOMING_AMP_ACT_INACTIVE
- HOOT_ACT_ASCENT
- HOOT_ACT_CARRY
- HOOT_ACT_TIRED
- HOOT_AVAIL_ASLEEP_IN_TREE
- HOOT_AVAIL_READY_TO_FLY
- HOOT_AVAIL_WANTS_TO_TALK
- JS_RING_SPAWNER_ACT_ACTIVE
- JS_RING_SPAWNER_ACT_INACTIVE
- KLEPTO_ACT_APPROACH_TARGET_HOLDING
- KLEPTO_ACT_CIRCLE_TARGET_HOLDING
- KLEPTO_ACT_DIVE_AT_MARIO
- KLEPTO_ACT_RESET_POSITION
- KLEPTO_ACT_RETREAT
- KLEPTO_ACT_STRUCK_BY_MARIO
- KLEPTO_ACT_TURN_TOWARD_MARIO
- KLEPTO_ACT_WAIT_FOR_MARIO
- KLEPTO_ANIM_STATE_HOLDING_CAP
- KLEPTO_ANIM_STATE_HOLDING_NOTHING
- KLEPTO_ANIM_STATE_HOLDING_STAR
- KOOPA_BP_KOOPA_THE_QUICK_BASE
- KOOPA_BP_KOOPA_THE_QUICK_BOB
- KOOPA_BP_KOOPA_THE_QUICK_THI
- KOOPA_BP_NORMAL
- KOOPA_BP_TINY
- KOOPA_BP_UNSHELLED
- KOOPA_SHELLED_ACT_DIE
- KOOPA_SHELLED_ACT_LYING
- KOOPA_SHELLED_ACT_RUN_FROM_MARIO
- KOOPA_SHELLED_ACT_STOPPED
- KOOPA_SHELLED_ACT_WALK
- KOOPA_SHELLED_SUB_ACT_START_WALK
- KOOPA_SHELLED_SUB_ACT_STOP_WALK
- KOOPA_SHELLED_SUB_ACT_WALK
- KOOPA_THE_QUICK_ACT_AFTER_RACE
- KOOPA_THE_QUICK_ACT_DECELERATE
- KOOPA_THE_QUICK_ACT_RACE
- KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT
- KOOPA_THE_QUICK_ACT_STOP
- KOOPA_THE_QUICK_ACT_UNUSED1
- KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE
- KOOPA_THE_QUICK_BOB_INDEX
- KOOPA_THE_QUICK_SUB_ACT_JUMP
- KOOPA_THE_QUICK_SUB_ACT_RUN
- KOOPA_THE_QUICK_SUB_ACT_START_RUN
- KOOPA_THE_QUICK_THI_INDEX
- KOOPA_UNSHELLED_ACT_DIVE
- KOOPA_UNSHELLED_ACT_LYING
- KOOPA_UNSHELLED_ACT_RUN
- KOOPA_UNSHELLED_ACT_UNUSED3
- LLL_DRAWBRIDGE_ACT_LOWER
- LLL_DRAWBRIDGE_ACT_RAISE
- MAD_PIANO_ACT_ATTACK
- MAD_PIANO_ACT_WAIT
- MANTA_ACT_NO_RINGS
- MANTA_ACT_SPAWN_RINGS
- MIPS_ACT_FALL_DOWN
- MIPS_ACT_FOLLOW_PATH
- MIPS_ACT_IDLE
- MIPS_ACT_WAIT_FOR_ANIMATION_DONE
- MIPS_ACT_WAIT_FOR_NEARBY_MARIO
- MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR
- MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR
- MIPS_STAR_STATUS_SHOULD_SPAWN_STAR
- MONEYBAG_ACT_APPEAR
- MONEYBAG_ACT_DEATH
- MONEYBAG_ACT_DISAPPEAR
- MONEYBAG_ACT_MOVE_AROUND
- MONEYBAG_ACT_RETURN_HOME
- MONEYBAG_ACT_UNUSED_APPEAR
- MONEYBAG_JUMP_JUMP
- MONEYBAG_JUMP_JUMP_AND_BOUNCE
- MONEYBAG_JUMP_LANDING
- MONEYBAG_JUMP_PREPARE
- MONEYBAG_JUMP_WALK_AROUND
- MONEYBAG_JUMP_WALK_HOME
- MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE
- MONTY_MOLE_ACT_HIDE
- MONTY_MOLE_ACT_JUMP_INTO_HOLE
- MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE
- MONTY_MOLE_ACT_RISE_FROM_HOLE
- MONTY_MOLE_ACT_SELECT_HOLE
- MONTY_MOLE_ACT_SPAWN_ROCK
- MONTY_MOLE_ACT_THROW_ROCK
- MONTY_MOLE_BP_NO_ROCK
- MONTY_MOLE_ROCK_ACT_HELD
- MONTY_MOLE_ROCK_ACT_MOVE
- MOV_BCOIN_ACT_MOVING
- MOV_BCOIN_ACT_STILL
- MOV_YCOIN_ACT_BLINKING
- MOV_YCOIN_ACT_DEATH_PLANE_DEATH
- MOV_YCOIN_ACT_IDLE
- MOV_YCOIN_ACT_LAVA_DEATH
- MR_BLIZZARD_ACT_BURROW
- MR_BLIZZARD_ACT_DEATH
- MR_BLIZZARD_ACT_HIDE_UNHIDE
- MR_BLIZZARD_ACT_JUMP
- MR_BLIZZARD_ACT_RISE_FROM_GROUND
- MR_BLIZZARD_ACT_ROTATE
- MR_BLIZZARD_ACT_SPAWN_SNOWBALL
- MR_BLIZZARD_ACT_THROW_SNOWBALL
- MR_BLIZZARD_STYPE_JUMPING
- MR_BLIZZARD_STYPE_NO_CAP
- OBJ_ACT_DEATH_PLANE_DEATH
- OBJ_ACT_HORIZONTAL_KNOCKBACK
- OBJ_ACT_LAVA_DEATH
- OBJ_ACT_SQUISHED
- OBJ_ACT_VERTICAL_KNOCKBACK
- OBJ_FLAG_0020
- OBJ_FLAG_0100
- OBJ_FLAG_1000
@ -1464,10 +1802,205 @@
- OBJ_MOVE_OUT_SCOPE
- OBJ_MOVE_UNDERWATER_OFF_GROUND
- OBJ_MOVE_UNDERWATER_ON_GROUND
- PENGUIN_ANIM_IDLE
- PENGUIN_ANIM_WALK
- PENGUIN_WALK_BABY
- PENGUIN_WALK_BIG
- PIRANHA_PLANT_ACT_ATTACKED
- PIRANHA_PLANT_ACT_BITING
- PIRANHA_PLANT_ACT_IDLE
- PIRANHA_PLANT_ACT_RESPAWN
- PIRANHA_PLANT_ACT_SHRINK_AND_DIE
- PIRANHA_PLANT_ACT_SLEEPING
- PIRANHA_PLANT_ACT_STOPPED_BITING
- PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN
- PIRANHA_PLANT_ACT_WOKEN_UP
- PIRANHA_PLANT_BUBBLE_ACT_BURST
- PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP
- PIRANHA_PLANT_BUBBLE_ACT_IDLE
- PLATFORM_ON_TRACK_ACT_FALL
- PLATFORM_ON_TRACK_ACT_INIT
- PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK
- PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY
- PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO
- PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR
- PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL
- PLATFORM_ON_TRACK_BP_DONT_TURN_YAW
- PLATFORM_ON_TRACK_BP_MASK_PATH
- PLATFORM_ON_TRACK_BP_MASK_TYPE
- PLATFORM_ON_TRACK_BP_RETURN_TO_START
- PLATFORM_ON_TRACK_TYPE_CARPET
- PLATFORM_ON_TRACK_TYPE_CHECKERED
- PLATFORM_ON_TRACK_TYPE_GRATE
- PLATFORM_ON_TRACK_TYPE_SKI_LIFT
- POKEY_ACT_UNINITIALIZED
- POKEY_ACT_UNLOAD_PARTS
- POKEY_ACT_WANDER
- PURPLE_SWITCH_IDLE
- PURPLE_SWITCH_PRESSED
- PURPLE_SWITCH_TICKING
- PURPLE_SWITCH_UNPRESSED
- PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF
- PYRAMID_ELEVATOR_AT_BOTTOM
- PYRAMID_ELEVATOR_CONSTANT_VELOCITY
- PYRAMID_ELEVATOR_END_MOVING
- PYRAMID_ELEVATOR_IDLE
- PYRAMID_ELEVATOR_START_MOVING
- PYRAMID_TOP_ACT_CHECK_IF_SOLVED
- PYRAMID_TOP_ACT_EXPLODE
- PYRAMID_TOP_ACT_SPINNING
- PYRAMID_WALL_ACT_MOVING_DOWN
- PYRAMID_WALL_ACT_MOVING_UP
- PYRAMID_WALL_BP_POSITION_HIGH
- PYRAMID_WALL_BP_POSITION_LOW
- PYRAMID_WALL_BP_POSITION_MIDDLE
- RACING_PENGUIN_ACT_FINISH_RACE
- RACING_PENGUIN_ACT_PREPARE_FOR_RACE
- RACING_PENGUIN_ACT_RACE
- RACING_PENGUIN_ACT_SHOW_FINAL_TEXT
- RACING_PENGUIN_ACT_SHOW_INIT_TEXT
- RACING_PENGUIN_ACT_WAIT_FOR_MARIO
- RESPAWN_INFO_DONT_RESPAWN
- RESPAWN_INFO_TYPE_16
- RESPAWN_INFO_TYPE_32
- RESPAWN_INFO_TYPE_NULL
- SKEETER_ACT_IDLE
- SKEETER_ACT_LUNGE
- SKEETER_ACT_WALK
- SL_SNOWMAN_WIND_ACT_BLOWING
- SL_SNOWMAN_WIND_ACT_IDLE
- SL_SNOWMAN_WIND_ACT_TALKING
- SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS
- SL_WALKING_PENGUIN_ACT_RETURNING
- SL_WALKING_PENGUIN_ACT_TURNING_BACK
- SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS
- SNUFIT_ACT_IDLE
- SNUFIT_ACT_SHOOT
- SPINY_ACT_ATTACKED_MARIO
- SPINY_ACT_HELD_BY_LAKITU
- SPINY_ACT_THROWN_BY_LAKITU
- SPINY_ACT_WALK
- SWOOP_ACT_IDLE
- SWOOP_ACT_MOVE
- TRIPLET_BUTTERFLY_ACT_ACTIVATE
- TRIPLET_BUTTERFLY_ACT_EXPLODE
- TRIPLET_BUTTERFLY_ACT_INIT
- TRIPLET_BUTTERFLY_ACT_WANDER
- TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM
- TRIPLET_BUTTERFLY_BP_NO_BOMBS
- TRIPLET_BUTTERFLY_TYPE_EXPLODES
- TRIPLET_BUTTERFLY_TYPE_NORMAL
- TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP
- TTC_2D_ROTATOR_BP_2D_COG
- TTC_2D_ROTATOR_BP_HAND
- TTC_COG_BP_DIR_CCW
- TTC_COG_BP_DIR_CW
- TTC_COG_BP_DIR_MASK
- TTC_COG_BP_SHAPE_HEXAGON
- TTC_COG_BP_SHAPE_MASK
- TTC_COG_BP_SHAPE_TRIANGLE
- TTC_MOVING_BAR_ACT_EXTEND
- TTC_MOVING_BAR_ACT_PULL_BACK
- TTC_MOVING_BAR_ACT_RETRACT
- TTC_MOVING_BAR_ACT_WAIT
- TTC_ROTATING_SOLID_BP_CUBE
- TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM
- TTC_SPEED_FAST
- TTC_SPEED_RANDOM
- TTC_SPEED_SLOW
- TTC_SPEED_STOPPED
- TWEESTER_ACT_CHASE
- TWEESTER_ACT_HIDE
- TWEESTER_ACT_IDLE
- TWEESTER_SUB_ACT_CHASE
- TWEESTER_SUB_ACT_WAIT
- UKIKI_ACT_GO_TO_CAGE
- UKIKI_ACT_IDLE
- UKIKI_ACT_JUMP
- UKIKI_ACT_RETURN_HOME
- UKIKI_ACT_RUN
- UKIKI_ACT_TURN_TO_MARIO
- UKIKI_ACT_UNUSED_TURN
- UKIKI_ACT_WAIT_TO_RESPAWN
- UKIKI_ANIM_HANDSTAND
- UKIKI_ANIM_HELD
- UKIKI_ANIM_ITCH
- UKIKI_ANIM_JUMP
- UKIKI_ANIM_JUMP_CLAP
- UKIKI_ANIM_LAND
- UKIKI_ANIM_RUN
- UKIKI_ANIM_SCREECH
- UKIKI_ANIM_STATE_CAP_ON
- UKIKI_ANIM_STATE_DEFAULT
- UKIKI_ANIM_STATE_EYE_CLOSED
- UKIKI_ANIM_TURN
- UKIKI_ANIM_UNUSED_APOSE
- UKIKI_ANIM_UNUSED_DEATH
- UKIKI_ANIM_UNUSED_HOP
- UKIKI_ANIM_UNUSED_WALK
- UKIKI_CAGE
- UKIKI_CAGE_ACT_FALL
- UKIKI_CAGE_ACT_HIDE
- UKIKI_CAGE_ACT_SPIN
- UKIKI_CAGE_ACT_WAIT_FOR_UKIKI
- UKIKI_CAGE_STAR_ACT_IN_CAGE
- UKIKI_CAGE_STAR_ACT_SPAWN_STAR
- UKIKI_CAP
- UKIKI_CAP_ON
- UKIKI_SUB_ACT_CAGE_DESPAWN
- UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE
- UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE
- UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE
- UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE
- UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO
- UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE
- UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO
- UKIKI_SUB_ACT_TAUNT_HANDSTAND
- UKIKI_SUB_ACT_TAUNT_ITCH
- UKIKI_SUB_ACT_TAUNT_JUMP_CLAP
- UKIKI_SUB_ACT_TAUNT_NONE
- UKIKI_SUB_ACT_TAUNT_SCREECH
- UKIKI_TEXT_CAGE_TEXTBOX
- UKIKI_TEXT_DEFAULT
- UKIKI_TEXT_DO_NOT_LET_GO
- UKIKI_TEXT_GAVE_CAP_BACK
- UKIKI_TEXT_GO_TO_CAGE
- UKIKI_TEXT_HAS_CAP
- UKIKI_TEXT_STEAL_CAP
- UKIKI_TEXT_STOLE_CAP
- WATER_BOMB_ACT_DROP
- WATER_BOMB_ACT_EXPLODE
- WATER_BOMB_ACT_INIT
- WATER_BOMB_ACT_SHOT_FROM_CANNON
- WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL
- WATER_LEVEL_DIAMOND_ACT_IDLE
- WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING
- WATER_LEVEL_DIAMOND_ACT_INIT
- WATER_RING_ACT_COLLECTED
- WATER_RING_ACT_NOT_COLLECTED
- WF_SLID_BRICK_PTFM_ACT_EXTEND
- WF_SLID_BRICK_PTFM_ACT_RETRACT
- WF_SLID_BRICK_PTFM_ACT_WAIT
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_10
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_15
- WF_SLID_BRICK_PTFM_BP_MOV_VEL_20
- WIGGLER_ACT_FALL_THROUGH_FLOOR
- WIGGLER_ACT_JUMPED_ON
- WIGGLER_ACT_KNOCKBACK
- WIGGLER_ACT_SHRINK
- WIGGLER_ACT_UNINITIALIZED
- WIGGLER_ACT_WALK
- WIGGLER_TEXT_STATUS_AWAIT_DIALOG
- WIGGLER_TEXT_STATUS_COMPLETED_DIALOG
- WIGGLER_TEXT_STATUS_SHOWING_DIALOG
- WOODEN_POST_BP_NO_COINS_MASK
- YOSHI_ACT_CREDITS
- YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN
- YOSHI_ACT_GIVE_PRESENT
- YOSHI_ACT_IDLE
- YOSHI_ACT_TALK
- YOSHI_ACT_WALK
- YOSHI_ACT_WALK_JUMP_OFF_ROOF
[:arrow_up_small:](#)

View file

@ -1320,6 +1320,7 @@
- [get_temp_s32_pointer](#get_temp_s32_pointer)
- [hud_hide](#hud_hide)
- [hud_show](#hud_show)
- [movtexqc_register](#movtexqc_register)
- [set_environment_region](#set_environment_region)
- [warp_exit_level](#warp_exit_level)
- [warp_restart_level](#warp_restart_level)
@ -24807,6 +24808,29 @@ The `reliable` field will ensure that the packet arrives, but should be used spa
<br />
## [movtexqc_register](#movtexqc_register)
### Lua Example
`movtexqc_register(name, level, area, type)`
### Parameters
| Field | Type |
| ----- | ---- |
| name | `string` |
| level | `integer` |
| area | `integer` |
| type | `integer` |
### Returns
- None
### C Prototype
`void movtexqc_register(const char* name, s16 level, s16 area, s16 type);`
[:arrow_up_small:](#)
<br />
## [set_environment_region](#set_environment_region)
### Lua Example

View file

@ -590,7 +590,7 @@ void *get_quad_collection_from_id(u32 id) {
case TTM_MOVTEX_PUDDLE:
return ttm_movtex_puddle;
default:
return NULL;
return dynos_movtexqc_get_from_id(id);
}
}
@ -706,7 +706,7 @@ Gfx *geo_movtex_draw_water_regions_ext(s32 callContext, struct GraphNode *node,
return NULL;
}
quadCollection = dynos_level_get_movtexqc(asGenerated->parameter);
quadCollection = dynos_movtexqc_get_from_index(asGenerated->parameter);
if (quadCollection == NULL) {
return NULL;
}

View file

@ -46,7 +46,7 @@ static void debug_warp_level1() {
}
static void debug_warp_level2() {
dynos_warp_to_level(LEVEL_WDW, 2, 1);
dynos_warp_to_level(LEVEL_WDW, 1, 1);
}
static void debug_grand_star(void) {

View file

@ -1477,6 +1477,20 @@ char gSmluaConstants[] = ""
"HELD_HELD = 1\n"
"HELD_THROWN = 2\n"
"HELD_DROPPED = 3\n"
"DIALOG_UNK1_ENABLE_TIME_STOP = 0\n"
"DIALOG_UNK1_INTERRUPT_MARIO_ACTION = 1\n"
"DIALOG_UNK1_BEGIN_DIALOG = 2\n"
"DIALOG_UNK1_AWAIT_DIALOG = 3\n"
"DIALOG_UNK1_DISABLE_TIME_STOP = 4\n"
"DIALOG_UNK1_FLAG_DEFAULT = (1 << 1)\n"
"DIALOG_UNK1_FLAG_RESPONSE = (1 << 2)\n"
"DIALOG_UNK1_FLAG_4 = (1 << 4)\n"
"DIALOG_UNK2_ENABLE_TIME_STOP = 0\n"
"DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION = 1\n"
"DIALOG_UNK2_AWAIT_DIALOG = 2\n"
"DIALOG_UNK2_END_DIALOG = 3\n"
"DIALOG_UNK2_FLAG_0 = (1 << 0)\n"
"DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED = (1 << 4)\n"
"OBJ_MOVE_LANDED = (1 << 0)\n"
"OBJ_MOVE_ON_GROUND = (1 << 1)\n"
"OBJ_MOVE_LEFT_GROUND = (1 << 2)\n"
@ -1514,6 +1528,525 @@ char gSmluaConstants[] = ""
"ACTIVE_PARTICLE_BREATH = (1 << 17)\n"
"ACTIVE_PARTICLE_V_STAR = (1 << 18)\n"
"ACTIVE_PARTICLE_TRIANGLE = (1 << 19)\n"
"OBJ_ACT_LAVA_DEATH = 100\n"
"OBJ_ACT_DEATH_PLANE_DEATH = 101\n"
"OBJ_ACT_HORIZONTAL_KNOCKBACK = 100\n"
"OBJ_ACT_VERTICAL_KNOCKBACK = 101\n"
"OBJ_ACT_SQUISHED = 102\n"
"TTC_SPEED_SLOW = 0\n"
"TTC_SPEED_FAST = 1\n"
"TTC_SPEED_RANDOM = 2\n"
"TTC_SPEED_STOPPED = 3\n"
"BOBOMB_BP_STYPE_GENERIC = 0\n"
"BOBOMB_BP_STYPE_STATIONARY = 1\n"
"BOBOMB_ACT_PATROL = 0\n"
"BOBOMB_ACT_LAUNCHED = 1\n"
"BOBOMB_ACT_CHASE_MARIO = 2\n"
"BOBOMB_ACT_EXPLODE = 3\n"
"BOBOMB_ACT_LAVA_DEATH = 100\n"
"BOBOMB_ACT_DEATH_PLANE_DEATH = 101\n"
"HIDDEN_BLUE_COIN_ACT_INACTIVE = 0\n"
"HIDDEN_BLUE_COIN_ACT_WAITING = 1\n"
"HIDDEN_BLUE_COIN_ACT_ACTIVE = 2\n"
"BLUE_COIN_SWITCH_ACT_IDLE = 0\n"
"BLUE_COIN_SWITCH_ACT_RECEDING = 1\n"
"BLUE_COIN_SWITCH_ACT_TICKING = 2\n"
"MOV_BCOIN_ACT_STILL = 0\n"
"MOV_BCOIN_ACT_MOVING = 1\n"
"MOV_YCOIN_ACT_IDLE = 0\n"
"MOV_YCOIN_ACT_BLINKING = 1\n"
"MOV_YCOIN_ACT_LAVA_DEATH = 100\n"
"MOV_YCOIN_ACT_DEATH_PLANE_DEATH = 101\n"
"BOBOMB_BUDDY_BP_STYPE_GENERIC = 0\n"
"BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB = 1\n"
"BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB = 2\n"
"BOBOMB_BUDDY_BP_STYPE_BOB_GRASS = 3\n"
"BOBOMB_BUDDY_ACT_IDLE = 0\n"
"BOBOMB_BUDDY_ACT_TURN_TO_TALK = 2\n"
"BOBOMB_BUDDY_ACT_TALK = 3\n"
"BOBOMB_BUDDY_ROLE_ADVICE = 0\n"
"BOBOMB_BUDDY_ROLE_CANNON = 1\n"
"BOBOMB_BUDDY_CANNON_UNOPENED = 0\n"
"BOBOMB_BUDDY_CANNON_OPENING = 1\n"
"BOBOMB_BUDDY_CANNON_OPENED = 2\n"
"BOBOMB_BUDDY_CANNON_STOP_TALKING = 3\n"
"BOBOMB_BUDDY_HAS_NOT_TALKED = 0\n"
"BOBOMB_BUDDY_HAS_TALKED = 2\n"
"FISH_SPAWNER_ACT_SPAWN = 0\n"
"FISH_SPAWNER_ACT_IDLE = 1\n"
"FISH_SPAWNER_ACT_RESPAWN = 2\n"
"FISH_SPAWNER_BP_MANY_BLUE = 0\n"
"FISH_SPAWNER_BP_FEW_BLUE = 1\n"
"FISH_SPAWNER_BP_MANY_CYAN = 2\n"
"FISH_SPAWNER_BP_FEW_CYAN = 3\n"
"FISH_ACT_INIT = 0\n"
"FISH_ACT_ROAM = 1\n"
"FISH_ACT_FLEE = 2\n"
"BLUE_FISH_ACT_DIVE = 0\n"
"BLUE_FISH_ACT_TURN = 1\n"
"BLUE_FISH_ACT_ASCEND = 2\n"
"BLUE_FISH_ACT_TURN_BACK = 3\n"
"BLUE_FISH_ACT_SPAWN = 0\n"
"BLUE_FISH_ACT_ROOM = 1\n"
"BLUE_FISH_ACT_DUPLICATE = 2\n"
"CANNON_TRAP_DOOR_ACT_CLOSED = 0\n"
"CANNON_TRAP_DOOR_ACT_CAM_ZOOM = 1\n"
"CANNON_TRAP_DOOR_ACT_OPENING = 2\n"
"CANNON_TRAP_DOOR_ACT_OPEN = 3\n"
"HOMING_AMP_ACT_INACTIVE = 0\n"
"HOMING_AMP_ACT_APPEAR = 1\n"
"HOMING_AMP_ACT_CHASE = 2\n"
"HOMING_AMP_ACT_GIVE_UP = 3\n"
"HOMING_AMP_ACT_ATTACK_COOLDOWN = 4\n"
"AMP_BP_ROT_RADIUS_200 = 0\n"
"AMP_BP_ROT_RADIUS_300 = 1\n"
"AMP_BP_ROT_RADIUS_400 = 2\n"
"AMP_BP_ROT_RADIUS_0 = 3\n"
"AMP_ACT_IDLE = 2\n"
"AMP_ACT_ATTACK_COOLDOWN = 4\n"
"BUTTERFLY_ACT_RESTING = 0\n"
"BUTTERFLY_ACT_FOLLOW_MARIO = 1\n"
"BUTTERFLY_ACT_RETURN_HOME = 2\n"
"HOOT_AVAIL_ASLEEP_IN_TREE = 0\n"
"HOOT_AVAIL_WANTS_TO_TALK = 1\n"
"HOOT_AVAIL_READY_TO_FLY = 2\n"
"HOOT_ACT_ASCENT = 0\n"
"HOOT_ACT_CARRY = 1\n"
"HOOT_ACT_TIRED = 2\n"
"BULLY_BP_SIZE_SMALL = 0\n"
"BULLY_BP_SIZE_BIG = 1\n"
"BULLY_ACT_PATROL = 0\n"
"BULLY_ACT_CHASE_MARIO = 1\n"
"BULLY_ACT_KNOCKBACK = 2\n"
"BULLY_ACT_BACK_UP = 3\n"
"BULLY_ACT_INACTIVE = 4\n"
"BULLY_ACT_ACTIVATE_AND_FALL = 5\n"
"BULLY_ACT_LAVA_DEATH = 100\n"
"BULLY_ACT_DEATH_PLANE_DEATH = 101\n"
"BULLY_STYPE_GENERIC = 0\n"
"BULLY_STYPE_MINION = 1\n"
"BULLY_STYPE_CHILL = 16\n"
"WATER_RING_ACT_NOT_COLLECTED = 0\n"
"WATER_RING_ACT_COLLECTED = 1\n"
"JS_RING_SPAWNER_ACT_ACTIVE = 0\n"
"JS_RING_SPAWNER_ACT_INACTIVE = 1\n"
"CELEB_STAR_ACT_SPIN_AROUND_MARIO = 0\n"
"CELEB_STAR_ACT_FACE_CAMERA = 1\n"
"LLL_DRAWBRIDGE_ACT_LOWER = 0\n"
"LLL_DRAWBRIDGE_ACT_RAISE = 1\n"
"BOMP_ACT_WAIT = 0\n"
"BOMP_ACT_POKE_OUT = 1\n"
"BOMP_ACT_EXTEND = 2\n"
"BOMP_ACT_RETRACT = 3\n"
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_10 = 1\n"
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_15 = 2\n"
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_20 = 3\n"
"WF_SLID_BRICK_PTFM_ACT_WAIT = 0\n"
"WF_SLID_BRICK_PTFM_ACT_EXTEND = 1\n"
"WF_SLID_BRICK_PTFM_ACT_RETRACT = 2\n"
"FAKE_MONEYBAG_COIN_ACT_IDLE = 0\n"
"FAKE_MONEYBAG_COIN_ACT_TRANSFORM = 1\n"
"MONEYBAG_ACT_APPEAR = 0\n"
"MONEYBAG_ACT_UNUSED_APPEAR = 1\n"
"MONEYBAG_ACT_MOVE_AROUND = 2\n"
"MONEYBAG_ACT_RETURN_HOME = 3\n"
"MONEYBAG_ACT_DISAPPEAR = 4\n"
"MONEYBAG_ACT_DEATH = 5\n"
"MONEYBAG_JUMP_LANDING = 0\n"
"MONEYBAG_JUMP_PREPARE = 1\n"
"MONEYBAG_JUMP_JUMP = 2\n"
"MONEYBAG_JUMP_JUMP_AND_BOUNCE = 3\n"
"MONEYBAG_JUMP_WALK_AROUND = 4\n"
"MONEYBAG_JUMP_WALK_HOME = 5\n"
"BBALL_ACT_INITIALIZE = 0\n"
"BBALL_ACT_ROLL = 1\n"
"BBALL_BP_STYPE_BOB_UPPER = 0\n"
"BBALL_BP_STYPE_TTM = 1\n"
"BBALL_BP_STYPE_BOB_LOWER = 2\n"
"BBALL_BP_STYPE_THI_LARGE = 3\n"
"BBALL_BP_STYPE_THI_SMALL = 4\n"
"FREE_BBALL_ACT_IDLE = 0\n"
"FREE_BBALL_ACT_ROLL = 1\n"
"FREE_BBALL_ACT_RESET = 2\n"
"BETA_CHEST_ACT_IDLE_CLOSED = 0\n"
"BETA_CHEST_ACT_OPENING = 1\n"
"BETA_CHEST_ACT_IDLE_OPEN = 2\n"
"BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON = 0\n"
"BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF = 1\n"
"BOO_DEATH_STATUS_ALIVE = 0\n"
"BOO_DEATH_STATUS_DYING = 1\n"
"BOO_DEATH_STATUS_DEAD = 2\n"
"BOO_NOT_ATTACKED = 0\n"
"BOO_ATTACKED = 1\n"
"BOO_BOUNCED_ON = -1\n"
"BETA_BOO_KEY_ACT_IN_BOO = 0\n"
"BETA_BOO_KEY_ACT_DROPPING = 1\n"
"BETA_BOO_KEY_ACT_DROPPED = 2\n"
"BOO_CAGE_ACT_IN_BOO = 0\n"
"BOO_CAGE_ACT_FALLING = 1\n"
"BOO_CAGE_ACT_ON_GROUND = 2\n"
"BOO_CAGE_ACT_MARIO_JUMPING_IN = 3\n"
"BOO_CAGE_ACT_USELESS = 4\n"
"HAUNTED_BOOKSHELF_ACT_IDLE = 0\n"
"HAUNTED_BOOKSHELF_ACT_RECEDE = 1\n"
"BBH_NEAR_MERRY_GO_ROUND_ROOM = 10\n"
"BBH_DYNAMIC_SURFACE_ROOM = 0\n"
"BBH_OUTSIDE_ROOM = 13\n"
"COFFIN_SPAWNER_ACT_COFFINS_UNLOADED = 0\n"
"COFFIN_ACT_IDLE = 0\n"
"COFFIN_ACT_STAND_UP = 1\n"
"COFFIN_BP_STATIC = 0\n"
"ARROW_LIFT_ACT_IDLE = 0\n"
"ARROW_LIFT_ACT_MOVING_AWAY = 1\n"
"ARROW_LIFT_ACT_MOVING_BACK = 2\n"
"ARROW_LIFT_NOT_DONE_MOVING = 0\n"
"ARROW_LIFT_DONE_MOVING = 1\n"
"YOSHI_ACT_IDLE = 0\n"
"YOSHI_ACT_WALK = 1\n"
"YOSHI_ACT_TALK = 2\n"
"YOSHI_ACT_WALK_JUMP_OFF_ROOF = 3\n"
"YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN = 4\n"
"YOSHI_ACT_GIVE_PRESENT = 5\n"
"YOSHI_ACT_CREDITS = 10\n"
"KOOPA_UNSHELLED_ACT_RUN = 0\n"
"KOOPA_UNSHELLED_ACT_DIVE = 1\n"
"KOOPA_UNSHELLED_ACT_LYING = 2\n"
"KOOPA_UNSHELLED_ACT_UNUSED3 = 3\n"
"KOOPA_SHELLED_ACT_STOPPED = 0\n"
"KOOPA_SHELLED_ACT_WALK = 1\n"
"KOOPA_SHELLED_ACT_RUN_FROM_MARIO = 2\n"
"KOOPA_SHELLED_ACT_LYING = 3\n"
"KOOPA_SHELLED_ACT_DIE = 4\n"
"KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE = 0\n"
"KOOPA_THE_QUICK_ACT_UNUSED1 = 1\n"
"KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT = 2\n"
"KOOPA_THE_QUICK_ACT_RACE = 3\n"
"KOOPA_THE_QUICK_ACT_DECELERATE = 4\n"
"KOOPA_THE_QUICK_ACT_STOP = 5\n"
"KOOPA_THE_QUICK_ACT_AFTER_RACE = 6\n"
"KOOPA_SHELLED_SUB_ACT_START_WALK = 0\n"
"KOOPA_SHELLED_SUB_ACT_WALK = 1\n"
"KOOPA_SHELLED_SUB_ACT_STOP_WALK = 2\n"
"KOOPA_THE_QUICK_SUB_ACT_START_RUN = 0\n"
"KOOPA_THE_QUICK_SUB_ACT_RUN = 1\n"
"KOOPA_THE_QUICK_SUB_ACT_JUMP = 2\n"
"KOOPA_THE_QUICK_BOB_INDEX = 0\n"
"KOOPA_THE_QUICK_THI_INDEX = 1\n"
"KOOPA_BP_UNSHELLED = 0\n"
"KOOPA_BP_NORMAL = 1\n"
"KOOPA_BP_KOOPA_THE_QUICK_BASE = 2\n"
"KOOPA_BP_KOOPA_THE_QUICK_BOB = (KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_BOB_INDEX)\n"
"KOOPA_BP_KOOPA_THE_QUICK_THI = (KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_THI_INDEX)\n"
"KOOPA_BP_TINY = 4\n"
"POKEY_ACT_UNINITIALIZED = 0\n"
"POKEY_ACT_WANDER = 1\n"
"POKEY_ACT_UNLOAD_PARTS = 2\n"
"SWOOP_ACT_IDLE = 0\n"
"SWOOP_ACT_MOVE = 1\n"
"FLY_GUY_ACT_IDLE = 0\n"
"FLY_GUY_ACT_APPROACH_MARIO = 1\n"
"FLY_GUY_ACT_LUNGE = 2\n"
"FLY_GUY_ACT_SHOOT_FIRE = 3\n"
"GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK = 0x00000003\n"
"GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK = 0x000000FC\n"
"GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED = 0\n"
"GOOMBA_TRIPLET_SPAWNER_ACT_LOADED = 1\n"
"GOOMBA_BP_SIZE_MASK = 0x00000003\n"
"GOOMBA_SIZE_REGULAR = 0\n"
"GOOMBA_SIZE_HUGE = 1\n"
"GOOMBA_SIZE_TINY = 2\n"
"GOOMBA_BP_TRIPLET_FLAG_MASK = 0x000000FC\n"
"GOOMBA_ACT_WALK = 0\n"
"GOOMBA_ACT_ATTACKED_MARIO = 1\n"
"GOOMBA_ACT_JUMP = 2\n"
"CHAIN_CHOMP_ACT_UNINITIALIZED = 0\n"
"CHAIN_CHOMP_ACT_MOVE = 1\n"
"CHAIN_CHOMP_ACT_UNLOAD_CHAIN = 2\n"
"CHAIN_CHOMP_SUB_ACT_TURN = 0\n"
"CHAIN_CHOMP_SUB_ACT_LUNGE = 1\n"
"CHAIN_CHOMP_NOT_RELEASED = 0\n"
"CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE = 1\n"
"CHAIN_CHOMP_RELEASED_LUNGE_AROUND = 2\n"
"CHAIN_CHOMP_RELEASED_BREAK_GATE = 3\n"
"CHAIN_CHOMP_RELEASED_JUMP_AWAY = 4\n"
"CHAIN_CHOMP_RELEASED_END_CUTSCENE = 5\n"
"CHAIN_CHOMP_CHAIN_PART_BP_PIVOT = 0\n"
"WOODEN_POST_BP_NO_COINS_MASK = 0x0000FF00\n"
"WIGGLER_ACT_UNINITIALIZED = 0\n"
"WIGGLER_ACT_WALK = 1\n"
"WIGGLER_ACT_KNOCKBACK = 2\n"
"WIGGLER_ACT_JUMPED_ON = 3\n"
"WIGGLER_ACT_SHRINK = 4\n"
"WIGGLER_ACT_FALL_THROUGH_FLOOR = 5\n"
"WIGGLER_TEXT_STATUS_AWAIT_DIALOG = 0\n"
"WIGGLER_TEXT_STATUS_SHOWING_DIALOG = 1\n"
"WIGGLER_TEXT_STATUS_COMPLETED_DIALOG = 2\n"
"SPINY_ACT_WALK = 0\n"
"SPINY_ACT_HELD_BY_LAKITU = 1\n"
"SPINY_ACT_THROWN_BY_LAKITU = 2\n"
"SPINY_ACT_ATTACKED_MARIO = 3\n"
"ENEMY_LAKITU_ACT_UNINITIALIZED = 0\n"
"ENEMY_LAKITU_ACT_MAIN = 1\n"
"ENEMY_LAKITU_SUB_ACT_NO_SPINY = 0\n"
"ENEMY_LAKITU_SUB_ACT_HOLD_SPINY = 1\n"
"ENEMY_LAKITU_SUB_ACT_THROW_SPINY = 2\n"
"CLOUD_ACT_SPAWN_PARTS = 0\n"
"CLOUD_ACT_MAIN = 1\n"
"CLOUD_ACT_UNLOAD = 2\n"
"CLOUD_ACT_FWOOSH_HIDDEN = 3\n"
"CLOUD_BP_FWOOSH = 0\n"
"CLOUD_BP_LAKITU_CLOUD = 1\n"
"CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE = 0\n"
"CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD = 1\n"
"CAMERA_LAKITU_INTRO_ACT_UNK2 = 2\n"
"CAMERA_LAKITU_BP_FOLLOW_CAMERA = 0\n"
"CAMERA_LAKITU_BP_INTRO = 1\n"
"MANTA_ACT_SPAWN_RINGS = 0\n"
"MANTA_ACT_NO_RINGS = 1\n"
"MONTY_MOLE_ACT_SELECT_HOLE = 0\n"
"MONTY_MOLE_ACT_RISE_FROM_HOLE = 1\n"
"MONTY_MOLE_ACT_SPAWN_ROCK = 2\n"
"MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE = 3\n"
"MONTY_MOLE_ACT_THROW_ROCK = 4\n"
"MONTY_MOLE_ACT_JUMP_INTO_HOLE = 5\n"
"MONTY_MOLE_ACT_HIDE = 6\n"
"MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE = 7\n"
"MONTY_MOLE_BP_NO_ROCK = 0\n"
"MONTY_MOLE_ROCK_ACT_HELD = 0\n"
"MONTY_MOLE_ROCK_ACT_MOVE = 1\n"
"UKIKI_ACT_IDLE = 0\n"
"UKIKI_ACT_RUN = 1\n"
"UKIKI_ACT_TURN_TO_MARIO = 2\n"
"UKIKI_ACT_JUMP = 3\n"
"UKIKI_ACT_GO_TO_CAGE = 4\n"
"UKIKI_ACT_WAIT_TO_RESPAWN = 5\n"
"UKIKI_ACT_UNUSED_TURN = 6\n"
"UKIKI_ACT_RETURN_HOME = 7\n"
"UKIKI_SUB_ACT_TAUNT_NONE = 0\n"
"UKIKI_SUB_ACT_TAUNT_ITCH = 1\n"
"UKIKI_SUB_ACT_TAUNT_SCREECH = 2\n"
"UKIKI_SUB_ACT_TAUNT_JUMP_CLAP = 3\n"
"UKIKI_SUB_ACT_TAUNT_HANDSTAND = 4\n"
"UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE = 0\n"
"UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO = 1\n"
"UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO = 2\n"
"UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE = 3\n"
"UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE = 4\n"
"UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE = 5\n"
"UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE = 6\n"
"UKIKI_SUB_ACT_CAGE_DESPAWN = 7\n"
"UKIKI_TEXT_DEFAULT = 0\n"
"UKIKI_TEXT_CAGE_TEXTBOX = 1\n"
"UKIKI_TEXT_GO_TO_CAGE = 2\n"
"UKIKI_TEXT_STOLE_CAP = 3\n"
"UKIKI_TEXT_HAS_CAP = 4\n"
"UKIKI_TEXT_GAVE_CAP_BACK = 5\n"
"UKIKI_TEXT_DO_NOT_LET_GO = 6\n"
"UKIKI_TEXT_STEAL_CAP = 7\n"
"UKIKI_CAGE = 0\n"
"UKIKI_CAP = 1\n"
"UKIKI_ANIM_RUN = 0\n"
"UKIKI_ANIM_UNUSED_WALK = 1\n"
"UKIKI_ANIM_UNUSED_APOSE = 2\n"
"UKIKI_ANIM_UNUSED_DEATH = 3\n"
"UKIKI_ANIM_SCREECH = 4\n"
"UKIKI_ANIM_JUMP_CLAP = 5\n"
"UKIKI_ANIM_UNUSED_HOP = 6\n"
"UKIKI_ANIM_LAND = 7\n"
"UKIKI_ANIM_JUMP = 8\n"
"UKIKI_ANIM_ITCH = 9\n"
"UKIKI_ANIM_HANDSTAND = 10\n"
"UKIKI_ANIM_TURN = 11\n"
"UKIKI_ANIM_HELD = 12\n"
"UKIKI_ANIM_STATE_DEFAULT = 0\n"
"UKIKI_ANIM_STATE_EYE_CLOSED = 1\n"
"UKIKI_ANIM_STATE_CAP_ON = 2\n"
"UKIKI_CAP_ON = 1\n"
"UKIKI_CAGE_STAR_ACT_IN_CAGE = 0\n"
"UKIKI_CAGE_STAR_ACT_SPAWN_STAR = 1\n"
"UKIKI_CAGE_ACT_WAIT_FOR_UKIKI = 0\n"
"UKIKI_CAGE_ACT_SPIN = 1\n"
"UKIKI_CAGE_ACT_FALL = 2\n"
"UKIKI_CAGE_ACT_HIDE = 3\n"
"PIRANHA_PLANT_ACT_IDLE = 0\n"
"PIRANHA_PLANT_ACT_SLEEPING = 1\n"
"PIRANHA_PLANT_ACT_BITING = 2\n"
"PIRANHA_PLANT_ACT_WOKEN_UP = 3\n"
"PIRANHA_PLANT_ACT_STOPPED_BITING = 4\n"
"PIRANHA_PLANT_ACT_ATTACKED = 5\n"
"PIRANHA_PLANT_ACT_SHRINK_AND_DIE = 6\n"
"PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN = 7\n"
"PIRANHA_PLANT_ACT_RESPAWN = 8\n"
"PIRANHA_PLANT_BUBBLE_ACT_IDLE = 0\n"
"PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP = 1\n"
"PIRANHA_PLANT_BUBBLE_ACT_BURST = 2\n"
"PLATFORM_ON_TRACK_ACT_INIT = 0\n"
"PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO = 1\n"
"PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK = 2\n"
"PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY = 3\n"
"PLATFORM_ON_TRACK_ACT_FALL = 4\n"
"PLATFORM_ON_TRACK_BP_MASK_PATH = 0xF\n"
"PLATFORM_ON_TRACK_BP_MASK_TYPE = (0x7 << 4)\n"
"PLATFORM_ON_TRACK_BP_RETURN_TO_START = (1 << 8)\n"
"PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR = (1 << 9)\n"
"PLATFORM_ON_TRACK_BP_DONT_TURN_YAW = (1 << 10)\n"
"PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL = (1 << 11)\n"
"PLATFORM_ON_TRACK_TYPE_CARPET = 0\n"
"PLATFORM_ON_TRACK_TYPE_SKI_LIFT = 1\n"
"PLATFORM_ON_TRACK_TYPE_CHECKERED = 2\n"
"PLATFORM_ON_TRACK_TYPE_GRATE = 3\n"
"PURPLE_SWITCH_IDLE = 0\n"
"PURPLE_SWITCH_PRESSED = 1\n"
"PURPLE_SWITCH_TICKING = 2\n"
"PURPLE_SWITCH_UNPRESSED = 3\n"
"PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF = 4\n"
"PYRAMID_ELEVATOR_IDLE = 0\n"
"PYRAMID_ELEVATOR_START_MOVING = 1\n"
"PYRAMID_ELEVATOR_CONSTANT_VELOCITY = 2\n"
"PYRAMID_ELEVATOR_END_MOVING = 3\n"
"PYRAMID_ELEVATOR_AT_BOTTOM = 4\n"
"PYRAMID_TOP_ACT_CHECK_IF_SOLVED = 0\n"
"PYRAMID_TOP_ACT_SPINNING = 1\n"
"PYRAMID_TOP_ACT_EXPLODE = 2\n"
"PYRAMID_WALL_ACT_MOVING_DOWN = 0\n"
"PYRAMID_WALL_ACT_MOVING_UP = 1\n"
"PYRAMID_WALL_BP_POSITION_HIGH = 0\n"
"PYRAMID_WALL_BP_POSITION_MIDDLE = 1\n"
"PYRAMID_WALL_BP_POSITION_LOW = 2\n"
"PENGUIN_WALK_BABY = 0\n"
"PENGUIN_WALK_BIG = 1\n"
"PENGUIN_ANIM_WALK = 0\n"
"PENGUIN_ANIM_IDLE = 3\n"
"RACING_PENGUIN_ACT_WAIT_FOR_MARIO = 0\n"
"RACING_PENGUIN_ACT_SHOW_INIT_TEXT = 1\n"
"RACING_PENGUIN_ACT_PREPARE_FOR_RACE = 2\n"
"RACING_PENGUIN_ACT_RACE = 3\n"
"RACING_PENGUIN_ACT_FINISH_RACE = 4\n"
"RACING_PENGUIN_ACT_SHOW_FINAL_TEXT = 5\n"
"SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS = 0\n"
"SL_WALKING_PENGUIN_ACT_TURNING_BACK = 1\n"
"SL_WALKING_PENGUIN_ACT_RETURNING = 2\n"
"SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS = 3\n"
"SL_SNOWMAN_WIND_ACT_IDLE = 0\n"
"SL_SNOWMAN_WIND_ACT_TALKING = 1\n"
"SL_SNOWMAN_WIND_ACT_BLOWING = 2\n"
"WATER_BOMB_ACT_SHOT_FROM_CANNON = 0\n"
"WATER_BOMB_ACT_INIT = 1\n"
"WATER_BOMB_ACT_DROP = 2\n"
"WATER_BOMB_ACT_EXPLODE = 3\n"
"TTC_ROTATING_SOLID_BP_CUBE = 0\n"
"TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM = 1\n"
"TTC_MOVING_BAR_ACT_WAIT = 0\n"
"TTC_MOVING_BAR_ACT_PULL_BACK = 1\n"
"TTC_MOVING_BAR_ACT_EXTEND = 2\n"
"TTC_MOVING_BAR_ACT_RETRACT = 3\n"
"TTC_COG_BP_SHAPE_MASK = 0x00000002\n"
"TTC_COG_BP_SHAPE_HEXAGON = (0 << 1)\n"
"TTC_COG_BP_SHAPE_TRIANGLE = (1 << 1)\n"
"TTC_COG_BP_DIR_MASK = 0x00000001\n"
"TTC_COG_BP_DIR_CCW = (0 << 0)\n"
"TTC_COG_BP_DIR_CW = (1 << 0)\n"
"TTC_2D_ROTATOR_BP_HAND = 0\n"
"TTC_2D_ROTATOR_BP_2D_COG = 1\n"
"ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT = 0\n"
"ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT = 1\n"
"ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR = 2\n"
"DORRIE_ACT_MOVE = 0\n"
"DORRIE_ACT_LOWER_HEAD = 1\n"
"DORRIE_ACT_RAISE_HEAD = 2\n"
"MAD_PIANO_ACT_WAIT = 0\n"
"MAD_PIANO_ACT_ATTACK = 1\n"
"FIRE_PIRANHA_PLANT_ACT_HIDE = 0\n"
"FIRE_PIRANHA_PLANT_ACT_GROW = 1\n"
"FIRE_SPITTER_ACT_IDLE = 0\n"
"FIRE_SPITTER_ACT_SPIT_FIRE = 1\n"
"EYEROK_BOSS_ACT_SLEEP = 0\n"
"EYEROK_BOSS_ACT_WAKE_UP = 1\n"
"EYEROK_BOSS_ACT_SHOW_INTRO_TEXT = 2\n"
"EYEROK_BOSS_ACT_FIGHT = 3\n"
"EYEROK_BOSS_ACT_DIE = 4\n"
"EYEROK_BOSS_ACT_DEAD = 5\n"
"EYEROK_BOSS_ACT_PAUSE = 6\n"
"EYEROK_HAND_ACT_SLEEP = 0\n"
"EYEROK_HAND_ACT_IDLE = 1\n"
"EYEROK_HAND_ACT_OPEN = 2\n"
"EYEROK_HAND_ACT_SHOW_EYE = 3\n"
"EYEROK_HAND_ACT_CLOSE = 4\n"
"EYEROK_HAND_ACT_RETREAT = 5\n"
"EYEROK_HAND_ACT_TARGET_MARIO = 6\n"
"EYEROK_HAND_ACT_SMASH = 7\n"
"EYEROK_HAND_ACT_FIST_PUSH = 8\n"
"EYEROK_HAND_ACT_FIST_SWEEP = 9\n"
"EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND = 10\n"
"EYEROK_HAND_ACT_DOUBLE_POUND = 11\n"
"EYEROK_HAND_ACT_ATTACKED = 12\n"
"EYEROK_HAND_ACT_RECOVER = 13\n"
"EYEROK_HAND_ACT_BECOME_ACTIVE = 14\n"
"EYEROK_HAND_ACT_DIE = 15\n"
"EYEROK_HAND_ACT_DEAD = 16\n"
"EYEROK_HAND_ACT_PAUSE = 17\n"
"KLEPTO_ACT_CIRCLE_TARGET_HOLDING = 0\n"
"KLEPTO_ACT_APPROACH_TARGET_HOLDING = 1\n"
"KLEPTO_ACT_WAIT_FOR_MARIO = 2\n"
"KLEPTO_ACT_TURN_TOWARD_MARIO = 3\n"
"KLEPTO_ACT_DIVE_AT_MARIO = 4\n"
"KLEPTO_ACT_RESET_POSITION = 5\n"
"KLEPTO_ACT_STRUCK_BY_MARIO = 6\n"
"KLEPTO_ACT_RETREAT = 7\n"
"KLEPTO_ANIM_STATE_HOLDING_NOTHING = 0\n"
"KLEPTO_ANIM_STATE_HOLDING_CAP = 1\n"
"KLEPTO_ANIM_STATE_HOLDING_STAR = 2\n"
"BIRD_ACT_INACTIVE = 0\n"
"BIRD_ACT_FLY = 1\n"
"BIRD_BP_SPAWNED = 0\n"
"BIRD_BP_SPAWNER = 1\n"
"SKEETER_ACT_IDLE = 0\n"
"SKEETER_ACT_LUNGE = 1\n"
"SKEETER_ACT_WALK = 2\n"
"SNUFIT_ACT_IDLE = 0\n"
"SNUFIT_ACT_SHOOT = 1\n"
"TWEESTER_ACT_IDLE = 0\n"
"TWEESTER_ACT_CHASE = 1\n"
"TWEESTER_ACT_HIDE = 2\n"
"TWEESTER_SUB_ACT_WAIT = 0\n"
"TWEESTER_SUB_ACT_CHASE = 0\n"
"TRIPLET_BUTTERFLY_ACT_INIT = 0\n"
"TRIPLET_BUTTERFLY_ACT_WANDER = 1\n"
"TRIPLET_BUTTERFLY_ACT_ACTIVATE = 2\n"
"TRIPLET_BUTTERFLY_ACT_EXPLODE = 3\n"
"TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM = 0x00000003\n"
"TRIPLET_BUTTERFLY_BP_NO_BOMBS = 0x00000004\n"
"TRIPLET_BUTTERFLY_TYPE_NORMAL = -1\n"
"TRIPLET_BUTTERFLY_TYPE_EXPLODES = 0\n"
"TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP = 1\n"
"WATER_LEVEL_DIAMOND_ACT_INIT = 0\n"
"WATER_LEVEL_DIAMOND_ACT_IDLE = 1\n"
"WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL = 2\n"
"WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING = 3\n"
"MIPS_ACT_WAIT_FOR_NEARBY_MARIO = 0\n"
"MIPS_ACT_FOLLOW_PATH = 1\n"
"MIPS_ACT_WAIT_FOR_ANIMATION_DONE = 2\n"
"MIPS_ACT_FALL_DOWN = 3\n"
"MIPS_ACT_IDLE = 4\n"
"MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR = 0\n"
"MIPS_STAR_STATUS_SHOULD_SPAWN_STAR = 1\n"
"MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR = 2\n"
"FALLING_PILLAR_ACT_IDLE = 0\n"
"FALLING_PILLAR_ACT_TURNING = 1\n"
"FALLING_PILLAR_ACT_FALLING = 2\n"
"BOWSER_PUZZLE_ACT_SPAWN_PIECES = 0\n"
"BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE = 1\n"
"BOWSER_PUZZLE_ACT_DONE = 2\n"
"MR_BLIZZARD_ACT_SPAWN_SNOWBALL = 0\n"
"MR_BLIZZARD_ACT_HIDE_UNHIDE = 1\n"
"MR_BLIZZARD_ACT_RISE_FROM_GROUND = 2\n"
"MR_BLIZZARD_ACT_ROTATE = 3\n"
"MR_BLIZZARD_ACT_THROW_SNOWBALL = 4\n"
"MR_BLIZZARD_ACT_BURROW = 5\n"
"MR_BLIZZARD_ACT_DEATH = 6\n"
"MR_BLIZZARD_ACT_JUMP = 7\n"
"MR_BLIZZARD_STYPE_NO_CAP = 0\n"
"MR_BLIZZARD_STYPE_JUMPING = 1\n"
"TIME_STOP_UNKNOWN_0 = (1 << 0)\n"
"TIME_STOP_ENABLED = (1 << 1)\n"
"TIME_STOP_DIALOG = (1 << 2)\n"

View file

@ -14753,6 +14753,23 @@ int smlua_func_hud_show(UNUSED lua_State* L) {
return 1;
}
int smlua_func_movtexqc_register(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 4)) { return 0; }
const char* name = smlua_to_string(L, 1);
if (!gSmLuaConvertSuccess) { return 0; }
s16 level = smlua_to_integer(L, 2);
if (!gSmLuaConvertSuccess) { return 0; }
s16 area = smlua_to_integer(L, 3);
if (!gSmLuaConvertSuccess) { return 0; }
s16 type = smlua_to_integer(L, 4);
if (!gSmLuaConvertSuccess) { return 0; }
movtexqc_register(name, level, area, type);
return 1;
}
int smlua_func_set_environment_region(lua_State* L) {
if(!smlua_functions_valid_param_count(L, 2)) { return 0; }
@ -16810,6 +16827,7 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "get_temp_s32_pointer", smlua_func_get_temp_s32_pointer);
smlua_bind_function(L, "hud_hide", smlua_func_hud_hide);
smlua_bind_function(L, "hud_show", smlua_func_hud_show);
smlua_bind_function(L, "movtexqc_register", smlua_func_movtexqc_register);
smlua_bind_function(L, "set_environment_region", smlua_func_set_environment_region);
smlua_bind_function(L, "warp_exit_level", smlua_func_warp_exit_level);
smlua_bind_function(L, "warp_restart_level", smlua_func_warp_restart_level);

View file

@ -90,6 +90,10 @@ s16 get_current_save_file_num(void) {
///
void movtexqc_register(const char* name, s16 level, s16 area, s16 type) {
dynos_movtexqc_register(name, level, area, type);
}
f32 get_environment_region(u8 index) {
if (gEnvironmentRegions != NULL && index <= gEnvironmentRegions[0]) {
return gEnvironmentRegions[6 * (int)index];

View file

@ -22,6 +22,7 @@ f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
s16 get_current_save_file_num(void);
void movtexqc_register(const char* name, s16 level, s16 area, s16 type);
f32 get_environment_region(u8 index);
void set_environment_region(u8 index, s32 value);

View file

@ -552,7 +552,10 @@ u8 smlua_model_util_load(enum ModelExtendedId id) {
u32 smlua_model_util_get_id(const char* name) {
// find geolayout
const void* layout = dynos_geolayout_get(name);
if (layout == NULL) { return E_MODEL_ERROR_MODEL; }
if (layout == NULL) {
LOG_ERROR("Failed to find model: %s", name);
return E_MODEL_ERROR_MODEL;
}
// find existing model
for (u32 i = 0; i < E_MODEL_MAX; i++) {