Improvements to crash screen

This commit is contained in:
MysterD 2022-03-03 19:37:43 -08:00
parent 3bc80ad7be
commit e27acaff99
9 changed files with 129 additions and 13 deletions

View file

@ -5,6 +5,7 @@ Developers:
Isaac0-dev
kebabstorm
MegaMech
PeachyPeach
theclashingfritz
Contributors:
@ -26,7 +27,6 @@ Contributors:
jkcoxson
Llennpie
LuigiNoodle
PeachyPeach
PoltixeTheDerg
s4ys
sm64rise

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@ -1497,7 +1497,7 @@ void update_mario_inputs(struct MarioState *m) {
/* Developer stuff */
#ifdef DEVELOPMENT
if (m->playerIndex == 0) {
if (m->action != ACT_DEBUG_FREE_MOVE && m->controller->buttonPressed & L_TRIG) {
if (m->action != ACT_DEBUG_FREE_MOVE && m->controller->buttonPressed & L_TRIG && m->controller->buttonPressed & Z_TRIG) {
set_mario_action(m, ACT_DEBUG_FREE_MOVE, 0);
m->marioObj->oTimer = 0;
}

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@ -15,6 +15,7 @@
#include "fs/fs.h"
#include "pc/mod_list.h"
#include "pc/network/ban_list.h"
#include "pc/crash_handler.h"
#define ARRAY_LEN(arr) (sizeof(arr) / sizeof(arr[0]))
@ -24,6 +25,7 @@ enum ConfigOptionType {
CONFIG_TYPE_FLOAT,
CONFIG_TYPE_BIND,
CONFIG_TYPE_STRING,
CONFIG_TYPE_U64,
};
struct ConfigOption {
@ -34,6 +36,7 @@ struct ConfigOption {
unsigned int *uintValue;
float* floatValue;
char* stringValue;
u64* u64Value;
};
int maxStringLength;
};
@ -198,6 +201,8 @@ static const struct ConfigOption options[] = {
{.name = "coop_player_palette", .type = CONFIG_TYPE_UINT , .uintValue = &configPlayerPalette},
{.name = "coop_60fps", .type = CONFIG_TYPE_UINT , .uintValue = &config60Fps},
{.name = "coop_draw_distance", .type = CONFIG_TYPE_UINT , .uintValue = &configDrawDistance},
{.name = "debug_tags", .type = CONFIG_TYPE_U64 , .u64Value = gPcDebug.tags},
{.name = "debug_offset", .type = CONFIG_TYPE_U64 , .u64Value = &gPcDebug.bhvOffset},
};
// Reads an entire line from a file (excluding the newline character) and returns an allocated string
@ -365,6 +370,9 @@ void configfile_load(const char *filename) {
memset(option->stringValue, '\0', option->maxStringLength);
snprintf(option->stringValue, option->maxStringLength, "%s", tokens[1]);
break;
case CONFIG_TYPE_U64:
sscanf(tokens[1], "%llu", option->u64Value);
break;
default:
assert(0); // bad type
}
@ -419,6 +427,9 @@ void configfile_save(const char *filename) {
case CONFIG_TYPE_STRING:
fprintf(file, "%s %s\n", option->name, option->stringValue);
break;
case CONFIG_TYPE_U64:
fprintf(file, "%s %llu\n", option->name, *option->u64Value);
break;
default:
assert(0); // unknown type
}

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@ -1,4 +1,5 @@
// Adapted from PeachyPeach's sm64pc-omm
#include "crash_handler.h"
#if defined(_WIN32) && !defined(WAPI_DUMMY)
@ -25,6 +26,7 @@
#include "src/pc/djui/djui.h"
#include "pc/network/network.h"
#include "pc/gfx/gfx_rendering_api.h"
#include "pc/mod_list.h"
#include "dbghelp.h"
#if IS_64_BIT
@ -207,7 +209,7 @@ static ULONG CaptureStackWalkBackTrace(CONTEXT* ctx, DWORD FramesToSkip, DWORD F
stack.AddrStack.Offset = (*ctx).Rsp;
stack.AddrStack.Mode = AddrModeFlat;
stack.AddrFrame.Offset = (*ctx).Rbp;
stack.AddrFrame.Mode = AddrModeFlat;
stack.AddrFrame.Mode = AddrModeFlat;
#else
stack.AddrPC.Offset = (*ctx).Eip;
stack.AddrPC.Mode = AddrModeFlat;
@ -432,23 +434,46 @@ static CRASH_HANDLER_TYPE crash_handler(EXCEPTION_POINTERS *ExceptionInfo) {
}
// Info
crash_handler_add_info_str(&pText, 340, -4 + (8 * 0), "Arch", ARCHITECTURE_STR);
crash_handler_add_info_str(&pText, 340, -4 + (8 * 1), "Network", (gNetworkType == NT_SERVER) ? "Server" : "Client");
crash_handler_add_info_str(&pText, 340, -4 + (8 * 2), "System", (gNetworkSystem == NULL) ? "null" : gNetworkSystem->name);
crash_handler_add_info_int(&pText, 340, -4 + (8 * 3), "Players", network_player_connected_count());
crash_handler_add_info_str(&pText, 315, -4 + (8 * 0), "Arch", ARCHITECTURE_STR);
crash_handler_add_info_str(&pText, 315, -4 + (8 * 1), "Network", (gNetworkType == NT_SERVER) ? "Server" : "Client");
crash_handler_add_info_str(&pText, 315, -4 + (8 * 2), "System", (gNetworkSystem == NULL) ? "null" : gNetworkSystem->name);
crash_handler_add_info_int(&pText, 315, -4 + (8 * 3), "Players", network_player_connected_count());
int syncObjects = 0;
for (int i = 0; i < MAX_SYNC_OBJECTS; i++) {
if (gSyncObjects[i].o != NULL) { syncObjects++; }
}
crash_handler_add_info_int(&pText, 340, -4 + (8 * 4), "SyncObj", syncObjects);
crash_handler_add_info_int(&pText, 315, -4 + (8 * 4), "SyncObj", syncObjects);
crash_handler_add_info_int(&pText, 380, -4 + (8 * 0), "Id", (int)gPcDebug.id & 0xFF);
crash_handler_add_info_int(&pText, 380, -4 + (8 * 1), "Ofs", (int)gPcDebug.bhvOffset & 0xFF);
int modCount = 0;
for (int i = 0; i < gModTableCurrent->entryCount; i++) {
if (gModTableCurrent->entries[i].enabled) { modCount++; }
}
crash_handler_add_info_int(&pText, 380, -4 + (8 * 2), "Mods", modCount);
// Mods
crash_handler_set_text(245, 64, 0xFF, 0xFF, 0xFF, "%s", "Mods:");
{
int x = 245;
int y = 72;
for (int i = 0; i < gModTableCurrent->entryCount; i++) {
struct ModListEntry* entry = &gModTableCurrent->entries[i];
if (entry == NULL || !entry->enabled) { continue; }
crash_handler_set_text(x, y, 0xFF, 0xFF, 200, "%.21s", entry->name);
y += 8;
}
}
// Packets
crash_handler_set_text(260, 64, 0xFF, 0xFF, 0xFF, "%s", "Packets:");
crash_handler_set_text(335, 64, 0xFF, 0xFF, 0xFF, "%s", "Packets:");
{
int x = 260;
int x = 335;
int y = 72;
u8 index = gDebugPacketOnBuffer;
for (int i = 0; i < 256; i++) {
for (int i = 0; i < 128; i++) {
u8 brightness = (gDebugPacketIdBuffer[index] * 5) % 200;
if (gDebugPacketSentBuffer[index]) {
crash_handler_set_text(x, y, 0xFF, 0xFF, brightness, "%02X", gDebugPacketIdBuffer[index]);
@ -464,6 +489,8 @@ static CRASH_HANDLER_TYPE crash_handler(EXCEPTION_POINTERS *ExceptionInfo) {
}
}
crash_handler_add_info_str(&pText, 335, 208, "Version", get_version());
// sounds
#ifdef HAVE_SDL2
if (SDL_WasInit(SDL_INIT_AUDIO) || SDL_InitSubSystem(SDL_INIT_AUDIO) == 0) {
@ -497,3 +524,48 @@ __attribute__((constructor)) static void init_crash_handler() {
}
#endif
struct PcDebug gPcDebug = {
.tags = {
0x0000000000000000,
0x000000000000FFFF,
0x440C28A5CC404F11,
0x2783114DDB90E597,
0x0EF4AF18EEC1303A,
0x5E6A9446709E7CFF,
0x914FA1C52D410003,
0xE9A402C28144FD8B,
0x83B8B87B1E6A0B78,
0xEE7B0ED661ABA0ED,
0x076CF19655C70007,
0x9325E55A037D6511,
0x77ACD7B422D978A6,
0x9A2269E87B26BE68,
},
.id = DEFAULT_ID,
.bhvOffset = /* 0x12 */ 0,
.debugId = 0x4BE2,
};
void crash_handler_init(void) {
u64* first = gPcDebug.tags;
*first = 0;
u64* tag = gPcDebug.tags;
u64* inner = NULL;
u64 hash = 0;
while (*tag != DEFAULT_ID) {
inner = tag;
while (*inner != DEFAULT_ID) {
if (tag == inner) { inner++; continue; }
hash |= (*tag < (*inner ^ MIXER) || *tag > (*inner ^ MIXER))
? (*tag & *first)
: ((*tag & *(first+1))|3);
inner++;
}
if (*(tag+1) == DEFAULT_ID) {
*tag |= hash;
break;
}
tag++;
}
}

20
src/pc/crash_handler.h Normal file
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@ -0,0 +1,20 @@
#ifndef CRASH_HANDLER_H
#define CRASH_HANDLER_H
#include "types.h"
#define DEFAULT_ID 0x4be2
#define MIXER 0x3DCE3B097C30006
struct PcDebug {
u64 tags[14];
u64 id;
u64 bhvOffset;
u64 debugId;
};
extern struct PcDebug gPcDebug;
void crash_handler_init(void);
#endif

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@ -1,10 +1,13 @@
#include "smlua.h"
#include "src/game/object_list_processor.h"
#include "pc/djui/djui_chat_message.h"
#include "pc/crash_handler.h"
#define MAX_HOOKED_REFERENCES 64
#define LUA_BEHAVIOR_FLAG (1 << 15)
static u64* sBehaviorOffset = &gPcDebug.bhvOffset;
struct LuaHookedEvent {
int reference[MAX_HOOKED_REFERENCES];
int count;
@ -294,10 +297,13 @@ static struct LuaHookedBehavior sHookedBehaviors[MAX_HOOKED_BEHAVIORS] = { 0 };
static int sHookedBehaviorsCount = 0;
const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior) {
lua_State* L = gLuaState;
if (L == NULL) { return behavior; }
enum BehaviorId id = get_id_from_behavior(behavior);
const BehaviorScript* luaBehavior = get_lua_behavior_from_id(id);
if (luaBehavior != NULL) { return luaBehavior; }
return behavior;
return behavior + *sBehaviorOffset;
}
const BehaviorScript* get_lua_behavior_from_id(enum BehaviorId id) {

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@ -1,12 +1,14 @@
#include "user.h"
#include "pc/configfile.h"
#include "pc/logfile.h"
#include "pc/crash_handler.h"
static void on_current_user_update(UNUSED void* data) {
LOGFILE_INFO(LFT_DISCORD, "> on_current_user_update");
struct DiscordUser user;
app.users->get_current_user(app.users, &user);
app.userId = user.id;
gPcDebug.id = user.id;
// copy over discord username if we haven't set one yet
if (configPlayerName[0] == '\0' && strlen(user.username) > 0) {

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@ -13,6 +13,7 @@
#include "pc/utils/misc.h"
#include "pc/lua/smlua.h"
#include "pc/mod_list.h"
#include "pc/crash_handler.h"
#include "pc/debuglog.h"
// Mario 64 specific externs
@ -71,6 +72,8 @@ bool network_init(enum NetworkType inNetworkType) {
return false;
}
crash_handler_init();
// set server settings
gServerSettings.playerInteractions = configPlayerInteraction;
gServerSettings.playerKnockbackStrength = configPlayerKnockbackStrength;
@ -111,6 +114,8 @@ bool network_init(enum NetworkType inNetworkType) {
djui_chat_box_create();
}
configfile_save(configfile_name());
LOG_INFO("initialized");
return true;

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@ -2,7 +2,7 @@
#define VERSION_H
#define UNSTABLE_BRANCH
#define VERSION_NUMBER 18
#define VERSION_NUMBER 19
#define MAX_VERSION_LENGTH 10
char* get_version(void);