mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-01-03 14:11:10 +00:00
Ran autogen after refresh 12 merged
This commit is contained in:
parent
42f1d69f4f
commit
1269eef048
6 changed files with 87 additions and 83 deletions
|
@ -796,13 +796,13 @@
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- INT_STATUS_ATTACKED_MARIO
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- INT_STATUS_ATTACK_MASK
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- INT_STATUS_GRABBED_MARIO
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- INT_STATUS_HIT_BY_SHOCKWAVE
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- INT_STATUS_HIT_MINE
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- INT_STATUS_HOOT_GRABBED_BY_MARIO
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- INT_STATUS_INTERACTED
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- INT_STATUS_MARIO_DROP_OBJECT
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- INT_STATUS_MARIO_UNK1
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- INT_STATUS_MARIO_UNK2
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- INT_STATUS_MARIO_UNK4
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- INT_STATUS_MARIO_UNK5
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- INT_STATUS_MARIO_UNK6
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- INT_STATUS_MARIO_UNK7
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@ -1394,6 +1394,7 @@
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- ACT_TWIRLING
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- ACT_TWIRL_LAND
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- ACT_UNINITIALIZED
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- ACT_UNKNOWN_0002020E
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- ACT_UNLOCKING_KEY_DOOR
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- ACT_UNLOCKING_STAR_DOOR
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- ACT_UNUSED_DEATH_EXIT
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@ -1452,7 +1453,7 @@
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- LAYER_TRANSPARENT_DECAL
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- LAYER_TRANSPARENT_INTER
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- MARIO_ACTION_SOUND_PLAYED
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- MARIO_CAP_FLAGS
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- MARIO_CAPS
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- MARIO_CAP_IN_HAND
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- MARIO_CAP_ON_HEAD
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- MARIO_KICKING
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@ -1461,6 +1462,7 @@
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- MARIO_METAL_SHOCK
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- MARIO_NORMAL_CAP
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- MARIO_PUNCHING
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- MARIO_SPECIAL_CAPS
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- MARIO_TELEPORTING
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- MARIO_TRIPPING
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- MARIO_UNKNOWN_08
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@ -65,7 +65,7 @@
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<br />
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- interaction.h
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- [does_mario_have_hat](#does_mario_have_hat)
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- [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head)
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- [get_door_save_file_flag](#get_door_save_file_flag)
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- [mario_blow_off_cap](#mario_blow_off_cap)
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- [mario_check_object_grab](#mario_check_object_grab)
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@ -1189,10 +1189,10 @@
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<br />
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## [does_mario_have_hat](#does_mario_have_hat)
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## [does_mario_have_normal_cap_on_head](#does_mario_have_normal_cap_on_head)
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### Lua Example
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`local integerValue = does_mario_have_hat(m)`
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`local integerValue = does_mario_have_normal_cap_on_head(m)`
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### Parameters
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| Field | Type |
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@ -1203,7 +1203,7 @@
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- integer
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### C Prototype
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`u32 does_mario_have_hat(struct MarioState *m);`
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`u32 does_mario_have_normal_cap_on_head(struct MarioState *m);`
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[:arrow_up_small:](#)
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@ -1,6 +1,7 @@
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## [:rewind: Lua Reference](lua.md)
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# Supported Structs
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- [AnimInfo](#AnimInfo)
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- [Animation](#Animation)
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- [Area](#Area)
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- [Camera](#Camera)
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@ -16,7 +17,6 @@
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- [GlobalTextures](#GlobalTextures)
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- [GraphNode](#GraphNode)
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- [GraphNodeObject](#GraphNodeObject)
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- [GraphNodeObject_sub](#GraphNodeObject_sub)
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- [HandheldShakePoint](#HandheldShakePoint)
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- [InstantWarp](#InstantWarp)
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- [LakituState](#LakituState)
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@ -53,17 +53,37 @@
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<br />
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## [AnimInfo](#AnimInfo)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| animAccel | integer | |
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| animFrame | integer | |
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| animFrameAccelAssist | integer | |
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| animID | integer | |
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| animTimer | integer | |
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| animYTrans | integer | |
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| curAnim | [Animation](#Animation) | read-only |
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| prevAnimFrame | integer | |
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| prevAnimFrameTimestamp | integer | |
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| prevAnimID | integer | |
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| prevAnimPtr | [Animation](#Animation) | read-only |
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[:arrow_up_small:](#)
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<br />
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## [Animation](#Animation)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| animYTransDivisor | integer | |
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| flags | integer | |
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| index | Pointer <integer> | read-only |
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| length | integer | |
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| animYTransDivisor | integer | |
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| startFrame | integer | |
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| loopStart | integer | |
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| loopEnd | integer | |
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| loopStart | integer | |
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| startFrame | integer | |
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| unusedBoneCount | integer | |
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| values | Pointer <integer> | read-only |
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@ -332,7 +352,10 @@
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| activeAreaIndex | integer | |
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| angle | [Vec3s](#Vec3s) | read-only |
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| animInfo | [AnimInfo](#AnimInfo) | read-only |
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| areaIndex | integer | |
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| cameraToObject | [Vec3f](#Vec3f) | read-only |
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| node | [GraphNode](#GraphNode) | read-only |
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| pos | [Vec3f](#Vec3f) | read-only |
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@ -347,35 +370,12 @@
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| scale | [Vec3f](#Vec3f) | read-only |
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| sharedChild | [GraphNode](#GraphNode) | read-only |
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| skipInterpolationTimestamp | integer | |
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| unk18 | integer | |
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| unk19 | integer | |
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| animInfo | [GraphNodeObject_sub](#GraphNodeObject_sub) | read-only |
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| unk4C | [SpawnInfo](#SpawnInfo) | read-only |
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[:arrow_up_small:](#)
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<br />
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## [GraphNodeObject_sub](#GraphNodeObject_sub)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| animAccel | integer | |
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| animFrame | integer | |
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| animFrameAccelAssist | integer | |
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| animID | integer | |
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| animTimer | integer | |
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| animYTrans | integer | |
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| curAnim | [Animation](#Animation) | read-only |
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| prevAnimFrame | integer | |
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| prevAnimFrameTimestamp | integer | |
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| prevAnimID | integer | |
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| prevAnimPtr | [Animation](#Animation) | read-only |
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[:arrow_up_small:](#)
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<br />
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## [HandheldShakePoint](#HandheldShakePoint)
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| Field | Type | Access |
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@ -9,17 +9,32 @@
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#include "src/pc/network/network_player.h"
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#include "src/pc/djui/djui_hud_utils.h"
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#define LUA_ANIM_INFO_FIELD_COUNT 11
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static struct LuaObjectField sAnimInfoFields[LUA_ANIM_INFO_FIELD_COUNT] = {
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{ "animAccel", LVT_S32, offsetof(struct AnimInfo, animAccel), false, LOT_NONE },
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{ "animFrame", LVT_S16, offsetof(struct AnimInfo, animFrame), false, LOT_NONE },
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{ "animFrameAccelAssist", LVT_S32, offsetof(struct AnimInfo, animFrameAccelAssist), false, LOT_NONE },
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{ "animID", LVT_S16, offsetof(struct AnimInfo, animID), false, LOT_NONE },
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{ "animTimer", LVT_U16, offsetof(struct AnimInfo, animTimer), false, LOT_NONE },
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{ "animYTrans", LVT_S16, offsetof(struct AnimInfo, animYTrans), false, LOT_NONE },
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{ "curAnim", LVT_COBJECT_P, offsetof(struct AnimInfo, curAnim), true, LOT_ANIMATION },
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{ "prevAnimFrame", LVT_S16, offsetof(struct AnimInfo, prevAnimFrame), false, LOT_NONE },
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{ "prevAnimFrameTimestamp", LVT_U32, offsetof(struct AnimInfo, prevAnimFrameTimestamp), false, LOT_NONE },
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{ "prevAnimID", LVT_S16, offsetof(struct AnimInfo, prevAnimID), false, LOT_NONE },
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{ "prevAnimPtr", LVT_COBJECT_P, offsetof(struct AnimInfo, prevAnimPtr), true, LOT_ANIMATION },
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};
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#define LUA_ANIMATION_FIELD_COUNT 9
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static struct LuaObjectField sAnimationFields[LUA_ANIMATION_FIELD_COUNT] = {
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{ "flags", LVT_S16, offsetof(struct Animation, flags), false, LOT_NONE },
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{ "index", LVT_U16_P, offsetof(struct Animation, index), true, LOT_POINTER },
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{ "length", LVT_U32, offsetof(struct Animation, length), false, LOT_NONE },
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{ "animYTransDivisor", LVT_S16, offsetof(struct Animation, animYTransDivisor), false, LOT_NONE },
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{ "startFrame", LVT_S16, offsetof(struct Animation, startFrame), false, LOT_NONE },
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{ "loopStart", LVT_S16, offsetof(struct Animation, loopStart), false, LOT_NONE },
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{ "loopEnd", LVT_S16, offsetof(struct Animation, loopEnd), false, LOT_NONE },
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{ "unusedBoneCount", LVT_S16, offsetof(struct Animation, unusedBoneCount), false, LOT_NONE },
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{ "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER },
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{ "animYTransDivisor", LVT_S16, offsetof(struct Animation, animYTransDivisor), false, LOT_NONE },
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{ "flags", LVT_S16, offsetof(struct Animation, flags), false, LOT_NONE },
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{ "index", LVT_U16_P, offsetof(struct Animation, index), true, LOT_POINTER },
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{ "length", LVT_U32, offsetof(struct Animation, length), false, LOT_NONE },
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{ "loopEnd", LVT_S16, offsetof(struct Animation, loopEnd), false, LOT_NONE },
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{ "loopStart", LVT_S16, offsetof(struct Animation, loopStart), false, LOT_NONE },
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{ "startFrame", LVT_S16, offsetof(struct Animation, startFrame), false, LOT_NONE },
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{ "unusedBoneCount", LVT_S16, offsetof(struct Animation, unusedBoneCount), false, LOT_NONE },
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{ "values", LVT_S16_P, offsetof(struct Animation, values), true, LOT_POINTER },
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};
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#define LUA_AREA_FIELD_COUNT 13
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@ -231,43 +246,28 @@ static struct LuaObjectField sGraphNodeFields[LUA_GRAPH_NODE_FIELD_COUNT] = {
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#define LUA_GRAPH_NODE_OBJECT_FIELD_COUNT 19
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static struct LuaObjectField sGraphNodeObjectFields[LUA_GRAPH_NODE_OBJECT_FIELD_COUNT] = {
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{ "angle", LVT_COBJECT, offsetof(struct GraphNodeObject, angle), true, LOT_VEC3S },
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{ "cameraToObject", LVT_COBJECT, offsetof(struct GraphNodeObject, cameraToObject), true, LOT_VEC3F },
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{ "node", LVT_COBJECT, offsetof(struct GraphNodeObject, node), true, LOT_GRAPHNODE },
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{ "pos", LVT_COBJECT, offsetof(struct GraphNodeObject, pos), true, LOT_VEC3F },
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{ "prevAngle", LVT_COBJECT, offsetof(struct GraphNodeObject, prevAngle), true, LOT_VEC3S },
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{ "prevPos", LVT_COBJECT, offsetof(struct GraphNodeObject, prevPos), true, LOT_VEC3F },
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{ "prevScale", LVT_COBJECT, offsetof(struct GraphNodeObject, prevScale), true, LOT_VEC3F },
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{ "prevScaleTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevScaleTimestamp), false, LOT_NONE },
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{ "prevShadowPos", LVT_COBJECT, offsetof(struct GraphNodeObject, prevShadowPos), true, LOT_VEC3F },
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{ "prevShadowPosTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevShadowPosTimestamp), false, LOT_NONE },
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// { "prevThrowMatrix", LVT_???, offsetof(struct GraphNodeObject, prevThrowMatrix), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "prevThrowMatrixTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevThrowMatrixTimestamp), false, LOT_NONE },
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{ "prevTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevTimestamp), false, LOT_NONE },
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{ "scale", LVT_COBJECT, offsetof(struct GraphNodeObject, scale), true, LOT_VEC3F },
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{ "sharedChild", LVT_COBJECT_P, offsetof(struct GraphNodeObject, sharedChild), true, LOT_GRAPHNODE },
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{ "skipInterpolationTimestamp", LVT_U32, offsetof(struct GraphNodeObject, skipInterpolationTimestamp), false, LOT_NONE },
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// { "throwMatrix", LVT_???, offsetof(struct GraphNodeObject, throwMatrix), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "throwMatrixInterpolated", LVT_???, offsetof(struct GraphNodeObject, throwMatrixInterpolated), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "animInfo", LVT_S8, offsetof(struct GraphNodeObject, animInfo), false, LOT_NONE },
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{ "activeAreaIndex", LVT_S8, offsetof(struct GraphNodeObject, activeAreaIndex), false, LOT_NONE },
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{ "animInfo", LVT_COBJECT, offsetof(struct GraphNodeObject, animInfo), true, LOT_GRAPHNODEOBJECT_SUB },
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{ "unk4C", LVT_COBJECT_P, offsetof(struct GraphNodeObject, unk4C), true, LOT_SPAWNINFO },
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};
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#define LUA_GRAPH_NODE_OBJECT_SUB_FIELD_COUNT 11
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static struct LuaObjectField sAnimInfoFields[LUA_GRAPH_NODE_OBJECT_SUB_FIELD_COUNT] = {
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{ "animAccel", LVT_S32, offsetof(struct AnimInfo, animAccel), false, LOT_NONE },
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{ "animFrame", LVT_S16, offsetof(struct AnimInfo, animFrame), false, LOT_NONE },
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{ "animFrameAccelAssist", LVT_S32, offsetof(struct AnimInfo, animFrameAccelAssist), false, LOT_NONE },
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{ "animID", LVT_S16, offsetof(struct AnimInfo, animID), false, LOT_NONE },
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{ "animTimer", LVT_U16, offsetof(struct AnimInfo, animTimer), false, LOT_NONE },
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{ "animYTrans", LVT_S16, offsetof(struct AnimInfo, animYTrans), false, LOT_NONE },
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{ "curAnim", LVT_COBJECT_P, offsetof(struct AnimInfo, curAnim), true, LOT_ANIMATION },
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{ "prevAnimFrame", LVT_S16, offsetof(struct AnimInfo, prevAnimFrame), false, LOT_NONE },
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{ "prevAnimFrameTimestamp", LVT_U32, offsetof(struct AnimInfo, prevAnimFrameTimestamp), false, LOT_NONE },
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{ "prevAnimID", LVT_S16, offsetof(struct AnimInfo, prevAnimID), false, LOT_NONE },
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{ "prevAnimPtr", LVT_COBJECT_P, offsetof(struct AnimInfo, prevAnimPtr), true, LOT_ANIMATION },
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{ "activeAreaIndex", LVT_S8, offsetof(struct GraphNodeObject, activeAreaIndex), false, LOT_NONE },
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{ "angle", LVT_COBJECT, offsetof(struct GraphNodeObject, angle), true, LOT_VEC3S },
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{ "animInfo", LVT_COBJECT, offsetof(struct GraphNodeObject, animInfo), true, LOT_ANIMINFO },
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{ "areaIndex", LVT_S8, offsetof(struct GraphNodeObject, areaIndex), false, LOT_NONE },
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{ "cameraToObject", LVT_COBJECT, offsetof(struct GraphNodeObject, cameraToObject), true, LOT_VEC3F },
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{ "node", LVT_COBJECT, offsetof(struct GraphNodeObject, node), true, LOT_GRAPHNODE },
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{ "pos", LVT_COBJECT, offsetof(struct GraphNodeObject, pos), true, LOT_VEC3F },
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{ "prevAngle", LVT_COBJECT, offsetof(struct GraphNodeObject, prevAngle), true, LOT_VEC3S },
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{ "prevPos", LVT_COBJECT, offsetof(struct GraphNodeObject, prevPos), true, LOT_VEC3F },
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{ "prevScale", LVT_COBJECT, offsetof(struct GraphNodeObject, prevScale), true, LOT_VEC3F },
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{ "prevScaleTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevScaleTimestamp), false, LOT_NONE },
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{ "prevShadowPos", LVT_COBJECT, offsetof(struct GraphNodeObject, prevShadowPos), true, LOT_VEC3F },
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{ "prevShadowPosTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevShadowPosTimestamp), false, LOT_NONE },
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// { "prevThrowMatrix", LVT_???, offsetof(struct GraphNodeObject, prevThrowMatrix), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "prevThrowMatrixTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevThrowMatrixTimestamp), false, LOT_NONE },
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{ "prevTimestamp", LVT_U32, offsetof(struct GraphNodeObject, prevTimestamp), false, LOT_NONE },
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{ "scale", LVT_COBJECT, offsetof(struct GraphNodeObject, scale), true, LOT_VEC3F },
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{ "sharedChild", LVT_COBJECT_P, offsetof(struct GraphNodeObject, sharedChild), true, LOT_GRAPHNODE },
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{ "skipInterpolationTimestamp", LVT_U32, offsetof(struct GraphNodeObject, skipInterpolationTimestamp), false, LOT_NONE },
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// { "throwMatrix", LVT_???, offsetof(struct GraphNodeObject, throwMatrix), false, LOT_??? }, <--- UNIMPLEMENTED
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// { "throwMatrixInterpolated", LVT_???, offsetof(struct GraphNodeObject, throwMatrixInterpolated), false, LOT_??? }, <--- UNIMPLEMENTED
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{ "unk4C", LVT_COBJECT_P, offsetof(struct GraphNodeObject, unk4C), true, LOT_SPAWNINFO },
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};
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#define LUA_HANDHELD_SHAKE_POINT_FIELD_COUNT 3
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};
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struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN] = {
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{ LOT_ANIMINFO, sAnimInfoFields, LUA_ANIM_INFO_FIELD_COUNT },
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{ LOT_ANIMATION, sAnimationFields, LUA_ANIMATION_FIELD_COUNT },
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{ LOT_AREA, sAreaFields, LUA_AREA_FIELD_COUNT },
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{ LOT_CAMERA, sCameraFields, LUA_CAMERA_FIELD_COUNT },
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@ -703,7 +704,6 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
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{ LOT_GLOBALTEXTURES, sGlobalTexturesFields, LUA_GLOBAL_TEXTURES_FIELD_COUNT },
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{ LOT_GRAPHNODE, sGraphNodeFields, LUA_GRAPH_NODE_FIELD_COUNT },
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{ LOT_GRAPHNODEOBJECT, sGraphNodeObjectFields, LUA_GRAPH_NODE_OBJECT_FIELD_COUNT },
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{ LOT_GRAPHNODEOBJECT_SUB, sAnimInfoFields, LUA_GRAPH_NODE_OBJECT_SUB_FIELD_COUNT },
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{ LOT_HANDHELDSHAKEPOINT, sHandheldShakePointFields, LUA_HANDHELD_SHAKE_POINT_FIELD_COUNT },
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{ LOT_INSTANTWARP, sInstantWarpFields, LUA_INSTANT_WARP_FIELD_COUNT },
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{ LOT_LAKITUSTATE, sLakituStateFields, LUA_LAKITU_STATE_FIELD_COUNT },
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@ -5,6 +5,7 @@
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enum LuaObjectAutogenType {
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LOT_AUTOGEN_MIN = 1000,
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LOT_ANIMINFO,
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LOT_ANIMATION,
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LOT_AREA,
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LOT_CAMERA,
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@ -20,7 +21,6 @@ enum LuaObjectAutogenType {
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LOT_GLOBALTEXTURES,
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LOT_GRAPHNODE,
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LOT_GRAPHNODEOBJECT,
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LOT_GRAPHNODEOBJECT_SUB,
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LOT_HANDHELDSHAKEPOINT,
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LOT_INSTANTWARP,
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LOT_LAKITUSTATE,
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@ -922,7 +922,7 @@ char gSmluaConstants[] = ""
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"INT_STATUS_MARIO_UNK1 = (1 << 1)\n"
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"INT_STATUS_MARIO_UNK2 = (1 << 2)\n"
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"INT_STATUS_MARIO_DROP_OBJECT = (1 << 3)\n"
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"INT_STATUS_MARIO_UNK4 = (1 << 4)\n"
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"INT_STATUS_HIT_BY_SHOCKWAVE = (1 << 4)\n"
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"INT_STATUS_MARIO_UNK5 = (1 << 5)\n"
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"INT_STATUS_MARIO_UNK6 = (1 << 6)\n"
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"INT_STATUS_MARIO_UNK7 = (1 << 7)\n"
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@ -1280,7 +1280,8 @@ char gSmluaConstants[] = ""
|
|||
"MARIO_UNKNOWN_25 = 0x02000000\n"
|
||||
"MARIO_UNKNOWN_30 = 0x40000000\n"
|
||||
"MARIO_UNKNOWN_31 = 0x80000000\n"
|
||||
"MARIO_CAP_FLAGS = 0x0000001F\n"
|
||||
"MARIO_SPECIAL_CAPS = (MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP)\n"
|
||||
"MARIO_CAPS = (MARIO_NORMAL_CAP | MARIO_SPECIAL_CAPS)\n"
|
||||
"ACT_ID_MASK = 0x000001FF\n"
|
||||
"ACT_GROUP_MASK = 0x000001C0\n"
|
||||
"ACT_GROUP_STATIONARY = (0 << 6)\n"
|
||||
|
@ -1325,6 +1326,7 @@ char gSmluaConstants[] = ""
|
|||
"ACT_COUGHING = 0x0C40020A\n"
|
||||
"ACT_SHIVERING = 0x0C40020B\n"
|
||||
"ACT_IN_QUICKSAND = 0x0002020D\n"
|
||||
"ACT_UNKNOWN_0002020E = 0x0002020E\n"
|
||||
"ACT_CROUCHING = 0x0C008220\n"
|
||||
"ACT_START_CROUCHING = 0x0C008221\n"
|
||||
"ACT_STOP_CROUCHING = 0x0C008222\n"
|
||||
|
|
Loading…
Reference in a new issue