mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable-dev
This commit is contained in:
commit
555d10433b
4 changed files with 442 additions and 1 deletions
|
@ -14,6 +14,7 @@
|
|||
- [set_camera_shake_from_point](#set_camera_shake_from_point)
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||||
- [set_camera_yaw_shake](#set_camera_yaw_shake)
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||||
- [set_environmental_camera_shake](#set_environmental_camera_shake)
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||||
- [set_camera_mode](#set_camera_mode)
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||||
|
||||
<br />
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||||
|
||||
|
@ -455,6 +456,14 @@
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|||
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||||
- smlua_obj_utils.h
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||||
- [spawn_sync_object](#spawn_sync_object)
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||||
- [obj_get_first](#obj_get_first)
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||||
- [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
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||||
- [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32)
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||||
- [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
|
||||
- [obj_get_next](#obj_get_next)
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||||
- [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
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||||
- [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
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- [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
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<br />
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||||
|
@ -676,6 +685,28 @@
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|||
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<br />
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||||
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## [set_camera_mode](#set_camera_mode)
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### Lua Example
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`set_camera_mode(c, mode, frames)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| c | Camera |
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| mode | integer |
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| frames | integer |
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|
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### Returns
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||||
- None
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||||
|
||||
### C Prototype
|
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`void set_camera_mode(struct Camera *c, s16 mode, s16 frames);`
|
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|
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[:arrow_up_small:](#)
|
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||||
<br />
|
||||
|
||||
---
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# functions from characters.h
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|
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|
@ -8055,6 +8086,174 @@
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|||
|
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<br />
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||||
|
||||
## [obj_get_first](#obj_get_first)
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|
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### Lua Example
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||||
`local obj = obj_get_first(objList)`
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|
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### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| objList | integer |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_first(enum ObjectList objList);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
|
||||
|
||||
### Lua Example
|
||||
`local obj = obj_get_first_with_behavior_id(behaviorId)`
|
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|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| behaviorId | integer |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);`
|
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|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32)
|
||||
|
||||
### Lua Example
|
||||
`local obj = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| behaviorId | integer |
|
||||
| fieldIndex | integer |
|
||||
| value | integer |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
|
||||
|
||||
### Lua Example
|
||||
`local obj = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| behaviorId | integer |
|
||||
| fieldIndex | integer |
|
||||
| value | number |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_next](#obj_get_next)
|
||||
|
||||
### Lua Example
|
||||
`local obj = obj_get_next(o)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | Object |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_next(struct Object *o);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
|
||||
|
||||
### Lua Example
|
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`local obj = obj_get_next_with_same_behavior_id(o)`
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|
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### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | Object |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_next_with_same_behavior_id(struct Object *o);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
|
||||
|
||||
### Lua Example
|
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`local obj = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | Object |
|
||||
| fieldIndex | integer |
|
||||
| value | integer |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
## [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
|
||||
|
||||
### Lua Example
|
||||
`local obj = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)`
|
||||
|
||||
### Parameters
|
||||
| Field | Type |
|
||||
| ----- | ---- |
|
||||
| o | Object |
|
||||
| fieldIndex | integer |
|
||||
| value | number |
|
||||
|
||||
### Returns
|
||||
[Object](structs.md#Object)
|
||||
|
||||
### C Prototype
|
||||
`struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);`
|
||||
|
||||
[:arrow_up_small:](#)
|
||||
|
||||
<br />
|
||||
|
||||
---
|
||||
# functions from sound_init.h
|
||||
|
||||
|
|
|
@ -136,6 +136,21 @@ int smlua_func_set_environmental_camera_shake(lua_State* L) {
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|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_set_camera_mode(lua_State* L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
struct Camera* c = (struct Camera *) smlua_to_cobject(L, 1, LOT_CAMERA);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 mode = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
s16 frames = smlua_to_integer(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
set_camera_mode(c, mode, frames);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// characters.h //
|
||||
//////////////////
|
||||
|
@ -5307,6 +5322,110 @@ int smlua_func_spawn_sync_object(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_first(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
int objList = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_first(objList));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_first_with_behavior_id(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
int behaviorId = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_first_with_behavior_id(behaviorId));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_first_with_behavior_id_and_field_s32(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
int behaviorId = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
int fieldIndex = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
int value = smlua_to_integer(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_first_with_behavior_id_and_field_f32(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
int behaviorId = smlua_to_integer(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
int fieldIndex = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
float value = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_next(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_next(o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_next_with_same_behavior_id(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 1)) { return 0; }
|
||||
|
||||
struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_next_with_same_behavior_id(o));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_next_with_same_behavior_id_and_field_s32(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
int fieldIndex = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
int value = smlua_to_integer(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_obj_get_next_with_same_behavior_id_and_field_f32(lua_State *L) {
|
||||
if(!smlua_functions_valid_param_count(L, 3)) { return 0; }
|
||||
|
||||
struct Object *o = (struct Object *) smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
int fieldIndex = smlua_to_integer(L, 2);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
float value = smlua_to_number(L, 3);
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_OBJECT, obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////////
|
||||
// sound_init.h //
|
||||
//////////////////
|
||||
|
@ -5712,6 +5831,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "set_camera_shake_from_point", smlua_func_set_camera_shake_from_point);
|
||||
smlua_bind_function(L, "set_camera_yaw_shake", smlua_func_set_camera_yaw_shake);
|
||||
smlua_bind_function(L, "set_environmental_camera_shake", smlua_func_set_environmental_camera_shake);
|
||||
smlua_bind_function(L, "set_camera_mode", smlua_func_set_camera_mode);
|
||||
|
||||
// characters.h
|
||||
smlua_bind_function(L, "get_character", smlua_func_get_character);
|
||||
|
@ -6122,6 +6242,14 @@ void smlua_bind_functions_autogen(void) {
|
|||
|
||||
// smlua_obj_utils.h
|
||||
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
|
||||
smlua_bind_function(L, "obj_get_first", smlua_func_obj_get_first);
|
||||
smlua_bind_function(L, "obj_get_first_with_behavior_id", smlua_func_obj_get_first_with_behavior_id);
|
||||
smlua_bind_function(L, "obj_get_first_with_behavior_id_and_field_s32", smlua_func_obj_get_first_with_behavior_id_and_field_s32);
|
||||
smlua_bind_function(L, "obj_get_first_with_behavior_id_and_field_f32", smlua_func_obj_get_first_with_behavior_id_and_field_f32);
|
||||
smlua_bind_function(L, "obj_get_next", smlua_func_obj_get_next);
|
||||
smlua_bind_function(L, "obj_get_next_with_same_behavior_id", smlua_func_obj_get_next_with_same_behavior_id);
|
||||
smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_s32", smlua_func_obj_get_next_with_same_behavior_id_and_field_s32);
|
||||
smlua_bind_function(L, "obj_get_next_with_same_behavior_id_and_field_f32", smlua_func_obj_get_next_with_same_behavior_id_and_field_f32);
|
||||
|
||||
// sound_init.h
|
||||
smlua_bind_function(L, "disable_background_sound", smlua_func_disable_background_sound);
|
||||
|
|
|
@ -76,4 +76,103 @@ struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedI
|
|||
// this is too dangerous for now
|
||||
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z) {
|
||||
spawn_object_internal(behaviorId, modelId, x, y, z, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Helpers to iterate through the object table
|
||||
//
|
||||
|
||||
struct Object *obj_get_first(enum ObjectList objList) {
|
||||
if (gObjectLists && objList >= 0 && objList < NUM_OBJ_LISTS) {
|
||||
struct Object *head = (struct Object *) &gObjectLists[objList];
|
||||
struct Object *obj = (struct Object *) head->header.next;
|
||||
if (obj != head) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId) {
|
||||
const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
|
||||
if (behavior) {
|
||||
enum ObjectList objList = get_object_list_from_behavior(behavior);
|
||||
for (struct Object *obj = obj_get_first(objList); obj != NULL; obj = obj_get_next(obj)) {
|
||||
if (obj->behavior == behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value) {
|
||||
const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
|
||||
if (behavior) {
|
||||
enum ObjectList objList = get_object_list_from_behavior(behavior);
|
||||
for (struct Object *obj = obj_get_first(objList); obj != NULL; obj = obj_get_next(obj)) {
|
||||
if (obj->behavior == behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_S32(fieldIndex) == value) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value) {
|
||||
const BehaviorScript* behavior = get_behavior_from_id(behaviorId);
|
||||
if (behavior) {
|
||||
enum ObjectList objList = get_object_list_from_behavior(behavior);
|
||||
for (struct Object *obj = obj_get_first(objList); obj != NULL; obj = obj_get_next(obj)) {
|
||||
if (obj->behavior == behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_F32(fieldIndex) == value) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_next(struct Object *o) {
|
||||
if (gObjectLists && o) {
|
||||
enum ObjectList objList = get_object_list_from_behavior(o->behavior);
|
||||
struct Object *head = (struct Object *) &gObjectLists[objList];
|
||||
struct Object *next = (struct Object *) o->header.next;
|
||||
if (next != head) {
|
||||
return next;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_next_with_same_behavior_id(struct Object *o) {
|
||||
if (o) {
|
||||
for (struct Object *obj = obj_get_next(o); obj != NULL; obj = obj_get_next(obj)) {
|
||||
if (obj->behavior == o->behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value) {
|
||||
if (o) {
|
||||
for (struct Object *obj = obj_get_next(o); obj != NULL; obj = obj_get_next(obj)) {
|
||||
if (obj->behavior == o->behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_S32(fieldIndex) == value) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value) {
|
||||
if (o) {
|
||||
for (struct Object *obj = obj_get_next(o); obj != NULL; obj = obj_get_next(obj)) {
|
||||
if (obj->behavior == o->behavior && obj->activeFlags != ACTIVE_FLAG_DEACTIVATED && obj->OBJECT_FIELD_F32(fieldIndex) == value) {
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -3,10 +3,25 @@
|
|||
|
||||
#include "behavior_table.h"
|
||||
#include "smlua_model_utils.h"
|
||||
#include "game/object_list_processor.h"
|
||||
|
||||
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
|
||||
// this is too dangerous for now
|
||||
//struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z);
|
||||
|
||||
//
|
||||
// Helpers to iterate through the object table
|
||||
//
|
||||
|
||||
struct Object *obj_get_first(enum ObjectList objList);
|
||||
struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);
|
||||
struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);
|
||||
struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);
|
||||
|
||||
struct Object *obj_get_next(struct Object *o);
|
||||
struct Object *obj_get_next_with_same_behavior_id(struct Object *o);
|
||||
struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);
|
||||
struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue