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Forgot this.
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@ -1083,7 +1083,7 @@ s32 act_first_person(struct MarioState *m) {
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s16 sp1A = m->statusForCamera->headRotation[0];
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s16 sp18 = ((m->statusForCamera->headRotation[1] * 4) / 3) + m->faceAngle[1];
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if (sp1A == -0x1800 && (sp18 < -0x6FFF || sp18 >= 0x7000)) {
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level_trigger_warp(m, WARP_OP_UNKNOWN_01);
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level_trigger_warp(m, WARP_OP_LOOK_UP);
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}
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}
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