sm64coopdx/src
Amy54Desu b97834a03e
This should solve the problem where players can reset the drowning animation under water. (#13)
This solves the issues where punching someone under water resets their drowning animation. This is done by setting their invincibility timer to 2. I chose 2 so they don't begin flashing since that would look weird.
2022-03-05 15:09:35 -08:00
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audio Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
buffers audio: Extend the amount of notes that can play at once. 2022-02-15 02:06:18 -08:00
engine Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
game This should solve the problem where players can reset the drowning animation under water. (#13) 2022-03-05 15:09:35 -08:00
goddard Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
menu Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
pc Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus (#12) 2022-03-05 14:39:55 -08:00