..
behaviors
Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus ( #12 )
2022-03-05 14:39:55 -08:00
area.c
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
area.h
Cached network IDs for each area to prevent area swapping from assigning a different set of sync IDs
2021-08-22 16:04:14 -07:00
behavior_actions.c
Made certain objects use their dynamically assigned model IDs
2022-02-26 02:14:30 -08:00
behavior_actions.h
Fixed late join for items a Boo was carrying
2021-08-12 18:48:17 -07:00
bettercamera.h
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
bettercamera.inc.h
Adjust main menu cutscene and camera
2021-08-04 19:15:42 -07:00
camera.c
Fixed many bugs pointed out by cppcheck
2022-03-01 20:32:33 -08:00
camera.h
Adjust main menu cutscene and camera
2021-08-04 19:15:42 -07:00
characters.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
characters.h
Enforce limits in player settings packet to prevent possible crash
2022-03-04 21:33:29 -08:00
debug.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
debug.h
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.c
merge refresh 10
2020-06-20 02:49:59 +03:00
debug_course.h
merge refresh 10
2020-06-20 02:49:59 +03:00
decompress.h
merge refresh 10
2020-06-20 02:49:59 +03:00
display.h
bump gfx pool size
2020-07-07 15:21:14 +03:00
envfx_bubbles.c
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
envfx_bubbles.h
merge refresh 10
2020-06-20 02:49:59 +03:00
envfx_snow.c
60 fps patch
2020-07-28 18:28:12 -07:00
envfx_snow.h
60 fps patch
2020-07-28 18:28:12 -07:00
game_init.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
game_init.h
Allocate the correct number of controllers on stable branch
2020-10-18 22:15:52 -07:00
geo_misc.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
geo_misc.h
merge refresh 10
2020-06-20 02:49:59 +03:00
hud.c
Hid HUD while in main menu
2021-08-11 23:30:01 -07:00
hud.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
ingame_menu.c
Fixed many bugs pointed out by cppcheck
2022-03-01 20:32:33 -08:00
ingame_menu.h
Initial DJUI commit
2021-06-18 15:23:59 -07:00
interaction.c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
interaction.h
Initial custom behavior commit
2022-03-03 01:04:15 -08:00
level_geo.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
level_geo.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_info.c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
level_info.h
Fixed linux compile errors
2022-01-23 20:05:31 -08:00
level_update.c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
level_update.h
Fix missing changes
2022-02-20 20:39:05 -08:00
macro_presets.c
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macro_special_objects.c
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
macro_special_objects.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
main.c
Fixed many bugs pointed out by cppcheck
2022-03-01 20:32:33 -08:00
main.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario.c
Fix crash in set_anim_to_frame()
2022-03-04 20:40:57 -08:00
mario.h
More Lua improvements
2022-01-18 18:51:06 -08:00
mario_actions_airborne.c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
mario_actions_airborne.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_automatic.c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
mario_actions_automatic.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
mario_actions_cutscene.h
Continue NPC dialogs after they've started.
2020-09-26 19:08:52 -07:00
mario_actions_moving.c
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
mario_actions_moving.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_object.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
mario_actions_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_actions_stationary.c
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-02-20 20:20:16 -08:00
mario_actions_stationary.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
mario_actions_submerged.c
This should solve the problem where players can reset the drowning animation under water. ( #13 )
2022-03-05 15:09:35 -08:00
mario_actions_submerged.h
merge refresh 10
2020-06-20 02:49:59 +03:00
mario_misc.c
Enforce limits in player settings packet to prevent possible crash
2022-03-04 21:33:29 -08:00
mario_misc.h
Refactored how enemies display a cap in their hand
2021-08-18 21:39:39 -07:00
mario_step.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
mario_step.h
Geo2 removal wip
2020-09-06 13:54:01 -07:00
memory.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
memory.h
add --poolsize arg for modifying main pool size
2020-08-29 02:13:30 +03:00
moving_texture.c
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
moving_texture.h
merge refresh 10
2020-06-20 02:49:59 +03:00
obj_behaviors.c
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
obj_behaviors.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
obj_behaviors_2.c
Made certain objects use their dynamically assigned model IDs
2022-02-26 02:14:30 -08:00
obj_behaviors_2.h
Synchronized FlyGuy
2020-09-22 22:31:24 -07:00
object_collision.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
object_collision.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_helpers.c
Better fix for crash in cur_obj_follow_path()
2022-03-05 14:38:17 -08:00
object_helpers.h
Fix various bugs with spiny and lakitu
2022-01-14 20:06:26 -08:00
object_list_processor.c
Fixed more possible bugs pointed out by cppcheck
2022-03-01 21:13:00 -08:00
object_list_processor.h
Added adjustable draw distance for objects
2021-08-30 18:22:36 -07:00
paintings.c
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
paintings.h
merge refresh 10
2020-06-20 02:49:59 +03:00
platform_displacement.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
platform_displacement.h
Synchronized Dorrie
2020-10-01 21:27:19 -07:00
print.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
print.h
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.c
merge refresh 10
2020-06-20 02:49:59 +03:00
profiler.h
merge refresh 10
2020-06-20 02:49:59 +03:00
rendering_graph_node.c
Made certain objects use their dynamically assigned model IDs
2022-02-26 02:14:30 -08:00
rendering_graph_node.h
Geo2 removal wip
2020-09-06 13:54:01 -07:00
rng_position.c
Rewrote how RNG is synchronized
2020-10-05 19:15:13 -07:00
rng_position.h
Rewrote how RNG is synchronized
2020-10-05 19:15:13 -07:00
save_file.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
save_file.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
screen_transition.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
screen_transition.h
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
segment2.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment7.h
merge refresh 10
2020-06-20 02:49:59 +03:00
shadow.c
Fix bugs/warnings from static analysis
2022-02-20 20:04:25 -08:00
shadow.h
merge refresh 10
2020-06-20 02:49:59 +03:00
skybox.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
skybox.h
merge refresh 10
2020-06-20 02:49:59 +03:00
sound_init.c
Fixes for Refresh 12
2022-02-19 01:39:38 -05:00
sound_init.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_object.c
Made adding to behaviors possible in Lua
2022-03-05 01:29:24 -08:00
spawn_object.h
merge refresh 10
2020-06-20 02:49:59 +03:00
spawn_sound.c
Prevented SM64 hang on object count overflow
2022-02-22 01:10:17 -08:00
spawn_sound.h
merge refresh 10
2020-06-20 02:49:59 +03:00
text_save.inc.h
fix text saves
2020-06-07 22:00:23 +03:00
thread6.c
Served time for crimes against C
2020-09-04 01:58:54 -07:00
thread6.h
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00