sm64coopdx/src/game
Amy54Desu b97834a03e
This should solve the problem where players can reset the drowning animation under water. (#13)
This solves the issues where punching someone under water resets their drowning animation. This is done by setting their invincibility timer to 2. I chose 2 so they don't begin flashing since that would look weird.
2022-03-05 15:09:35 -08:00
..
behaviors Added obj_has_behavior_id and obj_has_model_extended functions; break bhvBreakableBoxSmall objects without a wall collision by setting some flags in oInteractStatus (#12) 2022-03-05 14:39:55 -08:00
area.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
area.h Cached network IDs for each area to prevent area swapping from assigning a different set of sync IDs 2021-08-22 16:04:14 -07:00
behavior_actions.c Made certain objects use their dynamically assigned model IDs 2022-02-26 02:14:30 -08:00
behavior_actions.h Fixed late join for items a Boo was carrying 2021-08-12 18:48:17 -07:00
bettercamera.h update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
bettercamera.inc.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
camera.c Fixed many bugs pointed out by cppcheck 2022-03-01 20:32:33 -08:00
camera.h Adjust main menu cutscene and camera 2021-08-04 19:15:42 -07:00
characters.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
characters.h Enforce limits in player settings packet to prevent possible crash 2022-03-04 21:33:29 -08:00
debug.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
debug.h merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.c merge refresh 10 2020-06-20 02:49:59 +03:00
debug_course.h merge refresh 10 2020-06-20 02:49:59 +03:00
decompress.h merge refresh 10 2020-06-20 02:49:59 +03:00
display.h bump gfx pool size 2020-07-07 15:21:14 +03:00
envfx_bubbles.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
envfx_bubbles.h merge refresh 10 2020-06-20 02:49:59 +03:00
envfx_snow.c 60 fps patch 2020-07-28 18:28:12 -07:00
envfx_snow.h 60 fps patch 2020-07-28 18:28:12 -07:00
game_init.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
game_init.h Allocate the correct number of controllers on stable branch 2020-10-18 22:15:52 -07:00
geo_misc.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
geo_misc.h merge refresh 10 2020-06-20 02:49:59 +03:00
hud.c Hid HUD while in main menu 2021-08-11 23:30:01 -07:00
hud.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
ingame_menu.c Fixed many bugs pointed out by cppcheck 2022-03-01 20:32:33 -08:00
ingame_menu.h Initial DJUI commit 2021-06-18 15:23:59 -07:00
interaction.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
interaction.h Initial custom behavior commit 2022-03-03 01:04:15 -08:00
level_geo.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
level_geo.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_info.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
level_info.h Fixed linux compile errors 2022-01-23 20:05:31 -08:00
level_update.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
level_update.h Fix missing changes 2022-02-20 20:39:05 -08:00
macro_presets.c Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macro_special_objects.c Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
macro_special_objects.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
main.c Fixed many bugs pointed out by cppcheck 2022-03-01 20:32:33 -08:00
main.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario.c Fix crash in set_anim_to_frame() 2022-03-04 20:40:57 -08:00
mario.h More Lua improvements 2022-01-18 18:51:06 -08:00
mario_actions_airborne.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
mario_actions_airborne.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_automatic.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
mario_actions_automatic.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_cutscene.c Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
mario_actions_cutscene.h Continue NPC dialogs after they've started. 2020-09-26 19:08:52 -07:00
mario_actions_moving.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
mario_actions_moving.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_object.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_actions_stationary.c Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-02-20 20:20:16 -08:00
mario_actions_stationary.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_actions_submerged.c This should solve the problem where players can reset the drowning animation under water. (#13) 2022-03-05 15:09:35 -08:00
mario_actions_submerged.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_misc.c Enforce limits in player settings packet to prevent possible crash 2022-03-04 21:33:29 -08:00
mario_misc.h Refactored how enemies display a cap in their hand 2021-08-18 21:39:39 -07:00
mario_step.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
mario_step.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
memory.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
memory.h add --poolsize arg for modifying main pool size 2020-08-29 02:13:30 +03:00
moving_texture.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
moving_texture.h merge refresh 10 2020-06-20 02:49:59 +03:00
obj_behaviors.c Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
obj_behaviors.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
obj_behaviors_2.c Made certain objects use their dynamically assigned model IDs 2022-02-26 02:14:30 -08:00
obj_behaviors_2.h Synchronized FlyGuy 2020-09-22 22:31:24 -07:00
object_collision.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
object_collision.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_helpers.c Better fix for crash in cur_obj_follow_path() 2022-03-05 14:38:17 -08:00
object_helpers.h Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
object_list_processor.c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
object_list_processor.h Added adjustable draw distance for objects 2021-08-30 18:22:36 -07:00
paintings.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
paintings.h merge refresh 10 2020-06-20 02:49:59 +03:00
platform_displacement.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
platform_displacement.h Synchronized Dorrie 2020-10-01 21:27:19 -07:00
print.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
print.h merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.c merge refresh 10 2020-06-20 02:49:59 +03:00
profiler.h merge refresh 10 2020-06-20 02:49:59 +03:00
rendering_graph_node.c Made certain objects use their dynamically assigned model IDs 2022-02-26 02:14:30 -08:00
rendering_graph_node.h Geo2 removal wip 2020-09-06 13:54:01 -07:00
rng_position.c Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
rng_position.h Rewrote how RNG is synchronized 2020-10-05 19:15:13 -07:00
save_file.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
save_file.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
screen_transition.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
screen_transition.h Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
segment2.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment7.h merge refresh 10 2020-06-20 02:49:59 +03:00
shadow.c Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
shadow.h merge refresh 10 2020-06-20 02:49:59 +03:00
skybox.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
skybox.h merge refresh 10 2020-06-20 02:49:59 +03:00
sound_init.c Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
sound_init.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_object.c Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
spawn_object.h merge refresh 10 2020-06-20 02:49:59 +03:00
spawn_sound.c Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
spawn_sound.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_save.inc.h fix text saves 2020-06-07 22:00:23 +03:00
thread6.c Served time for crimes against C 2020-09-04 01:58:54 -07:00
thread6.h Made rumble only happen for local events 2020-08-13 18:49:24 -07:00