Allow Lua to adjust default star spawn positions

This commit is contained in:
MysterD 2022-04-08 00:07:06 -07:00
parent 2fda92a8de
commit 5eb6122af2
32 changed files with 258 additions and 33 deletions

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@ -20,6 +20,7 @@ in_files = [
'src/pc/lua/utils/smlua_collision_utils.h',
'src/game/spawn_sound.h',
'src/pc/network/network.h',
'src/game/hardcoded.h',
]
out_filename_c = 'src/pc/lua/smlua_cobject_autogen.c'

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@ -1427,6 +1427,34 @@
--- @field public velYBase integer
--- @field public velYRange integer
--- @class StarPositions
--- @field public BalconyBooStarPos Vec3f
--- @field public BigBullyStarPos Vec3f
--- @field public BigBullyTrioStarPos Vec3f
--- @field public BigPiranhasStarPos Vec3f
--- @field public CcmSlideStarPos Vec3f
--- @field public ChillBullyStarPos Vec3f
--- @field public EyerockStarPos Vec3f
--- @field public GhostHuntBooStarPos Vec3f
--- @field public JetstreamRingStarPos Vec3f
--- @field public KingBobombStarPos Vec3f
--- @field public KingWhompStarPos Vec3f
--- @field public KleptoStarPos Vec3f
--- @field public KoopaBobStarPos Vec3f
--- @field public KoopaThiStarPos Vec3f
--- @field public MantaRayStarPos Vec3f
--- @field public MerryGoRoundStarPos Vec3f
--- @field public MrIStarPos Vec3f
--- @field public PssSlideStarPos Vec3f
--- @field public RacingPenguinStarPos Vec3f
--- @field public SnowmanHeadStarPos Vec3f
--- @field public TreasureChestStarPos Vec3f
--- @field public TreasureJrbStarPos Vec3f
--- @field public TuxieMotherStarPos Vec3f
--- @field public UkikiCageStarPos Vec3f
--- @field public UnagiStarPos Vec3f
--- @field public WigglerStarPos Vec3f
--- @class Struct802A272C
--- @field public vecF Vec3f
--- @field public vecS Vec3s

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@ -58,6 +58,13 @@ The `gGlobalObjectCollisionData` table contains references to object collision d
<br />
## [gStarPositions](#gLakituState)
`gStarPositions`'s fields are listed in [StarPosition](structs.md#StarPosition). These are where stars will spawn for certain stars.
[:arrow_up_small:](#)
<br />
## [gServerSettings](#gServerSettings)
`gServerSettings`'s fields are listed in [ServerSettings](structs.md#ServerSettings).

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@ -46,6 +46,7 @@
- [SoundState](#SoundState)
- [SpawnInfo](#SpawnInfo)
- [SpawnParticlesInfo](#SpawnParticlesInfo)
- [StarPositions](#StarPositions)
- [Struct802A272C](#Struct802A272C)
- [Surface](#Surface)
- [TextureInfo](#TextureInfo)
@ -1801,6 +1802,41 @@
<br />
## [StarPositions](#StarPositions)
| Field | Type | Access |
| ----- | ---- | ------ |
| BalconyBooStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| BigBullyStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| BigBullyTrioStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| BigPiranhasStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| CcmSlideStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| ChillBullyStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| EyerockStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| GhostHuntBooStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| JetstreamRingStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| KingBobombStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| KingWhompStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| KleptoStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| KoopaBobStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| KoopaThiStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| MantaRayStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| MerryGoRoundStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| MrIStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| PssSlideStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| RacingPenguinStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| SnowmanHeadStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| TreasureChestStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| TreasureJrbStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| TuxieMotherStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| UkikiCageStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| UnagiStarPos | [Vec3f](structs.md#Vec3f) | read-only |
| WigglerStarPos | [Vec3f](structs.md#Vec3f) | read-only |
[:arrow_up_small:](#)
<br />
## [Struct802A272C](#Struct802A272C)
| Field | Type | Access |

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@ -45,6 +45,7 @@
#include "spawn_sound.h"
#include "game/rng_position.h"
#include "rumble_init.h"
#include "hardcoded.h"
#include "pc/lua/utils/smlua_model_utils.h"
#define o gCurrentObject

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@ -654,17 +654,20 @@ static void big_boo_act_2(void) {
}
static void big_boo_spawn_ghost_hunt_star(void) {
spawn_default_star(980.0f, 1100.0f, 250.0f);
f32* starPos = gStarPositions.GhostHuntBooStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
}
static void big_boo_spawn_balcony_star(void) {
spawn_default_star(700.0f, 3200.0f, 1900.0f);
f32* starPos = gStarPositions.BalconyBooStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
}
static void big_boo_spawn_merry_go_round_star(void) {
struct Object *merryGoRound;
spawn_default_star(-1600.0f, -2100.0f, 205.0f);
f32* starPos = gStarPositions.MerryGoRoundStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
merryGoRound = cur_obj_nearest_object_with_behavior(bhvMerryGoRound);

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@ -244,10 +244,12 @@ void bully_act_level_death(void) {
} else {
spawn_mist_particles();
if (o->oBullySubtype == BULLY_STYPE_CHILL)
spawn_default_star(130.0f, 1600.0f, -4335.0f);
else {
spawn_default_star(0, 950.0f, -6800.0f);
if (o->oBullySubtype == BULLY_STYPE_CHILL) {
f32* starPos = gStarPositions.ChillBullyStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
} else {
f32* starPos = gStarPositions.BigBullyStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
struct Object* lllTumblingBridge = cur_obj_nearest_object_with_behavior(bhvLllTumblingBridge);
if (lllTumblingBridge != NULL) {
lllTumblingBridge->oIntangibleTimer = 0;
@ -338,7 +340,8 @@ void bhv_big_bully_with_minions_init(void) {
void big_bully_spawn_star(void) {
if (obj_lava_death() == 1) {
spawn_mist_particles();
spawn_default_star(3700.0f, 600.0f, -5500.0f);
f32* starPos = gStarPositions.BigBullyTrioStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
}
}

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@ -187,7 +187,8 @@ static void eyerok_boss_act_die(void) {
/*struct MarioState* marioState = nearest_mario_state_to_object(o);
if (o->oTimer == 60) {
if (should_start_or_continue_dialog(marioState, o) && cur_obj_update_dialog_with_cutscene(&gMarioStates[0], 2, 0, CUTSCENE_DIALOG, DIALOG_118, eyerok_boss_act_die_continue_dialog)) {
spawn_default_star(0.0f, -900.0f, -3700.0f);
f32* starPos = gStarPositions.EyerockStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
} else {
o->oTimer -= 1;
}
@ -197,7 +198,8 @@ static void eyerok_boss_act_die(void) {
}*/
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
if (network_owns_object(o)) {
spawn_default_star(0.0f, -900.0f, -3700.0f);
f32* starPos = gStarPositions.EyerockStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
network_send_object_reliability(o, TRUE);
}
o->oAction = EYEROK_BOSS_ACT_DEAD;

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@ -74,7 +74,8 @@ static void fire_piranha_plant_act_hide(void) {
if ((u16)(o->oBehParams >> 16) != 0 && o->oHealth == 0) {
if (++sNumKilledFirePiranhaPlants == 5) {
spawn_default_star(-6300.0f, -1850.0f, -6300.0f);
f32* starPos = gStarPositions.BigPiranhasStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
network_send_object(o);
}

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@ -240,11 +240,15 @@ void king_bobomb_act_8(void) {
//cur_obj_spawn_star_at_y_offset(2000.0f, 4500.0f, -4500.0f, 200.0f);
f32 objectPosY = o->oPosY;
o->oPosY += 200.0f + gDebugInfo[5][0];
star = spawn_default_star(2000.0f, 4500.0f, -4500.0f);
f32* starPos = gStarPositions.KingBobombStarPos;
star = spawn_default_star(starPos[0], starPos[1], starPos[2]);
o->oPosY = objectPosY;
#else
o->oPosY += 100.0f;
star = spawn_default_star(2000.0f, 4500.0f, -4500.0f);
f32* starPos = gStarPositions.KingBobombStarPos;
star = spawn_default_star(starPos[0], starPos[1], starPos[2]);
#endif
// If we're not the closet to King-Bombomb,
// Don't play this cutscene!

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@ -427,7 +427,8 @@ void bhv_klepto_update(void) {
}
} else if (o->oAnimState == KLEPTO_ANIM_STATE_HOLDING_STAR) {
struct Object *star = spawn_default_star(-5550.0f, 300.0f, -930.0f);
f32* starPos = gStarPositions.KleptoStarPos;
struct Object* star = spawn_default_star(starPos[0], starPos[1], starPos[2]);
// If we're not the closet to Klepto,
// Don't play the cutscene!

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@ -867,9 +867,13 @@ static void koopa_the_quick_act_after_race(void) {
}
}
} else if (o->parentObj->oKoopaRaceEndpointRaceStatus != 0) {
spawn_default_star(sKoopaTheQuickProperties[o->oKoopaTheQuickRaceIndex].starPos[0],
sKoopaTheQuickProperties[o->oKoopaTheQuickRaceIndex].starPos[1],
sKoopaTheQuickProperties[o->oKoopaTheQuickRaceIndex].starPos[2]);
if (o->oKoopaTheQuickRaceIndex == 0) {
f32* starPos = gStarPositions.KoopaBobStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
} else {
f32* starPos = gStarPositions.KoopaThiStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
}
o->parentObj->oKoopaRaceEndpointRaceStatus = 0;
}

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@ -133,7 +133,8 @@ void bhv_manta_ray_loop(void) {
// Spawn a star after collecting 5 rings.
if (o->oWaterRingSpawnerRingsCollected == 5) {
spawn_mist_particles();
spawn_default_star(-3180.0f, -3600.0f, 120.0f);
f32* starPos = gStarPositions.MantaRayStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
o->oAction = MANTA_ACT_NO_RINGS;
}
break;

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@ -116,7 +116,8 @@ void mr_i_act_3(void) {
o->oMrISize = sp1C * 0.6;
if (o->oBehParams2ndByte) {
o->oPosY += 100.0f;
spawn_default_star(1370, 2000.0f, -320.0f);
f32* starPos = gStarPositions.MrIStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
obj_mark_for_deletion(o);
} else
cur_obj_spawn_loot_blue_coin();

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@ -251,10 +251,12 @@ static void racing_penguin_act_show_final_text(void) {
o->oTimer = 0;
}
} else if (o->oRacingPenguinMarioWon) {
f32* starPos = gStarPositions.RacingPenguinStarPos;
#ifdef VERSION_JP
spawn_default_star(-7339.0f, -5700.0f, -6774.0f);
spawn_default_star(starPos[0], starPos[1], starPos[2]);
#else
cur_obj_spawn_star_at_y_offset(-7339.0f, -5700.0f, -6774.0f, 200.0f);
cur_obj_spawn_star_at_y_offset(starPos[0], starPos[1], starPos[2], 200.0f);
#endif
o->oRacingPenguinMarioWon = FALSE;
if (network_owns_object(o)) { network_send_object(o); }

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@ -243,7 +243,8 @@ void bhv_snowmans_head_loop(void) {
case 4:
if (trigger_obj_dialog_when_facing(&gMarioStates[0], &o->oSnowmansHeadUnkF4, DIALOG_111, 700.0f, 2, bhv_snowmans_head_action_4_continue_dialog)) {
spawn_mist_particles();
spawn_default_star(-4700.0f, -1024.0f, 1890.0f);
f32* starPos = gStarPositions.SnowmanHeadStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
o->oAction = 1;
network_send_object(o);
}

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@ -5,7 +5,8 @@ void bhv_ccm_touched_star_spawn_loop(void) {
o->oPosY += 100.0f;
o->oPosX = 2780.0f;
o->oPosZ = 4666.0f;
spawn_default_star(2500.0f, -4350.0f, 5750.0f);
f32* starPos = gStarPositions.CcmSlideStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
obj_mark_for_deletion(o);
}
}

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@ -254,7 +254,10 @@ void bhv_treasure_chest_jrb_loop(void) {
case 1:
if (o->oTimer == 60) {
spawn_mist_particles();
spawn_networked_default_star(-1800.0f, -2500.0f, -1700.0f, o->oTreasureChestLastNetworkPlayerIndex);
f32* starPos = gStarPositions.TreasureJrbStarPos;
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oTreasureChestLastNetworkPlayerIndex);
o->oAction = 2;
}
break;
@ -319,7 +322,10 @@ void bhv_treasure_chest_loop(void) {
case 1:
if (o->oTimer == 60) {
spawn_mist_particles();
spawn_networked_default_star(-1900.0f, -4000.0f, -1400.0f, o->oTreasureChestLastNetworkPlayerIndex);
f32* starPos = gStarPositions.TreasureJrbStarPos;
spawn_networked_default_star(starPos[0], starPos[1], starPos[2], o->oTreasureChestLastNetworkPlayerIndex);
o->oAction = 2;
}
break;

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@ -84,10 +84,12 @@ void tuxies_mother_act_1(void) {
// or 1, which is not affected by the bitwise AND.
o->prevObj->OBJECT_FIELD_S32(o->oInteractionSubtype) &= ~INT_SUBTYPE_DROP_IMMEDIATELY;
obj_set_behavior(o->prevObj, bhvUnused20E0);
f32* starPos = gStarPositions.TuxieMotherStarPos;
#ifndef VERSION_JP
cur_obj_spawn_star_at_y_offset(3167.0f, -4300.0f, 5108.0f, 200.0f);
cur_obj_spawn_star_at_y_offset(starPos[0], starPos[1], starPos[2], 200.0f);
#else
spawn_default_star(3500.0f, -4300.0f, 4650.0f);
spawn_default_star(starPos[0], starPos[1], starPos[2]);
#endif
o->oAction = 2;
network_send_object(o);

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@ -37,7 +37,8 @@ void bhv_ukiki_cage_star_loop(void) {
obj_mark_for_deletion(o);
spawn_mist_particles();
spawn_triangle_break_particles(20, 138, 0.7, 3);
spawn_default_star(2500.0f, -1200.0f, 1300.0f);
f32* starPos = gStarPositions.UkikiCageStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
break;
}

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@ -215,7 +215,8 @@ void bhv_unagi_subobject_loop(void) {
if (o->oBehParams2ndByte == -4) {
if (o->parentObj->oAnimState != 0 && distanceToPlayer < 150.0f) {
o->oBehParams = o->parentObj->oBehParams;
spawn_default_star(6833.0f, -3654.0f, 2230.0f);
f32* starPos = gStarPositions.UnagiStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
o->parentObj->oAnimState = 0;
}
} else {

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@ -194,7 +194,8 @@ void bhv_jet_stream_ring_spawner_loop(void) {
if (o->oWaterRingSpawnerRingsCollected == 5) {
spawn_mist_particles();
spawn_default_star(3400.0f, -3200.0f, -500.0f);
f32* starPos = gStarPositions.JetstreamRingStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
o->oAction = JS_RING_SPAWNER_ACT_INACTIVE;
network_send_object(o);

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@ -241,7 +241,10 @@ void whomp_act_8(void) {
spawn_triangle_break_particles(20, 138, 3.0f, 4);
cur_obj_shake_screen(SHAKE_POS_SMALL);
o->oPosY += 100.0f;
spawn_default_star(180.0f, 3880.0f, 340.0f);
f32* starPos = gStarPositions.KingWhompStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
cur_obj_play_sound_2(SOUND_OBJ_KING_WHOMP_DEATH);
o->oAction = 9;
network_send_object(o);

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@ -365,7 +365,9 @@ static void wiggler_act_shrink(void) {
// 4 is the default scale, so shrink to 1/4 of regular size
if (approach_f32_ptr(&o->header.gfx.scale[0], 1.0f, 0.1f)) {
struct Object *star = spawn_default_star(0.0f, 2048.0f, 0.0f);
f32* starPos = gStarPositions.WigglerStarPos;
struct Object *star = spawn_default_star(starPos[0], starPos[1], starPos[2]);
// If we're not the closet to Wiggler,
// Don't play this cutscene!

34
src/game/hardcoded.c Normal file
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@ -0,0 +1,34 @@
#include "hardcoded.h"
struct StarPositions gStarPositions = {
.KoopaBobStarPos = { 3030.0f, 4500.0f, -4600.0f },
.KoopaThiStarPos = { 7100.0f, -1300.0f, -6000.0f },
.KingBobombStarPos = { 2000.0f, 4500.0f, -4500.0f },
.KingWhompStarPos = { 180.0f, 3880.0f, 340.0f },
.EyerockStarPos = { 0.0f, -900.0f, -3700.0f },
.BigBullyStarPos = { 0.0f, 950.0f, -6800.0f },
.ChillBullyStarPos = { 130.0f, 1600.0f, -4335.0f },
.BigPiranhasStarPos = { -6300.0f, -1850.0f, -6300.0f },
#ifdef VERSION_JP
.TuxieMotherStarPos = { 3500.0f, -4300.0f, 4650.0f },
#else
.TuxieMotherStarPos = { 3167.0f, -4300.0f, 5108.0f },
#endif
.WigglerStarPos = { 0.0f, 2048.0f, 0.0f },
.PssSlideStarPos = { -6358.0f, -4300.0f, 4700.0f },
.RacingPenguinStarPos = { -7339.0f, -5700.0f, -6774.0f },
.TreasureJrbStarPos = { -1800.0f, -2500.0f, -1700.0f },
.TreasureChestStarPos = { -1900.0f, -4000.0f, -1400.0f },
.GhostHuntBooStarPos = { 980.0f, 1100.0f, 250.0f },
.KleptoStarPos = { -5550.0f, 300.0f, -930.0f },
.MerryGoRoundStarPos = { -1600.0f, -2100.0f, 205.0f },
.MrIStarPos = { 1370.0f, 2000.0f, -320.0f },
.BalconyBooStarPos = { 700.0f, 3200.0f, 1900.0f },
.BigBullyTrioStarPos = { 3700.0f, 600.0f, -5500.0f },
.MantaRayStarPos = { -3180.0f, -3600.0f, 120.0f },
.SnowmanHeadStarPos = { -4700.0f, -1024.0f, 1890.0f },
.CcmSlideStarPos = { 2500.0f, -4350.0f, 5750.0f },
.UkikiCageStarPos = { 2500.0f, -1200.0f, 1300.0f },
.UnagiStarPos = { 6833.0f, -3654.0f, 2230.0f },
.JetstreamRingStarPos = { 3400.0f, -3200.0f, -500.0f },
};

35
src/game/hardcoded.h Normal file
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@ -0,0 +1,35 @@
#ifndef HARDCODED_H
#include "types.h"
struct StarPositions {
Vec3f KoopaBobStarPos;
Vec3f KoopaThiStarPos;
Vec3f KingBobombStarPos;
Vec3f KingWhompStarPos;
Vec3f EyerockStarPos;
Vec3f BigBullyStarPos;
Vec3f ChillBullyStarPos;
Vec3f BigPiranhasStarPos;
Vec3f TuxieMotherStarPos;
Vec3f WigglerStarPos;
Vec3f PssSlideStarPos;
Vec3f RacingPenguinStarPos;
Vec3f TreasureJrbStarPos;
Vec3f TreasureChestStarPos;
Vec3f GhostHuntBooStarPos;
Vec3f KleptoStarPos;
Vec3f MerryGoRoundStarPos;
Vec3f MrIStarPos;
Vec3f BalconyBooStarPos;
Vec3f BigBullyTrioStarPos;
Vec3f MantaRayStarPos;
Vec3f SnowmanHeadStarPos;
Vec3f CcmSlideStarPos;
Vec3f UkikiCageStarPos;
Vec3f UnagiStarPos;
Vec3f JetstreamRingStarPos;
};
extern struct StarPositions gStarPositions;
#endif

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@ -24,6 +24,7 @@
#include "sm64.h"
#include "sound_init.h"
#include "rumble_init.h"
#include "hardcoded.h"
#include "pc/configfile.h"
#include "pc/network/network.h"
@ -2244,7 +2245,8 @@ void pss_end_slide(struct MarioState *m) {
// PSS secret star uses oBehParams to spawn
s32 tmp = m->marioObj->oBehParams;
m->marioObj->oBehParams = (1 << 24);
spawn_default_star(-6358.0f, -4300.0f, 4700.0f);
f32* starPos = gStarPositions.PssSlideStarPos;
spawn_default_star(starPos[0], starPos[1], starPos[2]);
m->marioObj->oBehParams = tmp;
}
gPssSlideStarted = FALSE;

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@ -31,6 +31,7 @@
#include "save_file.h"
#include "spawn_object.h"
#include "spawn_sound.h"
#include "hardcoded.h"
#include "engine/surface_load.h"
#include "pc/network/network.h"
#include "pc/network/reservation_area.h"

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@ -44,6 +44,7 @@
#include "save_file.h"
#include "seq_ids.h"
#include "spawn_sound.h"
#include "hardcoded.h"
#include "engine/surface_load.h"
#include "pc/network/network.h"
#include "pc/network/reservation_area.h"

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@ -3,6 +3,7 @@
#include "game/level_update.h"
#include "game/area.h"
#include "game/mario.h"
#include "game/hardcoded.h"
#include "audio/external.h"
#include "object_fields.h"
#include "pc/djui/djui_hud_utils.h"
@ -565,6 +566,11 @@ void smlua_cobject_init_globals(void) {
lua_setglobal(L, "gServerSettings");
}
{
smlua_push_object(L, LOT_STARPOSITIONS, &gStarPositions);
lua_setglobal(L, "gStarPositions");
}
}
void smlua_cobject_init_per_file_globals(char* path) {

View file

@ -15,6 +15,7 @@
#include "src/pc/lua/utils/smlua_collision_utils.h"
#include "src/game/spawn_sound.h"
#include "src/pc/network/network.h"
#include "src/game/hardcoded.h"
#include "include/object_fields.h"
@ -1573,6 +1574,36 @@ static struct LuaObjectField sSpawnParticlesInfoFields[LUA_SPAWN_PARTICLES_INFO_
{ "velYRange", LVT_S8, offsetof(struct SpawnParticlesInfo, velYRange), false, LOT_NONE },
};
#define LUA_STAR_POSITIONS_FIELD_COUNT 26
static struct LuaObjectField sStarPositionsFields[LUA_STAR_POSITIONS_FIELD_COUNT] = {
{ "BalconyBooStarPos", LVT_COBJECT, offsetof(struct StarPositions, BalconyBooStarPos), true, LOT_VEC3F },
{ "BigBullyStarPos", LVT_COBJECT, offsetof(struct StarPositions, BigBullyStarPos), true, LOT_VEC3F },
{ "BigBullyTrioStarPos", LVT_COBJECT, offsetof(struct StarPositions, BigBullyTrioStarPos), true, LOT_VEC3F },
{ "BigPiranhasStarPos", LVT_COBJECT, offsetof(struct StarPositions, BigPiranhasStarPos), true, LOT_VEC3F },
{ "CcmSlideStarPos", LVT_COBJECT, offsetof(struct StarPositions, CcmSlideStarPos), true, LOT_VEC3F },
{ "ChillBullyStarPos", LVT_COBJECT, offsetof(struct StarPositions, ChillBullyStarPos), true, LOT_VEC3F },
{ "EyerockStarPos", LVT_COBJECT, offsetof(struct StarPositions, EyerockStarPos), true, LOT_VEC3F },
{ "GhostHuntBooStarPos", LVT_COBJECT, offsetof(struct StarPositions, GhostHuntBooStarPos), true, LOT_VEC3F },
{ "JetstreamRingStarPos", LVT_COBJECT, offsetof(struct StarPositions, JetstreamRingStarPos), true, LOT_VEC3F },
{ "KingBobombStarPos", LVT_COBJECT, offsetof(struct StarPositions, KingBobombStarPos), true, LOT_VEC3F },
{ "KingWhompStarPos", LVT_COBJECT, offsetof(struct StarPositions, KingWhompStarPos), true, LOT_VEC3F },
{ "KleptoStarPos", LVT_COBJECT, offsetof(struct StarPositions, KleptoStarPos), true, LOT_VEC3F },
{ "KoopaBobStarPos", LVT_COBJECT, offsetof(struct StarPositions, KoopaBobStarPos), true, LOT_VEC3F },
{ "KoopaThiStarPos", LVT_COBJECT, offsetof(struct StarPositions, KoopaThiStarPos), true, LOT_VEC3F },
{ "MantaRayStarPos", LVT_COBJECT, offsetof(struct StarPositions, MantaRayStarPos), true, LOT_VEC3F },
{ "MerryGoRoundStarPos", LVT_COBJECT, offsetof(struct StarPositions, MerryGoRoundStarPos), true, LOT_VEC3F },
{ "MrIStarPos", LVT_COBJECT, offsetof(struct StarPositions, MrIStarPos), true, LOT_VEC3F },
{ "PssSlideStarPos", LVT_COBJECT, offsetof(struct StarPositions, PssSlideStarPos), true, LOT_VEC3F },
{ "RacingPenguinStarPos", LVT_COBJECT, offsetof(struct StarPositions, RacingPenguinStarPos), true, LOT_VEC3F },
{ "SnowmanHeadStarPos", LVT_COBJECT, offsetof(struct StarPositions, SnowmanHeadStarPos), true, LOT_VEC3F },
{ "TreasureChestStarPos", LVT_COBJECT, offsetof(struct StarPositions, TreasureChestStarPos), true, LOT_VEC3F },
{ "TreasureJrbStarPos", LVT_COBJECT, offsetof(struct StarPositions, TreasureJrbStarPos), true, LOT_VEC3F },
{ "TuxieMotherStarPos", LVT_COBJECT, offsetof(struct StarPositions, TuxieMotherStarPos), true, LOT_VEC3F },
{ "UkikiCageStarPos", LVT_COBJECT, offsetof(struct StarPositions, UkikiCageStarPos), true, LOT_VEC3F },
{ "UnagiStarPos", LVT_COBJECT, offsetof(struct StarPositions, UnagiStarPos), true, LOT_VEC3F },
{ "WigglerStarPos", LVT_COBJECT, offsetof(struct StarPositions, WigglerStarPos), true, LOT_VEC3F },
};
#define LUA_STRUCT802_A272_C_FIELD_COUNT 2
static struct LuaObjectField sStruct802A272CFields[LUA_STRUCT802_A272_C_FIELD_COUNT] = {
{ "vecF", LVT_COBJECT, offsetof(struct Struct802A272C, vecF), true, LOT_VEC3F },
@ -1738,6 +1769,7 @@ struct LuaObjectTable sLuaObjectAutogenTable[LOT_AUTOGEN_MAX - LOT_AUTOGEN_MIN]
{ LOT_SOUNDSTATE, sSoundStateFields, LUA_SOUND_STATE_FIELD_COUNT },
{ LOT_SPAWNINFO, sSpawnInfoFields, LUA_SPAWN_INFO_FIELD_COUNT },
{ LOT_SPAWNPARTICLESINFO, sSpawnParticlesInfoFields, LUA_SPAWN_PARTICLES_INFO_FIELD_COUNT },
{ LOT_STARPOSITIONS, sStarPositionsFields, LUA_STAR_POSITIONS_FIELD_COUNT },
{ LOT_STRUCT802A272C, sStruct802A272CFields, LUA_STRUCT802_A272_C_FIELD_COUNT },
{ LOT_SURFACE, sSurfaceFields, LUA_SURFACE_FIELD_COUNT },
{ LOT_TEXTUREINFO, sTextureInfoFields, LUA_TEXTURE_INFO_FIELD_COUNT },

View file

@ -48,6 +48,7 @@ enum LuaObjectAutogenType {
LOT_SOUNDSTATE,
LOT_SPAWNINFO,
LOT_SPAWNPARTICLESINFO,
LOT_STARPOSITIONS,
LOT_STRUCT802A272C,
LOT_SURFACE,
LOT_TEXTUREINFO,