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Various audio fixes, updated audio example
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6 changed files with 23 additions and 29 deletions
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@ -1,68 +1,61 @@
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-- name: Audio Test
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-- description: audio shits.
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-- description: Testing out the custom audio system
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-- incompatible:
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DEBUG = false
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UNST22 = true -- gotta work around unst 22 bugs :(
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audioStream = nil;
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audioSample = nil;
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-------------------------------------------------------------------------------
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handle = 0;
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s_handle = 0;
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function on_audio_play(msg)
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if(msg == "create") then
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handle = load_audio("test.mp3")
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djui_chat_message_create("audio handle:" .. tostring(handle));
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function on_stream_play(msg)
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if(msg == "load") then
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audioStream = audio_stream_load("music.mp3")
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audio_stream_set_looping(audioStream, true)
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djui_chat_message_create("audio audioStream:" .. tostring(audioStream));
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end
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if(msg == "play") then
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play_audio(handle, true);
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audio_stream_play(audioStream, true, 1);
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djui_chat_message_create("playing audio");
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end
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if(msg == "resume") then
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play_audio(handle, false);
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audio_stream_play(audioStream, false, 1);
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djui_chat_message_create("resuming audio");
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end
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if(msg == "pause") then
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pause_audio(handle);
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audio_stream_pause(audioStream);
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djui_chat_message_create("pausing audio");
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end
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if(msg == "stop") then
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stop_audio(handle);
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audio_stream_stop(audioStream);
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djui_chat_message_create("stopping audio");
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end
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if(msg == "destroy") then
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destroy_audio(handle);
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audio_stream_destroy(audioStream);
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djui_chat_message_create("destroyed audio");
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end
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if(msg == "getpos") then
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djui_chat_message_create("pos: " .. tostring(get_position_audio(handle)));
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djui_chat_message_create("pos: " .. tostring(audio_stream_get_position(audioStream)));
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end
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return true;
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end
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function on_sample_play(msg)
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if(msg == "create") then
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s_handle = load_sample("test.mp3");
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if(msg == "load") then
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audioSample = audio_sample_load("sample.mp3");
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djui_chat_message_create("audio handle:" .. tostring(s_handle));
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djui_chat_message_create("audio audioStream:" .. tostring(audioSample));
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return true;
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end
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handle2 = get_audio_from_sample(s_handle);
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play_audio(handle2, false);
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audio_sample_play(audioSample, gMarioStates[0].pos, 1);
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return true;
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end
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hook_chat_command('audio', "options and shit", on_audio_play)
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hook_chat_command('sample', "options and shit", on_sample_play)
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hook_chat_command('stream', "[load|play|resume|pause|stop|destroy|getpos]", on_stream_play)
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hook_chat_command('sample', "[load|play]", on_sample_play)
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BIN
docs/lua/examples/audio-test/sound/music.mp3
Normal file
BIN
docs/lua/examples/audio-test/sound/music.mp3
Normal file
Binary file not shown.
BIN
docs/lua/examples/audio-test/sound/sample.mp3
Normal file
BIN
docs/lua/examples/audio-test/sound/sample.mp3
Normal file
Binary file not shown.
Binary file not shown.
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@ -25,7 +25,7 @@ void bassh_free_sample(HSAMPLE sample) {
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}
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void bassh_set_looping(HSTREAM stream, BOOL loop) {
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BASS_ChannelFlags(stream, loop == TRUE ? 0 : BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP);
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BASS_ChannelFlags(stream, loop == TRUE ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
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}
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BOOL bassh_get_looping(HSTREAM stream) {
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@ -75,6 +75,7 @@ void bassh_set_speed(HSTREAM stream, float initial_freq, float speed, BOOL pitch
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}
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void bassh_set_stream_volume(HSTREAM stream, float volume) {
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BASS_ChannelSetAttribute(stream, BASS_ATTRIB_VOL, volume);
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BASS_ChannelSetAttribute(stream, BASS_ATTRIB_MUSIC_VOL_CHAN, volume);
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}
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@ -375,7 +375,7 @@ void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume) {
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Mat4 mtx;
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mtxf_translate(mtx, position);
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mtxf_mul(mtx, mtx, gCamera->mtx);
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f32 factor = 5;
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f32 factor = 10;
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pan = (get_sound_pan(mtx[3][0] * factor, mtx[3][2] * factor) - 0.5f) * 2.0f;
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}
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