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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Fixed knockback direction
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parent
1d7dfe4d3c
commit
bf435d5aa9
6 changed files with 28 additions and 9 deletions
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@ -382,6 +382,7 @@ struct MarioState
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/*????*/ u8 wasNetworkVisible;
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/*????*/ f32 minimumBoneY;
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/*????*/ f32 curAnimOffset;
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/*????*/ u8 knockbackTimer;
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};
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struct TextureInfo
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@ -694,9 +694,14 @@ u32 determine_knockback_action(struct MarioState *m, UNUSED s32 arg) {
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f32 mag = scaler * (f32)gServerSettings.playerKnockbackStrength * sign;
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m->forwardVel = mag;
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if (sign > 0 && terrainIndex == 1) { mag *= -1.0f; }
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m->vel[0] = -mag * sins(m->interactObj->oFaceAngleYaw);
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m->vel[1] = (mag < 0) ? -mag : mag;
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m->vel[2] = -mag * coss(m->interactObj->oFaceAngleYaw);
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m->slideVelX = m->vel[0];
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m->slideVelZ = m->vel[2];
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m->knockbackTimer = 3;
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m->faceAngle[1] = m->interactObj->oFaceAngleYaw + (sign == 1.0f ? 0 : 0x8000);
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}
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@ -1903,6 +1903,11 @@ static u8 prevent_hang(u32 hangPreventionActions[], u8* hangPreventionIndex) {
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*/
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s32 execute_mario_action(UNUSED struct Object *o) {
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s32 inLoop = TRUE;
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if (gMarioState->knockbackTimer > 0) {
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gMarioState->knockbackTimer--;
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}
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// hide inactive players
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struct NetworkPlayer *np = &gNetworkPlayers[gMarioState->playerIndex];
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if (gMarioState->playerIndex != 0) {
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@ -1105,8 +1105,12 @@ u32 common_air_knockback_step(struct MarioState *m, u32 landAction, u32 hardFall
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f32 speed) {
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u32 stepResult;
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if (m->interactObj == NULL || !(m->interactObj->oInteractType & INTERACT_PLAYER)) {
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mario_set_forward_vel(m, speed);
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if (m->knockbackTimer == 0) {
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if (m->interactObj == NULL || !(m->interactObj->oInteractType & INTERACT_PLAYER)) {
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mario_set_forward_vel(m, speed);
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}
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} else {
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m->knockbackTimer = 3;
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}
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stepResult = perform_air_step(m, 0);
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@ -1615,13 +1615,17 @@ s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2
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#endif
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}
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if (m->interactObj == NULL || !(m->interactObj->oInteractType & INTERACT_PLAYER)) {
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if (m->forwardVel > 32.0f) {
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m->forwardVel = 32.0f;
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}
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if (m->forwardVel < -32.0f) {
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m->forwardVel = -32.0f;
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if (m->knockbackTimer == 0) {
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if (m->interactObj == NULL || !(m->interactObj->oInteractType & INTERACT_PLAYER)) {
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if (m->forwardVel > 32.0f) {
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m->forwardVel = 32.0f;
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}
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if (m->forwardVel < -32.0f) {
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m->forwardVel = -32.0f;
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}
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}
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} else {
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m->knockbackTimer = 3;
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}
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animFrame = set_mario_animation(m, animation);
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@ -15,7 +15,7 @@ static void djui_panel_host_settings_knockback_change(UNUSED struct DjuiBase* ca
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switch (sKnockbackIndex) {
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case 0: configPlayerKnockbackStrength = 10; break;
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case 1: configPlayerKnockbackStrength = 25; break;
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default: configPlayerKnockbackStrength = 75; break;
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default: configPlayerKnockbackStrength = 60; break;
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}
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}
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