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Add exit castle warp params to Lua
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15d6dc3a9c
commit
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7 changed files with 22 additions and 7 deletions
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@ -572,6 +572,9 @@
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--- @class LevelValues
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--- @field public entryLevel LevelNum
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--- @field public exitCastleArea integer
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--- @field public exitCastleLevel LevelNum
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--- @field public exitCastleWarpNode integer
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--- @field public starPositions StarPositions
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--- @class LinearTransitionPoint
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@ -834,6 +834,9 @@
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| entryLevel | [enum LevelNum](constants.md#enum-LevelNum) | |
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| exitCastleArea | `integer` | |
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| exitCastleLevel | [enum LevelNum](constants.md#enum-LevelNum) | |
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| exitCastleWarpNode | `integer` | |
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| starPositions | [StarPositions](structs.md#StarPositions) | read-only |
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[:arrow_up_small:](#)
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@ -39,6 +39,9 @@
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struct LevelValues gLevelValues = {
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.entryLevel = LEVEL_CASTLE_GROUNDS,
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.exitCastleLevel = LEVEL_CASTLE,
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.exitCastleArea = 1,
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.exitCastleWarpNode = 0x1F,
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.starPositions = {
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.KoopaBobStarPos = { 3030.0f, 4500.0f, -4600.0f },
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.KoopaThiStarPos = { 7100.0f, -1300.0f, -6000.0f },
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@ -38,6 +38,9 @@ struct StarPositions {
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struct LevelValues {
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enum LevelNum entryLevel;
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enum LevelNum exitCastleLevel;
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s16 exitCastleArea;
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u8 exitCastleWarpNode;
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struct StarPositions starPositions;
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};
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@ -1167,7 +1167,7 @@ s32 play_mode_paused(void) {
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if (gDebugLevelSelect) {
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fade_into_special_warp(-9, 1);
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} else {
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initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0);
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initiate_warp(gLevelValues.exitCastleLevel, gLevelValues.exitCastleArea, gLevelValues.exitCastleWarpNode, 0);
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fade_into_special_warp(0, 0);
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gSavedCourseNum = COURSE_NONE;
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}
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@ -666,10 +666,13 @@ static struct LuaObjectField sLakituStateFields[LUA_LAKITU_STATE_FIELD_COUNT] =
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{ "yaw", LVT_S16, offsetof(struct LakituState, yaw), false, LOT_NONE },
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};
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#define LUA_LEVEL_VALUES_FIELD_COUNT 2
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#define LUA_LEVEL_VALUES_FIELD_COUNT 5
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static struct LuaObjectField sLevelValuesFields[LUA_LEVEL_VALUES_FIELD_COUNT] = {
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{ "entryLevel", LVT_S32, offsetof(struct LevelValues, entryLevel), false, LOT_NONE },
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{ "starPositions", LVT_COBJECT, offsetof(struct LevelValues, starPositions), true, LOT_STARPOSITIONS },
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{ "entryLevel", LVT_S32, offsetof(struct LevelValues, entryLevel), false, LOT_NONE },
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{ "exitCastleArea", LVT_S16, offsetof(struct LevelValues, exitCastleArea), false, LOT_NONE },
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{ "exitCastleLevel", LVT_S32, offsetof(struct LevelValues, exitCastleLevel), false, LOT_NONE },
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{ "exitCastleWarpNode", LVT_U8, offsetof(struct LevelValues, exitCastleWarpNode), false, LOT_NONE },
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{ "starPositions", LVT_COBJECT, offsetof(struct LevelValues, starPositions), true, LOT_STARPOSITIONS },
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};
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#define LUA_LINEAR_TRANSITION_POINT_FIELD_COUNT 5
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@ -30,8 +30,8 @@ static void mod_activate_bin(struct Mod* mod, struct ModFile* file) {
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}
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// Add to custom actors
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dynos_add_actor_custom(dynosPath, geoName);
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LOG_INFO("Activating DynOS bin: '%s', '%s'", dynosPath, geoName);
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dynos_add_actor_custom(dynosPath, geoName);
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}
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static void mod_activate_col(struct Mod* mod, struct ModFile* file) {
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@ -59,8 +59,8 @@ static void mod_activate_col(struct Mod* mod, struct ModFile* file) {
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}
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// Add to custom actors
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dynos_add_collision(dynosPath, colName);
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LOG_INFO("Activating DynOS col: '%s', '%s'", dynosPath, colName);
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dynos_add_collision(dynosPath, colName);
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}
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static void mod_activate_lvl(struct Mod* mod, struct ModFile* file) {
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@ -88,8 +88,8 @@ static void mod_activate_lvl(struct Mod* mod, struct ModFile* file) {
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}
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// Add to levels
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dynos_add_level(mod->index, dynosPath, lvlName);
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LOG_INFO("Activating DynOS lvl: '%s', '%s'", dynosPath, lvlName);
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dynos_add_level(mod->index, dynosPath, lvlName);
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}
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void mod_activate(struct Mod* mod) {
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