Make Discord update the activity if player count changes

This commit is contained in:
MysterD 2022-03-26 01:21:36 -07:00
parent de048928ce
commit 3f3936e874
3 changed files with 19 additions and 1 deletions

View file

@ -117,7 +117,7 @@ void discord_activity_update(bool hosting) {
if (gCurActivity.party.size.current_size > 1) {
strcpy(gCurActivity.state, "Playing!");
} else if (hosting) {
strcpy(gCurActivity.state, "Waiting for player...");
strcpy(gCurActivity.state, "Waiting for players...");
} else {
strcpy(gCurActivity.state, "In-game.");
gCurActivity.party.size.current_size = 1;
@ -138,6 +138,21 @@ void discord_activity_update(bool hosting) {
LOGFILE_INFO(LFT_DISCORD, "set activity");
}
void discord_activity_update_check(void) {
if (gNetworkType == NT_NONE) { return; }
bool shouldUpdate = false;
u8 connectedCount = network_player_connected_count();
if (connectedCount > 0 && connectedCount != gCurActivity.party.size.current_size) {
gCurActivity.party.size.current_size = connectedCount;
shouldUpdate = true;
}
if (shouldUpdate) {
discord_activity_update(gNetworkType == NT_SERVER);
}
}
struct IDiscordActivityEvents* discord_activity_initialize(void) {
static struct IDiscordActivityEvents events = { 0 };
events.on_activity_join = on_activity_join;

View file

@ -5,6 +5,7 @@
extern struct DiscordActivity gCurActivity;
void discord_activity_update(bool hosting);
void discord_activity_update_check(void);
struct IDiscordActivityEvents* discord_activity_initialize(void);
extern bool gActivityLock;

View file

@ -138,6 +138,8 @@ static bool ns_discord_match_addr(void* addr1, void* addr2) {
static void ns_discord_update(void) {
if (!gDiscordInitialized) { return; }
discord_activity_update_check();
discord_lobby_update();
DISCORD_REQUIRE(app.core->run_callbacks(app.core));
discord_network_flush();