Fixed crash in save set flag packet

This commit is contained in:
MysterD 2022-02-13 16:31:22 -08:00
parent 6d7d79a4aa
commit 988c75d621
2 changed files with 13 additions and 1 deletions

View file

@ -2,6 +2,7 @@
#include "../network.h"
#include "game/save_file.h"
#include "buffers/buffers.h"
#include "pc/debuglog.h"
void network_send_save_set_flag(s32 fileIndex, s32 courseIndex, u8 courseStars, u32 flags) {
struct Packet p = { 0 };
@ -23,6 +24,16 @@ void network_receive_save_set_flag(struct Packet* p) {
packet_read(p, &courseStars, sizeof(u8));
packet_read(p, &flags, sizeof(u32));
if (fileIndex >= NUM_SAVE_FILES) {
LOG_ERROR("Invalid fileIndex: %d", fileIndex);
return;
}
if (courseIndex >= COURSE_COUNT) {
LOG_ERROR("Invalid courseIndex: %d", courseIndex);
return;
}
gSaveBuffer.files[fileIndex][0].courseStars[courseIndex] |= courseStars;
gSaveBuffer.files[fileIndex][0].flags |= flags;
gSaveFileModified = TRUE;

View file

@ -113,7 +113,8 @@ void network_receive_spawn_objects(struct Packet* p) {
parentObj = gMarioStates[0].marioObj;
} else {
// sanity check parent id
if (i == 0 && data.parentId >= MAX_SYNC_OBJECTS) {
u32 maxSyncObjects = MAX_SYNC_OBJECTS;
if (i == 0 && data.parentId >= maxSyncObjects) {
LOG_ERROR("Invalid spawn object parentId: %u", data.parentId);
return;
}