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Allowed LEVEL_ENDING to be overridden by DynOS
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3 changed files with 4 additions and 1 deletions
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@ -377,6 +377,7 @@ const u8 *DynOS_Level_GetAreaName(s32 aLevel, s32 aArea, bool aDecaps) {
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{ "MAIN AREA", "NOT AVAILABLE", "NOT AVAILABLE", "NOT AVAILABLE" }, /* Castle grounds */
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{ "FIRST FLOOR", "SECOND FLOOR", "BASEMENT", "NOT AVAILABLE" }, /* Castle inside */
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{ "MAIN AREA", "NOT AVAILABLE", "NOT AVAILABLE", "NOT AVAILABLE" }, /* Castle courtyard */
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{ "ENDING", "NOT AVAILABLE", "NOT AVAILABLE", "NOT AVAILABLE" }, /* Ending */
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};
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static u8 sBuffer[256];
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memset(sBuffer, 0xFF, 256);
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@ -413,6 +414,7 @@ const u8 *DynOS_Level_GetAreaName(s32 aLevel, s32 aArea, bool aDecaps) {
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case LEVEL_CASTLE_GROUNDS: SetConvertedTextToBuffer(sBuffer, sAreaNamesPerLevel[28][MIN(MAX(aArea - 1, 0), 3)]); break;
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case LEVEL_CASTLE: SetConvertedTextToBuffer(sBuffer, sAreaNamesPerLevel[29][MIN(MAX(aArea - 1, 0), 3)]); break;
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case LEVEL_CASTLE_COURTYARD: SetConvertedTextToBuffer(sBuffer, sAreaNamesPerLevel[30][MIN(MAX(aArea - 1, 0), 3)]); break;
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case LEVEL_ENDING: SetConvertedTextToBuffer(sBuffer, sAreaNamesPerLevel[31][MIN(MAX(aArea - 1, 0), 3)]); break;
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default: SetConvertedTextToBuffer(sBuffer, sAreaNamesPerLevel[0][MIN(MAX(aArea - 1, 0), 3)]); break;
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}
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@ -61,6 +61,7 @@ extern "C" {
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#include "levels/ccm/header.h"
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#include "levels/cotmc/header.h"
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#include "levels/ddd/header.h"
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#include "levels/ending/header.h"
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#include "levels/hmc/header.h"
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#include "levels/jrb/header.h"
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#include "levels/lll/header.h"
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@ -157,6 +158,7 @@ static const void* sDynosBuiltinScriptPtrs[] = {
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define_builtin(level_ccm_entry),
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define_builtin(level_cotmc_entry),
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define_builtin(level_ddd_entry),
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define_builtin(level_ending_entry),
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define_builtin(level_hmc_entry),
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define_builtin(level_jrb_entry),
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define_builtin(level_lll_entry),
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@ -11,7 +11,6 @@
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#include "game/game_init.h"
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#include "pc/utils/misc.h"
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#include "pc/network/network.h"
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#include "src/game/debug.h" // DO NOT COMMIT
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Vec3f gFindWallDirection = { 0 };
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u8 gFindWallDirectionActive = false;
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