Commit graph

1046 commits

Author SHA1 Message Date
Rapandrasmus
465c5b525f
Fixed camera staying zoomed out on game switch (#256)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 18:14:32 -05:00
Rapandrasmus
e8ff771347
Ringside small fixes and tweaks (#255)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 12:52:13 -05:00
Rapandrasmus
9d1e08ac99
Ringside Added! (Btw ignore the conflicting changes) (#254)
* Started

* Started Wrestler

* Animation + input whiff

* Stuff

* a bunch of animations

* Added extra sprites to the wrestler object

* Question + more sprites

* Woah you go big guy

* Event redesign

* more animations

* pose animations (only one as of now)

* wrestler shadow fixed lol

* Pose for the fans code logic improvement

* Fixing pose for the fans

* smears and animation fixes

* Fixed anims

* Fixed more anims

* Camera zoom out for pose for the fans and camera flashes

* tiny anim fixes

* Pose for the fans visual details

* Added ease to the camera zoom

* more anims lolol

* Bopping

* audience pose anim changed a little

* Small visual details and toggle bop

* Small anim fix

* more anim changes!!!!!!!!!!

* Little small change

* z axis thing

* fixed the 3d zoomout *

they need to be lower doe

* wait i forgot this

* Maybe fixed anim for audience

* Added sweat

* crowd anim fix

* Newspaper Added

* Added miss reporter anim

* Some few miss sounds

* miss and pose anims and more!!!!

* Added most of the miss animations

* boing noise

* ringside anims done!!!!

* Implemented all the poses and also added a feature to edit the camera zoom ease

* add stretchable ringside cue

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-03 21:50:42 -05:00
minenice55
76702f110a
Air Rally Fixes (#252)
* fix clouds

* add hit effects

fix jank with shuttle movement

* make near miss effect snap to player hit position

* add easing to forthington movement

* try different shuttle rotation method

* Revert "try different shuttle rotation method"

This reverts commit 96c0d56fd6f3fe57be2aeabdd24e85c728da3097.

* try other rotation method
2023-02-01 01:02:59 -05:00
Rapandrasmus
99d987065d
Done (#251) 2023-01-31 11:16:01 -05:00
Rapandrasmus
3d3575301f
Multiple space kickers, minor issues (#250)
* Almost done

* Bezier curves are silly

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-31 11:15:51 -05:00
minenice55
d4185441c4
fix particles not rendering in builds (#249) 2023-01-30 19:13:05 -05:00
minenice55
da60d3acf4
Air Rally Improvements (#248)
* air rally enhancements

* update credits

* add near miss for fanclub (oops)
2023-01-30 16:42:19 -05:00
Braedon Lewis
9ae7ac1b82
Pure black and white filter (#245)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter
2023-01-30 10:50:38 -05:00
Braedon Lewis
bdfb27b225
Camera filters (#242)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments
2023-01-26 22:42:16 -05:00
Braedon Lewis
e822a22f54
Spaceball cleanup and small bug fix (#236)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball
2023-01-25 10:29:31 -05:00
Bhaos
e49c0825c5
Kitties (WIP) (#237)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"
2023-01-25 10:29:21 -05:00
Rapandrasmus
3e76bd21b2
Mr Upbeat and Lockstep Animation fixes (#238)
* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes
2023-01-25 10:29:09 -05:00
minenice55
669588ab68
fix config creation collisions (#239) 2023-01-25 10:28:51 -05:00
minenice55
a8b6f345a2
Scoring System Preparation (#235)
* add calculation for accuracy

* record accuracy for playthrough

* implement forced miss scoring to some games
2023-01-24 22:54:19 -05:00
Rapandrasmus
4b13f559eb
mr upbeat input fix + lockstep offbeat switch event seperation (#233) 2023-01-24 14:31:59 -05:00
minenice55
9cbd353506
Persistent Settings (#234)
* modularize tabs-style menus

* make remix properties use modular design

* add persistent settings
2023-01-24 14:31:49 -05:00
Rapandrasmus
1f7c992ee6
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL

* Begun fixing lockstep, just needs small fixes and features

* Smol fix-ish

* Started work on mr upbeat

* MrUpbeat fixed, finishing up lockstep

* Added BG to lockstep

* Added bg colour change

* Done with my part
2023-01-23 17:48:05 -05:00
minenice55
299d898a15
only destroy queued inputs while conductor is stopped (#224) 2023-01-22 16:50:48 -05:00
minenice55
cff0842084
Working Dough Fixes (#223)
* make intervals be set at the correct time

clear queued balls lists while playback is stopped
queue sounds in advance to prevent mistiming

* clear tambourine queued inputs while playback is stopped

* clear queued inputs OnDestroy
2023-01-22 14:22:39 -05:00
Rapandrasmus
9ae3833dba
I never wanna work on a Call and respone game ever again (#220)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL
2023-01-21 21:17:10 -05:00
Rapandrasmus
62fbf65f51
Third times the charm (#218)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???
2023-01-21 16:29:28 -05:00
Rapandrasmus
4921109d87
Tambourine fix? (#217)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix
2023-01-21 15:37:09 -05:00
Rapandrasmus
652b76f396
Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE
2023-01-21 14:41:57 -05:00
Saraistupid
002fa19971
Fix audio on MacOS (#214)
* JoyShockLibrary

Fix PlayerInput.cs errors on MacOS
Fix libraries not being added to the final build

* how did i do this

* both !

* Fix Audio on MacOS (and fix JSL again)

* Extra notes
2023-01-20 21:35:00 -05:00
Saraistupid
d41463ed82
JoyShockLibrary (#213)
Fix PlayerInput.cs errors on MacOS
Fix libraries not being added to the final build
2023-01-20 20:39:58 -05:00
Rapandrasmus
55a5b91514
Working Dough Polish and QoL + Tambourine Initilization (#211)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish
2023-01-20 10:48:30 -05:00
Rapandrasmus
ecabbd8966
Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE
2023-01-19 12:18:55 -05:00
kkuhn317
526d5ce6ec
Catchy Tune: fixed bop issue (#208)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

* Catchy Tune fix weird bop issue

* Catchy Tune remove WIP label

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-18 21:31:20 -05:00
minenice55
c037901d34
Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
RaffyTaffy14
8d707ecd4e
Lockstep Initialization (#203)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
kkuhn317
b8adc70fce
Catchy Tune: quick fixes (#207)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:51:53 -05:00
kkuhn317
ab30f1a88e
Catchy Tune: New sprites, animations, bug fixes (#204)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI
4a92db679a
Karate Man - Object through sound changed from GBA to Fever/Megamix (#178)
* Karate Man - Object through sound changed from GBA to Fever/Megamix

it bothers me

* Marching Orders - Face Turn Inputs and More

i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy

* Fixing March Animations

slight error

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
minenice55
dd0531f48f
Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55
330c538947
First PlayerActionEvent Pass (#202)
* update blue bear to use PlayerActionEvent

* update built to scale DS to use PlayerActionEvent

* update clappy trio to use PlayerActionEvent

* update crop stomp to use PlayerActionEvent

* update drumming practice to use PlayerActionEvent

* update fork lifter to use PlayerActionEvent

* update minigame icons

* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
Bhaos
0115333d8b
Kitties! (Initialization) (#200)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55
eaba812665
Timing Window Improvements (#199)
* implement a fix for #196

- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset

* update samurai slice ds to new assets

implement near miss feedback

* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly
54c4899f9d
Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev
f1de3cd30c
Editor Ui Redraw (#197)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
minenice55
3e9ac0292d
revert sound prescheduling behaviour (#195) 2023-01-12 17:34:38 -05:00
kkuhn317
1f06ca9a1c
Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55
41e9d36177
Misc Additions #4 (#192)
* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Zeo
ddc183acdd
Unrecognized entity support (#191)
Due to some recent discoveries about a certain upcoming rhythm game, I have added support for unrecognized entities found in remix.json to be loaded and moved, and be able to save them.
2023-01-06 22:59:54 -05:00
minenice55
87d20b8c8f
Better Sound Sequences (#190)
* add way of creating sound sequences in inspector

- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound

* Dj School: fix turntable effect being parented to root

* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
Demon-Jake
fc84126ca6
Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized

* Sneaky Spirits initialization

Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby
ab492fb8dd
A PROPER Initialization of Cheer Readers (#184)
* a PROPER initialization

* a PROPER initialization

* this again
2022-12-13 19:38:59 -05:00
Jellirby
b68e9cd967
Cheer Readers Initialization + Other (#177)
* Cheer Readers Initialization + Other

So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things

* Update CheerReaders.cs

Fixed the internal name for cheer readers

* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55
b361814c11
editor input locking fix (#175)
* fix keyboard input locking

* add build date auto-generation script
2022-10-13 12:20:48 -04:00
minenice55
695f6671fb
Performance Improvements (#173)
* improve performance with new render settings

- fix letterboxing losing camera references

* fin in missing params?

needs testing

* finish default param check

* scale jump animation of fan club spectators

* fix missing references in a karate man method

* more liberal use of Double in conductor

beatkeeping is now absolute instead of being additive

* optimize Conductor more

reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55
af8dd6142e
fix event grid not scaling with song (#172) 2022-09-19 10:04:56 -04:00
minenice55
bccd88e164
Beatmap Sections & Latency Reduction (#170)
* prep UI for chart section

* all special layers now on one area

todo: have buttons toggle between special layers  (selection mode shows all?), use the tabs system for this

* swapping between special timelines - prelim

* special entities can be placed

* spec. timeline base functions complete

music volume changes should work now

* attempt at input lag reduction

needs testing

* fix dsp issues

* smaller DSP buffer?

* Revert "smaller DSP buffer?"

This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.

* make conductor clock use real time (double)

change order of execution of input-related scripts to further attempt a reduction in input latency

* start values can be changed

make the old special entity bar visible when the corresponding type is selected

* creation of Chart Sections (TODO: GO REFERENCE)

* added GO references

* section edit dialog

* disable wrapping on chart section obj

* backspace can now delete entities

* entities don't shift when duplicated

* fix PlayerActionEvent order of operations

- fixed remix loading trying to clear special timeline while it's writing to itself

* make oop check match parity

* more operation order fix

* fix Karate Man BG initialization

* show section progress in editor

todo: section progress in-game

* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI
ad46a48dcc Fix Formatting Errors
notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI
19ddba8bdc marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
6b3a6d158a i hate multisound for being 0.10 beats late 2022-09-10 21:38:51 +08:00
KrispyDotlessI
22222582b4 Coin Toss - Temporary Fix to Cowbell Cues
they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI
287f8db6d1 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55
95f1e19ea9
Merge pull request #168 from minenice55/riq-conversion-fix
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55
ab119e02be tengoku -> riq converter: skip unknown datamodels 2022-09-08 16:29:56 -04:00
KrispyDotlessI
afc495b519 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
a064a06552 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
e3a4443d91 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
f631d546e5 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI
6051772f64
Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
DPS2004
2c7472c9d0 update tunnel to use new minigame format 2022-09-04 13:23:43 -04:00
DPS2004
bedadfa498 Merge branch 'master' into tunnel 2022-09-04 12:52:43 -04:00
KrispyDotlessI
3f9fcb8c30 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
4faedfdc98 Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio 2022-09-04 13:16:58 +08:00
minenice55
fd0f5799f7 new remix stops playback properly 2022-09-03 23:36:08 -04:00
minenice55
5dd7cdec2b loading: add extension filter for all supported formats 2022-09-03 23:26:19 -04:00
minenice55
e0c782d4a1 finish essential property work
- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55
cb2b5707e9 headers and subheaders 2022-09-03 22:29:50 -04:00
minenice55
7084d96cc1 fix nasty bugs with saving / loading
- duplicate property names no longer soft crash loading (thanks, tap trial)
- fix remix saving nothing music
2022-09-03 21:51:37 -04:00
minenice55
68c1802e87 use tab manager to control flow 2022-09-03 19:46:54 -04:00
minenice55
87a51dd302 property menu population functional 2022-09-03 19:10:27 -04:00
KrispyDotlessI
02319fa392 Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
minenice55
b84dc9a2de prep auto-population of property menu 2022-09-01 20:57:47 -04:00
DPS2004
cad8047988 Merge branch 'master' into tunnel 2022-09-01 20:00:14 -04:00
KrispyDotlessI
74692a6d80 More anim-code progress
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
da12ba79bb More Animations Done + Temporary Miss Animation
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
7dc7671ce3 Export "bread' animations here
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
1c42d7150a Coding Test
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
fd4e2140da Give up on coding until someone helps me
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
minenice55
b19afcd2e2 prepare automated property interface creation 2022-08-27 00:20:56 -04:00
minenice55
2b4b7f0a73 make all dialogs inherit one base class
- opening a new dialog closes the previous one
2022-08-26 23:43:01 -04:00
KrispyDotlessI
76254bb38d Animation started, attempt to code
"eVeNt NoT fOuNd!  MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
a6a4dca9fe Forgot to update notes
Bummer.
2022-08-26 20:38:26 +08:00
KrispyDotlessI
3c0201dcdb Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
2cc7ffb6a8 Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
d7f52cb13b Fixing Mytiaoga's mistakes (save Tap Trial for later)
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options

i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00
KrispyDotlessI
263aaa797d DS Touchscreen Colors assigned to Fireworks and more
more include launch party, rhythm soumen, space dance, and tram & pauline
2022-08-24 11:14:51 +08:00
KrispyDotlessI
622bad744f Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55
6c80073b12 prepare work for remix properties UI 2022-08-23 10:56:39 -04:00
minenice55
a0f25ad4a4 split event properties into own scripts 2022-08-23 10:27:30 -04:00
minenice55
2f05667126 dialog for clearing current remix 2022-08-23 09:38:23 -04:00
minenice55
cfc8b296ed handle reserved property names of entities 2022-08-23 09:24:42 -04:00
minenice55
4e7b9f87ea fix entity duplication 2022-08-23 09:19:17 -04:00
minenice55
4245f93e83 fix typo 2022-08-23 09:09:43 -04:00
minenice55
4a6f4fa1f0 correct param typings on load now 2022-08-22 19:14:38 -04:00
minenice55
dce22cb45a allow access to other data of entity 2022-08-21 22:25:39 -04:00
minenice55
94001c354c some notes 2022-08-21 22:05:10 -04:00
minenice55
fe0b97d1ab finally fix deserialization of the new format 2022-08-21 21:57:32 -04:00
minenice55
cc577966c1 further work
attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
f209b2fd17 start implementation of new format
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
38a4086acf Merge branch 'master' into new-properties 2022-08-21 17:47:04 -04:00
minenice55
ca8d8b5145 fix bug with non-sequential enum properties 2022-08-21 17:40:40 -04:00
minenice55
cf2850ccb1 display action real name in aproppriate places
- make text on entities larger
- fix bug with enum properties
- show beat of editing entity when viewing properties
2022-08-20 23:54:09 -04:00
minenice55
647a2a0d19 finish conversions 2022-08-20 23:13:52 -04:00
minenice55
e2631acd2b start reorganize GameAction
- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004
ea770e4bee remove even more leftovers 2022-08-20 16:27:20 -04:00
minenice55
4e4dc0f7b6 prep work on dynamic beatmap format 2022-08-20 16:21:30 -04:00
DPS2004
e95e4cf96a add temporary game icon for tunnel 2022-08-20 15:57:11 -04:00
DPS2004
889533b883 fix tunnel cues 2022-08-20 15:48:56 -04:00
DPS2004
a8403ff078 cowbell no longer drifts out of sync 2022-08-20 14:45:54 -04:00
DPS2004
19fe5c31b4 Merge branch 'master' into tunnel 2022-08-19 21:02:50 -04:00
DPS2004
ecfb147cca driver reacts to player
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
minenice55
c1a29ab4c8 make Karate Man init from new entities 2022-08-19 19:46:37 -04:00
minenice55
2c45e9a61c Merge branch 'master' into misc-additions-3 2022-08-19 19:32:46 -04:00
minenice55
6a481aa7a0
Merge pull request #151 from huantianad/random-code-refactoring
Random code refactoring
2022-08-19 19:17:59 -04:00
minenice55
065e7aa572 reset timeline song position on end 2022-08-19 18:31:07 -04:00
minenice55
3adb82c504 optimize remix saving / loading
stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
minenice55
86b34fbb52 remove the need to use Space Soccer "keep-up" entity 2022-08-19 17:18:18 -04:00
minenice55
1c95c317b8 address Fan Club spectator "sticky hands" 2022-08-19 17:08:58 -04:00
minenice55
256c894d50 adjust Karate Man nori sound behaviour 2022-08-19 17:00:55 -04:00
minenice55
bc30fe5fd5 adjust screen shake behaviour
- fix bug with camera rotation easing
2022-08-19 16:48:55 -04:00
minenice55
1d8ef1fb1a Merge branch 'master' into misc-additions-3 2022-08-19 16:21:21 -04:00
DPS2004
9af7606b37 add (currently broken) count in event 2022-08-19 00:19:08 -04:00
DPS2004
52b74c892f tunnel now actually functions as a rhythm game 2022-08-18 23:47:40 -04:00
huantian
542ece5ed4
Random Code Refactoring 2022-08-18 18:28:05 -07:00
DPS2004
b8d5f908ef add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
DPS2004
30ad89c32a animate front hand with curve 2022-08-18 14:23:33 -04:00
minenice55
e3fe00e2b0 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
e269855490 improve interaction with some karate man obejcts
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
bf77deb6ac Merge branch 'master' into tunnel 2022-08-18 00:19:38 -04:00
DPS2004
3076d7872a get rid of a lot of leftover code 2022-08-17 23:33:05 -04:00
ThatZeoMan
9356b05826 fully functional screen shake
its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!

recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
minenice55
5613bc6f65 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
ThatZeoMan
a46b747898 something 2022-08-17 11:31:55 -05:00
DPS2004
a3a42a5378 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
ThatZeoMan
b4a029ba3f automatically go back to old camera 2022-08-16 22:30:22 -05:00
ThatZeoMan
52078ac4cd Intensity input fully functional
now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
886de49a89 start work on screen shake 2022-08-16 22:21:04 -05:00
DPS2004
58937f12b7 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
ThatZeoMan
88f59efe15 default obj colors 2022-08-15 21:45:48 -05:00
ThatZeoMan
b9b4a6ec97 Update ClappyTrio.cs 2022-08-15 21:14:00 -05:00
minenice55
775681fe70
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
05375aacb7 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
b59e39a5de unloaded support for the setup entities
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
009b593a42 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
33e2da9f9e address input lockout
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
99b2294561 flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55
5b3c0584f3 mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
3b47a939a3 Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3 2022-08-13 15:53:32 +08:00
minenice55
0e960cf0ec add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55
c3e2e5694a set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55
e381f89399 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55
cedce55922 start flow bar 2022-08-12 21:06:41 -04:00
minenice55
74c17a7a14 remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
1e96114626 added shadow type to set bg effects
oi mate thats a lotta events ya got there, want me to clean em up for ya?

i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
2a2e8fc620 start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55
bfb9162e46
Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
e8975c6dc4 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
6ac37d51d4 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55
7e93d62347 improve feedback on combo finish out 2022-08-07 20:24:07 -04:00
minenice55
3f7af6a0eb joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093 background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db finish effect 2022-08-03 16:14:37 -04:00
minenice55
e37de018cd kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9 hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55
463ae454d0 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55
a583529087 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a combo input 2022-07-28 22:09:48 -04:00
minenice55
859e719e3c start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
94bd62d5a2 Merge branch 'master' into karate-man-2 2022-07-28 19:09:59 -04:00
minenice55
5079bd9b6f
Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
309e4997e1 vfx flashes work again
thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
ec7936b954 Track 5 fully functional
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
a78235cea0 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
ThatZeoMan
aa9379e21e start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
8680d13989 create classes 2022-07-27 18:35:18 -04:00
Mytiaoga
938580b880 Update repo to latest 2022-07-27 17:04:02 +08:00
ThatZeoMan
774bbea916 Update TramAndPauline.cs 2022-07-26 18:19:05 -05:00
ThatZeoMan
818e8a4cd5
Merge branch 'megaminerjenny:master' into master 2022-07-26 19:05:32 -04:00
ThatZeoMan
93f5244969 move flash to VFX 2022-07-26 18:04:02 -05:00
adianfiuef
09581bddca Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55
111531b07d make dropdown properly update after auto-search 2022-07-26 08:54:59 -04:00
minenice55
d8f4a4bb70 update joyshock gyro and touch states 2022-07-25 18:56:13 -04:00
minenice55
d3c3beb950 playstation controller lightbar colours
- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55
a713895f96 move duplicate code to own method 2022-07-25 12:49:43 -04:00
adianfiuef
e343e66b8d Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
180fea7832 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-25 10:09:25 +08:00
Mytiaoga
0c743b44d5 First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
fb169868b5
Add files via upload 2022-07-25 10:03:01 +08:00
Mytiaoga
bb81e24572
Add files via upload 2022-07-25 10:02:33 +08:00
minenice55
7e275365b8 dual joy-con support
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
06fe482f3d add controller selection, auto-search
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
minenice55
ecbe84074f heavy rework of our input system
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55
6699e7d98b basic controller input from JSL
may need compiles for linux and mac
2022-07-19 18:50:35 -04:00
minenice55
92577ae3e2
Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
f726fb93ce
First Contact - Fixed bug for [lookAt] 2022-07-11 16:55:35 +08:00
Mytiaoga
68d560b8bc
First Contact - Toggle Live Bar beat
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
111fbaf159
First Contact - slight change on Mission Control 2022-07-11 15:21:17 +08:00
Mytiaoga
e80c9dc3fa First Contact - Revert Offbeat to OnBeat Live 2022-07-11 14:06:30 +08:00
Mytiaoga
86b8766259 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga
4f08887078 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
28275d19cf
Merge pull request #131 from saladplainzone/master
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
0eb47fa1bf Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
minenice55
9f3e0de3b4 missing fit to song 2022-07-10 17:45:59 -04:00
minenice55
a7bea351c5 add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
saladplainzone
3f530adf33 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00
minenice55
7fd1617ea7 add tabs system to editor settings 2022-07-09 23:22:59 -04:00
ThatZeoMan
6754a34e26 Unified minigame titles 2022-07-09 22:02:59 -05:00
ThatZeoMan
f27d16a1a5 Further simplified Coin Toss
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
f7c6cedc08 Combined Coin Toss's "Set XXXXground color" into one
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
52ff2a7829 settings resolution changer 2022-07-08 22:11:55 -04:00
minenice55
be5aff5aae prep settings menu for real 2022-07-08 18:49:15 -04:00
minenice55
2409a20aab fix layer 4 not being usable at certain window sizes 2022-07-08 17:58:58 -04:00
minenice55
ee142c9bcc fix issue with param disabling 2022-07-08 16:20:39 -04:00
minenice55
216c50a99f duplicating entities can now be undone / redone 2022-07-08 12:50:23 -04:00
minenice55
4d3e330f90
Merge pull request #128 from Mytiaoga/master
First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55
5515397df1 remove old files 2022-07-08 10:38:13 -04:00
minenice55
355a8d61a7 Merge branch 'master' into pr/128 2022-07-08 10:36:30 -04:00
Mytiaoga
614059a4d3 Updated Inputs for some minigames
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55
e2956f7c29 make copying use deep copies lol 2022-07-04 13:09:23 -04:00
minenice55
fb39a7c5fe copy entities, prep settings menu 2022-07-04 12:57:19 -04:00
minenice55
21c175d025 fully functional snap change menu 2022-07-04 11:29:19 -04:00
minenice55
70a335da5d spawn tempo changes on load 2022-07-04 10:28:40 -04:00
Mytiaoga
b1a491b50a First Contact - Updated Input Manager
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
minenice55
b02a6b0b8a event scroll fixes 2022-07-01 22:29:16 -04:00
minenice55
ae944062c5 selecting crap works properly now 2022-07-01 22:03:15 -04:00
minenice55
8e16e9be04 event selection doesn't go offscreen anymore
github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00
minenice55
c27ae71727 Merge branch 'master' into responsive-editor 2022-06-30 14:48:48 -04:00
minenice55
d1ee45fe7a editor fully scaleable 2022-06-29 21:58:21 -04:00
Mytiaoga
6165203061 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
minenice55
2be7b9c9b8 make game selection scroll not suck 2022-06-28 18:51:19 -04:00
minenice55
d8dbd1f44c tempo change: clamp on scroll 2022-06-28 16:58:23 -04:00
minenice55
9229304c52 fix missing reference errors in tooltip 2022-06-28 16:09:41 -04:00
minenice55
2a87dd3aff fix tooltip with scaled window 2022-06-28 15:57:32 -04:00
saladplainzone
6517a22120 Space Dance - Sound Effects
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
d7764493b9 Crop Stomp Spritesheet Update, Space Dance Anim Tweaks 2022-06-26 17:59:27 -07:00
minenice55
607b97a4f3 wip editor responsive scaling 2022-06-26 17:37:30 -04:00
saladplainzone
a470c5e773 Space Dance - Initial Prefab Setup 2022-06-25 23:48:14 -07:00
minenice55
59aaf44d02 Pajama Party: no awake can be interrupted by other cues 2022-06-26 00:16:37 -04:00
minenice55
8aa554cbb1 trim Trick on the Class sfx, fix Pajama party sprites 2022-06-25 23:38:40 -04:00
minenice55
b246af7033
Merge pull request #117 from minenice55/game-mobTrick
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
1f792eb6f2 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
6d9e9b2a5f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone
9d0b87924b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
9159d5209f Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian
cfc137e749
Fix ScheduleInput docstring (#114) 2022-06-23 17:05:27 -07:00
huantian
9d6b2d25ee
Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
minenice55
3f420f6c4f Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55
37231cb3cd Merge branch 'master' into game-mobTrick 2022-06-22 16:23:15 -04:00
huantian
36c110e4ad
Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
minenice55
3112e208d7 Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55
31dcf5410f Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55
ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
8d571f6443
Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
2faa06a7bd
Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8ff7539d2b
I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
d3a528a43a
Tempo changes restored (#92)
* Prepwork for seeking + tempo change fixes

TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)

* functions to get the beat from a song position

will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
a4d6537f9c
Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55
52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid
3a5273d31b
Fix Importing Music files on Linux (#89)
* fix importing music files on linux

* oops
2022-06-03 20:15:45 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
545eb752cd
Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9efe13a7f6 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe
7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
b437b5b392
Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
bdc5642710
Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123
d4c2fe669a Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123
06c4bf0c16 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123
286b778676 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123
34e29efae8 More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
6384d28295 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
13a2417f37 BUGFIX: Prevents Scrolling between cues mid-game
You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123
f056b0d4b6 noAutoplay and autoplayOnly settings
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
8911581873 Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
846e4c5c4c Fixed Input bugs + Optimizations
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
f41d9d9cf0 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123
163d414606 Fixed a bug where checkbox properties wouldn't load properly when selected 2022-05-03 17:26:08 +02:00
minenice55
85ba13b21b Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55
1fb8271d1e Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55
33eb285385 Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55
e58feee0db Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123
94b688dbc6 Bug Fixing 2022-05-02 00:24:07 +02:00
Pengu123
70dd10c646 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123
72b4ef1aeb Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123
fdfcbe8948 Throw and Catch animation 2022-05-01 20:22:00 +02:00
minenice55
c041b37031 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55
6979e454f6 Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55
6be3b47559 Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2 Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
adianfiuef
0df71375db tram&Pauline 2022-04-15 01:24:03 -07:00
adianfiuef
88c9c203a7 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55
74a83c46c5 Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
minenice55
64897819a8 Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
minenice55
d7ff6e23b4 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55
a4291cb10d Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
minenice55
be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
minenice55
1775923118 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
minenice55
995d20d522 Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef
37bbbc4d55 Update Minigames.cs 2022-04-11 03:21:38 -07:00
adianfiuef
6812d54682 Tram&Pauline 2022-04-11 03:12:54 -07:00
adianfiuef
15c9e48c78 Tram&Pauline 2022-04-11 03:12:11 -07:00
adianfiuef
caff09df7d Update Minigames.cs 2022-04-11 03:04:36 -07:00
adianfiuef
092240a3d5 Tram&Pauline 2022-04-11 02:19:01 -07:00
adianfiuef
f6dd5e28a9 Tram&Pauline 2022-04-11 02:05:43 -07:00
minenice55
27dd45148e Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55
c3ef726ef8 Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
minenice55
beeb309e26 Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55
51c529a16f Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55
a193cf8909 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
158d0ab2f3 Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55
04328464f7 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
Slaith
e6373b5d26 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55
5720af69d3 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55
8ca290cc3f Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith
030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55
f179122dfa Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith
2f974e0e61 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith
e28862c99e i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe
4321e2c719
Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
6e3ba6ba9f Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith
ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
345dedb14f Merge branch 'master' into scaled-secPerBeat 2022-03-25 18:59:57 -04:00
minenice55
7d2160d221 Fan Club: root motion 2022-03-25 18:59:18 -04:00
minenice55
c3db3ac3d7 Fan Club: fix references 2022-03-25 18:51:43 -04:00
minenice55
383ff599ad Merge branch 'master' into more-ntrIdol-2 2022-03-25 18:29:18 -04:00
minenice55
ca158363e4 Editor: disabled tempo change placing
UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
bef788eae8 Fan Club: note to self 2022-03-22 15:49:29 -04:00
minenice55
44f298e104 Merge branch 'master' into more-ntrIdol-2 2022-03-22 15:28:44 -04:00
minenice55
a51104f77e Fan Club: prepare Arisa jumping 2022-03-22 15:23:55 -04:00
minenice55
f6df1644bc Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
77edc1f624 Fan Club: fix forcing idol anims during responses 2022-03-21 11:29:24 -04:00
minenice55
0004961f90 Fan Club: address issue with double clap -> I suppose stack 2022-03-21 11:23:42 -04:00
minenice55
f37f2af665 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
32460a257f extend multisound with pitch, volume, looping, offset in seconds 2022-03-20 19:46:12 -04:00
Jenny Crowe
9f10dbd3ca Editor: Music volume! 2022-03-19 05:46:38 -07:00
Jenny Crowe
41f572b692
Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
d6a6265458 Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
a84b8858d6 Fan Club: landing sound 2022-03-17 17:01:26 -04:00
minenice55
f6269d1acb Fan Club: add cues continuing from transition, muted cues 2022-03-17 16:43:35 -04:00
minenice55
523926a692 Fan Club: make forced animations properly restart 2022-03-17 15:18:40 -04:00
minenice55
7d6fe11243 Fan Club: refactoring, fixes 2022-03-17 15:13:48 -04:00
minenice55
82824638d8 Fan Club: remove unused file 2022-03-17 12:20:11 -04:00
Jenny Crowe
22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
33d49103a0 Fan Club: tone down WIP marker 2022-03-16 17:47:11 -04:00
minenice55
4f3604e794 Fan Club: fix forced "peace no sync" animation 2022-03-16 17:45:12 -04:00
minenice55
bc1e8856a5 Fan Club: add particle effect to forced clap 2022-03-16 17:43:37 -04:00
minenice55
5ae6b8a267 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
3771eac08f Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Carson Kompon
f8d85c3e23 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55
b58030e018 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55
9c640ea3d2 Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55
8421379078 Fan Club: update script to new namespace 2022-03-14 10:36:19 -04:00
minenice55
10f840aa26 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55
77662a3ced Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
Jenny Crowe
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
minenice55
2ae8919657 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55
ee8e9fc059 Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe
95a04168ec Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe
ad4a47f45d Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe
3a6df6035b Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
minenice55
cd652e4107 Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe
5a9cf5507a
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
bb67037588 Fixed Space Soccer Dispense Sound 2022-03-12 17:13:10 -08:00
Carson Kompon
ad151c3d07 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe
caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe
147332cff2 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
Jenny Crowe
30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe
64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Carson Kompon
8ebcf18501 Mr. Upbeat now starts on the go no matter what 2022-03-11 20:54:05 -05:00
minenice55
07074783af correct descriptions 2022-03-11 13:27:35 -05:00
minenice55
b506c8f452 de-hardcode conditional 2022-03-11 13:24:24 -05:00
minenice55
5cf2255022 Drumming Practice: individually set each mii
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
344a5b37d6 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe
32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe
a9c452a5ee Editor: Timeline now scales to fit song length 2022-03-09 21:24:06 -07:00
Jenny Crowe
0f80dce062 A comment 2022-03-09 21:00:57 -07:00
Jenny Crowe
1a90ba28d9 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe
84c4e8fc9f BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe
5a56ecf261
Merge pull request #46 from Slaith12/main
Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
a90d7fc833
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00