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Sneaky Spirits initialization (#186)
* Sneaky Spirits initialized * Sneaky Spirits initialization Co-authored-by: minenice55 <star.elementa@gmail.com>
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23 changed files with 12287 additions and 10 deletions
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Assets/Resources/Games/sneakySpirits.prefab
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Assets/Resources/Games/sneakySpirits.prefab
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36
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
Normal file
36
Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
Normal file
|
@ -0,0 +1,36 @@
|
|||
using HeavenStudio.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
public static class AgbGhostLoader
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("sneakySpirits", "Sneaky Spirits \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
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});
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}
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}
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}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
//using Scripts_SneakySpirits;
|
||||
public class SneakySpirits : Minigame
|
||||
{
|
||||
// Start is called before the first frame update
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void Awake()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
|
11
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{
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.sprite": "file:E:/Unity/Hub/Editor/2020.3.25f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite",
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"com.unity.ide.rider": "3.0.15",
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{
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},
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"version": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
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"depth": 0,
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"source": "git",
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"dependencies": {},
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"hash": "b7c279278d1a343c6957c9f15b45173d3211f01c"
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},
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"com.unity.collab-proxy": {
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"version": "1.17.2",
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"depth": 0,
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|
|
Loading…
Reference in a new issue