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property menu population functional
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commit
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4 changed files with 226 additions and 51 deletions
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||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
caption: {fileID: 798238755}
|
||||
|
|
|
@ -15,10 +15,20 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
if (activeContent != null)
|
||||
{
|
||||
activeContent.GetComponent<TabsContent>().OnCloseTab();
|
||||
activeContent.SetActive(false);
|
||||
}
|
||||
activeContent = content;
|
||||
activeContent.SetActive(true);
|
||||
activeContent.GetComponent<TabsContent>().OnOpenTab();
|
||||
}
|
||||
|
||||
public void CloseContent()
|
||||
{
|
||||
if (activeContent != null)
|
||||
{
|
||||
activeContent.GetComponent<TabsContent>().OnCloseTab();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
@ -10,10 +11,8 @@ namespace HeavenStudio.Editor
|
|||
public class RemixPropertiesDialog : Dialog
|
||||
{
|
||||
[Header("Editable Properties")]
|
||||
[SerializeField] string[] infoTags;
|
||||
[SerializeField] string[] infoLabels;
|
||||
[SerializeField] string[] flavourTags;
|
||||
[SerializeField] string[] flavourLabels;
|
||||
[SerializeField] PropertyTag[] infoTags;
|
||||
[SerializeField] PropertyTag[] flavourTags;
|
||||
|
||||
[Header("Containers")]
|
||||
[SerializeField] ChartInfoProperties infoContainer;
|
||||
|
@ -21,17 +20,20 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public DynamicBeatmap chart;
|
||||
|
||||
private void Start() {}
|
||||
private void Start() { }
|
||||
|
||||
public void SwitchPropertiesDialog()
|
||||
{
|
||||
if(dialog.activeSelf) {
|
||||
if (dialog.activeSelf)
|
||||
{
|
||||
Editor.instance.canSelect = true;
|
||||
Editor.instance.inAuthorativeMenu = false;
|
||||
dialog.SetActive(false);
|
||||
|
||||
CleanDialog();
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
ResetAllDialogs();
|
||||
Editor.instance.canSelect = false;
|
||||
Editor.instance.inAuthorativeMenu = true;
|
||||
|
@ -41,37 +43,44 @@ namespace HeavenStudio.Editor
|
|||
}
|
||||
}
|
||||
|
||||
private void SetupDialog() {
|
||||
private void SetupDialog()
|
||||
{
|
||||
chart = GameManager.instance.Beatmap;
|
||||
string[] tags = infoTags;
|
||||
string[] labels = infoLabels;
|
||||
PropertyTag[] tags = infoTags;
|
||||
int i = 0;
|
||||
|
||||
foreach (string property in tags) {
|
||||
if (chart.properties.ContainsKey(property)) {
|
||||
infoContainer.AddParam(this, property, chart.properties[property], labels[i]);
|
||||
foreach (PropertyTag property in tags)
|
||||
{
|
||||
if (chart.properties.ContainsKey(property.tag))
|
||||
{
|
||||
Debug.Log($"Found property: {property.tag} with label {property.label}");
|
||||
infoContainer.AddParam(this, property.tag, chart.properties[property.tag], property.label, property.isReadOnly);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (property == "divider")
|
||||
if (property.tag == "divider")
|
||||
{
|
||||
//TODO: prefab that's just a dividing line
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Property Menu generation Warning: Property " + property + " not found");
|
||||
Debug.LogWarning("Property Menu generation Warning: Property " + property.tag + " not found, skipping...");
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private void CleanDialog() {
|
||||
foreach (Transform child in dialog.transform) {
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
private void CleanDialog() {}
|
||||
|
||||
private void Update() {}
|
||||
|
||||
[Serializable]
|
||||
public class PropertyTag
|
||||
{
|
||||
public string tag;
|
||||
public string label;
|
||||
public bool isReadOnly;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -17,7 +17,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private GameObject ColorP;
|
||||
[SerializeField] private GameObject StringP;
|
||||
|
||||
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, string tooltip = "")
|
||||
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, bool isReadOnly = false, string tooltip = "")
|
||||
{
|
||||
GameObject prefab = IntegerP;
|
||||
GameObject input;
|
||||
|
@ -92,6 +92,9 @@ namespace HeavenStudio.Editor
|
|||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
foreach (Transform child in propertyHolder.transform) {
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue