mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
prep auto-population of property menu
This commit is contained in:
parent
b19afcd2e2
commit
b84dc9a2de
23 changed files with 552 additions and 25 deletions
|
@ -28048,7 +28048,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 137.66667, y: -20}
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m_AnchoredPosition: {x: 137.66669, y: -20}
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m_SizeDelta: {x: 70, y: 40}
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m_Pivot: {x: 0, y: 0.5}
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--- !u!114 &1107362316
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@ -29701,7 +29701,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 129.89537}
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m_AnchoredPosition: {x: 0, y: 189.92252}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1154875944
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@ -30145,7 +30145,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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propertyHolder: {fileID: 1496522766}
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propertyNames: []
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IntegerP: {fileID: 797336683}
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FloatP: {fileID: 797336683}
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BooleanP: {fileID: 2083473857}
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@ -35214,6 +35213,21 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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dialog: {fileID: 1336470761}
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infoTags:
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- remixtitle
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infoLabels:
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- Remix Title
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flavourTags: []
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flavourLabels: []
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infoContainer: {fileID: 1177777399}
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chart:
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bpm: 0
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musicVolume: 0
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entities: []
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tempoChanges: []
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volumeChanges: []
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beatmapSections: []
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firstBeatOffset: 0
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--- !u!1 &1337141464
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GameObject:
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m_ObjectHideFlags: 0
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@ -45262,7 +45276,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: -84.99002}
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m_AnchoredPosition: {x: 0, y: -84.990036}
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m_SizeDelta: {x: 320, y: -113.92}
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m_Pivot: {x: 0, y: 1}
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--- !u!1 &1852819572
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15
Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs
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15
Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs
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@ -0,0 +1,15 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using HeavenStudio.Editor.Track;
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using TMPro;
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namespace HeavenStudio.Editor
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{
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public abstract class TabsContent : MonoBehaviour
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{
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public abstract void OnOpenTab();
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public abstract void OnCloseTab();
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}
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}
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11
Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/DialogHelpers/TabsContent.cs.meta
Normal file
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
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||||
guid: c95e3e333c0372d498ab6cdad5a6ac1d
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||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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guid: 28745dfd251ff86468a98978665f553b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,8 @@
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|||
fileFormatVersion: 2
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||||
guid: eccea73a04818a844bc25e6308bc1d05
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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using HeavenStudio.Editor;
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namespace HeavenStudio.Editor
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{
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public class BoolChartPropertyPrefab : RemixPropertyPrefab
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{
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[Header("Boolean")]
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[Space(10)]
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public Toggle toggle;
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new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
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{
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InitProperties(diag, propertyName, caption);
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// ' (bool)type ' always results in false
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toggle.isOn = Convert.ToBoolean(parameterManager.chart[propertyName]);
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toggle.onValueChanged.AddListener(
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_ => parameterManager.chart[propertyName] = toggle.isOn
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);
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}
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private void Update()
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{
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5765785c18f751f4196e09d11dd30ff3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,61 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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using HeavenStudio.Editor;
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namespace HeavenStudio.Editor
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{
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public class ColorChartPropertyPrefab : RemixPropertyPrefab
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{
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[Header("Color")]
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[Space(10)]
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public Button ColorBTN;
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public RectTransform ColorTable;
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public bool colorTableActive;
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public ColorPreview colorPreview;
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new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
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{
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InitProperties(diag, propertyName, caption);
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colorPreview.colorPicker.onColorChanged += _ =>
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parameterManager.chart[propertyName] = colorPreview.colorPicker.color;
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Color paramCol = parameterManager.chart[propertyName];
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ColorBTN.onClick.AddListener(
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() =>
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{
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ColorTable.gameObject.SetActive(true);
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colorTableActive = true;
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colorPreview.ChangeColor(paramCol);
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}
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);
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colorPreview.ChangeColor(paramCol);
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ColorTable.gameObject.SetActive(false);
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}
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private void Update()
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{
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if (colorTableActive)
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{
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if (!Editor.MouseInRectTransform(ColorTable))
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{
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if (Input.GetMouseButtonDown(0))
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{
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ColorTable.gameObject.SetActive(false);
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colorTableActive = false;
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 83f718678c662f9448813df185f1283f
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,49 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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using HeavenStudio.Editor;
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namespace HeavenStudio.Editor
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{
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public class EnumChartPropertyPrefab : RemixPropertyPrefab
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{
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[Header("Dropdown")]
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[Space(10)]
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public TMP_Dropdown dropdown;
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new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
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{
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InitProperties(diag, propertyName, caption);
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var enumType = type.GetType();
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var enumVals = Enum.GetValues(enumType);
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var enumNames = Enum.GetNames(enumType).ToList();
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// Can we assume non-holey enum?
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// If we can we can simplify to dropdown.value = (int) parameterManager.chart[propertyName]
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var currentlySelected = (int) parameterManager.chart[propertyName];
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var selected = enumVals
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.Cast<object>()
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.ToList()
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.FindIndex(val => (int) val == currentlySelected);
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dropdown.AddOptions(enumNames);
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dropdown.value = selected;
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dropdown.onValueChanged.AddListener(_ =>
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parameterManager.chart[propertyName] = (int) enumVals.GetValue(dropdown.value)
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);
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}
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private void Update()
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{
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: bddf1f894c08d91429a4a36f21a3c10e
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
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@ -0,0 +1,101 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Linq;
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using TMPro;
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using Starpelly;
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using HeavenStudio.Util;
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using HeavenStudio.Editor;
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namespace HeavenStudio.Editor
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{
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public class NumberChartPropertyPrefab : RemixPropertyPrefab
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{
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[Header("Integer and Float")]
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[Space(10)]
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public Slider slider;
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public TMP_InputField inputField;
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new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
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{
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InitProperties(diag, propertyName, caption);
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switch (type)
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{
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case EntityTypes.Integer integer:
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slider.minValue = integer.min;
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slider.maxValue = integer.max;
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slider.wholeNumbers = true;
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slider.value = Convert.ToSingle(parameterManager.chart[propertyName]);
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inputField.text = slider.value.ToString();
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slider.onValueChanged.AddListener(
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_ =>
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{
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inputField.text = slider.value.ToString();
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parameterManager.chart[propertyName] = (int) slider.value;
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}
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);
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inputField.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputField.onEndEdit.AddListener(
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_ =>
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{
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slider.value = Convert.ToSingle(inputField.text);
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parameterManager.chart[propertyName] = (int) slider.value;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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case EntityTypes.Float fl:
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slider.minValue = fl.min;
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slider.maxValue = fl.max;
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slider.value = Convert.ToSingle(parameterManager.chart[propertyName]);
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inputField.text = slider.value.ToString("G");
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slider.onValueChanged.AddListener(
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_ =>
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{
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var newValue = (float) Math.Round(slider.value, 4);
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inputField.text = newValue.ToString("G");
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parameterManager.chart[propertyName] = newValue;
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}
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);
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inputField.onSelect.AddListener(
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_ =>
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Editor.instance.editingInputField = true
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);
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inputField.onEndEdit.AddListener(
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_ =>
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{
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slider.value = (float) Math.Round(Convert.ToSingle(inputField.text), 4);
|
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parameterManager.chart[propertyName] = slider.value;
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Editor.instance.editingInputField = false;
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}
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);
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break;
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default:
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throw new ArgumentOutOfRangeException(
|
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nameof(type), type, "I don't know how to make a property of this type!"
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);
|
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}
|
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}
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|
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private void Update()
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{
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3541b2824368eef4b94655619c05c3bc
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MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
|
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defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using System;
|
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using System.Linq;
|
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using TMPro;
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using Starpelly;
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|
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using HeavenStudio.Util;
|
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using HeavenStudio.Editor;
|
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|
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namespace HeavenStudio.Editor
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{
|
||||
public class StringChartPropertyPrefab : RemixPropertyPrefab
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{
|
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[Header("String")] //why wasn't this a thing before
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[Space(10)]
|
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public TMP_InputField inputFieldString;
|
||||
|
||||
new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption)
|
||||
{
|
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InitProperties(diag, propertyName, caption);
|
||||
|
||||
inputFieldString.text = (string) parameterManager.chart[propertyName];
|
||||
|
||||
inputFieldString.onSelect.AddListener(
|
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_ =>
|
||||
Editor.instance.editingInputField = true
|
||||
);
|
||||
inputFieldString.onEndEdit.AddListener(
|
||||
_ =>
|
||||
{;
|
||||
parameterManager.chart[propertyName] = inputFieldString.text;
|
||||
Editor.instance.editingInputField = false;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1d094b0b57b4a1945a8ca587d9478b75
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -9,6 +9,18 @@ namespace HeavenStudio.Editor
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|||
{
|
||||
public class RemixPropertiesDialog : Dialog
|
||||
{
|
||||
[Header("Editable Properties")]
|
||||
[SerializeField] string[] infoTags;
|
||||
[SerializeField] string[] infoLabels;
|
||||
[SerializeField] string[] flavourTags;
|
||||
[SerializeField] string[] flavourLabels;
|
||||
|
||||
[Header("Containers")]
|
||||
[SerializeField] ChartInfoProperties infoContainer;
|
||||
// [SerializeField] ChartFlavourProperties flavourContainer;
|
||||
|
||||
public DynamicBeatmap chart;
|
||||
|
||||
private void Start() {}
|
||||
|
||||
public void SwitchPropertiesDialog()
|
||||
|
@ -17,11 +29,46 @@ namespace HeavenStudio.Editor
|
|||
Editor.instance.canSelect = true;
|
||||
Editor.instance.inAuthorativeMenu = false;
|
||||
dialog.SetActive(false);
|
||||
|
||||
CleanDialog();
|
||||
} else {
|
||||
ResetAllDialogs();
|
||||
Editor.instance.canSelect = false;
|
||||
Editor.instance.inAuthorativeMenu = true;
|
||||
dialog.SetActive(true);
|
||||
|
||||
SetupDialog();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetupDialog() {
|
||||
chart = GameManager.instance.Beatmap;
|
||||
string[] tags = infoTags;
|
||||
string[] labels = infoLabels;
|
||||
int i = 0;
|
||||
|
||||
foreach (string property in tags) {
|
||||
if (chart.properties.ContainsKey(property)) {
|
||||
infoContainer.AddParam(this, property, chart.properties[property], labels[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (property == "divider")
|
||||
{
|
||||
//TODO: prefab that's just a dividing line
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Property Menu generation Warning: Property " + property + " not found");
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
private void CleanDialog() {
|
||||
foreach (Transform child in dialog.transform) {
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using TMPro;
|
||||
using Starpelly;
|
||||
|
||||
using HeavenStudio.Util;
|
||||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class RemixPropertyPrefab : MonoBehaviour
|
||||
{
|
||||
public TMP_Text caption;
|
||||
public RemixPropertiesDialog parameterManager;
|
||||
public string propertyName;
|
||||
|
||||
public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) {}
|
||||
|
||||
public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption)
|
||||
{
|
||||
this.parameterManager = diag;
|
||||
this.propertyName = propertyName;
|
||||
this.caption.text = caption;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 2483aa618d773c143857f608a2d2d32a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -4,14 +4,11 @@ using TMPro;
|
|||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class ChartInfoProperties : MonoBehaviour
|
||||
public class ChartInfoProperties : TabsContent
|
||||
{
|
||||
[Header("General References")]
|
||||
[SerializeField] private GameObject propertyHolder;
|
||||
|
||||
[Header("Editable Properties")]
|
||||
[SerializeField] private string[] propertyNames;
|
||||
|
||||
[Header("Property Prefabs")]
|
||||
[SerializeField] private GameObject IntegerP;
|
||||
[SerializeField] private GameObject FloatP;
|
||||
|
@ -20,7 +17,7 @@ namespace HeavenStudio.Editor
|
|||
[SerializeField] private GameObject ColorP;
|
||||
[SerializeField] private GameObject StringP;
|
||||
|
||||
private void AddParam(string propertyName, object type, string caption, string tooltip = "")
|
||||
public void AddParam(RemixPropertiesDialog diag, string propertyName, object type, string caption, string tooltip = "")
|
||||
{
|
||||
GameObject prefab = IntegerP;
|
||||
GameObject input;
|
||||
|
@ -31,43 +28,43 @@ namespace HeavenStudio.Editor
|
|||
{
|
||||
prefab = IntegerP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<NumberPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(EntityTypes.Float))
|
||||
{
|
||||
prefab = FloatP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<NumberPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
var property = input.GetComponent<NumberChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (type is bool)
|
||||
{
|
||||
prefab = BooleanP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<BoolPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
var property = input.GetComponent<BoolChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType.IsEnum)
|
||||
{
|
||||
prefab = DropdownP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<EnumPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
var property = input.GetComponent<EnumChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(Color))
|
||||
{
|
||||
prefab = ColorP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<ColorPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
var property = input.GetComponent<ColorChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else if (objType == typeof(string))
|
||||
{
|
||||
prefab = StringP;
|
||||
input = InitPrefab(prefab, tooltip);
|
||||
var property = input.GetComponent<StringPropertyPrefab>();
|
||||
property.SetProperties(propertyName, type, caption);
|
||||
var property = input.GetComponent<StringChartPropertyPrefab>();
|
||||
property.SetProperties(diag, propertyName, type, caption);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -88,5 +85,13 @@ namespace HeavenStudio.Editor
|
|||
|
||||
return input;
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,7 +12,7 @@ using static JSL;
|
|||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class ControllerSettings : MonoBehaviour
|
||||
public class ControllerSettings : TabsContent
|
||||
{
|
||||
[SerializeField] private TMP_Text numConnectedLabel;
|
||||
[SerializeField] private TMP_Text currentControllerLabel;
|
||||
|
@ -245,5 +245,13 @@ namespace HeavenStudio.Editor
|
|||
yield return new WaitForSeconds(0.25f);
|
||||
JslSetRumbleFrequency(controller.GetHandle(), 0f, 0f, 0f, 0f);
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,7 +9,7 @@ using TMPro;
|
|||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class CreditsLegalSettings : MonoBehaviour
|
||||
public class CreditsLegalSettings : TabsContent
|
||||
{
|
||||
private int SecretCounter = 0;
|
||||
private bool SecretActive = false;
|
||||
|
@ -50,5 +50,13 @@ namespace HeavenStudio.Editor
|
|||
SecretActive = false;
|
||||
secretContent.CloseDanceWindow();
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@ using TMPro;
|
|||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class DispAudioSettings : MonoBehaviour
|
||||
public class DispAudioSettings : TabsContent
|
||||
{
|
||||
public TMP_Dropdown resolutionsDropdown;
|
||||
public GameObject customSetter;
|
||||
|
@ -71,5 +71,13 @@ namespace HeavenStudio.Editor
|
|||
volSlider.value = (float)System.Math.Round(System.Convert.ToSingle(volLabel.text) / 100f, 2);
|
||||
GlobalGameManager.ChangeMasterVolume(volSlider.value);
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ using TMPro;
|
|||
|
||||
namespace HeavenStudio.Editor
|
||||
{
|
||||
public class EditorSettings : MonoBehaviour
|
||||
public class EditorSettings : TabsContent
|
||||
{
|
||||
public Toggle cursorCheckbox;
|
||||
|
||||
|
@ -16,5 +16,13 @@ namespace HeavenStudio.Editor
|
|||
GameManager.instance.CursorCam.enabled = Editor.instance.isCursorEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnOpenTab()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnCloseTab()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue