mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Fix Formatting Errors
notepad++ is a fuck
This commit is contained in:
parent
19ddba8bdc
commit
ad46a48dcc
2 changed files with 15 additions and 15 deletions
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 7,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"),
|
||||
new Param("type", CoinToss.CoinVariation.Default, "Variation", "Special Coin Variations"),
|
||||
new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
|
||||
}
|
||||
},
|
||||
|
@ -168,21 +168,21 @@ namespace HeavenStudio.Games
|
|||
switch (type)
|
||||
{
|
||||
case (int) CoinToss.CoinVariation.Cowbell:
|
||||
//this was intentional. it was to avoid the throw and cowbells to go offbeat.
|
||||
Jukebox.PlayOneShotGame("coinToss/cowbell1");
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
//this was intentional. it was to avoid the throw and cowbells to go offbeat.
|
||||
Jukebox.PlayOneShotGame("coinToss/cowbell1");
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
|
||||
new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f),
|
||||
});
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
this.audienceReacting = audienceReacting;
|
||||
|
||||
coin = ScheduleInput(beat, 6f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
|
||||
|
|
|
@ -155,9 +155,9 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
Sarge.DoScaledAnimationAsync("Anger", 0.5f);
|
||||
Steam.DoScaledAnimationAsync("Steam", 0.5f);
|
||||
|
||||
marchPlayerCount += 1;
|
||||
Steam.DoScaledAnimationAsync("Steam", 0.5f);
|
||||
|
||||
marchPlayerCount += 1;
|
||||
var marchPlayerAnim = (marchPlayerCount % 2 != 0 ? "MarchR" : "MarchL");
|
||||
|
||||
Jukebox.PlayOneShotGame("marchingOrders/step1");
|
||||
|
@ -244,7 +244,7 @@ namespace HeavenStudio.Games
|
|||
switch (type)
|
||||
{
|
||||
case (int) MarchingOrders.DirectionFaceTurn.Left:
|
||||
//ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty);
|
||||
//ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, LeftSuccess, LeftMiss, LeftEmpty);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn1", beat),
|
||||
new MultiSound.Sound("marchingOrders/leftFaceTurn2", beat + 0.5f),
|
||||
|
|
Loading…
Reference in a new issue