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make Karate Man init from new entities
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commit
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1 changed files with 8 additions and 4 deletions
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@ -705,14 +705,15 @@ namespace HeavenStudio.Games
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if (e.beat > beat)
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break;
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SetBgAndShadowCol(e.beat, e.length, e.type, e.type2, e.colorA, e.colorB, e.type3);
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SetBgTexture(e.type4, e.type5, e.colorC, e.colorD);
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}
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var bgtex = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/set background texture");
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for (int i = 0; i < bgtex.Count; i++)
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var camfx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/special camera");
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for (int i = 0; i < camfx.Count; i++)
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{
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var e = bgtex[i];
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var e = camfx[i];
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if (e.beat > beat)
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break;
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SetBgTexture(e.type, e.type2, e.colorA, e.colorB);
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DoSpecialCamera(e.beat, e.length, e.toggle);
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}
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// has issues when creating a new hitx entity so this is deactivated for now
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// var hitx = GameManager.instance.Beatmap.entities.FindAll(en => en.datamodel == "karateman/hitX");
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@ -756,7 +757,10 @@ namespace HeavenStudio.Games
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//😢
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if (fx != (int) BackgroundFXType.Fade)
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{
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bgColourLast = bgColour;
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oldShadowColour = GetShadowColor(true);
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}
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if (textureFilterType == (int) ShadowType.Tinted)
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filterColour = Color.LerpUnclamped(bgColour, ShadowBlendColor, 0.45f);
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