mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
I never wanna work on a Call and respone game ever again (#220)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough * Started work on the background * Implemented all unanimated sprites * Added Init * Added Prefabs * Added Jumping and Idle Animatins for the Dough Dudes * SmallFix * Start Interval Event Implemented * Added Audio and Small and Big Ball events * Code Improvement + starting making the balls * Added bezier curves * Added First Rendition of Balls * Added NPC Balls and starting doing small transporting animations * SmallFixes * SmallSoundChanges * Implemented Audio and prefunction, not done with it though * In process of fixing set interval * Added more prefunction stuff and also started working on player input * Tried adding player balls, not done, many bugs to fix * Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead * Sat up input code for later * Input works now! Need to add barely and wrong input animations and fix bugs * Tiny fix * Added first draft of wronginput animations * Finished all input anims, trying to fix bugs * Added finished Spaceship animations * Added Mr Game and Watch WIP and lifting dough dudes * Finished GANDW, fixed some bugs and still fixing bugs, almost done! * DONE * Begun development on tambourine * Working Dough Polish * Added many animations for tambourine * Added Events * Inputs added, near completion * Miss Anims * Animation changes * DONE * fix * FIXED??? * FIXED FOR REAL
This commit is contained in:
parent
62fbf65f51
commit
9ae3833dba
4 changed files with 77 additions and 25 deletions
File diff suppressed because one or more lines are too long
|
@ -25485,7 +25485,7 @@ MonoBehaviour:
|
|||
m_TargetGraphic: {fileID: 1589389272}
|
||||
m_HandleRect: {fileID: 1589389271}
|
||||
m_Direction: 2
|
||||
m_Value: 0
|
||||
m_Value: 1
|
||||
m_Size: 1
|
||||
m_NumberOfSteps: 0
|
||||
m_OnValueChanged:
|
||||
|
@ -32510,7 +32510,7 @@ RectTransform:
|
|||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0.5}
|
||||
m_AnchorMax: {x: 1, y: 0.5}
|
||||
m_AnchoredPosition: {x: 0, y: 124.46796}
|
||||
m_AnchoredPosition: {x: 0, y: 124.46795}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!114 &1154875944
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
new GameAction("beat intervals", "Start Interval")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); },
|
||||
defaultLength = 4f,
|
||||
defaultLength = 8f,
|
||||
resizable = true,
|
||||
priority = 1
|
||||
},
|
||||
|
@ -24,13 +24,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 2
|
||||
priority = 1
|
||||
},
|
||||
new GameAction("hit", "Hit")
|
||||
{
|
||||
function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); },
|
||||
defaultLength = 0.5f,
|
||||
priority = 2
|
||||
priority = 1
|
||||
},
|
||||
new GameAction("pass turn", "Pass Turn")
|
||||
{
|
||||
|
@ -107,7 +107,7 @@ namespace HeavenStudio.Games
|
|||
[Header("Variables")]
|
||||
bool intervalStarted;
|
||||
float intervalStartBeat;
|
||||
float beatInterval = 4f;
|
||||
float beatInterval = 8f;
|
||||
float misses;
|
||||
bool frogPresent;
|
||||
|
||||
|
@ -181,7 +181,7 @@ namespace HeavenStudio.Games
|
|||
intervalStarted = true;
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + beatInterval, delegate { intervalStarted = false; }),
|
||||
new BeatAction.Action(beat + interval, delegate { intervalStarted = false; }),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue