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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Coin Toss Done. Needs HD Textures and more customization
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17 changed files with 2086 additions and 284 deletions
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|
|
@ -48,26 +48,7 @@ AnimationClip:
|
|||
m_RotationOrder: 4
|
||||
path: Hand
|
||||
m_ScaleCurves: []
|
||||
m_FloatCurves:
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_Enabled
|
||||
path: Coin
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
m_FloatCurves: []
|
||||
m_PPtrCurves:
|
||||
- curve:
|
||||
- time: 0
|
||||
|
@ -83,13 +64,6 @@ AnimationClip:
|
|||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings:
|
||||
- serializedVersion: 2
|
||||
path: 4116396131
|
||||
attribute: 3305885265
|
||||
script: {fileID: 0}
|
||||
typeID: 212
|
||||
customType: 0
|
||||
isPPtrCurve: 0
|
||||
- serializedVersion: 2
|
||||
path: 2270227889
|
||||
attribute: 0
|
||||
|
@ -191,25 +165,6 @@ AnimationClip:
|
|||
path: Sleeve
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
||||
weightedMode: 0
|
||||
inWeight: 0
|
||||
outWeight: 0
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_Enabled
|
||||
path: Coin
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
|
|
1426
Assets/Resources/Sprites/Games/CoinToss/Animations/Pickup.anim
Normal file
1426
Assets/Resources/Sprites/Games/CoinToss/Animations/Pickup.anim
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aedc6cc65940b5a4a996c25e841a9fe7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -111,7 +111,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_IsActive
|
||||
path: Coin
|
||||
path: Hand/Coin
|
||||
classID: 1
|
||||
script: {fileID: 0}
|
||||
m_PPtrCurves:
|
||||
|
@ -153,7 +153,7 @@ AnimationClip:
|
|||
customType: 0
|
||||
isPPtrCurve: 0
|
||||
- serializedVersion: 2
|
||||
path: 4116396131
|
||||
path: 1080045770
|
||||
attribute: 2086281974
|
||||
script: {fileID: 0}
|
||||
typeID: 1
|
||||
|
@ -402,7 +402,7 @@ AnimationClip:
|
|||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_IsActive
|
||||
path: Coin
|
||||
path: Hand/Coin
|
||||
classID: 1
|
||||
script: {fileID: 0}
|
||||
m_EulerEditorCurves: []
|
||||
|
|
|
@ -10,6 +10,8 @@ namespace HeavenStudio.Games.Scripts_CoinToss
|
|||
{
|
||||
public float startBeat;
|
||||
|
||||
public bool audienceReacting;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
PlayerActionInit(this.gameObject, startBeat);
|
||||
|
@ -33,18 +35,25 @@ namespace HeavenStudio.Games.Scripts_CoinToss
|
|||
if (state.perfect)
|
||||
{
|
||||
Hit();
|
||||
} else
|
||||
{
|
||||
CoinToss.instance.Catch_Empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Hit()
|
||||
{
|
||||
CoinToss.instance.Catch_Success();
|
||||
Destroy(this.gameObject);
|
||||
if(CoinToss.instance.isThrowing)
|
||||
{
|
||||
CoinToss.instance.Catch_Success(audienceReacting);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void MissCoin()
|
||||
{
|
||||
CoinToss.instance.Catch_Miss();
|
||||
CoinToss.instance.Catch_Miss(audienceReacting);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,9 +12,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List<GameAction>()
|
||||
return new Minigame("coinToss", "Coin Toss \n [One coin at a time!]", "B4E6F6", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat); }, 7, false),
|
||||
new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 7, false, parameters: new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Audience Reaction", "Enable Audience Reaction"),
|
||||
}),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -31,12 +34,15 @@ namespace HeavenStudio.Games
|
|||
|
||||
public GameObject coin_cue;
|
||||
|
||||
private int nbCoinThrown; //Variable used if multiple coins are thrown. But it's pretty buggy at the moment and should not be used at the moment
|
||||
|
||||
[Header("Animators")]
|
||||
public Animator handAnimator;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
nbCoinThrown = 0;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -49,7 +55,7 @@ namespace HeavenStudio.Games
|
|||
//pass
|
||||
}
|
||||
|
||||
public void TossCoin(float beat)
|
||||
public void TossCoin(float beat, bool audienceReacting)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("coinToss/throw");
|
||||
handAnimator.Play("Throw", 0, 0);
|
||||
|
@ -60,19 +66,35 @@ namespace HeavenStudio.Games
|
|||
coin.SetActive(true);
|
||||
Coin c = coin.GetComponent<Coin>();
|
||||
c.startBeat = beat;
|
||||
c.audienceReacting = audienceReacting;
|
||||
|
||||
nbCoinThrown++;
|
||||
}
|
||||
|
||||
public void Catch_Success()
|
||||
public void Catch_Success(bool audienceReacting)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("coinToss/catch");
|
||||
if(audienceReacting) Jukebox.PlayOneShotGame("coinToss/applause");
|
||||
handAnimator.Play("Catch_success", 0, 0);
|
||||
|
||||
isThrowing = false;
|
||||
if(nbCoinThrown > 0) nbCoinThrown--;
|
||||
if(nbCoinThrown == 0) isThrowing = false;
|
||||
}
|
||||
|
||||
public void Catch_Miss()
|
||||
public void Catch_Miss(bool audienceReacting)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("coinToss/miss");
|
||||
if(audienceReacting) Jukebox.PlayOneShotGame("coinToss/disappointed");
|
||||
handAnimator.Play("Pickup", 0, 0);
|
||||
|
||||
if (nbCoinThrown > 0) nbCoinThrown--;
|
||||
if (nbCoinThrown == 0) isThrowing = false;
|
||||
}
|
||||
|
||||
public void Catch_Empty()
|
||||
{
|
||||
handAnimator.Play("Catch_empty", 0, 0);
|
||||
isThrowing = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue