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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Merge pull request #128 from Mytiaoga/master
First Contact & DJ School updates
This commit is contained in:
commit
4d3e330f90
30 changed files with 5114 additions and 4337 deletions
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|
@ -11,7 +11,11 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("djSchool", "DJ School", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
//new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
|
||||
new GameAction("bop", delegate { DJSchool.instance.Bop(eventCaller.currentEntity.toggle); }, 0.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
|
||||
}),
|
||||
new GameAction("and stop ooh", delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played")
|
||||
|
@ -25,6 +29,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
|
||||
}),
|
||||
new GameAction("dj voice lines", delegate { DJSchool.instance.voiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity.type); }, 2f, false, new List<Param>()
|
||||
{
|
||||
new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"),
|
||||
}),
|
||||
new GameAction("sound FX", delegate { DJSchool.instance.soundFX(eventCaller.currentEntity.toggle); }, .5f, false, new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
|
||||
})
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntrdj", "en",
|
||||
|
@ -47,16 +59,31 @@ namespace HeavenStudio.Games
|
|||
Hyped
|
||||
}
|
||||
|
||||
public enum DJVoiceLines
|
||||
{
|
||||
CheckItOut,
|
||||
LetsGo,
|
||||
OhYeah,
|
||||
OhYeahAlt,
|
||||
Yay
|
||||
}
|
||||
|
||||
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private Student student;
|
||||
[SerializeField] private GameObject djYellow;
|
||||
private Animator djYellowAnim;
|
||||
[SerializeField] private SpriteRenderer headSprite;
|
||||
[SerializeField] private Sprite[] headSprites;
|
||||
private float lastReportedBeat = 0f;
|
||||
|
||||
[Header("Properties")]
|
||||
public GameEvent bop = new GameEvent();
|
||||
private bool djYellowHolding;
|
||||
public bool andStop;
|
||||
public bool goBop;
|
||||
public float beatOfInstance;
|
||||
|
||||
public static DJSchool instance { get; private set; }
|
||||
|
||||
|
@ -65,53 +92,117 @@ namespace HeavenStudio.Games
|
|||
instance = this;
|
||||
djYellowAnim = djYellow.GetComponent<Animator>();
|
||||
student.Init();
|
||||
goBop = true;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
#region old script
|
||||
//var cond = Conductor.instance;
|
||||
|
||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
//if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||
//{
|
||||
// if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
|
||||
// {
|
||||
// if (student.anim.IsAnimationNotPlaying())
|
||||
// {
|
||||
// if (student.isHolding)
|
||||
// {
|
||||
// student.anim.Play("HoldBop", 0, 0);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// student.anim.Play("IdleBop", 0, 0);
|
||||
// }
|
||||
// }
|
||||
// if (djYellowAnim.IsAnimationNotPlaying())
|
||||
// {
|
||||
// var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
// if (yellowState.IsName("Hey"))
|
||||
// {
|
||||
// PostScratchoFace();
|
||||
// }
|
||||
|
||||
// if (djYellowHolding)
|
||||
// {
|
||||
// djYellowAnim.Play("HoldBop", 0, 0);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // todo: split between left and right bop based on beat
|
||||
// djYellowAnim.Play("IdleBop", 0, 0);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
#endregion
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat))
|
||||
{
|
||||
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
|
||||
if (goBop)
|
||||
{
|
||||
if (student.anim.IsAnimationNotPlaying())
|
||||
if (student.isHolding)
|
||||
{
|
||||
if (student.isHolding)
|
||||
{
|
||||
student.anim.Play("HoldBop", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
student.anim.Play("IdleBop", 0, 0);
|
||||
}
|
||||
student.anim.Play("HoldBop", 0, 0);
|
||||
}
|
||||
if (djYellowAnim.IsAnimationNotPlaying())
|
||||
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
|
||||
{
|
||||
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
if (yellowState.IsName("Hey"))
|
||||
{
|
||||
PostScratchoFace();
|
||||
}
|
||||
student.anim.Play("IdleBop", 0, 0);
|
||||
}
|
||||
|
||||
if (djYellowHolding)
|
||||
{
|
||||
djYellowAnim.Play("HoldBop", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// todo: split between left and right bop based on beat
|
||||
djYellowAnim.Play("IdleBop", 0, 0);
|
||||
}
|
||||
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
if (yellowState.IsName("Hey"))
|
||||
{
|
||||
PostScratchoFace();
|
||||
}
|
||||
if (!andStop && !djYellowHolding)
|
||||
{
|
||||
djYellowAnim.Play("IdleBop", 0, 0);
|
||||
|
||||
}
|
||||
else if (djYellowHolding)
|
||||
{
|
||||
djYellowAnim.Play("HoldBop", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (Conductor.instance.songPositionInBeats < lastReportedBeat)
|
||||
{
|
||||
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
||||
}
|
||||
|
||||
if(PlayerInput.Pressed() && !IsExpectingInputNow() && !student.isHolding) //Start hold miss
|
||||
{
|
||||
student.OnMissHoldForPlayerInput();
|
||||
student.isHolding = true;
|
||||
}
|
||||
else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
|
||||
{
|
||||
student.UnHold();
|
||||
}
|
||||
//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
|
||||
//{
|
||||
// student.OnMissSwipeForPlayerInput();
|
||||
//}
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length)
|
||||
//public void Bop(float beat, float length)
|
||||
//{
|
||||
// bop.startBeat = beat;
|
||||
// bop.length = length;
|
||||
//}
|
||||
|
||||
public void Bop(bool isBopping)
|
||||
{
|
||||
bop.startBeat = beat;
|
||||
bop.length = length;
|
||||
if (isBopping)
|
||||
{
|
||||
goBop = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
goBop = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void BreakCmon(float beat, int type, bool ooh)
|
||||
|
@ -148,19 +239,20 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat, false); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
|
||||
djYellowHolding = true;
|
||||
}),
|
||||
});
|
||||
|
||||
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
|
||||
}
|
||||
|
||||
public void AndStop(float beat, bool ooh)
|
||||
{
|
||||
if (djYellowHolding) return;
|
||||
|
||||
var sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound("djSchool/andStop1", beat),
|
||||
|
@ -175,13 +267,16 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); SetupCue(beat - 0.5f, false); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
|
||||
djYellowHolding = true;
|
||||
}),
|
||||
});
|
||||
andStop = true;
|
||||
|
||||
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
|
||||
}
|
||||
|
||||
public void ScratchoHey(float beat, int type)
|
||||
|
@ -213,25 +308,34 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); SetupCue(beat, true); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
|
||||
//new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); SetupCue(beat, true); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.05f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
|
||||
djYellowHolding = false;
|
||||
}),
|
||||
});
|
||||
|
||||
|
||||
beatOfInstance = beat;
|
||||
|
||||
|
||||
ScheduleInput(beat, 2f, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
|
||||
andStop = false;
|
||||
}
|
||||
|
||||
void SetupCue(float beat, bool swipe)
|
||||
{
|
||||
if (swipe)
|
||||
student.swipeBeat = beat;
|
||||
else
|
||||
student.holdBeat = beat;
|
||||
//void SetupCue(float beat, bool swipe)
|
||||
//{
|
||||
// if (swipe)
|
||||
// student.swipeBeat = beat;
|
||||
// else
|
||||
// student.holdBeat = beat;
|
||||
|
||||
student.eligible = true;
|
||||
student.ResetState();
|
||||
}
|
||||
// student.eligible = true;
|
||||
// student.ResetState();
|
||||
//}
|
||||
|
||||
public void SetDJYellowHead(int type, bool resetAfterBeats = false)
|
||||
{
|
||||
|
@ -268,5 +372,67 @@ namespace HeavenStudio.Games
|
|||
SetDJYellowHead(2, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void soundFX(bool toggle)
|
||||
{
|
||||
student.soundFX = toggle;
|
||||
}
|
||||
public void voiceLines(float beat, int type)
|
||||
{
|
||||
string[] sounds;
|
||||
var sound = new MultiSound.Sound[] { };
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" };
|
||||
sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(sounds[0], beat),
|
||||
new MultiSound.Sound(sounds[1], beat + .25f),
|
||||
new MultiSound.Sound(sounds[2], beat + .5f),
|
||||
};
|
||||
|
||||
MultiSound.Play(sound);
|
||||
break;
|
||||
|
||||
case 1:
|
||||
sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" };
|
||||
sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(sounds[0], beat),
|
||||
new MultiSound.Sound(sounds[1], beat + .5f),
|
||||
};
|
||||
|
||||
MultiSound.Play(sound);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" };
|
||||
sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(sounds[0], beat),
|
||||
new MultiSound.Sound(sounds[1], beat + .5f),
|
||||
};
|
||||
|
||||
MultiSound.Play(sound);
|
||||
break;
|
||||
|
||||
case 3:
|
||||
sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" };
|
||||
sound = new MultiSound.Sound[]
|
||||
{
|
||||
new MultiSound.Sound(sounds[0], beat),
|
||||
new MultiSound.Sound(sounds[1], beat + .5f),
|
||||
new MultiSound.Sound(sounds[2], beat + 1f),
|
||||
};
|
||||
|
||||
MultiSound.Play(sound);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
Jukebox.PlayOneShotGame("djSchool/yay");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
using DG.Tweening;
|
||||
using HeavenStudio.Util;
|
||||
|
@ -19,6 +20,8 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
public bool shouldBeHolding;
|
||||
public bool eligible;
|
||||
public bool missed;
|
||||
public bool swiping;
|
||||
public bool soundFX;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private SpriteRenderer flash;
|
||||
|
@ -26,6 +29,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
[SerializeField] private GameObject flashFXInverse;
|
||||
[SerializeField] private GameObject TurnTable;
|
||||
[SerializeField] private GameObject slamFX;
|
||||
AudioMixerGroup mixer;
|
||||
|
||||
private Animator tableAnim;
|
||||
|
||||
|
@ -37,103 +41,91 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
anim = GetComponent<Animator>();
|
||||
tableAnim = TurnTable.GetComponent<Animator>();
|
||||
tableAnim.speed = 0;
|
||||
mixer = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float beatToUse = shouldBeHolding ? swipeBeat : holdBeat;
|
||||
float normalizedBeat = Conductor.instance.GetPositionFromMargin(beatToUse + 2, 1);
|
||||
|
||||
if (eligible)
|
||||
{
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (normalizedBeat > Minigame.LateTime())
|
||||
{
|
||||
eligible = false;
|
||||
missed = true;
|
||||
|
||||
if (shouldBeHolding)
|
||||
{
|
||||
shouldBeHolding = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
shouldBeHolding = true;
|
||||
game.SetDJYellowHead(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!isHolding)
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
if (!shouldBeHolding && state.perfect && eligible)
|
||||
{
|
||||
Hold(true);
|
||||
eligible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!shouldBeHolding)
|
||||
eligible = false;
|
||||
|
||||
Hold(false);
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlayerInput.PressedUp())
|
||||
{
|
||||
if (shouldBeHolding && state.perfect && eligible)
|
||||
{
|
||||
Swipe(true);
|
||||
eligible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shouldBeHolding)
|
||||
{
|
||||
Swipe(false);
|
||||
eligible = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
UnHold();
|
||||
}
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Hold(bool ace)
|
||||
#region old hold
|
||||
//public void Hold(bool ace)
|
||||
//{
|
||||
// isHolding = true;
|
||||
|
||||
// if (ace)
|
||||
// {
|
||||
// missed = false;
|
||||
// shouldBeHolding = true;
|
||||
// game.SetDJYellowHead(1);
|
||||
// }
|
||||
|
||||
// Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
|
||||
// anim.Play("Hold", 0, 0);
|
||||
// tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
||||
// if (ace)
|
||||
// {
|
||||
// if (soundFX)
|
||||
// {
|
||||
// Conductor.instance.djSchoolHold.TransitionTo(.01f);
|
||||
// }
|
||||
|
||||
// FlashFX(true);
|
||||
// }
|
||||
|
||||
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
|
||||
//}
|
||||
#endregion
|
||||
|
||||
#region onHold
|
||||
public void OnHitHold(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
isHolding = true;
|
||||
|
||||
if (ace)
|
||||
{
|
||||
missed = false;
|
||||
shouldBeHolding = true;
|
||||
game.SetDJYellowHead(1);
|
||||
}
|
||||
|
||||
missed = false;
|
||||
shouldBeHolding = true;
|
||||
game.SetDJYellowHead(1);
|
||||
|
||||
Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
|
||||
anim.Play("Hold", 0, 0);
|
||||
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
||||
|
||||
if (ace)
|
||||
if (soundFX)
|
||||
{
|
||||
FlashFX(true);
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
||||
}
|
||||
FlashFX(true);
|
||||
}
|
||||
|
||||
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
|
||||
public void OnMissHold(PlayerActionEvent caller)
|
||||
{
|
||||
//isHolding = true;
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3, true);
|
||||
}
|
||||
|
||||
public void OnMissHoldForPlayerInput()
|
||||
{
|
||||
isHolding = true;
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3, true);
|
||||
|
||||
Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
|
||||
anim.Play("Hold", 0, 0);
|
||||
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
||||
}
|
||||
#endregion
|
||||
|
||||
public void OnEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
//empty
|
||||
}
|
||||
|
||||
public void UnHold()
|
||||
|
@ -141,50 +133,125 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
isHolding = false;
|
||||
|
||||
anim.Play("Unhold", 0, 0);
|
||||
|
||||
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
||||
missed = true;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
|
||||
public void Swipe(bool ace)
|
||||
#region onSwipe
|
||||
public void OnHitSwipe(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
isHolding = false;
|
||||
|
||||
if (ace)
|
||||
if (!missed)
|
||||
{
|
||||
isHolding = false;
|
||||
|
||||
missed = false;
|
||||
shouldBeHolding = false;
|
||||
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
||||
FlashFX(false);
|
||||
swiping = true;
|
||||
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
|
||||
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
|
||||
});
|
||||
//anim.Play("Swipe", 0, 0);
|
||||
|
||||
tableAnim.speed = 1;
|
||||
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
|
||||
Instantiate(slamFX).SetActive(true);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Missed record swipe sound should play here.
|
||||
OnMissSwipeForPlayerInput();
|
||||
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }),
|
||||
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
|
||||
});
|
||||
//anim.Play("Swipe", 0, 0);
|
||||
|
||||
tableAnim.speed = 1;
|
||||
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
|
||||
Instantiate(slamFX).SetActive(true);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
|
||||
anim.Play("Swipe", 0, 0);
|
||||
|
||||
tableAnim.speed = 1;
|
||||
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
|
||||
Instantiate(slamFX).SetActive(true);
|
||||
|
||||
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
||||
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
public void OnMissSwipe(PlayerActionEvent caller)
|
||||
{
|
||||
if (!shouldBeHolding)
|
||||
{
|
||||
Hold(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Swipe(true);
|
||||
}
|
||||
|
||||
eligible = false;
|
||||
isHolding = false;
|
||||
//swiping = false;
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
|
||||
public void OnMissSwipeForPlayerInput()
|
||||
{
|
||||
isHolding = false;
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3);
|
||||
//swiping = false;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region old swipe
|
||||
//public void Swipe(bool ace)
|
||||
//{
|
||||
// isHolding = false;
|
||||
|
||||
// if (ace)
|
||||
// {
|
||||
// missed = false;
|
||||
// shouldBeHolding = false;
|
||||
// Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
||||
// FlashFX(false);
|
||||
// swiping = true;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // Missed record swipe sound should play here.
|
||||
// }
|
||||
|
||||
// anim.Play("Swipe", 0, 0);
|
||||
|
||||
// tableAnim.speed = 1;
|
||||
// tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
|
||||
// Instantiate(slamFX).SetActive(true);
|
||||
// Conductor.instance.normal.TransitionTo(.01f);
|
||||
// // Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
|
||||
// swiping = false;
|
||||
|
||||
//}
|
||||
|
||||
//public override void OnAce()
|
||||
//{
|
||||
// if (!shouldBeHolding)
|
||||
// {
|
||||
// //Hold(true);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Conductor.instance.normal.TransitionTo(.01f);
|
||||
// //Swipe(true);
|
||||
// }
|
||||
|
||||
// eligible = false;
|
||||
//}
|
||||
|
||||
#endregion
|
||||
|
||||
private void FlashFX(bool inverse)
|
||||
{
|
||||
GameObject prefab = flashFX;
|
||||
|
@ -194,11 +261,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
GameObject flashFX_ = Instantiate(prefab, this.transform.parent);
|
||||
flashFX_.SetActive(true);
|
||||
Destroy(flashFX_, 0.5f);
|
||||
|
||||
flash.color = "D0FBFF".Hex2RGB();
|
||||
flash.color = new Color(flash.color.r, flash.color.g, flash.color.b, 0.85f);
|
||||
flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, 0), 0.15f);
|
||||
Destroy(flashFX_, 0.5f);
|
||||
}
|
||||
|
||||
public void TransitionBackToIdle()
|
||||
|
@ -210,5 +276,12 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
anim.Play("Idle", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//Not sure but will do?
|
||||
private void OnDestroy()
|
||||
{
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,113 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FirstContact
|
||||
{
|
||||
public class AlienFirstContact : PlayerActionObject
|
||||
{
|
||||
public float createBeat;
|
||||
FirstContact game;
|
||||
Translator translator;
|
||||
bool hasSpoke;
|
||||
public float stateBeat;
|
||||
public bool prefabHolder;
|
||||
bool missed;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
game = FirstContact.instance;
|
||||
translator = GameObject.Find("Games/firstContact/Translator").GetComponent<Translator>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (hasSpoke)
|
||||
{
|
||||
return;
|
||||
}
|
||||
stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.beatInterval, 1f);
|
||||
StateCheck(stateBeat);
|
||||
if (PlayerInput.Pressed(true))
|
||||
{
|
||||
if (state.eligible())
|
||||
{
|
||||
if (!game.hasMissed)
|
||||
{
|
||||
Ace();
|
||||
}
|
||||
else
|
||||
{
|
||||
Eh();
|
||||
}
|
||||
|
||||
}
|
||||
else if (state.notPerfect() && game.translatorSpeakCount > 0)
|
||||
{
|
||||
Eh();
|
||||
}
|
||||
//else if (stateBeat > Minigame.LateTime() && game.translatorSpeakCount == 0)
|
||||
//{
|
||||
// //Debug.Log("OW");
|
||||
// Miss();
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
if (stateBeat > Minigame.LateTime())
|
||||
{
|
||||
if (!missed)
|
||||
{
|
||||
MissNoHit();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Ace()
|
||||
{
|
||||
translator.successTranslation(true);
|
||||
game.isCorrect = true;
|
||||
game.translatorSpeakCount++;
|
||||
hasSpoke = true;
|
||||
missed = false;
|
||||
}
|
||||
|
||||
public void Miss()
|
||||
{
|
||||
translator.successTranslation(false);
|
||||
game.isCorrect = false;
|
||||
hasSpoke = true;
|
||||
missed = false;
|
||||
}
|
||||
|
||||
|
||||
public void MissNoHit()
|
||||
{
|
||||
game.alienNoHit();
|
||||
game.isCorrect = false;
|
||||
missed = true;
|
||||
game.hasMissed = true;
|
||||
}
|
||||
|
||||
public void Eh()
|
||||
{
|
||||
translator.ehTranslation();
|
||||
hasSpoke = true;
|
||||
}
|
||||
|
||||
public override void OnAce()
|
||||
{
|
||||
Ace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 47ef82bd935047f42b39142f4a1b1d32
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -5,7 +5,6 @@ using HeavenStudio.Util;
|
|||
namespace HeavenStudio.Games.Loaders
|
||||
{
|
||||
using static Minigames;
|
||||
|
||||
public static class CtrFirstContact
|
||||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
|
@ -13,7 +12,10 @@ namespace HeavenStudio.Games.Loaders
|
|||
return new Minigame("firstContact", "First Contact", "008c97", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true),
|
||||
new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat); }, 0.5f, false),
|
||||
new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat, eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
|
||||
{
|
||||
new Param("valA", new EntityTypes.Float(.8f, 1.5f, 1f), "Pitch")
|
||||
}),
|
||||
new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false),
|
||||
new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false),
|
||||
new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List<Param>
|
||||
|
@ -30,14 +32,14 @@ namespace HeavenStudio.Games.Loaders
|
|||
//{
|
||||
// new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"),
|
||||
//}),
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_FirstContact;
|
||||
//using Scripts_FirstContact;
|
||||
|
||||
public class FirstContact : Minigame
|
||||
{
|
||||
|
@ -51,8 +53,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
[Header("Components")]
|
||||
[SerializeField] GameObject alien;
|
||||
[SerializeField] Translator translator;
|
||||
[SerializeField] GameObject alienSpeech;
|
||||
[SerializeField] GameObject translator;
|
||||
//[SerializeField] GameObject alienSpeech;
|
||||
[SerializeField] GameObject dummyHolder;
|
||||
[SerializeField] GameObject missionControl;
|
||||
[SerializeField] GameObject liveBar;
|
||||
|
@ -65,6 +67,7 @@ namespace HeavenStudio.Games
|
|||
//public int version;
|
||||
public float lookAtLength = 1f;
|
||||
|
||||
|
||||
//public enum VersionOfContact
|
||||
//{
|
||||
// FirstContact,
|
||||
|
@ -87,9 +90,20 @@ namespace HeavenStudio.Games
|
|||
private void Awake()
|
||||
{
|
||||
instance = this;
|
||||
translator.Init();
|
||||
}
|
||||
|
||||
public void SetIntervalStart(float beat, float interval = 4f)
|
||||
{
|
||||
if (!intervalStarted)
|
||||
{
|
||||
//alienSpeakCount = 0;
|
||||
//translatorSpeakCount = 0;
|
||||
intervalStarted = true;
|
||||
}
|
||||
|
||||
//intervalStartBeat = beat;
|
||||
beatInterval = interval;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
|
@ -102,6 +116,19 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
|
||||
});
|
||||
}
|
||||
if ((PlayerInput.Pressed() && !IsExpectingInputNow() && isSpeaking))
|
||||
{
|
||||
hasMissed = true;
|
||||
}
|
||||
}
|
||||
|
||||
//public void versionOfFirstContact(int type)
|
||||
|
@ -133,15 +160,15 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
public void alienSpeak(float beat)
|
||||
public void alienSpeak(float beat, float pitch)
|
||||
{
|
||||
//if (!intervalStarted)
|
||||
//{
|
||||
// SetIntervalStart(beat, beatInterval);
|
||||
//}
|
||||
//missionControl.SetActive(false);
|
||||
Jukebox.PlayOneShotGame("firstContact/alien");
|
||||
|
||||
Jukebox.PlayOneShotGame("firstContact/alien", beat, pitch);
|
||||
++alienSpeakCount;
|
||||
var random = Random.Range(0, 2);
|
||||
string textToPut = "";
|
||||
if(random == 0)
|
||||
|
@ -153,24 +180,32 @@ namespace HeavenStudio.Games
|
|||
textToPut = "translator_lookAtAlien_nod";
|
||||
}
|
||||
|
||||
|
||||
ScheduleInput(beat, beatInterval, InputType.STANDARD_DOWN, alienTapping, alienOnMiss, AlienEmpty);
|
||||
|
||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_talk", 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play(textToPut, 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (!isSpeaking)
|
||||
{
|
||||
translator.GetComponent<Animator>().Play(textToPut, 0, 0);
|
||||
}
|
||||
}),
|
||||
});
|
||||
|
||||
AlienFirstContact a = Instantiate(alienSpeech, dummyHolder.transform).GetComponent<AlienFirstContact>();
|
||||
a.GetComponent<AlienFirstContact>().createBeat = beat;
|
||||
alienSpeakCount++;
|
||||
}
|
||||
|
||||
public void alienTurnOver(float beat)
|
||||
{
|
||||
//if (!intervalStarted)
|
||||
//{
|
||||
// SetIntervalStart(beat, beatInterval);
|
||||
//}
|
||||
if (!intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
if (intervalStarted)
|
||||
{
|
||||
SetIntervalStart(beat, beatInterval);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("firstContact/turnover");
|
||||
|
||||
|
@ -178,27 +213,19 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play("alien_point", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play("alien_idle", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); })
|
||||
new BeatAction.Action(beat + .5f,
|
||||
delegate
|
||||
{
|
||||
if (!isSpeaking)
|
||||
{
|
||||
translator.GetComponent<Animator>().Play("translator_idle", 0, 0);
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
isSpeaking = true;
|
||||
}
|
||||
|
||||
public void SetIntervalStart(float beat, float interval = 4f)
|
||||
{
|
||||
if (!intervalStarted)
|
||||
{
|
||||
alienSpeakCount = 0;
|
||||
translatorSpeakCount = 0;
|
||||
intervalStarted = true;
|
||||
}
|
||||
|
||||
//intervalStartBeat = beat;
|
||||
beatInterval = interval;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void alienSuccess(float beat)
|
||||
{
|
||||
//Make this codeblock smaller
|
||||
|
@ -221,7 +248,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
});
|
||||
}
|
||||
else if (alienSpeakCount != translatorSpeakCount)
|
||||
|
@ -243,7 +270,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -254,20 +281,6 @@ namespace HeavenStudio.Games
|
|||
noHitOnce = false;
|
||||
}
|
||||
|
||||
public void alienNoHit()
|
||||
{
|
||||
if (!noHitOnce)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/alienNoHit");
|
||||
noHitOnce = true;
|
||||
}
|
||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
public void missionControlDisplay(float beat, bool stay)
|
||||
{
|
||||
missionControl.SetActive(true);
|
||||
|
@ -306,6 +319,102 @@ namespace HeavenStudio.Games
|
|||
translatorSpeakCount = 0;
|
||||
isSpeaking = false;
|
||||
}
|
||||
|
||||
public void alienTapping(PlayerActionEvent caller, float beat) //OnHit
|
||||
{
|
||||
if (!noHitOnce)
|
||||
{
|
||||
++translatorSpeakCount;
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
isCorrect = true;
|
||||
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_speak", 0, 0);}),
|
||||
});
|
||||
}
|
||||
else if (noHitOnce)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { translator.GetComponent<Animator>().Play("translator_eh", 0, 0);}),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void alienOnMiss(PlayerActionEvent caller) //OnMiss
|
||||
{
|
||||
if (!noHitOnce)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/alienNoHit");
|
||||
noHitOnce = true;
|
||||
}
|
||||
|
||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { alien.GetComponent<Animator>().Play("alien_noHit", 0, 0); }),
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public void AlienEmpty(PlayerActionEvent caller) //OnEmpty
|
||||
{
|
||||
//empty
|
||||
}
|
||||
|
||||
public int randomizerLines()
|
||||
{
|
||||
return Random.Range(1, 11);
|
||||
}
|
||||
|
||||
//public void alienSuccessTest(PlayerActionEvent caller, float beat)
|
||||
//{
|
||||
// string[] sfxStrings = { "", "" };
|
||||
// string animString = "";
|
||||
// float off = 0f;
|
||||
// if (alienSpeakCount == translatorSpeakCount)
|
||||
// {
|
||||
// sfxStrings[0] = "firstContact/success_1";
|
||||
// sfxStrings[1] = "firstContact/success_2";
|
||||
// animString = "alien_success";
|
||||
// off = .15f;
|
||||
// }
|
||||
// else if(alienSpeakCount != translatorSpeakCount)
|
||||
// {
|
||||
// sfxStrings[0] = "firstContact/failAlien_1";
|
||||
// sfxStrings[1] = "firstContact/failAlien_2";
|
||||
// animString = "alien_fail";
|
||||
// off = .5f;
|
||||
// }
|
||||
|
||||
// string[] sounds = new string[] { sfxStrings[0], sfxStrings[0] };
|
||||
// var sound = new MultiSound.Sound[]
|
||||
// {
|
||||
// new MultiSound.Sound(sounds[0], beat),
|
||||
// new MultiSound.Sound(sounds[1], beat + .5f, offset: off)
|
||||
// };
|
||||
|
||||
// MultiSound.Play(sound);
|
||||
|
||||
// BeatAction.New(alien, new List<BeatAction.Action>()
|
||||
// {
|
||||
// new BeatAction.Action(beat, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); }),
|
||||
// new BeatAction.Action(beat + .5f, delegate { alien.GetComponent<Animator>().Play(animString, 0, 0); })
|
||||
// });
|
||||
|
||||
// BeatAction.New(translator.gameObject, new List<BeatAction.Action>()
|
||||
// {
|
||||
// new BeatAction.Action(beat, delegate { translator.GetComponent<Animator>().Play("translator_idle", 0, 0); }),
|
||||
// });
|
||||
|
||||
|
||||
// alienSpeakCount = 0;
|
||||
// translatorSpeakCount = 0;
|
||||
// isSpeaking = false;
|
||||
// hasMissed = false;
|
||||
// noHitOnce = false;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,70 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FirstContact
|
||||
{
|
||||
public class Translator : PlayerActionObject
|
||||
{
|
||||
public Animator anim;
|
||||
|
||||
FirstContact game;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
game = FirstContact.instance;
|
||||
//anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS
|
||||
//if (PlayerInput.Pressed(true) && !game.isSpeaking)
|
||||
//{
|
||||
// successTranslation(true);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void successTranslation(bool ace)
|
||||
{
|
||||
if (ace)
|
||||
{
|
||||
//if(game.version == 1)
|
||||
//{
|
||||
// Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r");
|
||||
//}
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/failContact");
|
||||
}
|
||||
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public void ehTranslation()
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public int randomizerLines()
|
||||
{
|
||||
return Random.Range(1, 11);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 090e2309a1a03314d93714e9c1ed5a99
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -23,7 +23,7 @@ public class WhiteLines : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(transform.position.y > endAt && !isRandomLineMiddle)
|
||||
{
|
||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
ManifestFileVersion: 0
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||||
CRC: 3049528508
|
||||
CRC: 1137954711
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||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
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|
||||
|
|
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|
@ -1,9 +1,9 @@
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CRC: 2012087739
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||||
CRC: 4200721013
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||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
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||||
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|
|
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|
@ -1,12 +1,12 @@
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CRC: 1677829072
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|
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||||
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||||
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||||
ClassTypes:
|
||||
- Class: 1
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||||
|
|
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|
@ -1,9 +1,9 @@
|
|||
ManifestFileVersion: 0
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CRC: 2010253220
|
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CRC: 47493552
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Hashes:
|
||||
AssetFileHash:
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serializedVersion: 2
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Hash: 3e555585e70be6acd65ba10c73ef4544
|
||||
Hash: 277abe6be554c0a5a8b3115a4b8317aa
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
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Hash: d5bdda7523be8cdc2ec1df479dc7821d
|
||||
|
|
Loading…
Reference in a new issue